Animation Module

Animation Module

Artifact

Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, T: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Latest Decks as Commander

Animation Module Discussion

Omniscience_is_life on Zabaz EDH

1 month ago

I don't know what you should cut, I do think most of the cards you're running are intelligent.

I would playtest and see which cards fit any of these criteria:

A. You feel like you're not wanting to cast them

B. They don't really do a whole lot on the board, or are kind of slow (Animation Module is one I have in mind)

C. They feel like "generic value" cards and aren't directly contributing to your strategy/card draw/ramp/removal

D. They do what you'd like for them to do, but you feel you run enough similar effects that the weakest version could afford to be cut

Sorry I can't help more than that, cutting cards sucks :/

Necrosis24 on Zabaz EDH

1 month ago

Nothing stands out much beyond what has already been said, I built a fairly similar deck. Only two cards I might suggest are Scourglass and Starnheim Courser but neither are necessary just something to think about. Keep in mind Scourglass acts like a Nevinyrral's Disk and will put a target on your back until you crack it and it doesn't help that it has a timing restriction.

For fun you can always throw in a Phyrexian Triniform or Triplicate Titan. You would get more value out of them with cards like Grinding Station and Blasting Station. But they can pair with Cathars' Crusade which if they die you get a net of three 6/6 creatures. You could also pair them with Arcbound Crusher + Animation Module.

multimedia on Korvold Loves Treasure

4 months ago

Hey, well done on a budget, nice foil Goldspan and SL Dreadbore :)

Consider more ramp with Korvold? More one and two drop ramp sources:

Korvold is powerful as Commander when playing lots of ramp since it helps to cast him faster and then that ramp can fuel his sacrifice. This makes playing lots of redundant ramp actually a strength.


Animation Module + Ashnod's Altar + Korvold is a combo to draw as many cards as you want, make Korvold huge, make as much colorless mana as you want. Without the combo Module is a nice repeatable source of tokens for sac fodder because of Korvold.

Add Pitiless Plunderer to create tons of treasures. Plunderer and a different sac outlet such as Viscera Seer or Goblin Bombardment could replace Ashnod's Altar since it only costs 1 mana (1 treasure) to make a Servo with Module. Bombardment is an excellent low CMC budget sac outlet.

Ramunap Excavator lets you abuse lands as the permanent to sac with Korvold. Caustic Caterpillar and Seal of Primordium are upgrades for artifact/enchantment removal spells because they can sac themselves as well as be saced at instant speed. Plaguecrafter is a nice creature removal effect in multiplayer Commander who sacs himself.

Prossh, Skyraider of Kher as the high end has synergy with Korvold. It's a sac outlet and it makes Kobold tokens to sac. Farseek is an upgrade for Rampant Growth because you have Overgrown Tomb and Stomping Ground. Harrow is an upgrade for Cultivate because you sac a land to cast it.

Path of Ancestry, Jund Panorama, Karplusan Forest, Dragonskull Summit, Rootbound Crag, Cinder Glade, Smoldering Marsh are some budget land upgrades to consider.

If interested I offer more advice including suggestions of cuts to consider. Good luck with your deck.

CloudFrog on mono-green-proliferate-need-help

4 months ago

Animation Module is genius!

How many land do you think is sensible?

libraryjoy on mono-green-proliferate-need-help

4 months ago

If you are just playing casually, that's a whole different ball game. I would get Animation Module in here. It combos well with Champion of Lambholt. As long as you have mana, you can keep the cycle going and get a big champion and a bunch of servos.

golgarigirl on Prosper Through Theft

6 months ago

Oh! Kalain is one of my favorite legends to come out of the new set, and I'm happy to see people brewing already!

I feel like your deck is a little unfocused. Especially since these colors don't lend themselves to a lot of the +1/+1 counter support you're working with, and as is, you're running more creatures than most mono-green commander decks I see. Here's the main things I would look at when adding/removing cards from the deck:

1.) This deck seems to want to 'go wide' with +1/+1 counters...it wants to put a few counters on all it's creatures instead of stacking a bunch on one for maximum effect. Cards like Contagion Clasp and Animation Module might work well here to bolster the army efficiently.

2.) Your creatures are relatively small, especially if you don't yet have many +1/+1 counters or the treasures to make them. More removal might be important to get your recur-able treasure generators, like Captain Lannery, through. Terminate , Tragic Slip and Power Word Kill may seem unimpressive, but they do the job. And being that cheap, they run little risk of making you use your precious treasure mana.

3.) The cards that key off of sacrificing the treasure tokens or other permanents are probably the greatest strength of your deck. You can play this up by including fetch lands like Evolving Wilds or even things like Carrion Feeder so you can get extra value off your creatures + Ozolith.

4.) A lot of the treasure generation in here isn't great, so optimizing what you have will be important. Replacing some of the less impactful pieces with card draw/ramp will help you get to the good stuff faster. Greed and Outpost Siege are excellent budget suggestions from amongst the ones mentioned above, and Sign in Blood and Thrill of Possibility are more, less mana-intensive options.

I would trim out a few of the 'Other' category cards you're packing for the suggestions. Maga and Krenko are cute with +1/+1 counters, but if we're only getting 1 as an ETB, it's not that impressive (yes, we might be getting more, but I prefer to look at the 'fail' case), and since most of our creatures are small, Ashling is more likely to wipe our board than our opponent's, which is awful for us.

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