This enters the battlefield with a charge counter on it.
: Gain .
, : Put X charge counters on this.
, , Sacrifice this: Destroy each nonland permanent with converted mana cost/mana value equal to the number of charge counters on this.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Blast Zone Discussion
2 weeks ago
To be fair i do agree with most of your assessment.
1st. I agree turn 1 colorless mana really sucks, even when i have enough rocks in opening hand to over come it i could have had a better play if i had access to color.
2nd I completely agree that the constructs are useless, i mean the best play i've seen with constructs was mid game with Rite of Replication . but if you brake that down, play a land to combo next turn, and then wait another turn to swing 6 fatty's in a deck that's designed to combo win? that's just bad timmy, bad bad timmy, like go stand in the corner timmy and think about what you just did.....
3rd i partially agree with your assessment of the tutor function. waiting 3 turns to tutor completely sucks and i believe this renders the card useless in The Gitrog Monster . But as for my opponents running anti tutor this land is the perfect bait. even in worse case if they nail me with an Opposition Agent its tutor is restricted enough that i can recover. but after it resolves i know its all clear i grab my top then can freely cast Mystical Tutor and use the top to combo off immediately.
i know its just not good enough that i'm wasting my time rooting for this little guy, but in my izzet deck Urza's Saga has consistently out performed Strip Mine , Blast Zone , Gemstone Caverns , & Inventors' Fair which were the other options i was considering for the colorless land slot.
3 weeks ago
Awesome deck!! Inevitable Betrayal works really well with Upheaval because the creature it fetches can come in to play after Upheaval resolves (this is the same with Suspend . Primeval Titan can search for the Urborg, Tomb of Yawgmoth + Cabal Coffers combo as well as Blast Zone . I have also had good results with Thragtusk .
1 month ago
AFAIK you can't maintain a Glacial Chasm lock forever with just it and Stage. Stage can copy Chasm and have no counters on it, but cumulative upkeep will still apply, so really it's just a way of extending the amount of time you can keep it out.
To truly maintain the lock indefinitely, you need something like a Solemnity -type effect or a way to replay your lands from the graveyard (plus a way to play extra lands to counterbalance the ETB sacrifice).
Anyways, other tricks with Stage that I know of (non-exhaustive):
- You can copy a land that produces extra mana to accelerate your mana production, sometimes without the downsides the land typically comes with (e.g. Lotus Field , Cloudpost ).
- You can copy a hexproof or indestructible land to get around land destruction (depending on what it is). More sneakily, copying a basic land will fizzle Wasteland -type effects used on Stage.
- You can copy a land with a particular (super)type to turn on something that checks for such, e.g. copying a snow land to enable deathtouch on Ice-Fang Coatl when you already have two other snow lands.
- Just like with Depths, you can copy Blast Zone , which will then have 0 counters on it (useful for wiping tokens).
1 month ago
Thank you so much for your interest in my deck and this thorough suggestion list and comment. So starting off with the draw you suggested, I kinda missed War Room , I am currently making up a list of things I want to change and I'm slightly changing up the pacing and direction and will be adding more draw. So War Room will definitely be one on the list. Tome of Legends is on my list already so thank you for confirmation on a good draw, especially with Norin popping in and out every turn. I don't know why but Endless Atlas doesn't feel too good to me, maybe if it were 1 mana I'd probably throw that in too but as is I'll pass. Humble Defector my current meta isn't super into playing nice politics so I haven't considered this, also the lack of abusable ETB makes me lean against it. I'll probably talk more on my meta at the end of the comment. As for Ignite the Future and Light Up the Stage they have been kinda on a watchlist, the list I'm working on is gonna look to make big plays with a handful of x cost spells so the flashback with Ignite the Future is less spicy in that sense but still a card I'm looking into playtesting a bit.
Moving on to the Ramp suggestions Curse of Opulence seems nice and I will definitely consider it as I change Norin up to keep it feeling a bit more fresh. Dockside Extortionist I haven't picked up yet because I support my LGS as much as possible and they ones I frequent the most haven't had any in stock when I've been there, and the one time they did - money was a factor. As for the crypt and the gauntlet, I have been playing magic for 20 some years now so many of the pricey cards weren't so pricey when I got them and also have had a healthy local trading market. Yes Myriad Landscape is too slow for my liking. You are correct in your assumption that I am not running Ruby Medallion because of the high amount of artifacts I'm running. It will likely be reconsidered. Sword of the Animist seems kinda good on paper, but my meta likes to do lots of spell casting on other peoples turns so I feel bad spending 2 to equip only to have someone cast a spell and make Norin go away. Oh, and as for Gauntlet of Power and Caged Sun both are going in with my next big change so stay tuned lol.
Utility & Misc. Chandra, Torch of Defiance is good, I'll consider it but not sure where to fit it in, also she will never live to see her -7 in my meta. Dualcaster Mage wasn't considered because I'm only running 9 sorcery and 1 instant and most of them not super great to duplicate, my new list may change this so I may come back and reconsider. Sunbird's Invocation seems perfect for the new list I'm cooking up, thank you! I will definitely play test that. Blast Zone just seems meh, I don't like the XX cost, I haven't found too many enchantments I've wanted to remove and when I do I make them artifacts and destroy them or take them. Flametongue Kavu and Inferno Titan just seem too expensive for what they do, the Kavu being limited to creatures is a bummer imo. Terror of the Peaks should go on to replace Warstorm Surge I'll have to look into that. And lastly Zealous Conscripts used to be in the deck along with a Goblin Recruiter and Moggcatcher and every game was basically the same, tutor for kiki and either gamble or wheel into zealous it felt boring and I didn't enjoy playing it. Might make a return one day in the right meta.
