|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Mythic Edition (GRNMED)||Mythic Rare|
|Guilds of Ravnica (GRN)||Mythic Rare|
Combos Browse all
Vraska, Golgari Queen
Planeswalker — Vraska
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
-3: Destroy target nonland permanent with converted mana cost 3 or less.
-9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Vraska, Golgari Queen Discussion
6 days ago
You may want to consider Vraska, Golgari Queen to have more threat diversity.
1 week ago
If you want to have a commander, you can go to the page where you would add new cards, and add CMDR to the end of Vraska, Golgari Queen and you will a spell that you can cast from the command zone (an Instant or Sorcery), if you want to do some good zombie shenanigans, you could add Hogaak, Arisen Necropolis . I don't have much experience with Oathbreaker either, but I know that you have a planeswalker as your commander, and can cast it from the command zone, you can have your commander return to the command zone when it would leave the battlefeild, and you have an Instant or sorcery that you can cast from the command zone as well, but can only cast it if your commander's on the battlefeild. Both the commander and the spell cost 2 mana more to cast from the command zone for each time they've been cast from the command zone. Another card I would add is Casualties of War .
2 weeks ago
I vote to keep the Vraska, Golgari Queen as the card draw is good, plus ngl one of my fav planeswalkers
2 weeks ago
I think cutting the two copies of Vraska, Golgari Queen and Doom Whisperer in favor of Questing Beast would be ideal. You already run 3 Assassin's Trophy , 2 Lava Coil , and 3 Murderous Rider . I'm not sure you even need the extra Vraska, Golgari Queen to add to that removal suite. Plus you're already looking to add low CMC but high impact creatures, and Questing Beast is for sure the best one in these colors atm.
2 weeks ago
Golgari sure know how to party ... to death !
There are many builds around this guild but putting Storrev in the Commander seat makes me think you want to go midrange/value without much graveyard strategy (so maybe a little bit of food but mostly good threats and removal).
I would get Eye Collector and Blood for Bones out because they would fit a longer gameplan best suited to Vraska, Golgari Queen and would replace them with Thorn Mammoth and Doom Whisperer . Also Arcane Signet is most of the time a better Chromatic Lantern .
Izoni, Thousand-Eyed Liliana, Dreadhorde General and Cavalier of Thorns are better if you play multiplayer than you aggressive 2-3 drops so keep that in mind ... the slower builds are going to be better in 4-player.
3 weeks ago
Cool deck idea! Combining Vraska, Golgari Queen and Food is creative and seems quite synergistic. I would consider swapping out Bake into a Pie for something like Murderous Rider . While Bake into a Pie fits into the theme of creating food tokens, having to pay 4 mana for it and not being able to target planeswalkers are both pretty substantial drawbacks.
3 weeks ago
3 weeks ago
First off, I'd like to say that I enjoy your take on Abzan for the new standard meta. I think that this color combination is positioned to be a strong mid-range deck. However I'd like to make a few suggestions that might steer your deck making into a more refined direction.
Note: Bear with me as I realized I wrote a lot more than I planned to. I tried to do my best to explain all changes rather than just tell you what cards I would add.
Standard recently has been very polarized, between hyper-fast aggressive builds like Mono-Red Cavalcade (which is getting better with Torbran, Thane of Red Fell ) and slow value-based decks like Temur Elementals and Field of the Dead variants. I think that this deck, as it stands, needs a more refined and focused build to be able to compete against those archetypes.
To start, I'd suggest running all four copies of Gilded Goose . The ramp it provides is necessary to keep up against fast builds, it can block against creatures like Scorch Spitter , and will fix your mana which is important when going into 3 colors. With 2 of your 8 ramp creatures on the board early, you're able to play Nissa, Who Shakes the World on turn 3. This will completely overwhelm your opponent if they can't handle the planeswalker, and propel you into your late game plays. To add 2 more Gilded Goose , I would cut Yorvo, Lord of Garenbrig . It is an easy-to-kill creature with no key word abilities, leaving it easy to block as well.
