Alibou, Ancient Witness

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal

Alibou, Ancient Witness

Legendary Artifact Creature — Golem

Other artifact creatures you control have haste.

Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to target creature, player or planeswalker and you scry X, where X is the number of tapped artifacts you control.

GregariousG on Gonna Need A Bigger Playmat | *Primer*

4 months ago

To Profet93,

Thanks for stopping by! Sensei's Divining Top is a good suggestion. I think I went through a phase where most of my decks had SDT and didn’t use it properly. As for Rip Apart, it has been good enough. Rip Apart has the flexibility that I want in my removal. However, it is sorcery speed and doesn’t have a colorless cost. I’m willing to swap this with something else for testing purposes.

I don't see too much draw, removal or wipes in your deck. I take it you're going for full on synergy and relying on the table to take out threats when needed? Not to say you don't have removal or draw, just seems on the lighter side. What are your thoughts?

My philosophy on board wipes is this; I’m the aggro/mid-range player and they can boardwipe me. If I need to wipe the board as the aggro player, I’m already behind, as it is. As well, there is no efficient way to tutor a board wipe in Naya. I play board wipes in combo or control decks. However, I do have Ugin, the Spirit Dragon to acts as a board wipe if I need it.

As for draw effects, I think this deck has more than you might think. Though it doesn’t have instants that draw, this deck has plenty of tutoring and recycling. Chromatic Sphere, Chromatic Star, Ichor Wellspring, and Soul-Guide Lantern are my cheaper draw cards. Esper Sentinel acts as a artifact-based Mystic Remora and Solemn Simulacrum ramps and draws a card. More importantly, all of these cards are recurrable. Goblin Engineer tutoring Ichor Wellspring steps up a strong draw engine. Same with Goblin Welder. Each of the above artifacts are great targets for recycling loops. Remember, I can also use Oswald Fiddlebender to tutor for a draw based artifact.

As for removal, I can see your point. I can add more instant speed removal. However, there is removal in the deck. Alibou, Ancient Witness pings any target based on the number of tapped artifacts, which is plenty most of the time. Same story with Terror of the Peaks, which pings when a creature enters the battlefield. Meteor Golem is a catch- all removal that is cheated most of the time. I find myself leaning most on Walking Ballista to mow down the field. If I were to swap Rip Apart, I think i would add Nature's Claim, Force of Vigor, Abrade, and/or Dromoka's Command (because of instant speed +1/+1). I’m looking at this more than creature removal because this deck loves to force bad blocks. This deck shuffles counters so much that it makes blocking a nightmare.

MULRAH on Cockatrice Commander Cube

8 months ago

Commander Updates Since July 2021

I added new commanders to the roster of options under the Player Profiles. They include:

Several new commanders work with tokens:

As a theme, tokens have felt well supported in the cube so far, even though I did not do so intentionally. As a result, I don't anticipate making changes, but it could be that I work to support this theme more fully or concentrate it in BGU, in case the new +1/+1 counters theme does not work out.

Some commanders moved out of the "high power" tier. Most dropped to "mid power," but a couple are now deemed "fringe competitive."

Unfortunately, most of the partner commanders I'd included were moved, so you're stuck with one of the handful of 4- or 5-color commanders if you're looking to maximize the flexibility of your deck's color identity.

ZEMOtheSinner on Golem Deck with White, Red, Green

8 months ago

I would consider Alibou, Ancient Witness for this deck. It fits your theme and i've always found it to play very, very well in my Osgir deck!
Cheers!

betomindslav on Gonna Need A Bigger Playmat | *Primer*

11 months ago

Been monitoring your deck for a while now. Pretty awesome stuff. Congrats on the idea! Could you see any use for Wake the Past? Seems to mesh well with Alibou, Ancient Witness. I suppose Finale of Devastation already fills a similar role. Definitely inspired! I'm going to try out a similar deck (talent borrows, genius steals) at my LGS soon. I used to play Affinity in Modern and am glad to have found some use for at least one of my old Opals (and Overseers). Cheers!

multimedia on

1 year ago

Hey, nice budget upgrade so far of the precons.

It looks like you've mixed the Osgir precon with the Breya precon which is interesting. Osgir kind of has some negative synergy with Breya or Silas as Commander because Osgir's best ability is to exile an artifact from your graveyard. With Breya and Silas you want to take advantage of being able to reanimate/recur artifacts meaning you don't want to exile them from your graveyard. Akiri has nice interaction with Osgir because he makes token copies of artifacts that make Akiri bigger. In saying this if you want to better utilize Osgir then play Akiri/Silas as Commanders.

Osgir's exile ability is powerful, but it doesn't go with Breya therefore in my opinion Osgir is out of place. I play budget Breya and not Akiri/Silas thus I may have some bias, but these Commanders seem very different in gameplay. With Akiri/Silas attacking seems important, using Commander damage as a source of winning and value. Breya is less about attacking with her and more about using her ability sacing artifacts for modes for value to control the game. Breya's best strength as Commander is being a win condition combo piece with the two Thopters she creates.


