Creature — Merfolk Scout
When Merfolk Branchwalker enters the battlefield, it explores.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Merfolk Branchwalker Discussion
4 weeks ago
your build-around creatures of Deathbonnet Sprout Flip and Heirloom Mirror Flip are both incredibly slow cards to get running, so I think you want to be aiming this deck to be something more midrange-orientated than aggro (as a lot of decks will outspeed this interaction). Luckily you're in the right colour-pair for a very interactive and midrange style deck (more on suggestions around this below).
Both Jadelight Ranger and Merfolk Branchwalker seem like really bad options here, as they don't particularly help enable anything you're doing. Some better options could be as so: Eternal Scourge feels strong here in that your build-around creatures can exile it, but then it can still be cast, and the process can be repeated, helping you in long grindy matchups. Creatures like Demon's Disciple, Fleshbag Marauder, Abyssal Gatekeeper and Plaguecrafter all seem useful too, for both providing needed interaction to slow down the opponent, while also filling your graveyard with their juicy corpses ready for consumption.
I would really, strongly, suggest against you trying to run Orcus, Prince of Undeath in this deck. Him being red is going to push you into three colours, and trying to build a 3-colour deck on a budget while still having it function isn't easy. Secondly, it just demands an insane quantity of mana. For 5 mana he'll get you back a single 1cmc creature... that's pretty lame - without dedicated ramp he's just not going to perform well. I think you have a better chance of making something viable by keeping your plan simple, and that means ditching this guy.
I think Call of the Death-Dweller is a decent card to include in the deck, but don't bother with Gruesome Menagerie. It's a LOT of mana and is probably going to cause more deck building restrictions than actually help you out.
Just brainstorming here, but something like the below feels viable to me. Your meta and/or tastes may vary (the list I've built here is with Modern-legality in mind, just because that's the format I know best. Also tried to stay with budget cards) It centralizes around the Sprout and Mirror, but also abuses creature sacrifice with Glissa to accelerate your gameplan, and get Mirrors back if needed:
4 months ago
I see all your cards look like ixalan cards. If you want to make this into a modern deck, there are tons of good, budget merfolk outside of ixalan that you should definitely include.
6 months ago
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
1 year ago
A few suggestions:
I think Silvergill Adept should definitely be a 4-of. Correspondingly, I don't think Incubation/Incongruity is good enough for Pioneer. I'd recommend cutting that card and going up to 4 Adept.
With the remaining two slots, I highly highly recommend Merfolk Branchwalker. I'd add +2 Branchwalker, and then cut 2 Deeproot Waters for an additional +2. This will really help consistency and speed. Deeproot Waters has its place as a value engine - though maybe it should be sideboard - but I can't think of a game where you'd want to see 2+ copies. It's just slow to get going.
I'd recommend the full playset of Harbinger of the Tides. It's a Wizard, to help turn on Retort, and it's also your best interaction/tempo play. I'd either go down on Kumena, Tyrant of Orazca - which, again, comes down late and doesn't do much on the turn it's played - or on Deeproot Elite, which is awkward as a behind-curve drop in an aggro deck.
Master of Waves probably deserves a slot in the sideboard.
Finally, have you considered Metallic Mimic as a second Lord?
I played UG Merfolk in modern for awhile after XLN dropped, and it has a lot of the same pieces to work with in Pioneer. GLHF!
1 year ago
I always thought Emerge decks that used Deep Fiend were way better at instant speed than not. I've only ever played Grixis and UR variants of Emerge (He's gone) so I have a somewhat different perspective on the deck, but I personally think one of the strengths of Emerge is its ability to play at instant speed, which lets you deal with threats efficiently with removal and counterspells like a control deck while still having access a potent win condition.
That being said, I can see one flaw in your list: you don't have enough interaction. While Emerge is a fairly powerful game plan, it can fold pretty quick to simple one-for-one removal or unrelenting board pressure from your opponent. As such, I feel like you might have more success if you played more interactive spells to play at instant speed and fewer creatures. For example, you could replace the Sylvan Caryatids with Growth Spiral, Merfolk Branchwalkers with Quench/Censor/Supreme Will, and Jadelight Rangers with Frilled Mystic. It might make Decimator a bit less powerful, but I think this way you won't be run over by aggro as easily and you'll have a better chance against Inverter and those types of decks. A creature package of just Uro, Brazen Borrower, Frilled Mystic, and Deep Fiend/Decimator would keep its power but cut some of the more in-between-tempo/aggro cards for cards that would help keep you alive as well as make the deck more flexible overall.
1 year ago
1 year ago
1 year ago
And I if(when) i build the deck I would probably try less or go full on +1+1 counters, and I think Merfolk Branchwalker is better then Lone Rider Flip personally, so thats a change i would make no matter what, and probably switch Shalai out with Jadelight Ranger and lastly, with less high costed stuff, i would take out llanawar elves for something else, not sure what yet.