Karn Liberated

Karn Liberated

Planeswalker — Karn

+4: Target player exiles a card from his or her hand.

-3: Exile target permanent.

-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

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Have (4) gildan_bladeborn , Azdranax , dexxter7 , WillofForce
Want (3) maxgothacks , WillofForce , delta189

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Karn Liberated Discussion

brianizbrewtal on Vorinclex's "Mo Counters, Mo Problems"

3 weeks ago

Thanks for liking this deck, it seems a lot of people aren't down with the Timmy carnage, and it's upsetting lol. Yeah it's been a lot of fun to play! This was the first EDH deck I saw someone make and I knew I had to have it or a version of it. I only started playing mtg in January of this year so I thought, "Just like Dark Souls; Strength Build." lol. Surprisingly enough, Prof didn't add a lot of removal which I thought was odd and probably has hurt my win ratio with this deck. But now I've added tons of upgrades and I know it'll be dirty. My buddy says this deck can get degenerate, and I agree. Therefore, it's a deck for me. Took your advice and put Karn Liberated in my 'to-buy' list. I've been wanting it for a while, but didn't know where it would fit. Hilariously so in this deck and very mean. I like the way you think d!

dpolatchek01 on Vorinclex's "Mo Counters, Mo Problems"

3 weeks ago

I've wanted to make a deck like this after watching the professors video. You should add Karn Liberated . I know the ultimate isn't super helpful right away but since his loyalty stuff is so high I think you could manage to tick up/down a couple times and still have enough left over to ultimate. That would be an instant win for sure

Profet93 on When There's No More Room in Hell...

1 month ago


How do you deal with artifacts and enchantments? Nevinyrral's Disk , Oblivion Stone , Ugin, the Spirit Dragon , Karn Liberated and more can help you in that regard.

MAESTROJRmtg on Would you rather die to Najeela or Ultimates?

2 months ago

I think that Karn Liberated could have potential in this deck. Probably the most powerful combo I can think of with him in this would be Jace, the Mind Sculptor + Karn Liberated + Nicol Bolas, Dragon-God , although that combo is extremely situational.

TheVectornaut on Insane ramp idea - please help

2 months ago

When upgrading a ramp deck, I tend to prefer dropping creatures that are "just big". Obviously high stats can win you the game, especially in 1v1s, but they can just as easily be snuffed out by a single Vapor Snag , Path to Exile , or Assassin's Trophy . Having creatures with additional benefits on entry, death, and attack is a good way to get more value out of your guys before they get merked. Heroes' Bane and Ghalta, Primal Hunger would be the first two I'd evaluate. Then, Omnath, Locus of Mana and Xenagos, God of Revels . Otherwise, you could also look into dropping some planeswalkers. it may be rather difficult to protect them in the early game, and Karn Liberated is the only one you want to draw late. Furthermore, Karn doesn't synergize as well with most of the cards in the deck despite being decent removal in its own right. It can't be tutored, it can't be pipered, it can't get cheaper via Goreclaw, it can't draw off Soul, it can't be buffed by the gods, and it can't be recurred by Artisan.

DawnsRayofLight on Marquis De Chainer, Sadism 101

6 months ago

Mastermind's Acquisition Is a great card to combo with Xiahou Dun, the One-Eyed. You can make a 15 card board and put some cards in to help against certain decks that gives chainer some issues (blue white control--Nevi's Disc, Hero's Downfall and the like, Sword of Sinew and Steel, etc.) it allows you to run 15 extra cards without having them eat up space in your deck.

Attrition and Overseer of the Damned is a fun combo. I have gotten tons of use out of attrition.

The Rings + Basalt combo is nice, but I ended up dropping it out of mine. It is nice if you play Torment of Hailfire and Exsanguinate but I went more control than combo after a while.

Thought-Knot Seer is great for some recurring hand hate

Tevesh Szat, Doom of Fools has been an all-star in my deck, you could also add Karn Liberated and Ugin, the Ineffable for more pointed permanent destruction

Flesh-Eater Imp is also a fun sac outlet and an alternative win con.

Volrath's Stronghold is good for saving some of your cards from graveyard removal and I have been debating Phyrexian Reclamation and or Tortured Existence. Fortunately I have not seen too many EDH decks with a lot of dedicated grave hate.

Disciple of Bolas is also an all star card, he keeps chainer going like you wouldn't believe

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