Creature — Dwarf Shaman
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
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|Commander / EDH||Legal|
Duergar Hedge-Mage occurrence in decks from the last year
Duergar Hedge-Mage Discussion
2 months ago
- Mark of Asylum
- Duergar Hedge-Mage
- Warleader's Helix
- Blaze Commando
- Destructive Force
- Experimental Frenzy
- Soul-Scar Mage
- Jaya's Immolating Inferno
- Decree of Annihilation
4 months ago
More cuts, removed cards that don't immediately effect the board amd included some lower cmc utility creatures like Cloudchaser Kestrel Duergar Hedge-Mage and Banisher Priest since these cards can still be impactful in the mid and late game. I constantly tinker with this deck and to get the damage through I think curving out into 4 5 and 6 drops that threaten to takeover if they are not dealt with is the more effective way to play. At least in my experience.
5 months ago
I also have replaced two lands in this deck with two additional copies of Hearthfire Hobgoblin, since I was getting mana-flooded too often when I played this deck, but I do not expect that I shall have that problem as frequently, now. The average converted mana cost of this deck is now 2.71, but that is not a major increase from what it was, before.
7 months ago
In my red/white deck, I have two copies of Wear / Tear, but I am contemplating replacing them with Duergar Hedge-Mage; both cards have the same mana cost, and the former is an instant, but the latter provides a creature, so it is a difficult decision to make.
What does everyone else say about this issue? Which card is better for my deck?
7 months ago
I have replaced the two copies of Glory of Warfare in this deck with two further copies of Cerodon Yearling, which was the original number that this deck had, a change that reduced the average converted mana cost of this deck from 2.94 to 2.81, which means that this deck is now tied with my black/white deck for having the lowest converted mana cost out of all my decks. I was loath to make that change, since GoW is an awesome card, but I decided that Scourge of the Nobilis and Balefire Liege were more than sufficient to make my creatures more powerful and it also was more valuable to have a greater number of creatures to be made more powerful.
10 months ago
All righty then. For your first time building a deck like this, not bad. Have a few cards for your consideration:
- Aria of Flame is absolutely insane in Feather. The fact opponents gain 10 life when it comes into play means absolutely nothing with how many spells you can cast per turn. Every opponent will be dead in a couple turns depending on how much mana you can produce.
- Ephemerate, Justiciar's Portal and Long Road Home. There are a few more that do the same thing. Reason I offer these is more protection for Feather plus more ways to bounce Dockside extortionist and dualcaster mage for copying spells. That and if you move a couple of creatures from your maybeboard with good etb’ssuch as your recruiter.
- Speaking of etb’s and blinking Duergar Hedge-Mage is reusable removal.
10 months ago
I think if you want to do a tribal deck, you can do that. I would pick though, between soldier/knight/warrior tribal because right now your payoffs are scattered about. Of the changelings, the two that I would keep in regardless of what you end up doing are Mirror Entity and Taurean Mauler. Mirror Entity itself is a wincon (get a big board, then make X huge). If you want to lean into Alesha's ability, I would target creatures to add in that have 2 or less power. So, if I were to break down that gameplan:
- Creatures that you want to cheat into play with Alesha, that otherwise have high casting costs/attacking restrictions, or creatures that have strong ETB effects so you can repeatedly abuse them.
- Ways to get creatures into the graveyard (either from hand or from the battlefield) so you can repeatedly abuse Alesha triggers:
- Some evasion effects for attacking and protecting Alesha
-Menace, Skulk, First Strike/Deathtouch, Lightning Greaves to protect Alesha
- Some backup reanimator plans, in case Alesha gets hated out of the game and it's hard to cast her.
Then I would generally focus on kinds of cards that you'll generally need, like Removal (for creatures/artifacts/enchantments, etc.), Card Draw, Ramp (in Mardu this is going to be a lot of artifact ramp), and Utility (stuff that doesn't quite fall into the other categories but is useful).