Animation Module

Animation Module


Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, T: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

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Have (2) metalmagic , Bluboltar
Want (1) shpadoinkle

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all



Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Animation Module Discussion

libraryjoy on Best 1-drops?

1 month ago

I like


Cloudfin Raptor

Cosi's Trickster depending on meta (ran it in a Thada Adel, Acquisitor deck for a while)



Taunting Elf

Elvish Herder

Sakura-Tribe Scout

Skyshroud Ranger

Scattershot Archer (especially if you have ways to give it deathtouch)

Sedge Scorpion

Traproot Kami in mono-green

Utopia Sprawl

Wild Growth


Dragonmaster Outcast

Quest for Pure Flame


Kami of False Hope

Soulmender in any build that has "Whenever you gain life" triggers

Sigarda's Aid

Spirit Link


Skyblinder Staff in flying heavy decks

Elixir of Immortality

Signal Pest

Animation Module

Darksteel Axe

Glaring Spotlight

Gorgon's Head

Runed Stalactite in tribal builds to protect utility creatures

Stoneforge Masterwork

And I didn't forget black, I just don't play it so I don't have anything to add for that color.

BestGunnit on Jenara Goes to the Gym

1 month ago

AjanisLastDan Thanks for the suggestions!

Pir, Imaginative Rascal I like the idea of adding Pir, I'd have to consider. It's like a second doubling season!

I agree with your point about the signets. I used to run more bodies which made them more usable, but I think I will swap them out.

Animation Module Seems a little slow for this deck, I'm not sure what I would cut.

Together Forever I love the idea of this card. She is often a target and is sent to the command zone fairly often. I'll have to figure out how to slot this in.

My biggest hurdle is card draw. I dump my hand pretty quickly. I'll be throwing in some new draw cards this week to play test.

shrapnel_ on Robots Final

1 month ago

I always liked the idea of affinity/robots and tried splashing with with lots of colors. Between the mana issues and seeing so much value in colorless land ended up not splashing. This ended up not only being fun as hell, but so versatile and resilient that it's beating lots of competitive decks in testing.

Bottled Cloister, Sea Gate Wreckage, and Ghirapur Orrery have some pretty crazy interaction for draw.

The Ozolith is insane with modular creatures since it doubles their counters when they die.

General shenanigans with the Urza lands and Walking Ballista, Hangarback Walker, and Animation Module/Steel Overseer continue to be unpredictable and explosive as well.

AjanisLastDan on Jenara Goes to the Gym

1 month ago

Pir, Imaginative Rascal could make things more interesting...

Animation Module as well.

(IMO) Your three elvish druid mana dorks gotta go, Azorius Signet, Simic Signet, and Selesnya Signet are much more reliable, although, that outcome is heavily meta-dependent.

Together Forever is super useful protection(I play it in my Heliod deck), it puts in work, and it's cheap.

AjanisLastDan on Skullbrair, the Immortal Juggernaut

1 month ago

Pir, Imaginative Rascal is an inexpensive but vulnerable doubling season...but I see Lightning Greaves already, so you've got the right idea.

Animation Module has been useful every time I play it, you have so many ways to add counters already, but if you have a doubling effect active, 3 mana is only slightly expensive for two +1/+1 counters.

Looks like a fun deck to play!

jicklemania on Listen to the Praetors' Voice

2 months ago

Brutal_B Thanks for the suggestions. I have considered Inexorable Tide, but this deck is already so value packed, and Tide is so slow that I think it's better to not play it. Retribution of the Ancients is interesting... I'm not sure about it. For the most part, I like to keep +1+1 counters on my creatures, and if I'm at the stage where I have lots of counters to spare, Retribution is probably win more, at I'd rather play sometime else. Primal Empathy is fine, but I don't think it's worth a slot. As for Spike Weaver, Flux Channeler, and Animation Module, they all seem good, but not quite good enough. Like, if this were a 200-card deck format I would definitely play all the cards you have suggested, but given that I only have 65 non-land slots, I think there are just better cards to play. Thank you so much for the comment though.

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