Animation Module

Animation Module

Artifact

Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, T: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , gildan_bladeborn
Want (2) BetoJohnSon , ethannn_suh

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Animation Module occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Animation Module Discussion

Xynarth on Marcheso, the BBC

1 month ago

Contraband Kingpin, Reckless Fireweaver, Underhanded Designs, Skyscanner Artifact ETB synergy.

Atog, Megatog, Daretti, Ingenious Iconoclast, Ravenous Intruder Sacrifice Artifact.

Moriok Rigger, Scrap Trawler, Sly Requisitioner, Summoning Station, Filigree Familiar, Gate to the Afterlife, Dies trigger.

Goblin Welder, Skeleton Shard, Silas Renn, Seeker Adept Recursion.

Animation Module Autre.

Je pense que t'as assez de cartes dans le deck qui profite d'artifacts qui rentre sur le jeu ou qui sont mis dans le graveyard. J'irais pour une synergie encore plus token à cause de cela. Si jamais en plus tu n'es pas sur le Throne, Marchesa pump tout le bord de +1/+1. Ça peut très rapidement dégénéré et tu pourras overwhelm encore plus facilement tes opponents.

En ce qui est de ramp, j'irais avec une liste semblable à ceci:

Sol Ring, Mana Vault, Izzet Signet, Dimir Signet, Rakdos Signet, Arcane Signet, Talisman of Creativity, Talisman of Indulgence, Talisman of Dominance, Wayfarer's Bauble, Chromatic Lantern.

J'inclurais aussi quelques trucs qui ont de la synergie avec le Sacrifice, comme Phyrexian Altar et Phyrexian Tower si t'as le budget.

Sinon, diminuer le coût général des artifacts est toujours winner: Etherium Sculptor, Foundry Inspector.

Silverdrake on mixed greens and vanilla shake

1 month ago

+1 for the name alone, love it!
First thing I'd suggest is you up the number of lands you're running to somewhere in the 21-23 range. 16 lands makes it EXTREMELY unlikely that you'll be able to consistently hit your land drops - the only decks that run that few are burn decks with their most expensive spells costing 2 mana. If you want to even think about playing 4+ mana spells, you're going to want more lands.

Moving on to more targetted feedback - if you want to upgrade it, I think you'll need to pick a direction to move the deck in. Right now it's less of a deck and more of a pile of green and white cards (not meant to be a slam on you, that's how most people enter/re-enter the game). You've got some solid +1/+1 counters cards like Gyre Sage and Hardened Scaled, and you've got some solid lifegain-matters cards like Heliod, Glorybound Initiate, and Lone Rider. I'd recommend on honing in on one or both of those strategies, and replacing cards that don't work toward one or both of them (like Primal Druid and Moss Viper, just at a glance).
If you want to hone in on lifegain, you could look at Ajani's Pridemate and more Lone Rider  Flip. For a bit more money you could look at Dawn of Hope. Another step up in price gets you stuff like Ajani, Strength of the Pride and Archangel of Thune. And at the very top you could look at more Heliod, Sun-Crowned. To gain life you could look at Healer's Hawk, Ajani's Welcome, Revitalize, or Daxos, Blessed by the Sun.
If you want to hone in on counters, you could look at (I don't know this arhcetype quite as well so I can't give you price brackets, you'll have to check yourself) Animation Module, Stonecoil Serpent, Nissa, Voice of Zendikar, Tireless Tracker, Jadelight Ranger, Experiment One, Huatli's Raptor, Mowu, Loyal Companion, or Knight of Autumn. There's probably more excellent cards in that category as well, but like I said I don't know that archetype as well (I'm better versed in BLUE green counters).
You also don't really have much in the way of creature removal, which could prove dangerous. Selesnya Charm and Banishing Light are alright, but I'd up how many you're running if that's going to be your only removal. Declaration in Stone is a premium white removals spell you could look into if you're looking for upgrades in that department.

These are all just suggestions though - you should build and play the deck however you find it most fun. It is your deck, after all! Whatever you decide to do, good luck and have fun!

Shabompistan on Korvold's Token Buffet

2 months ago

redsteel, Animation Module is genius and I will be adding it in as soon as I get my hands on one. Even without a combo, it still is a great feeder.

