Walking Ballista

Walking Ballista

Artifact Creature — Construct

Walking Ballita enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature, player or planeswalker.

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Trade

Have (2) Azdranax , gildan_bladeborn
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Walking Ballista occurrence in decks from the last year

Latest Decks as Commander

Walking Ballista Discussion

NicodaPico on Yedora, Lands are Friends

3 days ago

Combo lines; Commander + Life and Limb / Ambush Commander / Natural Affinity + any sac outlet like alter of dementia (this one is actually game winning) gives you infinite etb and death triggers plus infinite mana. Ways to finish the game after that include Walking Ballista / Goblin Cannon , Soul of the Harvest / Fecundity / Staff of Domination to draw your entire library, Season of Growth / Path of Discovery to scry your way to another wincon, Seed the Land , Genesis Chamber , Scute Swarm , Zendikar's Roil for infinite tokens, Baru, Fist of Krosa for infinitely huge trample creatures, Essence Warden / Retreat to Kazandu for infinite life then hit people with a Squall Line

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

3 days ago

Hey edengstrom1 thanks for stopping by, really appreciate the comment and upvote.

I decided to spoil myself this year and pre-ordered all five of the C21 precons, but this is definitely the one I'm most excited for. Cool to note that the precon comes with over 20 cards already used in this list too.

Yeah as far as infinite combos go I would say Krark-Clan Ironworks / Dockside Extortionist / Walking Ballista are some of the more expensive pieces, but Dockside Extortionist isn't really necessary for the majority of the wincons. Hopefully he gets a reprint soon and the price will come down a bit.

Anyway, glad you liked the list. Looking forward to seeing what you come up with for your build. Cheers.

Last_Laugh on animar, Soul Of Elements

4 days ago

Weird Harvest looks up Ancestral Statue and Walking Ballista for a more reliable route to that combo. Spellseeker can also look up Weird Harvest.

Also if you ever get Imperial Recruiter and Spellseeker in here... also add Neoform . The following is the most streamlined way to combo in Animar and only requires 2 counters on Animar: , 4 life, and Imperial Recruiter in hand. Imperial Recruiter looks up Phyrexian Metamorph . Metamorph for 2 life copies Recruiter and looks up Spellseeker . Spellseeker looks up Neoform . Neoform sacs Spellseeker to look up Ancestral Statue . Play Statue bouncing itself until Animar is double your opponents life total then use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid

Nerdytimesorwhatever on Korvold's Light-Speed Garbage (cEDH)

1 week ago

Currently Krosan Wayfarer is in the slot Guttural Response is usually in. Im going faster so its not as useful tbh.

As for including Storm Kiln and Culling Ritual, the former is a dockside that doesn't care as much about rock light tables and the latter is a way to dumpster stax pieces, accelerants, and it pays for itself. I find these pay for the dinks off of Naus, as both can be played to great affect before & afterwards.

As for Walking Ballista , what would I be using it for? I haven't got any loops with it..? Most cards in the list have quite a few functions and are vying for slots with around 15 other cards.

I like swapping stuff around, sometimes I forget to log it still lol

Pegale on Korvold's Light-Speed Garbage (cEDH)

1 week ago

Hi, why dont you use Walking Ballista ?

I still see Krosan Wayfarer in the list and could you justify the new aditions from Strixhaven I honestly dont understand why you added cards with high CMC.

Erza421 on Mostly Mono-Green Monsters (2.0)

1 week ago

usually the devoted druid combo decks win by using Duskwatch Recruiter  Flip to search up Walking Ballista . they also keep everything 3 or less so they can find their combo pieces with Collected Company . Eladamri's Call also seems too good to not use here.

FreyTheMagicPlayer on Thrasios/Tymna cEDH Decklist

2 weeks ago

Mcat1999

Hey! So there are actually various ways that this deck can win, and a lot of them don't require a whole lot of setup, just good tutoring and keeping the right cards. All 4 of the combos (Angel's Draw, Bomberman, Dramatic Scepter, and Thassa's Consultation), are win conditions. With Angel's Draw, you cast Angel's Grace first and just draw whatever you want with Ad Nauseam . Bomberman is an infinite mana combo because Auriok Salvagers lets you return Lion's Eye Diamond . Dramatic Scepter is also infinite mana as long as you have 3 mana in the form of mana rocks and mana dorks, you simply exile Dramatic Reversal with Isochron Scepter . Thassa's Consultation is (arguably) the easiest way to win the game, cause it only costs 3 mana and it's pretty hard to stop unless they have counterspells. Simply play Demonic Consultation and name a card that isn't in your deck, you'll exile your entire deck, and then play Thassa's Oracle and you win the game. Of course usually with infinite mana you'll just be drawing your entire deck out with Thrasios, Triton Hero and you'll usually be putting that infinite mana towards Walking Ballista .

Usually if you're wanting to win you'll be looking for 1-2 tutors in your hand, and a piece of a combo, that way you know how you're gonna do it. Aetherflux Reservoir isn't so much a win condition as it is a great way to bypass decks that eat at your life total, because you also tend to hurt yourself a lot. It just gives you some insurance so when you do finally cast that something big, if it gets stopped you at least have a backup.

As for ways to get to the combos, you'll be looking at any tutor of course, and Birthing Pod is an excellent choice for getting out a creature that you really don't wanna be countered. Usually before you win the game you'll want some form of insurance out on the battlefield, so if you have a win con in hand, the pod, and a one drop mana dork, I recommend using pod to get Grand Abolisher out, cause then they can't stop you from winning the game.

Finally, if you're in a situation where ballista isn't gonna win you the game and next turn you'll lose, or if you simply don't have a way to get oracle out or win by damage, there are ways to simply take over the game with things like Memory's Journey , Noxious Revival , and Windfall , or Timetwister . This is simply a combo that if you have infinite mana and Thrasios out, you'll be able to have infinite of every card in the deck, cause you get to shuffle your graveyard over and over again, and don't forget that if they destroy your infinite mana source at some point you can use Hullbreacher to generate some treasure tokens with this. All you have to do is use either Windfall or Timetwister, shuffle everything basically, draw your cards, use Noxious Revival to put it back on top of your library, draw it, use it again, then Memory's Journey to put Noxious and your card of choice back into the deck.

If you have any other questions, just let me know!

Mcat1999 on Thrasios/Tymna cEDH Decklist

2 weeks ago

I'm a dumb smoothbrain. Could you explain to me how this deck wins? I see Aetherflux Reservoir and Walking Ballista , but these each require massive amounts of setup to pull off. Is there another way this deck wins?

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