Blast Zone

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Blast Zone


This enters the battlefield with a charge counter on it.

: Add .

, : Put X charge counters on this.

, , Sacrifice this: Destroy each nonland permanent with converted mana cost/mana value equal to the number of charge counters on this.

Grind on The Table WILL Hate You (Colorless Eldrazi Tribal)

1 month ago

Cool deck!!!
Basalt Monolith is decent.
Some lands to consider:
Zhalfirin Void, Inventors' Fair, Strip Mine, Scavenger Grounds, Winding Canyons, War Room, Ghost Quarter, Wasteland, Inkmoth Nexus (good w eldrazi Conscription), Blast Zone, Dust Bowl, Tectonic Edge, Blinkmoth Nexus, High Market.
Just some ideas, cheers and have fun!!

bryanedds on Godo for Shodo

2 months ago

Probably a good idea to get Conjurer's Bauble in here. It's quite ideal for the occasion.

Fury maybe.

Blast Zone for enchantment removal?

bryanedds on Godo for Shodo

2 months ago

Blast Zone for enchantment removal?

golgarigirl on Are Treasure Tokens Now too …

4 months ago

I liked that treasure was a great way to shore up weaknesses and grant additional clever synergies to colors that could really use it. My problem is that treasure seems like an incidental boon now. New set needs a loot effect? Slap some treasure generation on it. Want to make this counterspell feel different? Slap some treasure on it. And that means the ways to deal with it should also be more incidental than they are, especially since the treasure effectively 'refunds' any increase in mana cost a spell may have.

My biggest issue with treasure nowadays is that there are few good ways to deal with it. Most of the effects that hamper treasure are one-of effects that yes, may attempt to destroy it (most of the time, people sac in now they just use the mana to cast an instant instead of doing something next turn) and then they just generate another pile of it next turn.

The hate effects need to be as cheap and incidental as the token generation. I would love to see a cross between a Bojuka Bog and a Blast Zone for treasure tokens. Something with little opportunity cost to put in a deck. Currently, depending on the color, I may have to dedicate 5 mana at sorcery speed to set my opponent back one turn of token generation with an effect like Vandalblast (which is a fine answer to artifacts in general, but a terrible answer for treasures). I might as well just let them Time Walk me. Heck, I'll settle for a Stony Silence with Cycling so it's not stuck doing nothing in the 66% of games treasure doesn't get out of hand.

Jamerz_Gamerz on Colorless Competative

4 months ago

Definitely add Blast Zone

Magic09865 on Merieke Ri Berit - Flicker/Exile Esper (WUB) EDH

5 months ago


Imoprtant Out's:

NV_1980 on Mr. Turtle is my FATHER

7 months ago


Not bad, but I think it could do with a bit fewer lands. You could easily cut 4-7 of them without noticing the difference in terms of land-availability. Instead, I would add some more removal (like Blast Zone, Abrupt Decay, Pongify, Rapid Hybridization, Nature's Claim, Putrefy, etc.); the deck seems to currently have only four options for this.



JacobAGrossman on Glittering Company

8 months ago

Yeah the deck is super color sensitive when it comes to lands, that's why there's not more utility in there. I used to run Ghost Quarter or Blast Zone or other things of the like, but it always killed my strategy. I think I have some good ones though, with the Hydra and Steppe. Plus that's just one dude trying to do one thing with 2 toughness, it's ok if the entire deck doesn't change its lands to morph around him haha. But if you see any, of course let me know haha

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