
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.




Femme_Fatale on Commander bracket recommendation
2 months ago
Completely forgot to respond to this. I marked the Tergrids as game changer.
Bracket requirements were made by comparing and contrasting the rules text box with a criteria.
Tutor is "Search your library for a (non basic land) card". And Demonic Consultation.
Mass land denial is "Destroy/Exile all lands/(basic land type)." and "Return all lands to hand".
In looking over this I can see some issues. Tutor can be "Search your library for ..." with an exclusion of "basic land" and "(basic land type)".
Mass land denial is missing sacrifice.
Blood Moon being regarded as being mass land denial by wotc is interesting because from what I hear it's more regarded as a tool players without a whole lot of money can use against moneybags mcgee and their $10,000 mana base.
There's obviously the numbers thing too with regards to mass land denial with the aforementioned Wildfire. Let me know any other cards that are not matching that you think should and I'll create some better rules text comparisons.
Icbrgr on Commander bracket recommendation
3 months ago
I'm also curious... Boom / Bust counts towards mass land denial but Wildfire does not... I know that's a big difference between sacrificing 4 lands vs destroying ALL LANDS but still if I was having a rule zero discussion and we agreed that there wasn't mass land denial I think I'd raise an eyebrow.
Kjacobson6800 on
Kick off the Riot
3 months ago
Cool build. I love The Lord of Riots. only thing I would really suggest is to add some more mana-rocks. Fellowar stone is pretty solid for the money, especially in multiplayer... Other thoughts---Maybe a Jeska's Will or Dark Ritual ? A couple more signets or talismans? I really like Lotus Petal in any deck and almost always have a couple tutors and boardwipes in the mix. Gamble is super affordable. And considering Rakdos makes your creatures cost less, I could see a rather Jank Wildfire working in here. Cheaper than Damnation . It could potentially clear the board and slow the rest of the table down significantly if you already have your Commander in play. That being said, this is a solid deck for the price and Jund. Nice build!!
Flarhoon13 on
Anafenza's Human Tribal Graveyardigans
7 months ago
May 3, 2024, I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
July 26
Anafenza's Human Tribal Graveyardigans Win, epic game, Mira misplayed on Korvold, Fae-Cursed King, Wildfired late, thinking Anafenza exiled dying lands. She does not. Blaine's Aurora Phoenix cascaded into a Forceful Denial which he cast after some hesitation, cascading into a Delayed Blast Fireball. I eventually cast a Boonweaver Giant to get Pattern of Rebirth with a Pyre of Heroes as a sac outlet but Blaine attacked Maelstrom Wanderer, his commander, into it, which got a Protean Hulk. I Untapped with it plus the Pyre to sacrifice it, which wins the game. I don't play fair with my Protean Hulk 18-23-1
Win percentage .439
McDeity on
Korvold
1 year ago
Lower the curve. Plan on running no more than 10 cards that cost 4 or more mana (ideally fewer), and rely on casting multiple small spells a turn rather than one or two big ones. Probably also cut the Decree of Annihilation effects, though Wildfire, Tectonic Break, Devastating Dreams, and Epicenter are more interesting. Territorial Dispute would be an amusing inclusion.
Jabberjaw46 on
Group Slug / Make no friends
3 years ago
Cleansing Wildfire gets you land destruction as well as a Zo-Zu trigger
Worldfire play on your turn then drop Zo-ZU, opponents literally cannnot do anything
I personally would up the land count just a bit, while you don't want to take damage from Zo-Zu, its better to suck up the damage and use your new mana to knock your opponents down further. If you were multicolored I would recommend the borderposts (Veinfire Borderpost)
lagotripha on
Rakdos, the Ugin Engine
4 years ago
I've seen a few b/r artifact lists - from Slag Fiend / Atog brews, strategies that try and cheat Sundering Titan into play, and lots of random combos. Red and black have some really cool artifact-loving creatures and spells - from Wildfire to Disciple of the Vault .
If you are trying to use Embercleave you want 1 drops and go-wide. If you want engineer you want artifacts that like dying and coming back. If you want Gaduk you want to sacrifice artifact creatures and bring them back.
For this list, which wants to go to midrange and pressure life totals hard, I'd run Lightning Bolt + Galvanic Blast + Shrapnel Blast as the spells, and play a lot of 1-of creatures that make or like artifacts if I was going more casual, or grab an established value engine for artifacts if I was trying to be competitive. Having 9 points of burn in hand is a lot easier in artifact lists with red, and black does excellently at applying the pressure to force the life total that low.
Right now, MH2 has given modular a kick, so Arcbound Worker , Myr Scrapling , Sparring Construct . Zabaz, the Glimmerwasp are all still good without dipping into white. Scrapyard Recombiner is also neat. Its not the only option - there are a lot of cards that support artifacts in dealing damage or grinding out attacks - they've been printed in almost every set and they are good. Look at competitive lists sideboards to get a stronger idea of what is out there, or nab strong artifacts that rotate out of standard.
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