KayneMarco, Believe it or not, this deck was a Shattergang Brothers deck once upon a time. It was a bit slower and more control focused. After he got unseated by Prossh, Skyraider of Kher , I ended up swapping him out for faster/free outlets such as Yawgmoth, Thran Physician , Attrition , and Ashnod's Altar . In comparison to cards like these, I would never bother paying the mana for sacs when I could do similar things for less.

DasButch on Feed Das Beetle

2 months ago

Animation Module is loads better than Genesis Chamber . Play testing has shown Genesis Chamber Helps my opponents a bit too much. Thanks a bunch Funkydiscogod!!

redsteel on Korvold's Token Buffet

3 months ago

Suggestion Animation Module Because its feeds korvold each turn by its self for a mana and if u have a alter out you can draw your hole deck

Funkydiscogod on Feed Das Beetle

3 months ago

You could probably squeeze a lot of value out of Animation Module .

It's too bad about the timing with Priest of Forgotten Gods and Mortician Beetle that you can't use the priest mana to pay for the module triggers.

Azeworai on Kumena EDH

3 months ago

Merfolk is always a potent tribe, but I do see some incongruous elements that ought to be obviated.

For the basics of a deck, I have some recommendations as for what may be excluded.

Storm the Citadel is a fine card, but it's restrictive and must be done on your turn, with a board state. Removal is best when it can be used both if you're ahead or behind in the game.

Transguild Promenade and Gateway Plaza is a land with a casting cost. I'd recommend some basics in their place.

Kiora, Behemoth Beckoner only draws cards off of six creatures in the deck, and thence doesn't bolster much. Lords help, but card draw is more applicable when it's not dependent on your board-state. Curious Obsession falls unto the same category.

Spark Double is quite restrictive that doesn't do much on its own. Cloning the commander doesn't do much, either, so a worthy target isn't always available.

I'm not quite sure why Clear the Mind is in here.

Geode Golem doesn't actually cheat the cost of the commander by too much, so perhaps it doesn't merit inclusion.

Tidal Flats is a card selcouth to me, and I don't quite understand its purpose. It can mess up blockers, sometimes. The opponent needs to have no open mana, otherwise, it's useless. That's very easy to play around and I'd prefer just a kill spell.

Heraldic Banner , Simic Locket , and other three mana ramp options are a bit slow to really provide ramp. Talisman of Curiosity , Mind Stone , and Rampant Growth do the same for less.

You have an awful lot of lands in here. A deck-building strategy I adhere to is fewer lands in place of draw spells. They have more utility late-game and can still find lands if need-be.

As for the theme of the deck, I have some potential implementations.

Kiora's Follower is an on-tribe creature that synergizes with the strategy, and ramps. Only great. :)

Stonybrook Banneret spells itself out.

Thada Adel, Acquisitor is a fun card that people will always murder on the spot. Though, stealing a player's Sol Ring feels great.

Coastal Piracy and Bident of Thassa are similar to Seafloor Oracle , and more effects like that are always nice. Kindred Discovery is an enhanced version, too.

Animation Module is a fun option that could supply some benefit at a cheap cost, and Hardened Scales does the same thing.

Cytoplast Manipulator is a splendid option for your counters theme.

As for removal, Reality Shift , Krosan Grip , Pongify , Beast Within , Rapid Hybridization , Kenrith's Transformation , Incubation / Incongruity , and Imprisoned in the Moon . Kill spells that strand a commander on the battlefield are always annoying to deal with.

Cantrips! Impulse and Supreme Will fill the role rather well.

Seahunter , Forerunner of the Heralds , and Merrow Harbinger work wonderfully as tutors.

At last, Vigean Graftmage seems perfect.

Alas, welcome to the format, and may you slaughter the opposition with your irriguous fiends. :D

I do have my own list if you wish to peer upon it: The River Anew

CrimsonChaos on Korvold, the hangry kang

4 months ago

Another fantastic combo to take advantage of Korvold's abilities is by adding in Animation Module in conjunction with Korvold and Ashnod's Altar . Just have an extra thing to sac, and as soon as you slap that +1/+1 counter on Korvold you can pay one generic mana to get a servo, which you can then sac with the altar and repeat the process. Boom, you can now get a ton of mana, card draw, and buff counters on your commander as long as you're careful not to draw yourself out. You can even add in an Elixir of Immortality to help perpetuate things, if you'd like.

Load more