With Breya as Commander I would play Silas in the 99 because he's an artifact, but not Akiri. With Akiri/Silas I would play Breya in the 99 because she's an artifact who's three artifacts for four mana. Akiri/Silas want evasion to be able to do as much combat Commander damage therefore I would include more budget artifacts to give them evasion:

You don't really want these with Breya instead budget combo pieces:


All these Commander choices are better with less creatures and more artifacts. Lots of creatures is not what you want unless they're artifact creatures because all these Commanders abilities are only good with artifacts. 40 creatures is a lot of creatures for any Commander deck that's not tribal like Elves. Consider cutting creatures for more artifacts?

There are some exceptions here for nonartifact creatures:

Whirler Rogue seems very good with Akiri/Silas to make either or both unblockable, but is subpar with Breya. You could cut all the others that I didn't name for artifacts or other cards.

Some cards to consider cutting to get to 99:

I offer more advice. Would you like more advice? Good luck with deck.

multimedia on C21 Legends appearing as foil …

1 year ago

The default version of all these cards is not showing foil. Don't add the (C21) after the card in text that's showing the foil version as default.

Example:

For nonfoil use:
Osgir, the Reconstructor or [[Osgir, the Reconstructor]]

For foil use:
Osgir, the Reconstructor (C21) or [[Osgir, the Reconstructor (C21)]] 

In the deck editor you can remove the (C21) and the * F* from the text at the end of each card to make it show nonfoil.

GregariousG on Gonna Need A Bigger Playmat | *Primer*

1 year ago

To BloodDragon,

Thanks for stopping by my hot mesh of cards I like to call Naya Tron. I really appreciate when other players ask me in-depth questions about my deck. It makes me evaluate what I’m trying to do. In the midst of answering your questions, I found some flaws that I feel like I was able to correct.

How many Tokens/Treasures do you find you are actually getting it to play? In games are you actually closing it out with a Tall-Commanders, or just going wide with Thopters and Golems? Some combination of Tall-Golems thanks to Ich-T? Or are you closing games out more combo-style with the mentioned R.Fireweaver, Terror of the Peaks, or Alibou?

I am finding that I can produce a moderate amount of token. However, this deck is called “Gonna Need a Bigger Playmat”, not “This Can All Fit Just Fine on the Playmat.” I've been debating with myself if I need three token doublers. I think that answer might be no. Because of that, I added Servo Schematic to the main deck. This creates precious artifact creature tokens on ETB, LTB, and is an artifact itself. I thought about adding Pia Nalaar or Pia and Kiran Nalaar for the Thopter tokens. However, I wanted something that was loopable with things like Daretti or Goblin Welder . Tangent aside, this deck, generally, closes out the game with a combination of burning out the table and applied pressure with tokens. There is a line where Ich-T and all the golems get infinite +1/+1 counters, but I haven’t put that to use yet. Also, Chandra, Torch of Defiance is another burn outlet and gets ultimated more often than you think.

I feel like I am not understanding all the Pop-rocks you have (Lotus Petal, Chromatic Sphere, Etc) are you managing to get Teshar/Osgir consistently? Does this deck go in for the kill extremely fast? Or am I missing the point all together here?

This deck isn't a fast kill deck. It has more infinite combos than intended, but this build is meant for the mid-game. Like in Modern Tron, I want my mid-game much faster than everyone else at the table. For example, I've gone Ancient Tomb into Mana Vault , played Lotus Petal , then played Hour of Promise . Now, this was the absolute nut draw, but that was capable due to fast mana like Lotus Petal . The pop-rocks are like artifact-based cantrips. I can't count the numerous times I've played Ancient Stirrings off of a Tron land due to Chromatic Star or Chromatic Sphere .

For me, Teshar and Osgir play different roles. Teshar is more for recurring my low CMC creatures during the grindy mid-late game. With Teshar, I want to loop cards like Goblin Engineer and Blade Splicer for value. The exception to this rule is if I have a way to sacrifice or put Dockside Extortionist in the graveyard. If I have that setup, I'm going for that line of play immediately. Osgir, on the other hand, is more for explosive lines of play. This could be ramping hard with multiple Mana Vault s for Sol Ring s. For me, the synergy between the artifact lands and Osgir is too good to pass up, even without a token doubler. Though I save the bombs of this deck for Feldon of the Third Path , there are times when exiling them with Osgir is an option. For example, I don't need Wurmcoil Engine or Verdurous Gearhulk if I'm Feldon looping Triplicate Titan . I've gladly sac those options to get two token copies of those beaters. If Alibou, Ancient Witness is on the field, I'm more inclined to go for this option.

And between all the Land/Urza synergies you seem to be aiming for did Tireless Tracker or Crucible of Worlds end up not performing well? Have you considered Wrenn and Six for land recursion?

At one point, I consider using both Tireless Tracker and Crucible of Worlds in the 99. However, they both didn't make the cut for one core reason. This deck, besides Hour of Promise and Sad Robot, makes one land drop per turn. Thus, making one clue token per turn is ok, but there are better things I can be doing at three mana. As for Crucible, Eternal Witness is my answer if I need lands back.

Dakomos on Osgir's School of Recycling

1 year ago

Great deck with enough ramp. I'd suggest bringing in two more card draw options as well as two more targeted removal.

Cutting suggestions:

Maul of the Skyclaves Sword of the Animist

Both seem very slow when you have much better options. And the sword is legendary which does not work with your commander.

Inclusions:

Alibou, Ancient Witness Soul-Guide Lantern

These cards serve a double purpose for card-draw and removal.

Load more
Have (0)
Want (1) dchaffee02