Junktroller

Junktroller

Artifact Creature — Golem

Defender (This creature can't attack.)

: Put target card in a graveyard on the bottom of its owner's library.

Browse Alters

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Legality

Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Standard Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pre-release Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Unformat Legal
Limited Legal
Block Constructed Legal
Brawl Legal
Legacy Legal

Latest Decks as Commander

Junktroller Discussion

SimicVisionRy on Mill Commander

1 week ago

I would like to suggest Mono-blue Advisors, courtesy of Bruvac the Grandiloquent, and Persistent Petitioners.

I assume you mean group mill, not self-mill, but regardless, personal vote goes to either of the Lazav printings. Either old-School, or New-School; (Lazav, Dimir Mastermind & Lazav, the Multifarious)

While neither gives you direct mill with your commander, it does give you reusable resources from your opponents, (or your own) while the spells and creatures in your deck do the milling for you.

Utilizing cards like Mind Grind and Mind Funeral, you can just hit all their lands all the time lol. Also room for the classic Junktroller & Tunnel Vision combo, and Bloodchief Ascension & Mindcrank. Another personal favorite is Mana Severance & Goblin Charbelcher. The latter of which is the Last Resort ^TM IMO.

Best of Luck brewing!

ItsMorphinTime on Goblin Pact, the EDH Edition

3 months ago

Junktroller Is the only other card that seems decent, but Reito Lantern seems like a good mana dump for late game

king-saproling on Interracial Marriage

3 months ago

Mistveil Plains and Chance for Glory, in conjunction with Sunforger and Angel's Grace, will allow you to take a couple extra turns. With enough mana and a way to untap Mistveil (e.g. Deserted Temple), or just something like Junktroller, you can even take infinite turns!

Sunforger can find Tithe which can find mistveil, so the setup is actually pretty easy once you have Sunforger. Deserted Temple could be found with Expedition Map or Weathered Wayfarer, who in turn can be found by all sorts of rangers/recruiters (if you wanted to dedicate more of the deck to being a Boros infinite turns combo haha): Ranger of Eos, Ranger-Captain of Eos, Recruiter of the Guard, Imperial Recruiter.

You might like these too: Scrapyard Recombiner (finds Canal Dredger), Moggcatcher (finds engineer/welder), Reito Lantern, Epitaph Golem, Pull from Eternity (reusable TP! gross!)

FalseSilen on Grenzo's Slots of Misfortune

9 months ago

king-saproling- I'm so glad you like the deck! It's one of my favorites to play and I appreciate the suggestions.

Herald of Leshrac is one I've not heard of, and I like it a lot for disrupting opponents and gaining free mana! If your playgroup is cool with you thieving lands, go for it.

Marsh Flitter is a token generator and a free sac outlet. Huh, I'll keep an eye on it for future.

Transmogrifying Licid + Dross Scorpion + Goblin Welder is a hilarious combo and I wish you luck in pulling it off and destroying everything your opponents hold dear with Meteor Golem

Cathodion requires a sac outlet to get value, we prefer to have ETBs like Priest of Urabrask since a sac outlet won't always be available.

Grinning Ignus only works at sorcery speed and returns itself to our hand, which we don't want. I like where your head is at for mana generation, though.

Carnival of Souls is a fascinating and risky way to squeeze in more flips. It does put restriction on our timing as we have to use the mana when it is created, and is a nonbo with our infinites, as they often involve putting infinite creatures into play, which would drain us at the same rate as our opponents. I think you could try it and it would be a coin flip whether it won or lost you individual games just by itself.

Thran Turbine is a dead flip with Grenzo, and I'm not sure if it's impactful enough to include, even though it would be a Sol Ring worth of mana for flipping

Braid of Fire , Black Market , Imperial Recruiter , Mana Echoes , and Teferi's Puzzle Box are all cards I have considered playing, and would certainly be reasonable inclusions! I have not included them because I don't currently own them and they are expensive.

Mindmoil would not be a good inclusion because we don't want to play spells from our hand if we can at all avoid it. It does allow us to stack the bottom of our library, but it's 5 mana do nothing, and scry to the bottom if we have spare mana after that.

Vessel of Endless Rest seems unimpactful for 3 mana and we have creatures and artifacts that do the same thing repeatably, which is what we're looking for to win.

