Merfolk Branchwalker

Merfolk Branchwalker

Creature — Merfolk Scout

When Merfolk Branchwalker enters the battlefield, it explores.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Merfolk Branchwalker Discussion

zapyourtumor on Blue/Green Merfolk

1 month ago
  1. I'd definitely cut Wildgrowth Walker if you only have 2 jadelights and 2 path of discoverys. If you put in 4x Merfolk Branchwalker and 2 more jadelights then it might be worth keeping.

  2. Hands down bad cards: Storm Sculptor , Sworn Guardian , Shaper Apprentice , Jade Guardian , Deeproot Warrior

I see all your cards look like ixalan cards. If you want to make this into a modern deck, there are tons of good, budget merfolk outside of ixalan that you should definitely include.

marciothehero on Ravnica Cube v12

3 months ago

changes:

Simic Charm -> Quandrix Command

Immolating Gyre -> Draconic Intervention

Lightning Helix -> Rip Apart

Launch the Fleet -> Venerable Warsinger

Shifting Ceratops -> Battle Mammoth

Shrine of Loyal Legions -> Mimic Vat

Jarad, Golgari Lich Lord -> Daemogoth Woe-Eater

Polukranos, Unchained -> Daemogoth Titan

Mindwrack Demon -> Rank Officer

Winding Way -> Brawn

Abrupt Decay -> Drown in Filth

Grapple with the Past -> Llanowar Mentor

Archetype of Courage -> Selfless Squire

Unburial Rites -> Incarnation Technique

Stealth Mission -> Benthic Biomancer

Thrummingbird - > Fuel for the Cause

Assure / Assemble -> Selesnya Charm

Knight of Autumn -> Battle for Bretagard

Druid's Deliverance -> Pest Infestation

Wilt-Leaf Liege -> Glare of Subdual

Jeleva, Nephalia's Scourge -> Veyran, Voice of Duality

Legion Warboss -> Laelia, the Blade Reforged

Ral, Storm Conduit -> Ashiok, Nightmare Weaver

Experiment One -> Gyre Sage

Jadelight Ranger -> Managorger Hydra

Merfolk Branchwalker -> Incubation Druid

Sweet-Gum Recluse -> Forgotten Ancient

Sharktocrab -> Zegana, Utopian Speaker

Uro, Titan of Nature's Wrath -> Prime Speaker Zegana

Roalesk, Apex Hybrid -> Tanazir Quandrix

Herald of Secret Streams -> Deepglow Skate

Nightpack Ambusher -> Arachnogenesis

Life / Death -> Tivash, Gloom Summoner

Cry of the Carnarium -> Essence Pulse

Filter Lands -> Thriving Lands + 5 Color Lands

Falta G para balancear

Reprint:

Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse

abby315 on Simic Merfolk

1 year ago

A few suggestions:

I think Silvergill Adept should definitely be a 4-of. Correspondingly, I don't think Incubation/Incongruity is good enough for Pioneer. I'd recommend cutting that card and going up to 4 Adept.

With the remaining two slots, I highly highly recommend Merfolk Branchwalker. I'd add +2 Branchwalker, and then cut 2 Deeproot Waters for an additional +2. This will really help consistency and speed. Deeproot Waters has its place as a value engine - though maybe it should be sideboard - but I can't think of a game where you'd want to see 2+ copies. It's just slow to get going.

I'd recommend the full playset of Harbinger of the Tides. It's a Wizard, to help turn on Retort, and it's also your best interaction/tempo play. I'd either go down on Kumena, Tyrant of Orazca - which, again, comes down late and doesn't do much on the turn it's played - or on Deeproot Elite, which is awkward as a behind-curve drop in an aggro deck.

Master of Waves probably deserves a slot in the sideboard.

Finally, have you considered Metallic Mimic as a second Lord?

I played UG Merfolk in modern for awhile after XLN dropped, and it has a lot of the same pieces to work with in Pioneer. GLHF!

hungry000 on Simerge

1 year ago

I always thought Emerge decks that used Deep Fiend were way better at instant speed than not. I've only ever played Grixis and UR variants of Emerge (He's gone) so I have a somewhat different perspective on the deck, but I personally think one of the strengths of Emerge is its ability to play at instant speed, which lets you deal with threats efficiently with removal and counterspells like a control deck while still having access a potent win condition.

That being said, I can see one flaw in your list: you don't have enough interaction. While Emerge is a fairly powerful game plan, it can fold pretty quick to simple one-for-one removal or unrelenting board pressure from your opponent. As such, I feel like you might have more success if you played more interactive spells to play at instant speed and fewer creatures. For example, you could replace the Sylvan Caryatids with Growth Spiral, Merfolk Branchwalkers with Quench/Censor/Supreme Will, and Jadelight Rangers with Frilled Mystic. It might make Decimator a bit less powerful, but I think this way you won't be run over by aggro as easily and you'll have a better chance against Inverter and those types of decks. A creature package of just Uro, Brazen Borrower, Frilled Mystic, and Deep Fiend/Decimator would keep its power but cut some of the more in-between-tempo/aggro cards for cards that would help keep you alive as well as make the deck more flexible overall.

In regards to the rest of the deck (Kiora, Incubation, Rapid Hybridization) I say you could probably play better removal/card draw (Opt) instead but I'll let you figure that out.

GerryAvalanche on [Budget] Modern Golgari Explore

1 year ago

ScionsStillLive I found Merfolk Branchwalker generally a bit more fitting due to it being 2/1 instead of 1/2, but it is definitely up to personal preference and also probably mathup-dependent.

I_Want_To_PlayAllTheDecks on Pledge of the Eternals (Selesnya midrange weenie)

1 year ago

And I if(when) i build the deck I would probably try less or go full on +1+1 counters, and I think Merfolk Branchwalker is better then Lone Rider  Flip personally, so thats a change i would make no matter what, and probably switch Shalai out with Jadelight Ranger and lastly, with less high costed stuff, i would take out llanawar elves for something else, not sure what yet.

Blackgate on Pledge of the Eternals (Selesnya midrange weenie)

1 year ago

Hello I_Want_To_PlayAllTheDecks, thanks for the suggestions! Llanowar Elves helps offset the costs of Shalai, Voice of Plenty and Ajani, the Greathearted to get them onto the battlefield earlier. I considered Jadelight Ranger and Merfolk Branchwalker but the 2 and 3 drops already in the deck have +1/+1 counter synergy as well and other abilities that have synergy with the deck. That being said I would be curious to try play testing Jadelight Ranger in the deck and see how it goes. I do like that card a lot. Emmara, Soul of the Accord is a fun card but not sure it fits the deck or what it would replace that’s already in the deck. I feel this creature would be better served in a tokens deck or a deck that allows you to tap/untap with a high level of consistency to take advantage of token production.

Grafdigger's Cage in the Sideboard is there for graveyard hate, but would not want to main deck that as this deck uses graveyard synergy.

Having card draw also stood out to me and couldn’t find a way to put more in the deck so I have Revitalize in the sideboard, which also has synergy with Lone Rider  Flip.

The deck is very fun to play- if you try it out I would love to hear how it goes!

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