Creature — Elf Scout
: You may put a land card from your hand onto the battlefield.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Llanowar Scout Discussion
1 month ago
Hi, great to see a cEDH primer. I am active in the PDH (Pauper EDH: General has to be an uncommon creature, the 99 have to be commons) community and Tatyova is there one of the most dangerous threats, understandably. I just wanted to share my Tatyova PDH Combo list as it has become so strong, that regular EDH tables dont wanna see it anymore and my local cEDH people are basically the only ones that accept her^^ But it cant quite compete on that level of course. But its surprisingly close.
It has 2 main combos:
2) Tatyova + Mystic Sanctuary + Sakura-Tribe Scout / Skyshroud Ranger / Llanowar Scout / Walking Atlas + Tidal Bore which needs something like + Whispers of the Muse / Ghostly Flicker to take advantage of the infinite mana. And it finishes via Compulsive Research loops.
I was interested in cEDH Tatyova and was about to have a look on builds for her there. Glad to see your approach here and such a well made primer.
Greetings from another Tatyova fan!
4 months ago
also, the bounce lands are before Yarok, the Desecrated comes out and for landfall abilities that's why Sakura-Tribe Scout and Llanowar Scout are in the deck but you can switch them out for preference
5 months ago
Looks good! These might interest you: Sakura-Tribe Scout, Skyshroud Ranger, Walking Atlas, Llanowar Scout, Budoka Gardener Flip, Stone-Seeder Hierophant, Retreat to Coralhelm, Chakram Retriever, Lotus Cobra, Psychosis Crawler, Chasm Skulker, Hermetic Study, Psionic Gift, Lotus Petal, Springleaf Drum
7 months ago
You might like these: Ilysian Caryatid, Springbloom Druid, Elvish Rejuvenator, Fyndhorn Elder, Greenweaver Druid, Gyre Engineer, Walking Atlas, Llanowar Scout, Chakram Retriever, Retreat to Coralhelm, Stone-Seeder Hierophant, Tatyova, Benthic Druid, Citanul Hierophants, Drumhunter, Karametra's Acolyte, Rogue's Passage
7 months ago
Thanks for the upvote and suggestions :)
Summer Bloom I was running but found it to only benefit me once, and it’s rare I’d get 3 lands in hand without being able to dump then anyway so I chose to cut that for the likes of Llanowar Scout as I can once again do this much more and they’re the same cmc.
Rites of Flourishing is tricky, I’m not sure if I like the benefit it gives to the board.
8 months ago
Looks good so far! You might like these: Psychosis Crawler , Chasm Skulker , Kydele, Chosen of Kruphix , Krosan Wayfarer , Sakura-Tribe Scout , Skyshroud Ranger , Llanowar Scout , Walking Atlas , Budoka Gardener , Terrain Generator , Chakram Retriever , Stone-Seeder Hierophant , Elvish Archdruid , Priest of Titania , Marwyn, the Nurturer , Wirewood Channeler
8 months ago
Ok, Profet93, here we go on some card evaluation.
Bag of Holding : I've had this card actually do good work for me. Having the mana up to activate it usually isn't a problem, and it's easy to dump a bunch of lands in a turn, get the back, and dump them again. It's fun, and I like it, so I'll probably be keeping it. That, and getting as many effects to return chunks of discarded lands to my hand is good for this deck.
Grafted Exoskeleton : I could live without it. I thought that it would help provide another quick win condition towards the end of a game, but I think a better fit would be something like Illusionist's Bracers , which would double up the activations.
Horizon Spellbomb : Most likely was put in there as a low-budget option in the original list, and could probably be upgraded. It's low CMC, gets ammo into the hand, and can draw a card to replace itself. But it's easy to live without.
Summer Bloom : This one stays. Running this many lands, it doesn't whiff.
Rites of Spring : Open to suggestions.
Mulch : It's ok. I usually hit at least 2 lands with it, but I admit I could replace it.
Beneath the Sands : Gets one land, or draws a card, so it's never dead. But it could be better. Open to suggestions.
I do have some thoughts on adding some more draw/ramp, but I'm staying budget here, so no Exploration , Burgeoning , Oracles or that other stupid expensive elf. I'm thinking along the lines of Mina and Denn, Wildborn , Font of Mythos , Llanowar Scout , Sakura-Tribe Scout , and things like this. I do believe I will splurge for a copy of Life from the Loam .
As for card draw spells, I want to shy away from sacrificing BoBo to get the effect, since his CMC is so high to start with. Return of the Wildspeaker will be good, but more is needed. May have to get another copy of Rishkar's Expertise , and also Keen Sense . I plan on adding Creeping Renaissance , too.
These are my thoughts so far, and I'm open to other suggestions, too. Thanks for all the help!
pokey, those are good points, and worth considering, but I don't know how much I'll net land cards through his damage trigger. Wheel effects might be worth considering, though, so thank you for those suggestions!
10 months ago
I'm in the early stages of a landfall/creature ETB combo build. There's a nice combo, which would actually work in any Blue/Green deck, but given Chulane's penchant for ETB combos, I feel it's worth mentioning. You'll need a bounce-land in hand (another reason for running this in a 3-colour deck, as you get access to two additional bounce-lands), and it can theoretically win on T3:
Turn 2: Land, Whichever of Altar/Crab OR Sak/Sky you didn't play T1, OR Llanowar Scout (if you didn't play Sak/Sky T1)
Turn 3: Land, Retreat to Coralhelm
1) tap Sakura/Skyshroud/Llanowar to put down bounce-land
2) target bounce-land with its own ability, target Sak/Sky/Llan with Coralhelm untap
3) bounce-land returns to hand, Sak/Sky/Llan untap
4) go back to 1), with Altar/Crab milling your opponent(s) every time the land enters
There's a good level of redundancy for the combo pieces, which are all CMC 3 or less. There's a similar build using Arboreal Grazer , Cloudstone Curio , Lotus Cobra / Amulet of Vigor , and Altar/Crab, which does not require a bounce-land, and would work in any green deck:
Turn 1: Land, Grazer - put a land into play tapped
Turn 2: Land, Cloudstone
Turn 3: Cobra/Amulet, Land (bounce a tapped land with Cloudstone), Altar/Crab, Other CMC 2 or less creature (if you didn't play Cobra or Crab)
1) bounce Grazer from Cobra/Crab/Other entering with Cloudstone, recast Grazer
2) Grazer enters, bounces itself with Cloudstone, put down a land from Grazer etb, bounce a tapped land with Cloudstone
3) Altar/Crab mills opponent(s), use mana from Cobra's landfall OR from the land you put down (if untapped by Amulet) to recast the Grazer, go to 2).
Both combos require 4 pieces excluding (basic) lands, and rely on a unique 3-drop. However, the latter uses cards which, in my opinion, synergise better with Chulane by default. Plus the artifacts can be tutored for with Trinket Mage and Trophy Mage . That said, the first combo is significantly cheaper monetarily since you don't need Cloudstone or Cobra/Amulet.
Hope my ramblings help inspire something, cheers.