As for your synergy suggestion, I would add it but my new list is actually going to omit Mind's Eye.
Now for my meta... well I currently find myself in limbo as just a few weeks ago my group had a bit of a falling out. Basically, one of my friends became the direct boss of others in the group and he had to let one of them go from the company during covid lockdowns and it just created a lot of bad blood. Drama aside, we had some people showing up with cEDH decks when others were playing intentionally suboptimal decks and only one other person would play nice politics with me so it was kind of difficult at times. Ridiculous amounts of removal, both targeted and mass, so I typically felt somewhat okay running a bit light on that. Also with reds artifact hate and the ability to turn things into artifacts I never really felt disadvantaged.
As I said a few times I am making some changes and I'll be adding things like Firecat Blitz and Tempt with Vengeance to dump a mass amount of creatures in at once for those warstorm/pandemonium effects. I am currently focusing primarily on a new Alesha, Who Smiles at Death deck that you may enjoy, I hope to get it up and made public in the next two or three days. And if you enjoyed this Norin deck for it's low cmc curve you may enjoy the Alesha deck because it's even lower!
Thank you again for taking interest and thanks for the upvote. All of these suggestions are appreciated. :) I hope you have a great weekend.
1 month ago
I like your deck and it's avg cmc. How do you deal with the lack of card draw red has? I see you have some wheels, but without a reliable way to tutor for them or draw into them, wouldn't it be best to add more general card draw to help ensure you don't run out of gas. Have you considered the following....
Humble Defector - Draw + Politics. I use homeward path in my build for this slight synergy and politics with confusion in the ranks. Not needed but fun. Also noteworthy is homeward path's ability to mess with opposing GY shenanigans should they attempt to reanimate ours/other creatures
Curse of Opulence - T1 Norin, T2 Curse. T3 Profit + Politics
Dockside Extortionist - Speaking of treasure, is he not included due to price? I see you have gauntlet of might and mana crypt so I'm unsure if you have budget restrictions
Myriad Landscape - Or is it too slow?
Ruby Medallion - Are you not running this due to it's inability to ramp artifacts? I find it useful nevertheless, especially when trying to dump your hand, I think its potential use outweighs the lack of artifact ramp.
Sword of the Animist - T1 Norin, T2 Sword, T3 Norin grabs the sword, swings at the enemy, runs away back to safety while grabbing a land. I like land ramp due to it being less susceptible to removal and fueling valakut.
Dualcaster Mage - Value + combo with heat shimmer or twinflame should you wish to go that route. Each of those cards fuels ETB synergies as well.
Sunbird's Invocation - Expensive to cast but THE VALUE if it sticks. Hit or miss with many players, but has won me too many games to count. Perhaps my meta might be a bit more relaxed than yours though
Blast Zone - See no way for you to interact with enchantments. This might help should you wish. Nice with crucible
Flametongue Kavu - Removes most creatures, although it kills itself if its the only targettable creature on board
Inferno Titan - Burn, baby burn!
Terror of the Peaks - Burn baby burn part 2!
Zealous Conscripts - ETB value + Combo with Kiki-Jiki
A synergy to put in your description is Honor Shaku + Norin + Mind's eye = Draw during each opponent's draw step by tapping norin to fuel honor and honor to fuel mind's eye
Looking forward to your response to each suggestion. +1, nice deck. Would love to know more about your meta as well.
2 months ago
Some of your planes walkers are pretty good but some are not the best. Nissa natures artisan is just not a good planeswalker in this deck. Might i suggest some Nissa, Who Shakes the World , Vivien, Champion of the Wilds , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger to name a few. They all go great with the double counter or double token with vorinclex.
For lands green has tons of good utility lands that can benefit from counter and token doubling. Oran-Rief, the Vastwood , Blast Zone , Khalni Garden , Llanowar Reborn , Field of the Dead to name a few. And green also has tons of land tutors to find these lands when you want them.
when when you're not getting planeswalkers going you can always go for the classic Rampaging Baloths , Helm of the Host to go crazy, Myr Battlesphere , Tendershoot Dryad , Mycoloth , Bane of Progress , Vigor . You can really just go crazy with tokens and counters here my guy
2 months ago
Ramble one last shot here. I control Dosan the Falling Leaf and cast Cyclonic Rift . I then cast Decree of Silence followed by Solemnity . And to prevent Blast Zone we'll toss in an avacyn. I've seen this exact combo in a casual game minus the Avacyn. If you can get out of this one I'll admit defeat.
2 months ago
Contamination was something I had for a while, but cut since I don’t always have a steady enough stream of creatures to always fuel it, and often times people will just have artifact mana to get the colors they need.
Syphon Mind is just too much mana for such a small effect IMO. It’s not bad, but it’s not something I’d make a cut for.
Blast Zone is just a tad too slow for my liking
Oubliette it’s solid, and definitely worth considering if your facing problem commanders that you just need to remove for a while. Outside removing problem commanders it’s not great here as we want our opponents’ best creatures in the graveyard to reanimate ourselves.