Animation Module

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Animation Module

Artifact

Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, T: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

AkaAkuma on Heritage of the Fallen

4 months ago

Looking pretty solid so far! I suggest Animation Module with the Basri's Lieutenant , Good-Fortune Unicorn (Dreadhorde Invasion, Master Biomancer... ) package.

Also Rishkar, Peema Renegade is a more reliable Katilda, Dawnhart Prime in my opinion.

Perhaps my take on reyhan holds some inspiration. It also has a written primer about the cards I mentioned.

bushido_man96 on Welcome to the Grismold Family Vacation!

5 months ago

So, Massacar, I've realized that an Ashnod's Altar or Phyrexian Altar can go infinite in this deck with Animation Module. Sac a token creature to Altar to add . Grizzy's triggered ability adds a +1/+1 counter to him. Use to activate Module's ability to put a Servo token into play. Sac the Servo to start the process over again. Make Grizzy big and awesome. Nets on mana each time, too, if there are other shenanigans I can think of running. Would work with Phyrexian Altar too, just not with the infinite mana. Now that I know this, I may have to add this one little combo in...

Omniscience_is_life on Zabaz EDH

8 months ago

I don't know what you should cut, I do think most of the cards you're running are intelligent.

I would playtest and see which cards fit any of these criteria:

A. You feel like you're not wanting to cast them

B. They don't really do a whole lot on the board, or are kind of slow (Animation Module is one I have in mind)

C. They feel like "generic value" cards and aren't directly contributing to your strategy/card draw/ramp/removal

D. They do what you'd like for them to do, but you feel you run enough similar effects that the weakest version could afford to be cut

Sorry I can't help more than that, cutting cards sucks :/

Necrosis24 on Zabaz EDH

8 months ago

Nothing stands out much beyond what has already been said, I built a fairly similar deck. Only two cards I might suggest are Scourglass and Starnheim Courser but neither are necessary just something to think about. Keep in mind Scourglass acts like a Nevinyrral's Disk and will put a target on your back until you crack it and it doesn't help that it has a timing restriction.

For fun you can always throw in a Phyrexian Triniform or Triplicate Titan. You would get more value out of them with cards like Grinding Station and Blasting Station. But they can pair with Cathars' Crusade which if they die you get a net of three 6/6 creatures. You could also pair them with Arcbound Crusher + Animation Module.

multimedia on Korvold Loves Treasure

11 months ago

Hey, well done on a budget, nice foil Goldspan and SL Dreadbore :)

Consider more ramp with Korvold? More one and two drop ramp sources:

Korvold is powerful as Commander when playing lots of ramp since it helps to cast him faster and then that ramp can fuel his sacrifice. This makes playing lots of redundant ramp actually a strength.


Animation Module + Ashnod's Altar + Korvold is a combo to draw as many cards as you want, make Korvold huge, make as much colorless mana as you want. Without the combo Module is a nice repeatable source of tokens for sac fodder because of Korvold.

Add Pitiless Plunderer to create tons of treasures. Plunderer and a different sac outlet such as Viscera Seer or Goblin Bombardment could replace Ashnod's Altar since it only costs 1 mana (1 treasure) to make a Servo with Module. Bombardment is an excellent low CMC budget sac outlet.

Ramunap Excavator lets you abuse lands as the permanent to sac with Korvold. Caustic Caterpillar and Seal of Primordium are upgrades for artifact/enchantment removal spells because they can sac themselves as well as be saced at instant speed. Plaguecrafter is a nice creature removal effect in multiplayer Commander who sacs himself.

Prossh, Skyraider of Kher as the high end has synergy with Korvold. It's a sac outlet and it makes Kobold tokens to sac. Farseek is an upgrade for Rampant Growth because you have Overgrown Tomb and Stomping Ground. Harrow is an upgrade for Cultivate because you sac a land to cast it.

Path of Ancestry, Jund Panorama, Karplusan Forest, Dragonskull Summit, Rootbound Crag, Cinder Glade, Smoldering Marsh are some budget land upgrades to consider.

If interested I offer more advice including suggestions of cuts to consider. Good luck with your deck.

CloudFrog on mono-green-proliferate-need-help

11 months ago

Animation Module is genius!

How many land do you think is sensible?

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