Precursor Golem

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Precursor Golem

Artifact Creature — Golem

When Precursor Golem enters the battlefield, create two 3/3 colourless Golem artifact creature tokens.

Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

austintayshus on The Splice Must Flow (Golems Tribal)

1 week ago

very original idea!!

What do you think of Precursor Golem?

Maybe also Arcbound Ravager?

Also, is this a Dune-themed deck by chance? Or just a fun title? :)

nuperokaso on Help me Man the Lux Cannons!

5 months ago
  • I wouldn't play Pyroclasm. That card is dead against many decks such as Ramp, Control, Combo, even late game Midrange. It requires splash to additional color, and even kills your own stuff such as Mages and Myr tokens. Try replacing it with Necropede as I did.
  • Precursor Golem seems like a bad choice. You yourself have no spell that could target it, so it's only disadvatage that opponent needs just one removal spell to destroy it.
  • In my deck, I should have probably played 1 Surge Node. It can be found by Trinket Mage. Unlike proliferate, it can place charge counters even on artifacts that lost the last one. In my version, if I ever went to 0 counters with Tumble Magnet, it got permanently useless. Also turn 1 Node into turn 2 Everflowing Chalice and activation is great.
  • Regarding win condition - don't play Eldrazi. Either play artifacts deck or Eldrazi deck. They have no overlap in synergies.
  • Do you really need to play multicolor? The less colors you play the more nonbasic lands with relevant abilities you can play. Look for lands such as This could be played even colorless.

God-Eternal-Magic-Player on $80 Panharmonicon Golems

1 year ago

No Precursor Golem? It's a great include for sure

lcarl3035 on ETB EDH IDK

1 year ago

UncleLucky Thanks for the sugestions! Definitely putting in Dual Nature, Bramble Sovereign, Replication Technique, and Precursor Golem in.

Not sure about Thousand-Faced Shadow, though, because usually in other decks it has just died as a chump blocker early game as I have never achieved a good enough board state for it to be useful.

Scute Swarm was overlooked because I thought Yarok, the Desecrated said "creature or artifact," rather than permanent. That makes Avenger of Zendikar even easier to win with and opens up landfall possibilities.

Rite of Replication I don't like because it says "creature," rather than permanent, which means I can't copy lands for ramp or Panharmonicon.

Necroduality would only be good with Maskwood Nexus, which is hard to set up.

UncleLucky on ETB EDH IDK

1 year ago

Absolutely love the Wizard tribal subtheme here. Kudos. You could lean into clone tokens to really get some huge ETB triggers:

  • Dual Nature would make the game wild, giving two copies of every creature played, including your opponents. With your general, Naban, or Panharmonicon, each ETB trigger would effectively happen SIX times.
  • Minion Reflector and Bramble Sovereign are a little safer than Dual Nature, but require a little extra mana for each trigger. But getting more than one of these effects on the field will quickly overwhelm your opponents.
  • Necroduality is another copier once Maskwood Nexus is up. Unsure if it'd be worth it otherwise though.
  • Elvish Hydromancer and Thousand-Faced Shadow give ETB cloning tokens for some fun chain reactions.
  • Replication Technique can copy your ETB creatures but also make copies of Panharmonicon or other enablers.
  • Rite of Replication is just nuts if you kick it on a Priest of Gix or anything else really.
  • Precursor Golem can generate a ton of bodies and be a great target for your own buffs or shenanigans if you add stuff above.
  • Scute Swarm will quickly get out of control once you start making copies of itself. Each land effectively triples your total number of Scute Swarm after 6 lands.

DaringApprentice on Every Rose Has Its Thorns V2

1 year ago

Here are some suggestions:

Utility Lands: Bojuka Bog, Hagra Mauling  Flip

Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum

Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle

Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem

Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection

Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord

Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders

Neotrup on How does Orvar interact with …

1 year ago

Orvar, the All-Form's ability uses an intervening if clause, so by removing the target you can keep it from doing anything (though whether this should be referred to as fizzling is a matter of terminology). Since Mizzium Skin is no longer targeting one of their permanents, Orvar's ability will not make a copy. You're good to remove the Precursor Golem before either trigger resolves.

From Orvar, the All-Form's rulings: 2/5/2021: As the first triggered ability tries to resolve, the spell that caused it to trigger and that spell's targets are checked again. Ignore any target of the spell that has left the battlefield by that point. If all of the permanents you controlled that were targets have left the battlefield by that point, the triggered ability will do nothing and no token will be created. If at least one permanent you control that's a target is still on the battlefield, the triggered ability will resolve, even if that permanent is now an illegal target for the spell.

Gidgetimer on How does Orvar interact with …

1 year ago

"Fizzle" is magic parlance for "countered by the game rules for having no legal targets". Orvar, the All-Form's ability does not target and as such can not fizzle. Orvar is only going to make one token in this example. Whether your opponent will keep the copy will depend on how they stack their triggers.

If they stack them so that Precursor Golem's trigger on first so the way they will resolve is making the copy and then copying Mizzium Skin onto all of their creatures including the new one, then you can respond after the token is made and kill it. If they stack them so that they get all of the Mizzium Skin copies first tehn you will have to respond to it and the token will survive.

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