Vraska, Golgari Queen

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vraska, Golgari Queen

Planeswalker — Vraska

+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.

-3: Destroy target nonland permanent with converted mana cost 3 or less.

-9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."

TheBestMagicCard on Atraxa - Planeswalkers-Poison-Proliferate-Turns

4 months ago

I just put in Fynn, the Fangbearer and Swamp Mosquito to up the early poison interaction, as well as Roaming Throne, mostly just to double up Atraxa's proliferate ability... Tekuthal, Inquiry Dominus is similar to Roaming Throne, and Tekuthal interacts with more cards that aren't just Phyrexian creatures, but I think that Roaming Throne is worth the include even just for double Atraxa proliferate, just like Tekuthal is, and it does also interact with a few other Phyrexian creatures...

Also switched out Vraska, Relic Seeker for Vraska, Golgari Queen. Even though little Vraska's removal ability isn't as strong as big Vraska's, it does have card draw, and I think little Vraska's ultimate is probably more impactful on the game, as it could take out multiple players as opposed to just one. Little Vraska doesn't ulitmate immediately with Doubling Season or Vorinclex, Monstrous Raider like big Vraska does, but I think the cheaper mana cost and better ultimate are worth trade offs?

TheBestMagicCard on Atraxa - Planeswalkers-Poison-Proliferate-Turns

4 months ago

I just put in Fynn, the Fangbearer and Swamp Mosquito to up the early poison interaction, as well as Roaming Throne mostly in help proliferate in general. Tekuthal, Inquiry Dominus is similar to Roaming Throne, and actually interacts with more cards that aren't just Phyrexian creatures, but I think that Roaming Throne is worth the include just for double proliferate from Atraxa, just like Tekuthal is, and it does interact with a few other Phyrexians...

Also switched out Vraska, Relic Seeker for Vraska, Golgari Queen. Even though little Vraska's removal ability isn't as strong as big Vraska's, it does have card advantage, and little Vraska's ultimate is I think more impactful on the game, as it could take out multiple players as opposed to just one. Little vraska doesn't ulitmate immediately with Doubling Season or Vorinclex, Monstrous Raider like big Vraska does, but I think the cheaper mana cost and better ultimate are worthwhile trade offs?

jamochawoke on Uurg eats everything

5 months ago

This is a super fun little combo deck! But it can get shut down pretty easily. I'd suggest putting some key Commander pieces in that you're missing... and thankfully there's a TON of things that work with a land-based deck archetype like this in those colors.

First off, you need to complete your Cultivator combo with Splendid Reclamation for getting all those lands out of your own yard in a very big way (Cultivator probably becomes the biggest thing in your game at this point)!

Centaur Vinecrasher or Multani, Yavimaya's Avatar are superb alternate or additional beatsticks for Cultivator with tons of synergy with your commander that also dig themselves out of the graveyard after they get immediately removed like in my games!

Terravore is nice if you never hit Cultivator in your games (or it gets hated out).

Constant Mists basically you get eternal fog in a deck like this whenever you want if it doesn't get countered.

Entish Restoration, Dig Up, and Beseech the Queen for synergistic tutors.

Kagha, Shadow Archdruid, Elvish Reclaimer, Grisly Salvage, World Shaper, Circle of the Land Druid, Stinkweed Imp, Winding Way, Life from the Loam, Scapeshift, and Satyr Wayfinder for digging through the deck faster while also rotating lands. Life From the Loam is ESPECIALLY GOOD for its dredge ability in this deck so you can keep casting it. Scapeshift is the single most powerful cycler you could run but it's very $$$ and doesn't synergize completely with this deck (it's more for landfall decks, but it can still work with this too).

The utility lands Witch's Cottage, Mortuary Mire, Memorial to Folly can help get your creatures back out of the 'yard.

The utility lands Witch's Clinic, Rogue's Passage, Ghost Quarter, Strip Mine, Wasteland, Field of the Dead, Thespian's Stage, Restless Cottage, Boseiju, Who Endures, and Takenuma, Abandoned Mire would all help your deck's overall resilience and ability to deal with threats.

