Animation Module

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Animation Module

Artifact

Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, T: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

SirChancelot on Dirty Hobbitsez & U'r Stinkin Trees

2 months ago

Missing Animation Module to Go with rosie. Add Krark-Clan Ironworks. KCI + Vending machine goes infinite with Peregrin Took or Academy Manufactor and adding Arcbound Ravager will increase redundancy in those combo lines. Idk what you should take out but not having KCI is a huge whiff. My best recommendation is toss Dusk / Dawn for it. As for Animation Module that one is a good card but im not sure it can make its way into the list as adamantly as KCI should.

I have a deck that utilizes a lot of the same combos. You should check it out. Vending Machine Slumlord CEO

Kcin on Site Combo List Discussion

9 months ago

I have recently noticed that the Kaladesh Modules aren't listed as a combo or synergy... I tried to add them as such and got a message saying it was previously rejected...

The cards are

Animation Module

Decoction Module

Fabrication Module

Can we please add this synergy combo.

TheReal_MtGHaystak on

10 months ago

Also just a single Animation Module can make the deck into a real grind machine, able to pump out a bunch of token which can be chump blockers or fodder for Arcbound Ravager or Throne of Geth

multimedia on Optimus Prime Rolls Out!

1 year ago

Hey, good version so far and nice Transmute Artifact. It's crazy only three cards here make up $1700+ of the $2k deck price.

Your deck doesn't have a Commander. In the deck editor where you see text list of the cards add CMDR to the end of Optimus?

Optimus Prime, Hero *CMDR*

When you save and return to your deck Optimus will be the Commander with it's own category and card image.


Definitely find room for Zabaz, the Glimmerwasp since it does a lot for a 1 drop. Zabaz + Optimus Prime, Autobot Leader  Flip is honestly all you really need since the little bug does it all. Modular and being a repeatable sac outlet for Optimus Prime, Hero  Flip is excellent. It can sac itself to then put all it's counters on Optimus Prime, Autobot Leader  Flip for a huge attack of lethal Commander damage to an opponent. It being a sac outlet for Optimus Prime, Hero  Flip is what makes it powerful.

Animation Module can be part of a combo for infinite counters on all creatures you control and infinite Servos with Ashnod's Altar + Cathars' Crusade. The only problem with this combo is Crusade is an enchantment, not an artifact. Without having tutors to get Crusade it could be difficult to assemble. If you add Crusade then enchantment tutors would help.

Some cards here to consider cutting for these:

Because of bolster and other counter sources then the small +1/+1 anthem effect is not really needed from Chief of the Foundry or Master of Etherium. You have three better creatures here who protect artifacts, Bronze Guardian is not needed. Arcbound Crusher could simply be cut for a better modular creature? Towashi Guide-Bot at 4 mana is too much for what you get. Yes, it could be repeatable draw, but you have to tap it to draw only once. It is good with Unwinding Clock, but without Clock it's subpar.


Before I make other card suggestions, what is your budget for making upgrades? You have some of the most expensive price cards in Magic here, but you also have some of the worst budget lands thus I don't know what to think. Some areas to consider expanding on are ramp and sac outlets? Ramp to make it easier to cast Optimus and sac outlets to abuse Optimus Prime, Hero  Flip convert. 9 sources of ramp is low when Optimus is 5 or 6 mana.

Optimus Prime, Hero  Flip has to die to convert, having some sources to sac him can be helpful and also give lots of value. Sac outlets let you repeatedly use both sides of Optimus and they help to get around having to cast 6 mana Optimus Prime, Hero  Flip. Instead, More Than Meets the Eye for Optimus Prime, Autobot Leader  Flip which can be even less than 5 mana with any effect that reduces artifact casting cost.

To get around summoning sickness you want to be able to sac Optimus Prime, Hero  Flip on an opponent's turn. If you sac Optimus Prime, Hero  Flip on your turn then when it returns to the battlefield it has summoning sickness, can't attack without haste. This isn't as bad if you have another creature to attack + bolster because Optimus Prime, Autobot Leader  Flip itself doesn't have to attack to convert, but still you want to be attacking with trampling Optimus Prime, Autobot Leader  Flip doing Commander damage.

If you're interested I offer more advice when I get a better idea what your budget is for upgrades. Would you like more advice?

Good luck with your deck.

AkaAkuma on Heritage of the Fallen

2 years ago

Looking pretty solid so far! I suggest Animation Module with the Basri's Lieutenant , Good-Fortune Unicorn (Dreadhorde Invasion, Master Biomancer... ) package.

Also Rishkar, Peema Renegade is a more reliable Katilda, Dawnhart Prime in my opinion.

Perhaps my take on reyhan holds some inspiration. It also has a written primer about the cards I mentioned.

bushido_man96 on Welcome to the Grismold Family Vacation!

2 years ago

So, Massacar, I've realized that an Ashnod's Altar or Phyrexian Altar can go infinite in this deck with Animation Module. Sac a token creature to Altar to add . Grizzy's triggered ability adds a +1/+1 counter to him. Use to activate Module's ability to put a Servo token into play. Sac the Servo to start the process over again. Make Grizzy big and awesome. Nets on mana each time, too, if there are other shenanigans I can think of running. Would work with Phyrexian Altar too, just not with the infinite mana. Now that I know this, I may have to add this one little combo in...

Omniscience_is_life on Zabaz EDH

2 years ago

I don't know what you should cut, I do think most of the cards you're running are intelligent.

I would playtest and see which cards fit any of these criteria:

A. You feel like you're not wanting to cast them

B. They don't really do a whole lot on the board, or are kind of slow (Animation Module is one I have in mind)

C. They feel like "generic value" cards and aren't directly contributing to your strategy/card draw/ramp/removal

D. They do what you'd like for them to do, but you feel you run enough similar effects that the weakest version could afford to be cut

Sorry I can't help more than that, cutting cards sucks :/

Necrosis24 on Zabaz EDH

2 years ago

Nothing stands out much beyond what has already been said, I built a fairly similar deck. Only two cards I might suggest are Scourglass and Starnheim Courser but neither are necessary just something to think about. Keep in mind Scourglass acts like a Nevinyrral's Disk and will put a target on your back until you crack it and it doesn't help that it has a timing restriction.

For fun you can always throw in a Phyrexian Triniform or Triplicate Titan. You would get more value out of them with cards like Grinding Station and Blasting Station. But they can pair with Cathars' Crusade which if they die you get a net of three 6/6 creatures. You could also pair them with Arcbound Crusher + Animation Module.

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