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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.
: Gain .
2 months ago
edit to previous comment: or even Llanowar Visionary
4 months ago
If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,
And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.
For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.
Hope this helps! Happy brewing
5 months ago
Made some changes. - Coiling Oracle since it costs 2 color mana, and we dont have much lands to abuse his landdrop ability.
Slithermuse, because depends on opponents hand a lot.
Soul of the Harvest, since we have a lot of those effects anyway (i concider Vizier and Augur as those effects also).
Stratus Dancer, because it is a 2 mana counterspell just for sorcery or instant. It is good, but free counters are better.
Wall of Roots, because 2 mana dork, giving only 1 mana per turn, and it is not even an elf.
Hardened Scales, because we dont have much creatures requiring tons of counters (In fact, it is two eldrazi and ballista. Everything else works well without this card), and it is better to have some card which does something useful instead.
Exotic Orchard, because sometimes will not give us correct color.
Flooded Grove, because filters can be bad sometimes.
2x Island, cause we needed 2 more slots.
8 months ago
So many new cards have been revealed in a single day, there is no way that I can comment on all of them!
First, I am very disappointed that the only reference, thus far, to Emrakul’s invasion is the flavor text of Unruly Mob; are we, the audience, seriously supposed to believe that a reality-warping eldritch abomination had no long-term effects upon the plane? Perhaps the lights in the sky that numerous cards depict are remnants of Emrakul’s power?
Why is it necessary to now have a card that indicates day and night? What was wrong with the previous method of operation? Actually, I supposed that it allows for interesting effects beyond werewolves transforming, so that is not too bad, in my mind.
On that subject, why are the inhabitants of Innistrad afraid of longer nights and shorter days? Does that plane not have changing seasons?
I am always excited to have a new cycle of dual lands, but why did WotC choose to start a new cycle, rather than finish an existing cycle? This would have been a perfect opportunity to complete the cycle of “battle lands” (i.e., Canopy Vista, Cinder Glade, etc.), and, on the subject of those lands, these new lands are almost reprints of them, but they instead count all lands, not merely basic lands, in exchange for not having basic land types, so it is nearly an even trade, in my mind.
Tovolar finally has a card, and it seems that he shall be a great general for werewolf EDH decks, which many players have been desiring. I do also like that Arlinn has three different versions, but I hope that at least one legendary creature gets a full-art card, so that planeswalkers do not monopolize that frame style, in this set.
I wish that the new Sigarda was not so human-centric, but her second incarnation focused on humans, so it should not be a surprise that her third incarnation is, as well.
Brutal cathar can be abused with an effect that transforms it, as it can exile a new creature for each time that it transforms, which is definitely awesome.
I do like Avacyn’s Memorial, as a reference to Akroma's Memorial, but the first memorial was a colorless artifact that cost 1 mana less than the angel whom it honored, whereas this memorial has the exact same mana cost as its matron, which I feel is far too strict, as well as the fact that it affects only legendary permanents, so I highly doubt that I shall use it, unless I am desperate.
Candletrap is a very interesting card, and I like how it can incapacitate a creature initially and then dispose of it, later. Unfortunately, I suspect that this card shall become popular in EDH as a way to immobilize a general while making it very difficult for the controller of the creature to liberate it.
I like the visions cycle, but those cards are nothing spectacular, so I shall likely use those cards in my decks only if I cannot find better alternatives.
I am very surprised that it took as long as it did to make a card named "defenestrate," but I certainly like it; it is overshadowed by Infernal Grasp from the same set, but it certainly is far superior to is Walk the Plank.
Finally, curse of obsession gives a reference to Edgar Allen Poe on Innistrad (specifically, the Tell-Tale Heart)! I suppose that Nevermore could be considered as such a reference, but the lack of a raven in the artwork ruined that opportunity.
Dawnheart rejuvenator is nice, but I would rather have Llanowar Visionary for 1 less mana, as that creatures draws a card when it enters the battlefield.
I notice that this set has angels and evils, but no demons, thus far, so I do hope that it has some of those, soon.
9 months ago
Reclamation Sage gives you some removal on a body
Mortality Spear rewards your life gain
10 months ago
Hey, you're welcome.
- Eldritch Evolution
- Natural Order
- Chord of Calling
- Summoner's Pact
- Shared Summons
- Solve the Equation : to get Rift or Triumph.
- Whir of Invention : to get Staff.
1 year ago
1 year ago
Looking at your list, it's looking solid but there are a couple choices I don't really think are contributing to your deck's goal. Sylvan Brushstrider and Llanowar Visionary both feeling like they're kind of underperforming in a straight aggro deck like this. Yes, their comes-into-play abilities can be reset by the Kavu... but you only have four Kavu to go around, and do you really want to use one up paying three mana to gain 2 life? You should be more occupied with running your opponent out of life!
You already have plenty of creatures worth resetting, so in their place you might like some more aggressive creatures to help out. Orcish Hellraiser and Goblin Heelcutter are solid mid-sized critters that can help get damage through blockers. Kird Ape is the best one-drop this deck can buy, though you'd want to cut out some of those taplands for more basics. Reckless Abandon is another mana-efficient way to get a chunk of pile damage past enemy blockers, and combos well with Young Wolf! Hopefully some of these ideas help give your deck a little more teeth. Good luck!