Thrashing Brontodon

Thrashing Brontodon

Creature — Dinosaur

, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Thrashing Brontodon Discussion

jbgrv on EDH Removal Master List

4 months ago

This is really great list! Please keep updating.

Some of cards I found missing:

Black Eliminate , Grasp of Darkness , Feed the Swarm - oh yes, black can now destroy enchantments! Blue Ravenform - oh yes, blue can now EXILE ceatures or artifacts! White Angelic Edict , Cleansing Nova , Ondu Inversion  Flip, Doomskar Green Viridian Shaman , Thrashing Brontodon . Fight effects of Gargos, Vicious Watcher , Territorial Allosaurus , Primal Might , Ram Through Red Shatterskull Smashing  Flip and what about enrage effects from Silverclad Ferocidons or damage from Needletooth Raptor or Burning Sun's Avatar ?

BrassLord on Green Means GO!

4 months ago

@Grind Thank you!

I like Scavenger Grounds , I remember playing that in standard! Will probably replace Haunted Fengraf . I've found that this deck is very hungry for untapped green mana turn one and two, so I'm hesitant to cut too much green from the deck!

I also like the other suggestions! Not sure what I would cut at this point, though Thrashing Brontodon or Kraul Harpooner might be on the block, as I'll admit they're pet cards (though pretty decent), as the other's seem like they'd be more consistent.

Caran_Lyg on Mono green aggro--is it modern playable?

5 months ago

Pelt Collector stops growing at 4/4, nothing else makes it bigger. A lot of mana generators but still 22 lands. Thrashing Brontodon is a sideboard card because you won’t always have to sacrifice it to destroy an enchantment or artifact all the time. Vivien, Arkbow Ranger or Vivien of the Arkbow is better than your Vivien in the mainboard. I generally don’t use planeswalkers in an aggro deck since they are very slow but since you have 8 mana generators maybe it will work, if you pull them in your initial hand or by top decking them. Cards on the maybeboard can be in your mainboard, all of them. Collected Company can be here too since it’s a creature mash deck.

Nemesis on Cube additions

11 months ago

Azeworai on Korvold's Feast

11 months ago

Ah, yes. I have a Jund sacrifice deck myself with Mr. Oakenshield at the helm, though Korvold is quite the powerful engine.

I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.

So, what I would recommend:

Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.

Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.

Then, of course, there are some includes that should go in most aristocrat lists:

  1. So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.

  2. Midnight Reaper and Grim Haruspex each fill a smiliar role, though Liliana's Standard Bearer is one I have much enjoyed. Dark Prophecy does much.

  3. More sacrifice outlets! Goblin Bombardment is fantastic, Carrion Feeder is cheap whiles growing massive, New Erebos draws some cards, Rankle is an engine by itself, and Yawgmoth is the best.

  4. There are some things that offer much to die. Goblin Rabblemaster and Legion Warboss each fill the board apace.

  5. So, let's add far more creatures than is deemed sanely necessary. Satyr Wayfinder, Gatecreeper Vine, and Sylvan Ranger can fill the slot of a land. Reclamation Sage can be a removal spell.

  6. Liliana, Heretical Healer  Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.

  7. Living Death ends games. It gets back all from the bin, then murdering all opponents withal Blood Artist.

Alright, now upon what I would ablate:

Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.

Okay then. That shall be all from me! You may peer upon my list here if you care.

Happy snuffing!

jacobpmesser on Golgari Graveyard (Modern) w/ new Fiend Artisan

1 year ago

You don't need Rancor. You've got Splinterfright.

Keep it simple. Get cards in the grave. Play cheap big creatures that put Tarmogoyf to shame. Use your creatures to take care of whatever problems you have.

4 Hedron Crab 4 Stitcher's Supplier, 4 Satyr Wayfinder Wayfinder is better. You want that land in your hand or on the battlefield. You don't want a dead draw into a land. You need to draw fuel.

Artisan Fiend, Spinterfright and Nighthowler can all be snatched by Unearth. So...

4 Artisan Fiend 4 Splinterfright (your trampler) 3-4 Nighthowler, 4 Unearth

If you want to use Claim for redundancy, +4 Tarmogoyf or the +4 Boneyard Wurm. Myself, I like a little p/t in case they Relic or RIP. Keep it around til you get your answer. Maybe Grim Flayer? But if you play more 1-2cc ETB's, I could see more Claim. Try a 1 of Call of the Death-Dweller.

