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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Warrior
As Species Specialist enters the battlefield, choose a creature type.
Whenever a creature of the chosen type dies (is put into the graveyard from the battlefield), you may draw a card.
3 months ago
Oooh, I really like the idea of bounce lands with untappers! Priest of Titania I think falls a bit too much under the need for changing my own creature types on the regular, which I'd rather avoid. Are there any of those ramp cards you'd suggest I replace? I agree, 35 lands has been a bit on the low end for me. Maybe I could swap in a Valakut Awakening Flip to provide some draw along with modal land? Or Agadeem's Awakening Flip for a land or late-game recursion?
What kind of card draw are you thinking? Things like Verity Circle and Viridian Revel that gain value passively? Or Painful Truths and Sign in Blood for small one-shot effects, or Pull from Tomorrow and Stroke of Genius types for big single-turn mass-draws. I figured I could lower the draw with Dragon's Hoard, Tiamat, and Sliver Overlord all repeatedly giving tutor draw in addition to the deck's tutors. Would love suggestions if you know of any like Species Specialist I missed that would be on theme! With my lack of consistent discard outlets, Haakon has most often been discarded to hand-size after Tiamat comes into play, so I couldn't run Sea Gate Restoration Flip
5 months ago
This looks pretty powerful, great job! I might have some ideas for you:
Thalia's Lancers is a tutor on a somewhat big creature, and with your high amount of legendaries, it seems useful here.
Sanctuary Lockdown is another anthem which can use tokens to handle threats temporarily. A fine card.
Odric, Lunarch Marshal is a powerful card and very powerful with Saskia.
7 months ago
Jungle Shrine --> Jetmir's Garden
Cemetery Protector --> Jaxis, the Troublemaker
Species Specialist --> Caldaia Guardian
Etchings of the Chosen --> Vampiric Tutor
Wedding Announcement Flip --> Jolene, the Plunder Queen
Judith, the Scourge Diva --> Ognis, the Dragon's Lash
Raiders' Spoils --> Professional Face-Breaker
7 months ago
Some extra on death mileage particularly with your altar (I would consider Ashnod's Altar as well)- Pitiless Plunderer for more mana, Species Specialist or Dark Prophecy for card draw, Zulaport Cutthroat, Blood Artist or Bastion of Remembrance for some life gain/drain action or Butcher of Malakir and Dictate of Erebos so when you lose a creature they do too
I saw you have some recursion why not consider Return from Extinction and it's upgraded form Raise the Draugr? I would cut Exhume for one of these they cost the same and can bring back two phoenixes or ninjas and doesn't have the downside of letting your opponent bring a card back. and they cost less though they don't put on to battlefield so that may not be to your liking
Maybe Heartless Summoning-to make your commander cheaper to cast in the graveyard (the only time you should cast this from your command zone is the first time, and anytime is get's exiled as this way you can ignore the commander tax as much as possible)
And don't forget Fervor so all your birds are hasty and can attack as so as they on the field so you ninjutsu even faster
8 months ago
9 months ago
This should get you going
Mana fixing and Forestwalk Enabler-
Land count should come up closer to 33.
10 months ago
Ok, with more context, there are more cards I can suggest. Lurrus of the Dream-Den and Omen of the Dead are a pretty cool value engine. Gravebreaker Lamia is a version of Oriq Loremage. As you're also including , Doomed Traveler is perfect. To draw cards, I heavily suggest Grim Haruspex and/or Smothering Abomination. With enough tribal synergy, Species Specialist could work, as well. Oh, and Elenda, the Dusk Rose is just nuts. Bushmeat Poacher is another underrated card to draw cards.
10 months ago
Hey Fridulina, what a cool deck! I love the theme; token shenanigans are a particular favorite of mine. As it stands, this deck has 105 cards - let's shave it down to a legal 100, and see if we can't make it a bit more focused to boot :)
Cards to Add
- Additional recursion and protection cards keep Chatterfang and your other combo pieces in the game. I have to say I love the addition of Gyome, Master Chef - he interacts excellently with all your deck's pillars, and keeps both you and your important creatures alive. Economical ways to keep your general around are Kaya's Ghostform and Aspect of Mongoose. The former recurs him no matter what; the latter keeps him from being targeted, and should he get board-wiped, you still get the Aura back! In a general sense, picking up a Regrowth is just an all-round good idea: you can go fish for anything you lose.
- Consider using Mycoloth, as it synergizes fantastically with this deck. As a mass sacrifice outlet, a big stompy creature, and a prolific token generator all in one, this Fungus has it all.
- Though expensive at , Nadier, Agent of the Duskenel can get huge real fast in this deck, and removing him only worsens your opponents' problem.
- For reliable card-draw, an Idol of Oblivion and a Species Specialist will do tons of work here. They also have supplemental uses in providing creature bodies to swing and block with.
Cards to add: 7
Cards to Cut
- I'd say Squirrel Sanctuary & Squirrel Nest don't really work fast enough to warrant their mana costs. Additionally, this deck doesn't exclusively lean on Squirrels but has a general token-value theme, diminishing the synergy they may have had in a pure tribal deck.
- Mitotic Slime is somewhat over-costed for its effect. If there would be a reliable way to keep sacrificing and recurring it, it would be quite a bit better.
- Avenger of Zendikar works better in a landfall or Plant deck; here it's a token maker that only occasionally buffs those tokens, provided it and they even stick around. For , that's not very spectacular.
- Sifter of Skulls and Golgari Germination both suffer from the 'nontoken' element in their rules text. While this deck is all about tokens kicking the bucket, you don't really want to lose any of your 23 creature cards - most of them only provide value while they are alive, and you want to save recursion for your commander.
On single-use spells in EDH
This deck runs into a problem many Commander players encounter: that of smaller, value-providing instants and sorceries underperforming in EDH. Cards like Read the Bones, Sign in Blood, Chatter of the Squirrel, Skeletal Scrying, Village Rites and Scatter the Seeds can be played only once or twice, unless your deck runs permanent-based recursion effects to keep bringing them back. As a rule of thumb for EDH, if you want to include an instant or sorcery, its effect should be at least one of these:
- Dramatic: powerful game-changing effects, as on Kindred Dominance;
- Permanent: ramp spells such as Three Visits are a good example;
- Reactive: capable of selectively enhancing or protecting one of your cards, negating an opponent's (more expensive) spell - i.e. a Professor's Warning to stop a removal effect.
These criteria are born from necessity - in EDH, you don't have a single opponent to defeat, but three. In a two-player game, a Village Rites gives you a one-card advantage over your opponent - you spend one, and gain two. In a four-player game, with each of your opponents drawing a card for turn, you have accrued a one-card deficit.
With that in mind, I'd recommend culling the aforementioned instants and sorceries. This deck already has powerful card-drawing (Toski, Bearer of Secrets) and token-making (Chatterfang) effects available to it. Trust that they will do the job well.
Cards to cut: 12
And with that, we're down to 100! I hope this helps you streamline the deck, so you may overrun your foes with a horde of vengeful rodents. Good luck!