Creature — Elf Scout
: You may put a land card from your hand onto the battlefield.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Llanowar Scout Discussion
1 month ago
Hey, well done for a first deck. You have good card sense on a budget and you've even included Rimewood for Farseek, nice. Sol Ring and Arcane Signet are staple budget mana rocks in Commander to consider adding.
I see Retreat to Coralhelm, but I don't see the missing piece to the Retreat landfall combo. Budget Llanowar Scout or Scaled Herbalist tap to put a land from your hand onto the battlefield thus you can untap one of them with Retreat and repeat. These creatures let you put a land from your hand onto the battlefield at instant speed to trigger Aesi on opponent's turn. The last piece of the combo is Simic Growth Chamber or Guildless Commons. The land can bounce itself back to your hand and repeat.
I see Kodama of the East Tree; if you add Meloku the Clouded Mirror then you have another landfall combo. Any basic land can be repeatedly bounced and played to create infinite 1/1 Spirits. Tap a basic land to make one mana, use that mana to pay for Meloku and bounce the basic land you just tapped. This creates a 1/1 Spirit which triggers Kodama, put the same basic land from your hand and repeat.
There's a secondary sea monster theme here which Ominous Seas would expand on. Seas has interaction with Aesi since you put a counter on it each time you draw a card including your first draw each of your turns. Combine Seas with Retreat combo to make infinite 8/8 Krakens. Whelming Wave can be a blowout since Aesi is a Serpent. Bounce all opponents creatures leaving just Aesi and any other sea monsters still on the battlefield. Wave is nice Fierce Empath to bounce it to then cast it again to tutor again.
Teferi's Ageless Insight lets you draw an additional card whenever you draw a card. For each card drawn means that if you have an effect that draws more than one card such as Brainstorm you instead draw six cards. Yavimaya Coast, Bant Panorama, Blighted Woodland are some budget land upgrades to consider.
Some cards to consider cutting:
- Llanowar Tribe: too difficult of a casting cost when playing so many Islands.
- Engulf the Shore: too many Forests.
- Arbor Elf: too many Islands.
- Sphinx of Uthuun: not needed and too much CMC for what it does.
- Verdant Sun's Avatar: not needed, have life gaining from other cards that are less CMC.
- Khalni Heart Expedition: subpar source for ramp/landfall.
- Explosive Vegetation: the other two four drop land ramp spells are better.
- Beast Whisperer: a good card, but you can get repeatable draw from other sources that don't require you to cast a creature since the majority of the creatures here are high CMC.
Good luck with your deck.
1 month ago
Hey, I'm sorry, but I don't see many changes that reflect why you're using Aesi as Commander. Path of Discovery is the right idea since little creatures can potentially reveal a land with explore. It looks like you've added a +1/+1 counter strategy to make all the little creatures better which is fine, but why this theme with Aesi? The main strategies here don't benefit Aesi or get enough benefits from other cards for Aesi to be Commander.
Currently your strategy is to develop a creature board presence early with little creatures, but with Aesi instead of creatures early you want lands or other mana sources. This is called ramp and ramp will help to cast six mana Aesi faster. Then after you control Aesi the more lands you get onto the battlefield during a turn the more draw you get. Once you control Aesi little creatures aren't doing enough instead you want to cast spells that get you more lands or higher power creatures/spells that cost more mana to utilize all the lands you have and mana you can make. Your main goal should to be to get Aesi onto the battlefield which little unblockable and deathtouch creatures aren't helping with.
Sol Ring is an example of a one drop that's going to do more with Aesi as Commander than Sedge Scorpion . Sol is ramp, is considered the best card in Commander and it's excellent when your Commander has a higher mana cost.
You can get lands from little creatures who have more interaction with Aesi: Sakura-Tribe Elder and Coiling Oracle . Who can be cast early for ramp or later in the game and still have interaction with Aesi because they can or potentially can put a land onto the battlefield. Sakura-Tribe Scout and Llanowar Scout are little creatures who let you put a land from your hand onto the battlefield. This effect can be repeatable and done at any point of the game at instant speed to trigger Aesi during an opponent's turn.