You've got all these cheap creatures in your deck. 2 Lazav, the Multifarious. Need answers? Eldritch Evolution, 2 Neoform

What are your problems? Creatures. Artifacts. Enchantments. 1 Plague Engineer 2 Plaguecrafter 1 Reclamation Sage 1 Haakon, Stromgald Scourge, Nameless Inversion Thrashing Brontodon
Costs three but he's got a 3/4 body so why not?

4 Force of Negation out of the side. You may want to board in 4 Force of Negation for RIP. I don't know how else you're going to beat it without a counterspell with Flashback. Play some number of Life from the Loam with Raven's Crime.

Late game shenanigans: Sidisi, Brood Tyrant or you could Neoform/Eldritch sooner. Genesis because that's awesome. Alt win: Laboratory Maniac

I don't know. Keep it together. Streamline the idea because the deck you'll be playing against, people have refined it to hell the past few years.

Side note - You can Collected Company these creatures. Imagine that. Not so good idea Nightmare Shepherd. Eh idea Creeping Chill Maybe out of the side? Burn is real.

StoryArcher on Mono Green Scales/Devotion

1 year ago

Argy

Regarding the suggested cards...

(I want to pause here and say that all your suggestions and the time you took to make them are absolutely appreciated... far too often I see people ask for advice and then, when they get it, immediately respond defensively, even at times antagonistically, as if the requested advice had somehow been a personal attack. I genuinely wanted advice, and my comments below are made in an effort to better understand the advice given, not to defend or prove the original decision correct.)

Regarding the suggested cards, I'm looking at them and comparing them to some of the other options - I might need a little better understanding of the more subtle reasons why one might be a better option than the others.

Heroic Intervention vs. Inspiring Call Obviously Intervention is cheaper and can protect individual creatures from being targeted, so on a case-by-case basis there will definitely be times when it is superior. Really like that card-draw advantage though...

Reclamation Sage vs. Thrashing Brontodon Honestly, I much prefer Bontodon's larger size for the same casting cost, but unfortunately you can't use his ability until he is on the field, giving your opponent a better chance to remove or circumvent it.

Scavenging Ooze vs. Tormod's Crypt or Soul-Guide Lantern Other than requiring mana to activate (and the issue mentioned above, with Thrashing Brontodon), I don't see how ScOoze isn't the better option in this particular deck.

Mistcutter Hydra vs. Stonecoil Serpent and Endless One While the other two are definitely superior for the artifact version of Scales, I'm not certain either is the better choice for this deck. While the Serpent is certainly better situationally, it seems like the addition of Haste makes the Hydra a superior all-around option - so much so that I strongly considered it for the main deck. Is there such a density of multi-color threats in Pioneer that I should reconsider that?

Damping Sphere and Vivien Reid are admittedly intriguing options that I had overlooked for potential inclusion into this deck. With no legitimate ramp, would Vivien generally be considered too expensive? She would certainly help with any mirror matches...

Thanks again for taking the time to respond.

StoryArcher on Pioneer - Mono-Green Hardened Scales

1 year ago

Regarding the suggested cards, I'm looking at them and comparing them to some of the other options - I might need a little better understanding of the more subtle reasons why one might be a better option than the others.

Heroic Intervention vs. Inspiring Call Obviously Intervention is cheaper and can protect individual creatures from being targeted, so on a case-by-case basis there will definitely be times when it is superior. Really like that card-draw advantage though...

Scavenging Ooze vs. Tormod's Crypt or Soul-Guide Lantern Other than requiring mana to activate, I don't see how ScOoze isn't the better option here.

Reclamation Sage vs. Thrashing Brontodon Honestly, I much prefer Bontodon's larger size for the same casting cost, but unfortunately you can't use his ability until he is on the field, giving your opponent a better chance to remove or circumvent it.

Mistcutter Hydra vs. Stonecoil Serpent and Endless One While the other two are definitely superior for the artifact version of Scales, I'm not certain either is the better choice for this deck. While the Serpent is certainly better situationally, it seems like the addition of Haste makes the Hydra the better all-around option. Are there such a density of multi-color threats in Pioneer that I should reconsider that?

Damping Sphere and Vivien Reid are admittedly intriguing options that I had overlooked for potential inclusion into this deck. With no legitimate ramp, would Vivien generally be considered too expensive? She would certainly help with any mirror matches...

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