Karn Liberated

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Karn Liberated

Planeswalker — Karn

+4: Target player exiles a card from his or her hand.

-3: Exile target permanent.

-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

Profet93 on goth worm mommy life sucker

3 weeks ago


Cut Voltaic Key - There are only like 4 rocks that go positive with it, you don't get much value of out it.

Cut Gravestorm - Nice repetitive draw but often times player's gy's are filled and this won't help mid-late game.

Cut Soul Stair Expedition and Epicure of Blood - There are much better cards to add

Cut Lotus Field + Lotus Vale - Anti synergy to coffers, one of the lotuses can be strip mined against. No synergy benefit for the deck. Swap them with either a Deserted Temple, Thespian's Stage, or more swamps. Should you wish, including a fetchland or 2 is a nice instant speed way to bring out bojuka bog. Moreover, Urborg allows you to keep your lands as swamps and then shuffle the deck with top should you not like your upcoming draws

Introduction to Annihilation - I know you need artifact/enchantment removal. Add in a Feed the Swarm and/or a Karn Liberated if it's really given you issues.

Bolas's Citadel + Aetherflux Reservoir + Sensei's Divining Top = Good times!

Some lower costed ramp to get your commander out more quickly such as Dark Ritual and Mind Stone are helpful

Imp's Mischief - "Counter" counterspells while redirecting targeted removal, draw and extra turns! Given your deck is commander reliant + Your lich enchantment, this can serve you very well.

legendofa on Karn Liberated

3 months ago

Not officially. Karn Liberated is not a legendary creature, and it doesn't have the "CARDNAME can be your commander." text that Aminatou, the Fateshifter and others have.

Still, if your group is okay with it, you might be able to "rule zero" it as a commander with permission. Commander is a very freeform format, and many playgroups allow commanders that wouldn't otherwise be allowed for the sake of fun.

MrHighscore on Annihilate with Rocks

8 months ago


I'm still assembling the deck (expect the last pieces to be in my hands this week)


  1. I like Mazemind Tome, but will need to playtest it before making a cut call on that. If that goes out, I'll probably replace it with Rise of the Eldrazi.
  2. Don't want to get rid of Karn Liberated. I like him, and I have a borderless version I want to see table time.
  3. Blinkmoth Well, does not seem that important to me. Arch of Orazca is for sure a cut candidate. Could make room for Sensei's Divining Top.
  4. Yeah, no change
  5. Not win more. Adds a nicely scaling ramp at X >7, would not be without it. Voltaic Key combo is just a bonus, but cutting it would reduce value of adding Voltaic Key in the first place. 
  6. Not going to cut Rogue's Passage. I feel I owe the table (and myself) some way to make those Eldrazi count! But I may be able to drop lands, just not too happy about it
  7. Budget is not a real concern, and I do have a metalworker somewhere. I don't think it will add enough to the deck, as I want my artifacts on the table and not in hand. 
  8. Drownyard Temple is for sure not important. Can also do without Sanctum of Eternity though. 
  9. I can't really find a good use case for Rise of the Eldrazi. I do think Artisan of Kozilek carries its weight with Annihilator 2. But could be a valid swap. They are both candidates for swapping in ulamog, the ceasless hunger

I guess potential changes could be:

Other thoughts:


legendofa on infinite rats

11 months ago

I'm a little skeptical of the "remove anything" claim. doesn't go big into "destroy target permanent" or "exile target permanent," that's more and . The closest I can come up with after a few searches is Decimate, which is definitely powerful, but can be played around. Unless it's something like Scour from Existence, which is very mana-heavy and single-use, or Karn Liberated, which is the one I would worry about the most.

StopShot on I still don't understand why …

1 year ago

Caerwyn, technically speaking there is a way to remove emblems that every color has access to and it's through Karn Liberated's ultimate.

Personally, I'm okay with emblems only because the format has a lot of other effects that are just as impossible or impractical (Karn) to get rid of. Take for example Edgar Markov or Oloro, Ageless Ascetic which give you free effects just by existing in your command zone. You also have Theros gods who can exist soley as indestructible enchantments which aren't impossible to remove, but may require very inefficient forms of removal to get rid of them for many decks. Honestly, the fact this format can allow you to have an infinite combo piece as a commander such as The Gitrog Monster can be another gross example as the threat still remains no matter how much removal you throw at them.

Obviously non-interactable effects are very easy to make unbalanced, but I don't see Sorin, Lord of Innistrad as busted. In any game of EDH the sum of removal spells in all decks will be less than the sum of nonland permanents in all decks. There are always going to be nonland permanents that no one will ever get around to removing, because many other nonland permanents will take greater precedence to use removal spells on. Non-interactable effects should match the power level of these spared nonland permanents in my opinion. An Orcish Oriflamme is probably the last anthem effect you'd delete anyway if you're up against an anthem-tribal deck.

Profet93 on EDH - Kill 1 opponent …

1 year ago

"Logic" is nice, I value it tremendously over emotion and it has served me well in all areas of my life, except when dealing with emotional people.

Perhaps it's just me. But from experience, everyone always has some axe to grind against someone else, regardless if its justified or not. For example, the Muldrotha player at the point could aruge they are the lesser of 2 evils by killing the (enter more evil deck/commander here).

Everyone looks out for their own interests, everyone is gonna get mad one way or another. So rather than trying to justify it, I've learned to just give them the same shit back, should I be inclined. I've learned that people play MTG typically to relieve stress and have fun. When they dont have fun and you cause them more stress, they will intentionally or unintentionally let it out on you.

Also, at the risk of being TMI ... I once went to a new shop and was playing with this guy, call him "Bob." Being the new guy, I wanted to be friendly and got to talk to people about MTG and other stuff in their lives (jobs, hobbies, etc...). Bob got mad at me because I play more expensive decks and would always make offhand comments. For my most expensive deck, I ramped into a Gilded Lotus with Mishra's Workshop into a Karn Liberated in order to exile his Doubling Season for his atraxa deck. Solid plan right? 1v1 game, exiling his most important piece. He got up, gave me a death stare and left. Later that night, I had an associate of his come up to my place and threaten to kill my family. While I am/this situation is an outlier, it is important to remember the primary motivations behind this game. The fact that people get so mad over a game to the point they are willing to degrade their own character just to lower your own, or even worse, threaten violence, should not be forgotten, especially in these times

TheoryCrafter on What Shall Happen to the …

1 year ago

TypicalTimmy, it's from the Mirrodin Besieged block. Melira, Sylvok Outcast has the ability to remove Glistening Oil from the infected. As you said, if it fully corrupts the heart its incurable. Venser, the Sojourner was suffering from Phthisis(powerstone radiation poisoning) and knew he didn't have much longer to live. So he gave his spark to Karn and the spark flushed the oil from his body. That's how Karn Liberated was cured.

As for Nicol Bolas, his memory isn't erased. Jace Beleren created an illusion where he showed Nicol exploding and then Ugin, the Spirit Dragon just took his name in such a way he cannot be summoned. Thus, his home is now a Prison Realm.

hootsnag on Athreos White Black Undying Evil

1 year ago

I was considering adding Chainer, Dementia Master to help steal other people's creatures after I killed all creatures on the board. Not a 100% sold on the idea but it would be interesting. I agree with Lux Cannon being out of place a little. I will cut it. Karn Liberated is included just for good removal or to potentially restart the game if I find myself in a really bad situation. I will cut By Invitation Only also. Next update is coming soon.

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