Tireless Provisioner is an example of ramp that's a creature who has interaction with lands to create treasures which can be saced to make mana. As a three drop it would do more with Aesi then Vedalken Infiltrator . The nice thing about treasures as ramp is they don't go away until you use them letting you store up a lot of mana for a big turn.
Rampaging Baloths is an example of a higher power creature to spend mana from ramp on that can do more with Aesi as Commander than Oko, the Trickster . When you control Rampaging then it can create an army just by playing lands which has good interaction with Aesi by getting lands onto the battlefield.
In multiplayer Commander where each opponent starts with 40 life then it's difficult to do much damage early game with attacking little creatures. This is why I suggested Edric, Spymaster of Trest because then attacking has another purpose then just doing damage and that other purpose is drawing cards. You see with Edric you don't care about how much damage you do early game with little creatures all you want is to have your creatures do damage to opponents to draw cards.
Unblockable and deathtouch really help since these creatures are not going to be blocked by an opponent because they're not enough of a threat for an opponent to worry about, but this is what you want since then you're drawing cards. The drawing of cards because of little creatures positions you to have a lead in the game which makes it worth it to play many little creatures especially one drops to attack.
1 month ago
You might like these too: Illusionist's Bracers , Training Grounds , Biomancer's Familiar , Azusa, Lost but Seeking , Exploration , Burgeoning , Sakura-Tribe Scout , Skyshroud Ranger , Walking Atlas , Budoka Gardener Flip, Llanowar Scout , Summer Bloom , Trench Behemoth
1 month ago
There's a thing I do to improve my understanding of decks: I scroll down the list, stopping right before the commander, and then I try guessing who's the commander. Yours was pretty obvious either Tatyova or Aesi, Tyrant of Gyre Strait . So as much as it might be evaluated as a "pile", it's streamlined in what it does, that's a good thing. I do play an Archelos, Lagoon Mystic list that's somewhat similar, so I see the power level here. Are you interested in an infinite combo that's super-cheap to include here? Try out Sakura-Tribe Scout / Llanowar Scout / the new lizard person from AFR and Retreat to Coralhelm / Tideforce Elemental and a way to bounce lands ( Simic Growth Chamber ?)
3 months ago
Hey, for a first deck this is well done on a budget. Nice Foothills Expedition :)
Ask yourself do you need Elemental tribal with Omnath? My advice will hopefully give you ideas of how you can make upgrades with Omnath by getting away from the tribal theme. Omnath by himself is an Elemental engine, creating Elementals with landfall. Focus more on ramp and landfall for Omnath as your main source of Elementals, not other Elemental creatures.
The cards you cast before Omnath should help you to cast Omnath which will do a lot more for gameplay then casting some Elementals before him. Still play some Elementals such as Ashaya, Soul of the Wild and Bane of Progress , but play these because they're good cards not because they're Elementals. Elementals such as Creeping Trailblazer and Lavakin Brawler aren't good enough even with Elemental synergy.
Cards in the early game you want to cast are ramp.
- Sol Ring
- Lotus Cobra
- Orcish Lumberjack
- Tireless Provisioner : Modern Horizons 2 card, landfall to create treasures.
- Farseek : can search for a Mountain dual land such as Cinder Glade or Highland Forest .
- Llanowar Scout
- Sakura-Tribe Elder
- Harrow : trigger landfall twice at instant speed.
- Roiling Regrowth : trigger landfall twice at instant speed.
- Springbloom Druid : trigger landfall twice.
- Stone-Seeder Hierophant
Lotus Cobra , Tireless Provisioner and Stone-Seeder Hierophant are important budget cards because of landfall which makes them combo with Perilous Forays + Omnath to repeatedly pay for the sac activation of Forays.
