|Commander / EDH||Legal|
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- Kaladesh Modules and Krark-Clan Ironworks
- If I activate Steel Overseer, how many times does Animation Module Trigger?
- Does Hardened Scales's Ruling Apply to Animation Module?
- hardened scales Replacement or Trigger?
- Can I use a newly placed +1/+1 with Rishkar, Peema Renegade counter in a creature to activate Animation Module?
Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.
3, T: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Animation Module Discussion
2 weeks ago
This deck has no answers to flyers or control, and despite having a mostly low curve it's going to take too long to build up to effectively answer to aggro and stompy decks. Also, you're going too wide with cards. Try to focus on getting playsets of your most effective cards (in my opinion Gyre Sage , Rishkar, Peema Renegade , Barkhide Troll , Renegade Krasis , Ghalta, Primal Hunger , Animation Module , and Avatar of the Resolute against flyers), and try using Rabid Bite for effective removal. You'll want to just attack with Ghalta, Primal Hunger , there are few games a 12/12 trample can't figure out. If you have space 4 Power Conduit 's can also make blockers way easier to deal with, basically being reusable combat tricks.
2 weeks ago
I’d strongly recommend running some free sac outlets.
Hope this is of some use :)
1 month ago
There is certainly power and some wonderful cmc heavy interactions you have here. Depending on what your matchups are you will do quite well, especially with those evasive angels. Even against my stronger decks I could see issues when squared up 1v1 with this if I couldn't lock you out with tempo plays.
how well do you find yourself operating during midgame? does it feel like you get punished for swinging in? how consistently can you play your opening hands? Does my removal always feel ideal/versatile enough for my matchups? Does my commander feel impactful enough?
These would be the questions I would use to hone cuts and additions by.
My personal thoughts: Since there isn't much in the decklist dedicated to pumping/protecting Jenara, Asura of War , I would heavily consider using Derevi, Empyrial Tactician in lieu of her at the helm. Birb lets you manipulate the tempo of the board, giving your angels pseudo vig, the ability to untap lands, and the synergy with a potential Sunblast Angel is hilarious. Always having access to derevi for 4 mana always feels good, lets you punish any crackback, and with efficient rocks can be used to great efficiency.
If you wish to keep Jenara, Asura of War as the mander, I would recommend some low cmc cards to give her battlecruiser like synergies and leave your favorite angels as curvetoppers. Pir, Imaginative Rascal , Hardened Scales , Animation Module , heck even Rancor can be devastating in an opening hand with Jenara. Most Jenara, Asura of War decks i have squared up against have been extremely punishing control decks that win almost exclusively with commander damage.
overall, for either case I would recommend these cards:
Garruk Wildspeaker almost never gets removed, acts as an aggressive rock with surprisingly more evasion than artifacts most of the time. the overrun will serve you well
True Conviction is an absolute all star in my buddy's angel deck. just deletes everyone with a stable board.
Greater Good could help you get some value out of your key pieces being spot removed.
Aura Shards even if you aren't using that many bodies, is always an extremely political and welcome topdeck in almost any game.
That being said I am almost certain the deck runs quite well as is, it is more dependent on what you find lacking as you play amongst your meta. Lowering the curve usually always helps smooth things out, but as long as it runs and you are having fun you gotta do you :)
1 month ago
I run the Dockside Sabretooth and it's a good backup combo. My main--or easiest--line is Animation Module + Korvold + any sac outlet; Krark, Ashnod's, Phyrexian Altar, Viscera, etc.
Really glad you decided to try him out without Food Chain! Truth is, I admire your works and enjoyed a bunch of your other lists.
If you're interested, I've been playtesting a semi-comp build for the last few weeks. Here's what I've come up with: Puff, the Fae-Cursed Dragon
1 month ago
Hey, thanks a lot for the mention! Also, I forgot to mention, but Phyrexian Altar and Animation Module with Korvold don't generate infinite mana, only draw, my mistake lol. I just lump it together because I draw into the infinite mana-making sources and then use those instead. Also, it might be important to note that it isn't technically infinite because Korvold states you must draw a card, so there's that, too. Your deck looks really cool, too! Good luck.
1 month ago
How about Temur Sabertooth to go infinite with Extortionist? Also, maybe Animation Module with Ashnod's Altar or Krark-Clan Ironworks , both of which generate infinite mana and card draw while Korvold is on the battlefield.
1 month ago
Glad someone likes the flag tracker! I thought it was a cool feature.
I mentioned Animation Module before, and I just don't know if it's impactful enough. In a combo where I'm going infinite, it's basically win-more. It's a mana dump that spits out tokens. If I wanted a mana dump like that, I'd go with Slimefoot, the Stowaway since when I sac the saps he kills the table. Outside of a combo, its second ability costs too much for what it does and isn't repeatable. The first effect could give us some gas when digging through the deck with Skullclamp , but since we have to pay the when a counter is placed to get our creature, I feel we're better off using Ghave. Could be useful in the event we're cut off from the commander, and I might consider it for the budget version.
The synergy between Module and Durable Handicraft is cute. I love those kinds of interactions, but I feel they're a bit slow for the deck. Even if we want to pilot the deck slower, I feel there are better uses for our mana.
The only legendaries in the deck are Ghave, Guru of Spores , Mikaeus, the Unhallowed , and Saffi Eriksdotter . That's just not enough for me to want to cut something for Kethis, the Hidden Hand . Though I think he's brilliant and would love to play or build a deck around him.
These are still great suggestions, and even if I don't feel they fit this iteration of the deck, I'd like to take everything that's been suggested and put them in the Single Card Discussion section of the primer. That'll be my new project...when I get around to it. Lol
Thank you so much for supporting the deck! It means a lot to me!
1 month ago
Oh man it's good to be back and looking at this deck. Love seeing that little kiwi flag on your map too -NZ represent!! (it's me)
Ok, so my newest question is, with all the infinite mana, +1+1 counter shenanigans, does Animation Module have an argument here? I mean, even if you're not going infinite, it can feed some early game strategies, and provide sac fodder for some of the other tools in the deck. Pair it with Durable Handicraft for some fun.
Also, can Kethis, the Hidden Hand perform a role? I know yours is not a graveyard -heavy combo deck, but many of your lines involve legendaries, may be handy to get them back, and I can see Kethis taking over from Knight of Autumn .
Animation Module occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.01%