Blast Zone

Blast Zone


Blast Zone enters the battlefield with a charge counter on it.

: Gain .

, : Put X charge counters on Blast Zone.

, , Sacrifice Blast Zone: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Blast Zone.

Browse Alters View at Gatherer

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blast Zone Discussion

Oloro_Magic on Help needed with SkredRed build

4 days ago


First off welcome back to modern, it's been a while I see and yeah... things haven't been too kind to Skred Red, first off I will say that the current lists are likely temur now, here is an example: MIDRANGE

That's just to give you an idea of where snow as an archetype has gone nowadays but let's talk about classic skred red. Basically you want to get yourself 4 Arcum's Astrolabe right away, the card quite frankly is broken, it replaces itself and ups your skred snow count right away. Here is a list from MTUgin that I am a fan of:

MTUgin's Deck


2 Frostwalk Bastion

2 Scrying Sheets

18 Snow-Covered Mountain


2 Eternal Scourge

2 Seasoned Pyromancer

1 Hazoret the Fervent

2 Stormbreath Dragon


1 Chandra, Acolyte of Flame

2 Chandra, Torch of Defiance

2 Koth of the Hammer


4 Lightning Bolt

4 Skred

3 Anger of the Gods


3 Relic of Progenitus

4 Arcum's Astrolabe

4 Mind Stone

1 Ratchet Bomb


3 Blood Moon


2 Goblin Rabblemaster

3 Simian Spirit Guide

2 Chandra, Awakened Inferno

2 Shattering Spree

2 Pillage

2 Pithing Needle

2 Dragon's Claw

That list can use a lot of work, for example I think Blast Zone is likely just better than the ratchet bomb, and another little Chandra could be played, but it should give you something to work from. Skred right now can be a little weird, Primeval Titan decks are very good right now meaning being the Blood Moon deck isn't a bad place to be, but you really do lack any meaningful sideboard cards. I'd probably cut the SSG's for Damping Sphere which is also good against titan and storm. If your meta turns out to be a ton of titan you should be decently positioned otherwise one of skred's biggest problems in this day and age is what is becoming the end all and be all of the modern format and that is game actions per turn. Skred has a very low count on this and thus is inherently behind decks like amulet or urza which are doing many things a turn. Now, again Blood Moon can just win games but it is a concern. The temur build solves this problem some but is a very different deck.

As for having to buy new cards, its a reality all us modern players have had to face, 2019 produced a LOT of staple cards: Wrenn and Six, Teferi, Time Raveler, Urza, Lord High Artificer, Arcum's Astrolabe, and Oko, Thief of Crowns to name a few. In a way Skred has a lot less than most decks so there is that to look forward to I guess. My advice to you though is just cast moon, you can update as you go, moon will steal you games while you do. If I were you I would prioritise the Chandra's and Seasoned Pyromancer both seem good here. Let me know what your meta looks like I'd be happy to help you out with a sideboard!

Good draws!

Profet93 on Etali Primal STorm

1 week ago

Otepec Huntmaster is the card!

Maybe Sandstone Oracle

You have no enchantment removal, maybe add a Blast Zone?

Dragon Breath?

I would say OG Ugin, as its saved my ass in mono red when shit goes south, as shit eventually does and you need a reset button. Plus it gets rid of enchantments. You have no wipes so I thought it was something to note.

Profet93 on All Black Everything

1 week ago

Im glad you enjoyed my suggestions. Do you want suggestions for cuts?

Regarding artifact and enchantment removal, should you wish/need, Blast Zone can take a land slot which is easy.

YggdrasilD49 on $350 Marwyn (budget cEDH)

2 weeks ago

Have you considered adding Blast Zone to that suite of lands? Cost is minimal as we don't have many colorless sources and it enters untapped, and it can help deal with problematic board states (if a bit slowly).

shwanerz88 on Klothys' crusaders

2 weeks ago

Cool build, definitely seems like it would speed most games up. Snake Umbra is a nice way to get some additional draw off your Zhur-taa and Zo-zu since it is just damage. Pyrohemia is a good way to use some of that left over mana each turn, again speeding up games. The Mending of Dominaria would be a good way to lead up to a land wipe turn. You might wanna add a few more utility lands into your mana base, The cycling lands are a good choice to get some more lands in your yard, Blast Zone can be helpful especially if you can recast it. I believe that Evolving Wilds & Myriad Landscape should go in any deck with land recursion. But looks like a fun deck to play +1.

Atavistic on Yawgmoth, the Undying Overlord

2 weeks ago

Thanks for the comment and upvote, and best of luck with your own Yawgmoth build Poly_raptor.

When it comes to Nyx Lotus, I have to be honest and say that not only do I not think it's good enough for this deck, I'm personally of the view that it's just a bad card in general, especially when Nykthos, Shrine to Nyx already exists. To explain in more constructive terms, there are several reasons Lotus probably doesn't work in this build:

4 mana for a conditional mana rock is much too slow for the pace of this deck, as I can potentially win as early as turn 4 (the average from my testing via goldfishing is turn 6 and a god-hand makes turn 3 possible). With that in mind, Lotus is probably a dead draw a lot of the time in this build.

Secondly, it enters tapped, which makes it even less useful as there's a good chance it'll be removed before I ever get to use it. In some ways, having a removal magnet like that isn't the worst thing, but it's not ideal. More pertinently, even if I do untap with it, its utility is entirely dependent on my board state, meaning I could have paid 4 mana and waited a turn to only gain 2 mana.

The third reason is one specific to this build, namely the fact that Lotus costs 4 mana and hence competes with Yawgmoth and two of the four Undying creatures on curve. In a deck with just 33 lands in it (and potentially 32 after a series of minor tweaks I'm pondering), this is less than ideal: I ideally want to be casting Yawgmoth on curve as much as possible to get the deck's engine going. As such, I can't afford there to be too much competition on curve with Yawgmoth, especially in the form of ramp pieces (which will be utterly useless if I can't hit 4 mana to cast them to begin with). That's also why this deck doesn't run Solemn Simulacrum.

One little piece of advice for your own Yawgmoth build that I can give from experience: Proliferate synergies are a trap and aren't really worth it outside of Infect. You do need to have stuff like Blast Zone to deal with graveyard hate too, but it's not worth leaning on that ability of Yawgmoth's too much.

TheOneKiko1337 on [cEDH] Krenko, Mob Boss

3 weeks ago

Profet93 Blast Zone is a good addition in an enchantment heavy meta, since you're heaving trouble removing these or let's say Stax pieces in general.

about the Altar of Dementia, I mostly use it as a sac-outlet, very rarely to mill afaik I maybe one once or twice with it for funzies. I'm counting 6 sac-outlets if I'm not mistaken, going down to 5 could be considered and tested.

Load more