Blast Zone

Blast Zone


This enters the battlefield with a charge counter on it.

: Add .

, : Put X charge counters on this.

, , Sacrifice this: Destroy each nonland permanent with converted mana cost/mana value equal to the number of charge counters on this.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Blast Zone Discussion

golgarigirl on Are Treasure Tokens Now too …

5 days ago

I liked that treasure was a great way to shore up weaknesses and grant additional clever synergies to colors that could really use it. My problem is that treasure seems like an incidental boon now. New set needs a loot effect? Slap some treasure generation on it. Want to make this counterspell feel different? Slap some treasure on it. And that means the ways to deal with it should also be more incidental than they are, especially since the treasure effectively 'refunds' any increase in mana cost a spell may have.

My biggest issue with treasure nowadays is that there are few good ways to deal with it. Most of the effects that hamper treasure are one-of effects that yes, may attempt to destroy it (most of the time, people sac in now they just use the mana to cast an instant instead of doing something next turn) and then they just generate another pile of it next turn.

The hate effects need to be as cheap and incidental as the token generation. I would love to see a cross between a Bojuka Bog and a Blast Zone for treasure tokens. Something with little opportunity cost to put in a deck. Currently, depending on the color, I may have to dedicate 5 mana at sorcery speed to set my opponent back one turn of token generation with an effect like Vandalblast (which is a fine answer to artifacts in general, but a terrible answer for treasures). I might as well just let them Time Walk me. Heck, I'll settle for a Stony Silence with Cycling so it's not stuck doing nothing in the 66% of games treasure doesn't get out of hand.

Jamerz_Gamerz on Colorless Competative

2 weeks ago

Definitely add Blast Zone

Magic09865 on Merieke Ri Berit - Flicker/Exile Esper (WUB) EDH

1 month ago


Imoprtant Out's:

NV_1980 on Mr. Turtle is my FATHER

3 months ago


Not bad, but I think it could do with a bit fewer lands. You could easily cut 4-7 of them without noticing the difference in terms of land-availability. Instead, I would add some more removal (like Blast Zone, Abrupt Decay, Pongify, Rapid Hybridization, Nature's Claim, Putrefy, etc.); the deck seems to currently have only four options for this.



JacobAGrossman on Glittering Company

4 months ago

Yeah the deck is super color sensitive when it comes to lands, that's why there's not more utility in there. I used to run Ghost Quarter or Blast Zone or other things of the like, but it always killed my strategy. I think I have some good ones though, with the Hydra and Steppe. Plus that's just one dude trying to do one thing with 2 toughness, it's ok if the entire deck doesn't change its lands to morph around him haha. But if you see any, of course let me know haha

Jackfrost23 on Hans Gruber likes this deck (Budget)

6 months ago

You should definitely lower your curve. Even with all your ramp cards like Emeria Shepherd and Rampaging Baloths are far to slow. If you want to stay as a more midrange deck some cards I think you should consider are:

Zuran Orb: this combos excellently with Titania, Protector of Argoth and Elvish Reclaimer. It can easily be fetched with Urza's Saga (which is also a great target to fetch off of Harrow). Urza's Saga + Ramunap Excavator is also a really great combo.

Kazandu Mammoth  Flip: this is an excellent beater that can also be played as a land.

Ancient Greenwarden: although this is more casual then the other cards I've suggested so far once it synergises really well with your gameplan so I thought I would suggest it anyways.

I would also suggest running some utility lands that could be fetched with Elvish Reclaimer or Harrow. Some good ones off the top of my head are:

Blast Zone: Having tutorable removal is always excellent and Blast Zone is even better due to its combo with Ramunap Excavator. It might also be good to add Crucible of Worlds as extra copies of Ramunap Excavator that aren't affected by most removal.

Some other cards you should consider are Lair of the Hydra, Ghost Quarter, Steppe Lynx, Skyclave Apparition and Knight of Autumn.

Kret on How does Omnath, Locus of …

6 months ago

Omnath, Locus of Mana description says: "gets +1/+1 for each green mana". These must be some sort of counters. If they aren't normal +1/+1 creature counters, they could be special counters (like planeswalkers' loyalty counters or like for example counters on Blast Zone etc. Vorinclex, Monstrous Raider should be able to interact with them because his description says: "If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters". I'm thinking that these counters that result from excess mana could fall into "each of those kinds of counters"

Balaam__ on The Only-Lands Challenge

7 months ago

Omniscience_is_life Oops XD

I completely forgot the Blast Zone would become a mountain as well and lose its ability. Cart before the horse lol

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