Transitioning from my last point about ramp, I think that you would be best to maximize this by playing all 4 copies of Nissa, Who Shakes the World The likelihood of playing her on turn 3/4 in a game with 8 ramp creatures is fairly high, and having extra copies will help make that game-plan more reliable. To do this, I would cut Sorin, Vengeful Bloodlord . As you will see with my later points, I think you would be best to take advantage of the stronger non-creature cards in this build, and paying 4 mana just to give lifelink to creatures isn't the best use of these slots. I can imagine a deck that leans more into creatures use this as a way to recur cards like Gilded Goose , however it looks to me that you are building more of a control shell at the top end. Additionally, to take full advantage of Nissa, I would make sure to include all 4 Temple Garden for the Forest sub-type.
I like the inclusions of Assassin's Trophy , Oath of Kaya , and Murderous Rider . They are very versatile removal, and in the case of Murderous Rider double as a threat to apply pressure. I would play 3/4 of each of these, as they are your best ways to remove threats low on the curve. To do this, I would cut Realm-Cloaked Giant , God-Eternal Oketra , and a copy of Duress . I think Duress is going to be good to main deck in the new standard, so dropping to 2 in the main deck seems like enough for my taste. God-Eternal Oketra is better when maximizing her ability to create tokens, and having less than 25-30 creatures really will negatively impact her ability to perform. I would rather use these slots to main-deck removal spells. Realm-Cloaked Giant is a decent safety valve, but will only hurt you when transitioning into using Nissa and small creature ramp.
I like the inclusions of Shifting Ceratops and Thrashing Brontodon , however I think they will be best to stay in the sideboard. They are good creatures to play against control when they side-in planeswalker removal, as well as things you can bring in against agro/midrange while taking out some of your high-CMC plays. They are great silver bullets against certain strategies, but I think they should be reserved for only those cases. I would instead choose to main-deck 4 copies of Questing Beast . I think that overall this creature is better in most situations than the previously stated ones, and provides a much higher-value threat for its mana cost.
I would suggest cutting 1 copy of Liliana, Dreadhorde General in favor of Garruk, Cursed Huntsman solely for the purpose of diversifying your end game plan. You don't really want to be stuck with a second copy of Liliana in the later turns, and Garruk will provide additional support on the ground to finish out a game quicker as well as sacrifice fodder for Liliana and another inclusion I encourage you to look into: Vraska, Golgari Queen . This planeswalker is removal, and can also be card draw when sacrificing unneeded lands or food tokens. Consider sideboarding the copy of Legion's End in favor of Vraska, Golgari Queen .
Finally, as a shift away from a "catch-all" board wipe, I would suggest running Find / Finality instead of Kaya's Wrath . If all the changes made in this comment were applied, the only two white cards would be Oath of Kaya and Kaya's Wrath . I think the wrath is a great card, but with the amount of creatures you will have on board, running Find / Finality instead will allow you to at least retain something. This can also bring back a Questing Beast or two in the late game. I would probably push this to the side board in favor of a 2nd copy of Vraska, Golgari Queen .
Overall, I think the planeswalker package in is VERY strong. They provide strong removal and card draw, and can be easily ramped into. 3/4 of the planeswalkers I suggested make creatures to protect themselves as well, meaning that you're able to still provide pressure at a lower main-deck creature count. The deck crafted in this comment is more of a control build splashing for Oath of Kaya . I think that Oath of Kaya along with Murderous Rider and Vraska, Golgari Queen are enough life gain for the deck to make it to the late game, and the planeswalker suite along with Questing Beast will be strong enough to overpower any midrange you face up against.
I would dedicate the sideboard to combating control. 2 Duress , 2 Thrashing Brontodon , 2 The Elderspell , and 4 Shifting Ceratops are perfect to substitute in. The last few slots I would use for 4 Legion's End and 1 Find / Finality , as they are great against aggro as well as Field of the Dead .
I hope you enjoy my take on this build, and possibly include some of my suggestions. Like I said, I think this is a great start to a strong build that just needed a bit of focus. If you have any questions or need further explanation for any of my choices just let me know!
Vraska, Golgari Queen occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
All decks: 0.18%