Walking Ballista

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Walking Ballista

Artifact Creature — Construct

Walking Ballista enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target (creature, player or planeswalker).

Mousemke on Eldrazi Tron (Non-budget)

18 hours ago

my etron - The Eldrazi Touch - it's been my main for many years.

i think you can drop some lands - you have 4 Expedition Map, they do the job for you. I also run 1 Inscribed Tablet exactly for that land selection. You can probably cut some creatures as well. Between the effectiveness of what you have and the planeswalkers you should have plenty of power. I'd say you're missing 4 Walking Ballista (or 3 and one in the wishboard). They are critical. They win games. Additionally, 4 Chalice of the Void (or again, 3 and one in the wishboard). They also win games. They can absolutely shut down decks. Plus if any interaction exiles them, you can just grab them again with Karn ^^

Depending on your meta you may want 1 Wastes and 1 Swamp against Blood Moon and Boseiju, Who Endures

NV_1980 on Liberating Surprise

6 days ago

This is wonderful! I'm missing a very, very important card for especially your deck and strategy though: Unwinding Clock. In my view, a must have in this deck. Steel Hellkite would give you some more excellent removal. Also, I would prefer the new Cityscape Leveler over Meteor Golem as it guarantees more uses of its destruction ability (especially when you cast it with flash). And as long as I'm talking about removal, Walking Ballista is also very good.

The_Biking_Viking on Mono Red Mid Range CEDH

2 weeks ago

Think you need some more card draw. Faithless Looting Winds of Change Wheel of Fortune Wheel of Misfortune Also these could be good includes Abrade Walking Ballista Splinter Twin. Maybe some of the rituals for fast mana if that becomes an issue Pyretic Ritual Seething Song

Piglord98 on Death's Awakening (Help me Update!)

3 weeks ago

Oops that was a major brain fart, yeah disregard what I said with the Tudors in regards to Walking Ballista not my smartest moment

aholder7 on Death's Awakening (Help me Update!)

3 weeks ago

one note about EE. while you can legally grab Walking Ballista it will put it on the battlefield as X=0 and instantly die.

Piglord98 on Death's Awakening (Help me Update!)

3 weeks ago

Those are great suggestions aholder7, I feel like Eldritch Evolution is the best one of those since there are multiple copies of the smaller creatures, you'd be able to sac one and guarantee to get Varloz. Feel like that's better than Time of Need cause it will give you Varloz ready after the spell resolves. Time of Need is good for just Varloz the other cards can get you Walking Ballista which can be grabbed the other spells incase you draw multiple copies. Chord of Calling feel like is too mana heavy and is not as cost effective even though it has convoke if you convoke there's a good chance you'll run out of creatures to attack with when Varloz is out.

Chasmolinker on Death's Awakening (Help me Update!)

3 weeks ago

I like the idea of having Walking Ballista as a straight shooter win-con.

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