Ramunap Excavator , Mina and Denn, Wildborn and Moraug, Fury of Akoum are good budget support cards who are not Elementals; they're support comes from interactions with lands. Excavator lets you play lands from your graveyard which is excellent with Fetch lands for landfall: Foothills, Passage, Wilds, Expanse, Myriad Landscape , Naya Panorama , Jund Panorama . Excavator makes cards that make you sac a land when you cast them better since you can then play the land you saced from your graveyard. Excavator is also good with Valakut Exploration which is landfall for card advantage or damage to all opponents.
Wildborn lets you play another land on your turn and it also has an ability to bounce a land you control to give Omnath trample. Moraug can be a win condition with landfall giving you extra combat steps to attack with Omnath and 5/5 Elementals. You get an extra combat step after a main phase for each landfall trigger.
If you're interested in these suggestions then I offer more advice. Good luck with your deck.
3 months ago
Hi NetholonTheArchmage !
I will always be surprised how qualitative your decks are. Nice commander design, uncommon game plan, ... Everything made yours deck original and attractive. But that's all for the fan boy moment.
This deck is really interesting cause your game plan is basically doing ... nothing. You ramp to get a ton of mana, then, rather that playing huge creatures, you try to slow the game while drawing your library to win. In fact, I don't get what's the winning plan. Is it only with Helix Pinnacle ?
Also, while reading the decklist, I were surprised to see you don't run Life from the Loam . With the ton of effect like Llanowar Scout , it could be very effective. I'm also surprised you don't run some counter spell cards, or the great Cyclonic Rift , but being totally reactive don't seem to be the purpose of the deck.
In a nutshell, I really like this deck, even if it's not the kind I would play (I'm not a swamp addict). Keep on to build those incredible and well constructed deck, and long life to our MotherGoat... Ho ! Turtle I mean
4 months ago
Yeah that’s fine, I have multiple equivalents to all my combo pieces except for Retreat to Coralhelm .
Lotta creatures like Llanowar Scout and creatures that do things when a land enters.
4 months ago
Random Combo Deck Build-Off
We are having a build-off with a random combo generated from Commander Spellbook.
If you wish to enter go to Commander Spellbook and hit “Random Combo” below the search bar. Comment below that you wish to enter and which combo you got. I’ll add you to the Participants list.
There are no prizes, this is just a fun challenge to help improve your deck building prowess.
Building time ends 5/23/2021 @ 12:00am PT.
- All cards must be EDH legal.
- Budget is $500 using low end of TCGplayer Mkt price.
- No combos over $50, if it’s more, re-roll to get a new one.
- No 5 Color decks. Reroll if needed.
- Building time ends on 5/23/2021 @ 12:00am PT.
- When building time ends, I will start a thread where you can post your deck in the comments and people can upvote the comments of decks they like.
- Hardhitta7 - Retreat to Coralhelm + Llanowar Scout + Lifegift + Simic Growth Chamber
- legendofa - Retreat to Coralhelm + Budoka Gardener Flip + Selesnya Sanctuary + Tunneling Geopede
- Gidgetimer - Imperious Perfect + Intruder Alarm + Alloy Myr
- Omniscience_is_life - Murasa Rootgrazer + Retreat to Coralhelm + Mirrormade + basic land in hand
- 1empyrean - Naru Meha, Master Wizard + Release to the Wind + Slitherwisp
- Mtg_Mega_Nerds - Glissa, the Traitor + Dictate of Erebos + Altar of Dementia + Myr Moonvessel
- Unlife - Sorin Markov + Hidetsugu's Second Rite
- plakjekaas - Dargo, the Shipwrecker + Thermopod + Desecrated Tomb + 3 creatures/artifacts on the battlefield
- VampDemigod - Anafenza, Kin-Tree Spirit + Murderous Redcap + Viscera Seer
- Snake_Oil - Kodama of the East Tree + Emeria Angel + Boros Garrison
- BrassLord - Drannith Magistrate + Knowledge Pool
- MagicMarc - Famished Paladin + Presence of Gond + Auriok Champion