Blast Zone

Blast Zone

Land

This enters the battlefield with a charge counter on it.

: Gain .

, : Put X charge counters on this.

, , Sacrifice this: Destroy each nonland permanent with converted mana cost/mana value equal to the number of charge counters on this.

Latest Decks as Commander

Blast Zone Discussion

Balaam__ on The Only-Lands Challenge

3 weeks ago

Omniscience_is_life Oops XD

I completely forgot the Blast Zone would become a mountain as well and lose its ability. Cart before the horse lol

Balaam__ on The Only-Lands Challenge

3 weeks ago

I like the general idea and the challenge of building within this strict criteria, but I’m wondering how you intend to handle stuff like Blood Moon or Armageddon. Blast Zone could handle the Enchantment, but there are a myriad of other non-permanents that could pose a real problem.

BEDECK on

1 month ago

Hmmmm. Are you really ok with all the life loss? If you happen to need to go Fetch Land > Blood Crypt > Faithless Looting > Lotus Petal > Reanimate you lose a ton of life...

I was thinking you could build the "traditional" BR Reanimator but with Emrakul (without Street Wraith, Bauble, Cabal Ritual and Simian Spirit Guide). The traditional version has a 60-80% consistency of a turn1/2 combo already.

If you choose to do so you would have 16 free slots. You could go with 4 Exhume, 4 Collective Brutality for some counterspell protection, 4 other creatures of choice that you like and 4 Thoughtseize.

I'm speaking from the veteran BR Reanimate player perspective that the opponent will usually have something to deal with you. Usually it is Karakas, Innocent Blood, Sudden Edict, Liliana of the Veil or a counterspell or something. Sometimes you can even lose because their creatures alone are faster than you (if you lose 16 life reanimating stuff).

So adding some other options as a "toolbox" could be good. Big beater creatures that mess up their plans are nice.

Sideboard

About the sideboard I was thinking the Wastelands may not be too effective.

If you are worried facing against troublesome Lands deck, I would recommend Magus of the Moon (since you can tutor and reanimate it). For creatures, usually a simple Pyroclasm does the trick. If you want to be fancy there is also Firestorm that may enable your combo.

For interaction you'll usually be worried about opposing Grafdigger's Cage, Leyline of the Void, Rest in Peace, etc. So to counter that you can either splash another color (white/green) or deal with it the same way Mono Black Reanimator deals with it: Ratchet Bomb and Feed the Swarm.

If you see too many counterspells it is always nice to have cheap good old Duress.

I think Engineered explosives was a nice touch. Just as By Force.

I think you can have a more effective 'change the target' effect with Ricochet Trap with all the blue in Legacy.

Blast Zone is interesting, but with so much Wasteland in the format it becomes unusable quite often.

I don't know what decks you are playing against and maybe it already works just fine in your meta/playgroup...

But I'm a BR Reanimator player of 6-8 years with it and I wanted to give some insights :V

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

1 month ago

@lalalalala: it is definitely getting there. I am going to make some suggestions:

I know this is going to be like "wow now I am running the same Tron as everyone else" but Karn has always been one of my favorite planeswalkers and he is ideal in a list like this

I might run

3x Karn, the Great Creator

2x Karn Liberated

1-2 Ugin, the Ineffable

1-2 All Is Dust

3-4x Golgari Signet or Talisman of Impulse

1x Blast Zone

1x Yavimaya, Cradle of Growth

(for the lands maybe drop a crossroad or two? test the deck and if you feel you are not getting lands consistently enough run 22 or 21, a lot of the TRON lists similar to yours run only 17)

Cards to Drop:

Eldrazi Mimic: It is nice to have a 2 drop but he isn't that strong, if you want an early drop you can run Walking Ballista or Matter Reshaper

Conduit of Ruin: You can maybe be fine with 2 but 4 isn't necessary, I am honestly not a fan but it does at least fetch your big boys, but you may have enough dig with the Ancient Stirrings to drop it altogether. Wurmcoil Engine may be a better 6 drop

Titan's Presence: you may have enough creature removal with Kozilek's Return and Warping Wail. It also gives your opponents information about what you may have in hand. You could drop them to run other cards.

Set up your sideboard like this (for use with Karn)

3x Chalice of the Void: Seriously a good card, I was onto this long before it started getting put in Tron, maybe consider a 1 of in the main to, but basically it allows you to halt a lot of annoying decks in their tracks: affinity, infect, storm, they die to this card. I sided it in one game against an affinity player: played 1 for 0 then the next turn dropped another at 1 and he scooped.

1x Ensnaring Bridge

1x Crucible of Worlds

1x Relic of Progenitus

1x Grafdigger's Cage

1x Pithing Needle

1x Torpor Orb

1x Wurmcoil Engine

1x Ratchet Bomb

1x Trinisphere

1x Blightsteel Colossus: Martyr of sands is making a comeback

2x Wilt: just to counter Blood Moon

Maybeboard for the side

1x Oblivion Stone

Hope this helps!

RambIe on About Urza's Saga in cEDH

3 months ago

To be fair i do agree with most of your assessment.
1st. I agree turn 1 colorless mana really sucks, even when i have enough rocks in opening hand to over come it i could have had a better play if i had access to color.
2nd I completely agree that the constructs are useless, i mean the best play i've seen with constructs was mid game with Rite of Replication . but if you brake that down, play a land to combo next turn, and then wait another turn to swing 6 fatty's in a deck that's designed to combo win? that's just bad timmy, bad bad timmy, like go stand in the corner timmy and think about what you just did.....
3rd i partially agree with your assessment of the tutor function. waiting 3 turns to tutor completely sucks and i believe this renders the card useless in The Gitrog Monster . But as for my opponents running anti tutor this land is the perfect bait. even in worse case if they nail me with an Opposition Agent its tutor is restricted enough that i can recover. but after it resolves i know its all clear i grab my top then can freely cast Mystical Tutor and use the top to combo off immediately.
i know its just not good enough that i'm wasting my time rooting for this little guy, but in my izzet deck Urza's Saga has consistently out performed Strip Mine , Blast Zone , Gemstone Caverns , & Inventors' Fair which were the other options i was considering for the colorless land slot.

Jackfrost23 on

3 months ago

Awesome deck!! Inevitable Betrayal works really well with Upheaval because the creature it fetches can come in to play after Upheaval resolves (this is the same with Suspend . Primeval Titan can search for the Urborg, Tomb of Yawgmoth + Cabal Coffers combo as well as Blast Zone . I have also had good results with Thragtusk .

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