Artifact Creature — Construct
Walking Ballita enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Walking Ballista.
Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player.
|Want (5)||goldfishxtracheddar , gaiden.17 , YOLOBLASTER , orkanik , MDSW9|
Printings View all
|Double Masters (2XM)||Rare|
|Secret Lair (SLD)||Rare|
|Aether Revolt (AER)||Rare|
Combos Browse all
- Mikaeus, the Unhallowed + Walking Ballista
- Dramatic Reversal + Isochron Scepter + Walking Ballista
- Mikaeus, the Unhallowed + Pitiless Plunderer + Walking Ballista
- Corpse Knight + Mikaeus, the Unhallowed + Walking Ballista
- Blasting Station + Mikaeus, the Unhallowed + Walking Ballista
- Altar of Dementia + Mikaeus, the Unhallowed + Walking Ballista
- Archangel of Thune + Spike Feeder + Walking Ballista
- Archangel of Thune + Walking Ballista
- Greater Good + Mikaeus, the Unhallowed + Walking Ballista
- Archangel of Thune + Bruse Tarl, Boorish Herder + Walking Ballista
|Commander / EDH||Legal|
Latest Decks as Commander
Walking Ballista Discussion
1 day ago
Enduring Renewal would also work when combo'd with any of the creatures listed here. Hangarback Walker, Phyrexian Marauder, Shifting Wall, Stonecoil Serpent, Walking Ballista. You would be able to infinitely cast these creatures for 0 mana.
1 week ago
Deck link here--https://tappedout.net/mtg-decks/kruphix-says-ni-in-your-general-direction/.
BASICally, the goal of the deck is to generate an absolutely unnecessary excess of resources, namely cards and mana, and then keep my opponent from trying to do the same... with big fancy X-spell permission spells! I'm short about a billion cards right now, so don't be shy with suggestions :)
Also: I know I COULD make the deck more powerful by changing the strategy up a little, but PLEASE don't suggest ways to "improve" the strategy--this doesn't need to be a cEDH Control deck. Thanks!
1 week ago
Now that you have a smaller list you can work on rounding out your deck strategy. As well as making adjustments needed to help your deck win games.
First, the elephant in the room; People are not pleased if If you can create infinite mana in a deck, but then cannot win on the turn you can do it. Or worse, don't even have any direct way of using that mana to win the game.
You need to add at least 1 way to win with infinite mana and you need ways to find it reliably every game you play. Infinite mana by itself cannot win a game. So you need to add cards like any of the following:
Winning with Artifacts you can find with Tinker: cards like Walking Ballista, Rocket Launcher, Goblin Cannon, Whetwheel, or using something like Staff of Domination and a creature that taps to damage or mill.
Even Ambassador Laquatus.
Just add a couple copies of any of these chards to the deck so that when you find yourself with infinite mana you can win the game immediately.
1 week ago
The rest are cards I figured would fit nicely or are extra mana generation in case Kydele can't get off the ground.
2 weeks ago
Thirdtrader Thanks for the suggestions! Ilysian Caryatid is a great include; totally missed that. I'm not 100% the list needs another infinite mana win combo, but I do like Walking Ballista for flexibility, so I'll try it out!
2 weeks ago
In practice there is no real difference between Ethereal Haze, Holy Day, and Darkness. Technically speaking Ethereal Haze does a little more in it's ability to turn off proactive activations of abilities some creatures have, i.e. Walking Ballista and others, but this isn't really something that ever comes up.
As for the mana argument, on average you are more likely to have access to white mana earlier and quicker (most players have the one Swamp be a second Plains to better illustrate this) but even then the difference isn't that profound and really my decision has come down to art in this case, I was more inclined to Ethereal Haze right now as I have played the others.
I will say though that sometimes having it be a white card is advantageous. Just by virtue of Ad Nauseam costing means that our combo is more intensive in that respect. Perhaps there could be a scenario where we have to fog and win that turn (I can't brainstorm what that would look like, perhaps our opponent is gaining a lot of life and we have no Thassa's Oracle left in the deck, ergo, we have to win with Lightning Storm in response to them gaining the life; more likely perhaps our opponent has Heliod, Sun-Crowned + Walking Ballista or Vizier of Remedies + Murderous Redcap + sac outlet about to be online, in this case we would have to win that turn in response anyway but Ethereal Haze shuts off some trickery I suppose), in this very specific circumstance we would want the fog that doesn't use the more intensive color necessary for our combo. Again though this is a wild hypothetical and very unlikely, really this is a matter of mana and art.
2 weeks ago
Yeah that would be cool. My other outlets are Joraga Warcaller, Ezuri, Renegade Leader's second ability, and I was thinking about running Helix Pinnacle. I'll see if I can fit Helix Pinnacle and Walking Ballista in my deck. Thanks!
2 weeks ago
I know that those combo with Marwyn, but by infinite mana outlet, I mean a way to draw your deck, or ping everyone for infinite, etc. Sorry if I was unclear. Personally, I would suggest Walking Ballista, it's as bland as porridge, but it gets the job done.