Llanowar Scout

Llanowar Scout

Creature — Elf Scout

: You may put a land card from your hand onto the battlefield.

Browse Alters View at Gatherer


Have (0)
Want (4) RixFix , Purple_Peach , captainninjakid , MikeyCantStop

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Llanowar Scout occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Llanowar Scout Discussion

Poly_raptor on Tatyova, The Imortal Seer

3 weeks ago

Thanks for the upvote and suggestions :)

Harrow - I do like but Dreamscape Artist lets me do it once per turn, with Seedborn Muse every turn.

Summer Bloom I was running but found it to only benefit me once, and it’s rare I’d get 3 lands in hand without being able to dump then anyway so I chose to cut that for the likes of Llanowar Scout as I can once again do this much more and they’re the same cmc.

Oracle of Mul Daya is on my list along with the likes of Scapeshift and Constant Mists but it’s just a bit too pricey all in one go haha.

Growth Spiral I had not thought about but would run that over Fatigue as that doesn’t work the way I wanted it to

Rites of Flourishing is tricky, I’m not sure if I like the benefit it gives to the board.

bushido_man96 on A Gruuling Experience

1 month ago

Ok, Profet93, here we go on some card evaluation.

Bag of Holding : I've had this card actually do good work for me. Having the mana up to activate it usually isn't a problem, and it's easy to dump a bunch of lands in a turn, get the back, and dump them again. It's fun, and I like it, so I'll probably be keeping it. That, and getting as many effects to return chunks of discarded lands to my hand is good for this deck.

Grafted Exoskeleton : I could live without it. I thought that it would help provide another quick win condition towards the end of a game, but I think a better fit would be something like Illusionist's Bracers , which would double up the activations.

Horizon Spellbomb : Most likely was put in there as a low-budget option in the original list, and could probably be upgraded. It's low CMC, gets ammo into the hand, and can draw a card to replace itself. But it's easy to live without.

Wayfarer's Bauble : Budget ramp. Could be a Sol Ring , or something else. Open to suggestions, but it's good budget ramp.

Summer Bloom : This one stays. Running this many lands, it doesn't whiff.

Rites of Spring : Open to suggestions.

Mulch : It's ok. I usually hit at least 2 lands with it, but I admit I could replace it.

Beneath the Sands : Gets one land, or draws a card, so it's never dead. But it could be better. Open to suggestions.

I do have some thoughts on adding some more draw/ramp, but I'm staying budget here, so no Exploration , Burgeoning , Oracles or that other stupid expensive elf. I'm thinking along the lines of Mina and Denn, Wildborn , Font of Mythos , Llanowar Scout , Sakura-Tribe Scout , and things like this. I do believe I will splurge for a copy of Life from the Loam .

As for card draw spells, I want to shy away from sacrificing BoBo to get the effect, since his CMC is so high to start with. Return of the Wildspeaker will be good, but more is needed. May have to get another copy of Rishkar's Expertise , and also Keen Sense . I plan on adding Creeping Renaissance , too.

These are my thoughts so far, and I'm open to other suggestions, too. Thanks for all the help!

pokey, those are good points, and worth considering, but I don't know how much I'll net land cards through his damage trigger. Wheel effects might be worth considering, though, so thank you for those suggestions!

Defcon1_ on Chulane’s Tale of the Instant Win

3 months ago

I'm in the early stages of a landfall/creature ETB combo build. There's a nice combo, which would actually work in any Blue/Green deck, but given Chulane's penchant for ETB combos, I feel it's worth mentioning. You'll need a bounce-land in hand (another reason for running this in a 3-colour deck, as you get access to two additional bounce-lands), and it can theoretically win on T3:

Turn 1: Land, Altar of the Brood / Hedron Crab OR Sakura-Tribe Scout / Skyshroud Ranger

Turn 2: Land, Whichever of Altar/Crab OR Sak/Sky you didn't play T1, OR Llanowar Scout (if you didn't play Sak/Sky T1)

Turn 3: Land, Retreat to Coralhelm

1) tap Sakura/Skyshroud/Llanowar to put down bounce-land

2) target bounce-land with its own ability, target Sak/Sky/Llan with Coralhelm untap

3) bounce-land returns to hand, Sak/Sky/Llan untap

4) go back to 1), with Altar/Crab milling your opponent(s) every time the land enters

There's a good level of redundancy for the combo pieces, which are all CMC 3 or less. There's a similar build using Arboreal Grazer , Cloudstone Curio , Lotus Cobra / Amulet of Vigor , and Altar/Crab, which does not require a bounce-land, and would work in any green deck:

Turn 1: Land, Grazer - put a land into play tapped

Turn 2: Land, Cloudstone

Turn 3: Cobra/Amulet, Land (bounce a tapped land with Cloudstone), Altar/Crab, Other CMC 2 or less creature (if you didn't play Cobra or Crab)

1) bounce Grazer from Cobra/Crab/Other entering with Cloudstone, recast Grazer

2) Grazer enters, bounces itself with Cloudstone, put down a land from Grazer etb, bounce a tapped land with Cloudstone

3) Altar/Crab mills opponent(s), use mana from Cobra's landfall OR from the land you put down (if untapped by Amulet) to recast the Grazer, go to 2).

Both combos require 4 pieces excluding (basic) lands, and rely on a unique 3-drop. However, the latter uses cards which, in my opinion, synergise better with Chulane by default. Plus the artifacts can be tutored for with Trinket Mage and Trophy Mage . That said, the first combo is significantly cheaper monetarily since you don't need Cloudstone or Cobra/Amulet.

Hope my ramblings help inspire something, cheers.

Dawson_Von_Darkcastle on Simic Landfall

4 months ago

Retreat to Coralhelm + Llanowar Scout + Trade Routes + a basic land = INFINITE LANDFALL!!!!

And Hedron Crab would be a nice Win-Con with this combo.

I'm running this combo in my Arixmethes, Slumbering Isle EDH Deck.

Poly_raptor on Lord Windgrace Hired an Orcish Lumberjack

5 months ago

I too am I big fan of lands matters decks. I like your reasoning for wingrace over gitrog and completely agree with you.

I’ll put my feedback into some panels to make it look nicer.

In answer to your question about how many lands, I’d say 40 maximum, I think you commented on my Tatyova lands deck before but I run 40 in that and honestly I’m considering cutting maybe 1 or 2, for these reasons; 1; any lands that go in the graveyard can comeback. 2; I’m going to be dropping multiple per turn and a lot of the time they aren’t from my hand. 3; By the time you get to having all your lands out, you’ve probably won. I know these are slightly different builds but at their core value of lands matter they are the same.
I’d definitely run at least Ramunap Excavator &/or Crucible of Worlds , because that ability is just so powerful. If you get stuck with no lands in hand but you have a fetch land in the yard, that’s two land fall triggers.
I agree with the other swaps you’ve listed in general, I’d consider Rites of Flourishing though, as it can help get others ahead too, depends if you want to do that. But I’d definitely run the gitrog monster and Multani.

Nice deck. Have a +1

Load more