Harvest Season

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Harvest Season

Sorcery

Search your library for up to X basic land cards, where X is the number of tapped creatures you control, and put those cards onto the battlefield tapped. Then shuffle your library.

Harvest Season Discussion

Hi_diddly_ho_neighbor on Lord Windgrace Hired an Orcish Lumberjack

1 month ago

I completely understand your stance on Crucible of Worlds and Scapeshift . The only reason my deck runs 'em is because I was lucky enough to crack one of each from M19 packs. Sadly those cards aren't that cheap.

In regards to Concordant Crossroads vs. Need for Speed , it really comes down to preference. Crossroads is a fine haste enabler (though since you do have access to red I would suggest one that isn't a symmetrical effect), but I like Need for Speed because it doesn't require a huge non-land board state to win a game. All you need is Titania, Protector of Argoth on the battlefield and you can then quickly take down the table. Throw in Splendid Reclamation for to an immense set of landfall triggers (basically building your own Scapeshift ). Plus being able to sac a land when you want is pretty solid with The Gitrog Monster and Lord Windgrace .

I think if you are not going to include Oracle or Azuza, then Rites of Flourishing is a fine replacement since you should benefit more from the extra land drops than your opponents. Wayward Swordtooth is another option that is a little easier on the wallet (though even he is getting up there these days). Just as an aside, one way you can get around the lack of Oracle and friends is to use 'big' ramp spells which drop multiple lands onto the battlefield at once. So cards like Summer Bloom (which you already run), Skyshroud Claim , Harvest Season , Traverse the Outlands , Collective Voyage , New Frontiers , Harrow , Far Wanderings (if you have threshold), and Animist's Awakening . Basically you use your ramp spells as replacements for your extra land plays. It's a bit slower than playing extra lands every turn, but the landfall effect is all the same.

kamarupa on Evolve and a Paper Ream’s Worth of Counters

1 month ago

Evolution Sage + Harvest Season .

Oran-Rief, the Vastwood .

Some dorks might help you have enough mana to cast a creature and still have mana available for instants on opponents' turns: Rishkar, Peema Renegade , Song of Freyalise , Jiang Yanggu, Wildcrafter .

Fate Transfer might be useful.

On the more expensive side of things... Hydroid Krasis .

kamarupa on List of all Mana Dork Creatures

2 months ago

Since this list is really about ramping, I suggest you change the parameters and/or title to include non-creature ramp spells and also creatures and spells that reduce casting costs, which are all just as useful. If this is somehow too impure for your list, I'd be happy to start my own. Just let me know! Here's a few off the top of my head (some are actual dork creatures you're currently missing): Cabal Stronghold , Smothering Tithe , Paradise Mantle , Springleaf Drum , Utopia Sprawl , Fertile Ground , Dawn's Reflection , Market Festival , Weirding Wood , Overgrowth , Wild Growth , Nissa, Vastwood Seer  Flip, Explore , Harvest Season , Pyretic Ritual , Geosurge , Black Lotus , Mox Opal , Mox Amber , Mox Tantalite , Rosheen Meanderer , Gargos, Vicious Watcher , Heartless Summoning , Growth Spiral , Incubation Druid , Harabaz Druid , Savage Ventmaw

godhadtonerfme on Wort the Raidmother Tokens

2 months ago

Harvest Season , Animist's Awakening , Explosive Vegetation , Revel of the Fallen God , Growing Rites of Itlimoc  Flip or Cryptolith Rite provide even more mana so you can cast bigger spells; I like adding more mana dorks to this so that you can use them for mana or later conspire ramp spells. Additionally X spells get really dank Jaya's Immolating Inferno can be a ridiculous finisher if you can put enough mana and conspire it. Shamanic Revelation or Harmonize can also give you some really good card draw, even just using Shamanic Revelation after casting Wort gives you 6 cards! In Red/Green. For more spicy, and a little less budget picks, I'd recommend: Lotus Cobra for those crazy ramp turns, Skullclamp lots of 1/1 tokens that can be turned into card draw, Pyromancer's Goggles who doesn't love copies?, Throne of the God-Pharaoh if you tap to conspire and then get a deal X trigger for copying spells it really adds up fast, if you'd like I can put my Wort, the Raidmother list up on to tappedout and you can add any other cards you like the look of.

Ovanlight on Huntin' Monsters

2 months ago

I'll put a much more in depth description once I get the opportunity, but basically yes, the point is to get Vial Smasher the Fierce triggers, but a huge part of this is not letting this devolve into infinite combos. I want to be able to let this be a little high on the mana curve to let consistency fluctuate a little bit for casual games. There are also only 2 spells I see in my list.

Aether Hub is just a placeholder currently until I get a better card for tapping for all colors, and tap lands I'm going to just keep for now for price reasons.

Big topic though: Harvest Season :

Since I have so many creatures, it would be probably beneficial, but I keep finding myself needing the mana early rather than later, and with instant speed removal, an opponent can effectively counter my spell and kill a creature with one card. In a vacuum, Harvest Season is objectively better. In practice, I've found that it ends up hurting a lot against clever players.

Strionic Resonator I entirely agree with.

I've been looking for more protection, but I mainly want to put creature based protection for a better creature theme, and so I can add things like Beast Whisperer

Board wipes are nice, but if I use them, I'd want them to be high on the curve for triggers on Vial Smasher the Fierce . Winds of Abandon is really good. It wasn't even on my radar.

I'm looking for my card draw to be on either bodies or pseudo-bodies like Sylvan Library and Phyrexian Arena .

Random includes like Bitterblossom don't look as if they do anything on paper, but on the battlefield, having a 1/1 enter the battlefield consistently puts a clock on opponents and lets you block while you're building to other things that are more essential to the strategy. It's not a clean cut kill that way, but it's very scrappy when you're getting countered and needing to find other ways to win out.

Also Elixir of Immortality is a great card, but I have the same problem putting it in decks that I do with Sol Ring . It's too easy to put in everything and makes the deck building just a little more stale. I would rather get rid of it in the deck to have another open slot.

Overall, this deck isn't supposed to combo off or win the game all in one turn. It's a slow burn, but it's a lot of fun to play. I do plan on more board wipes and more ways to have interaction with players, but the mana I want to stay at a similar speed. Optimization and consistency are less concerns for the deck and play experiences are more of a focus. Most importantly, this deck is meant to highlight the fact that it ins't blue, so a lot of combo-like moves aren't present for that reason.

Thanks for your feedback!

Tylord2894 on Huntin' Monsters

2 months ago

Ok, so what I'm assuming the central strategy is to play big spells and get those sweet, sweet Vial Smasher triggers. I have about a dozen small changes that are broken up into a few categories.

First, ramp/lands

Since I think you're going for a Vial Smasher synergy, there are a couple of things that might be helpful.

Lastly, everything else.

  • There are no board wipes in the best colors are them. I'm a big fan of Winds of Abandon as a closing board wipe, but there are so many good ones in black and white.
  • There is also rather little card draw. There are also some good black card-draw spells, like Read the Bones .
  • There are a couple of odd ball cards like Bitterblossom that just don't make sense to me to have in there.
  • Lastly, a couple of last resort recovery cards like Elixir of Immortality would be helpful in the event that your big stuff gets countered or removed.

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Harvest Season occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.13%