Either Abundance or Rishkar's Expertise could be a game-ending bomb for you. Rishkar's is great if your commander has enough power. You can draw a ton of your deck, likely hit a tutor you cast for free, then if your hand is flooded with lands you discard down to 7 putting all those lands in your 'yard making your commander even bigger! Abundance isn't as synergistic, but is basically a creature tutor spell for Cultivator Colossus if you decide to not run any other beaters or utility creatures.

Assassin's Trophy for instant-cast targeted removal of EVERYTHING.

Tear Asunder and Abrupt Decay are less-good Assassin's Trophy but at least Decay can't be countered.

Casualties of War for when you need to get rid of a lot of different pests that turn.

Return to Nature for instant-cast targeted removal of Enchantment/Artifact or Graveyard card.

Drown in Filth for a land-synergistic targeted removal that gets around indestructible.

Terror Tide for land-synergistic boardwipe that also gets around indestructible.

Nurgle's Conscription, Froghemoth, and Bojuka Bog for some enemy graveyard hate.

Rain of Filth for a MASSIVE spike in mana for that turn.

Worm Harvest for generating a TON of tokens off of the lands in your 'yard.

Titania, Protector of Argoth or Rampaging Baloths for much, much bigger tokens.

Gitrog, Horror of Zhava and The Gitrog Monster for super frog-land-pseudocycling synergy!

Brawn since you're putting things in your 'yard anyways you might as well give your commander and other beatsticks Trample for free! Trample has saved me so many times in games. No reason not to run it in this deck tbh.

Erinis, Gloom Stalker, Ayula's Influence, and Old Rutstein for more synergy with your commander's ability.

Life / Death for making an army out of your lands or pulling something out of your 'yard.

The planeswalkers Nissa of Shadowed Boughs and Vraska, Golgari Queen can give you alternate win-cons while also being synergistic with your commander.

If you don't need more combo stuff and just need another big beatstick alternate for the Colossus it's hard to go wrong with Yargle and Multani's power (plus the stained glass alt-art is sick!). But unfortunately it doesn't come with the cool yard recovery abilities of the other beatsticks I mentioned and doesn't have trample or evasion, but it does have more power than Emrakul!

Max_Hammer on Kadena "Surprise tool for later" …

1 year ago

I'm upgrading a Kadena, Slinking Sorcerer precon all about that one Micky Mouse gif where he goes, "And this is a surprise tool for later!" I want to know all of the fun mechanics where I can hide away (Hey... Wait a minute) a card and use it as a tool for later.

I've also chosen to lean a bit more into saccing creatures for draw or chump blocking them and putting them back into my hand, for a second use of their morph if need be.

I'd also like to note that my wincon is playing control (with hidden cards basically acting as loaded guns under the table), until I get one of my wincons out to storm the table. I have Vraska, Golgari Queen, Vraska the Unseen, Biomass Mutation, and Overwhelming Stampede in here alreay. I simply adore all Vraskas and Stampede/Mutation can usually turn my army of 2/2s into something lethal. And I know these aren't super optimal but again it's a precon upgrade, so do keep that in mind.

Of course we have morph and manifest, as well as foretell and hideaway (but only in the form of Watcher for Tomorrow (which I thought of whilst writing this), but are there any others?

Any suggestions for spicy stealthy mechanics, stronger/more consistent wincons (that aren't infinite combos, since this is casual), or improvements to the deck in general would be greatly appreciated as well. I've made some edits already but don't worry about suggesting something I've already seen.

Link to the precon decklist.

wolfhead on Best Fae of Wishes Targets?

1 year ago

Assault Formation!! haha

It's the only thing I've ever used it to wish for. And maybe an Ensnaring Bridge or Behind the Scenes once or twice out of the same deck, too.

I've considered it in some blue-based decks--Karn, the Great Creator is better, but fae can be the 5th+ slot.

I knew a guy who played a dice factory deck, and he ran a couple in there.

But if I were to jam it in a deck right now, and not just use it as a 5th-8th Glittering Wish or karn...

I feel like I'd want to play a combo deck,

But maybe something toolbox-ey, like Shark Typhoon and Wrath of God?

Glare of Subdual?

You brought up the built-in evasion, so maybe Vraska, Golgari Queen?

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