Wildfire

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

McDeity on Korvold

1 year ago

Lower the curve. Plan on running no more than 10 cards that cost 4 or more mana (ideally fewer), and rely on casting multiple small spells a turn rather than one or two big ones. Probably also cut the Decree of Annihilation effects, though Wildfire, Tectonic Break, Devastating Dreams, and Epicenter are more interesting. Territorial Dispute would be an amusing inclusion.

legendofa on March of the Machine

1 year ago

Sorry, Wildfire should be Wildfire.

Jabberjaw46 on Group Slug / Make no friends

2 years ago

Cleansing Wildfire gets you land destruction as well as a Zo-Zu trigger

Worldfire play on your turn then drop Zo-ZU, opponents literally cannnot do anything

War's Toll

Wildfire

I personally would up the land count just a bit, while you don't want to take damage from Zo-Zu, its better to suck up the damage and use your new mana to knock your opponents down further. If you were multicolored I would recommend the borderposts (Veinfire Borderpost)

lagotripha on Rakdos, the Ugin Engine

3 years ago

I've seen a few b/r artifact lists - from Slag Fiend / Atog brews, strategies that try and cheat Sundering Titan into play, and lots of random combos. Red and black have some really cool artifact-loving creatures and spells - from Wildfire to Disciple of the Vault .

If you are trying to use Embercleave you want 1 drops and go-wide. If you want engineer you want artifacts that like dying and coming back. If you want Gaduk you want to sacrifice artifact creatures and bring them back.

For this list, which wants to go to midrange and pressure life totals hard, I'd run Lightning Bolt + Galvanic Blast + Shrapnel Blast as the spells, and play a lot of 1-of creatures that make or like artifacts if I was going more casual, or grab an established value engine for artifacts if I was trying to be competitive. Having 9 points of burn in hand is a lot easier in artifact lists with red, and black does excellently at applying the pressure to force the life total that low.

Right now, MH2 has given modular a kick, so Arcbound Worker , Myr Scrapling , Sparring Construct . Zabaz, the Glimmerwasp are all still good without dipping into white. Scrapyard Recombiner is also neat. Its not the only option - there are a lot of cards that support artifacts in dealing damage or grinding out attacks - they've been printed in almost every set and they are good. Look at competitive lists sideboards to get a stronger idea of what is out there, or nab strong artifacts that rotate out of standard.

zapyourtumor on MANA BURN

3 years ago

Welcome to tappedout. Here are some of my thoughts on your deck:

1) You have 18 illegal cards for the modern format in your deck

2) You have many restrictive mana costs, like Sinkhole , Blight , Cavalier of Flame , etc, so you should probably include some dual lands in place of basic lands (like Blackcleave Cliffs , Blood Crypt , Bloodstained Mire )

3) Lotus Field is bad in most decks unless you build around it. It does synergize with Crucible of Worlds and Cavalier of Flame , but its really bad with Boom / Bust , Crack the Earth , Wildfire

Raben-schwarz on Mardu Tergrid Pox [reckless]

3 years ago

Ja moin,

der Ansatz des Decks gefällt mir sehr gut. Jedoch ist im Sideboard, imo., noch Spielraum. Gerade gegen Decks die sich über abgeworfene Karten im Friedhof freuen könnte ich mir vorstellen statt nur über Surgical Extraction etwas breiter gegen den gegnerischen Friedhof vorzugehen. Ich denke drei Nihil Spellbomb oder drei Soul-Guide Lantern sind Karten die das Deck benötigt. Auch würde ich eine Fracture gegen eine Engineered Explosives austauschen. Ebenso wie eine Wildfire gegen eine Kolaghan's Command . Ich hoffe das hilft weiter. :)

Raging_Squiggle on Windgrace Real Estate

3 years ago

My Windgrace deck has a snow-land sub theme for cards like Sunstone and Glacial Crevasses . Doing this in your deck would require swapping some of the random lands with snow basics, but I’ve never run into a problem with not having the needed color. The crevasse especially being good to protect Windgrace.

I’d probably swap out Wildfire for Jokulhaups . Same cmc, does a lot more though. Maybe throw in Obliterate and Death Cloud . All cards that keep Windgrace alive and well, while neutering everyone else. Epicenter and Impending Disaster are also good wipes in this deck.

Bonus points for running Possessed Portal . If the opponents don’t have a solution in hand, the game is over with that on the board.

Also a bit surprised you aren’t running Constant Mists in a deck that recurs and spits out lands so easily.

EnbyGolem on Grudge-Bearer's Revenge

4 years ago

Hmm. Well, I suppose it really depends on how you want to focus your deck. I can see three paths here: 1 you leave the deck mostly as it is - 2 you take out more of your dusters/sweepers and focus on damage from creatures to win - or 3 you take out creatures and add more board control cards (including more dusters/sweepers and punishment cards).

I have a monored deck that, while very different than this, went down the later route. It is geared more towards a lockdown strategy and uses cards like Earthquake, Fault Line, Molten Disaster, and Comet Storm. Because these are global effects, I have few creatures and those that I do have are very expendable. This deck also plays punishment cards like Spellshock, Burning Earth, and Price of Glory to get in chip damage throughout the match (which also pairs ver, very nicely with damage doublers!).

Red also has glorious land control to help balance against explosive ramp. Along with ruination and blood moon, you could run Boil and Wildfire if you are interested in that. I don't run these personally but they are quite good. Do remember that these are salty cards though and maybe bring it up with other players before the match and be prepared to swap the cards or play a different deck if you end up using a lot of mass land destruction.

Hope this helps a little??

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