Junktroller is great for recursion, but unfortunately it taps to activate, making it hard to go infinite. Spending the mana to activate Epitaph Golem or Reito Lantern is honestly just more reliable and abusable than tapping, as we do not run untappers.

K'rrik, Son of Yawgmoth is a spicy include, though I have chosen not to do so because he only gets pumped off of casting, and doesn't contribute to a combo. He would be useful for getting black creatures out of our hand, and I assume combos with Blood Celebrant , but we have 1 card that performs that combo by itself: Treasonous Ogre .

Blood Artist I've gone back and forth on. It absolutely is worth an include, but I find that we have enough payoffs once infinite is achieved so I replaced it with redundancy in other places, like token generation

Sifter of Skulls has 4 power, which automatically excludes it from this build. It is important to get Grenzo out early to start building the value engine, so we cast him for X=1.

Petravark could work as targeted land destruction. We already have Avalanche Riders but if you need more this could be worth including

Here is the primer I took my inspiration from. I highly recommend reading it to get the general philosophy and lines of the deck! https://www.mtgnexus.com/viewtopic.php?f=35&t=22095

Control_Train on Feather Redeems Boros in EDH [Primer]

10 months ago

Styms - I’m glad you like the deck and I hope you have as much fun with it as I do! Thanks for the typo tip also, I’ll fix that.

proterran98 - Thanks for the compliment! I think you’d have to rebuild the deck in one of two ways for Sunbird’s, but I love the idea. You could either make the deck entirely (or a huge majority) one cmc, so that every spell is bound to hit something unless it’s a land revealed, or build your deck with a Birthing Pod type of curve with more lean into the lower cmc spells. You could definitely make it work I think, and it’d be fun as hell if nothing else.

Matticusrex - Sunforger has a place, but it is highly mana intensive and you need to build around it heavily. One card you would require for a Sunforger package is Magnetic Theft . Some other possible additions are Auriok Windwalker , Brass Squire , and maybe even Puresteel Paladin to cheat the equip cost. You also need tutors for Sunforger, of which there are four or five reasonable ones. Other cards that I think make Sunforger better are Mistveil Plains , Canal Dredger , Epitaph Golem , Junktroller , and Reito Lantern so you can reuse spells you get that would go to the graveyard. Another notable inclusion is Settle the Wreckage as a tutorable one sided board wipe.

I originally had it in the deck, and considered adding it back in recently, but the slot efficiency is poor for the value you gain. Why it’s in such a high percentage of those decks is likely because the top decks on here have or had Sunforger for a long time, and it feels like a natural conclusion, even though it isn’t upon inspection.

If the package itself weren’t so expensive (tutors alone likely costing $30-$70 for maximum efficiency) I would say try it and see for yourself. A problem I often ran into with Sunforger was that it took way more resources to get and hold up Sunforger that could have been spent progressing my board or doing something worthwhile. It is a powerful card, but not one that I think truly fits here, even in a storm build.

For example: if you can manage to get all 3 instant speed equip cards, 3 graveyard to bottom of library cards, and hold up the mana to do all this, you could theoretically Settle the Wreckage on each players turn in a pod, rendering you unattackable. However, Intimidation Bolt has a roughly similar effect for about a dozen less card slots and costing around the same mana to hold up for three turns in a row.

TLDR; wouldn’t advise Sunforger, but if you want to include it certainly can be played well If built around properly

As an aside, if you’re just using it as a tutor, and not trying to build around abusing it, it might be reasonable there just to find Teferi’s Protection, Boros Charm, or Angel’s Grace in a pinch. Even then, you’re investing 8 mana to cast one spell from your deck, and a further 5 for each other spell you get with it. Hope this answer is in-depth enough to help with your decision making.

THCue on "Library.exe has stopped working" | Phenax Primer

10 months ago

Okay I ordered couple more cards got the Cranial Extraction and I was missing the Bitter Ordeal and Cyclonic Rift two major key players in the dilemma. Another player being Junktroller and Lim-Dul's Vault He will allow me to keep casting these cards.

I'll have a rematch with the player and play him a few more times and report back.

Loizo on D-Rain

11 months ago

I think I would switch Junktroller and Chromatic Lantern for more surveil like Deadly Visit Doom Whisperer . Also I think your whole food-creature focus is not very good if you really want your commander to deal the damage. Reanimate spells like Cauldron's Gift would maybe help more and can bring your commander back when he inevitably gets focused

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