Walking Ballista

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Walking Ballista

Artifact Creature — Construct

Walking Ballista enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target (creature, player or planeswalker).

Last_Laugh on Salty Commanders!

2 weeks ago

I'm on the same page as legendofa. I feel most aspects are pretty accurate but there's definitely some combos missing.

It's an Animar deck so the combos are a bit weird like Ancestral Statue + Animar, Soul of Elements w/ 4 counters for an infinitely big Animar. Add more cards like Purphoros, God of the Forge or Walking Ballista to make the combo lethal. Cloudstone Curio + Animar w/ 3 counters + any 2 morph creatures accomplishes the same thing and needs the same cards to make it lethal.

They all require counters on Animar so I'm not sure how/if that'd work for your scoring system though. A lot are also combo lines for consistency and redundancy and I'm not sure how/if that's factored in. Weird Harvest looking up Ancestral Statue and Walking Ballista/Purphoros is a simple example.

Anyways, awesome job. I'll make sure to point this out to friends and get the word spread.

Stardew_Vale on Stardew_Vale's Guide to Ezuri Claw of Progress EDH

3 weeks ago

Thank you for your comment and suggestions, SSJ_Weegee ! Yes, I already had Walking Ballista and Triskelion in previous versions of the deck, they are excluded from this list only because they are not really the playstyle I wanna have in this particular build of the deck. But I'm evaluating on expanding the alternative cards to swap, and they'll surely be there! Also, in earlier build I had some manlands and removed them only because of a really high presence of single target land removal at the time in my meta, but they are very strong cards that are worth a slot and I think they will become again part of the main deck soon.

SSJ_Weegee on Stardew_Vale's Guide to Ezuri Claw of Progress EDH

3 weeks ago

This is a very good and well-rounded list! I'm sure as a longtime Ezuri player you've already considered stuff like Walking Ballista, and The Ozolith, but have you considered adding some manlands? In my experience at least, they've been very helpful. If you anticipate a wrath, you can fire up Blinkmoth Nexus or Faerie Conclave, put counters on them, swing, and then at end of turn they stop being creatures and keep their counters safe from a wipe. Or, if a wrath has just happened and you have enough mana, you can recast Ezuri, fire up the land, and have a big attack right away! It's situational to be sure, but having access to that line for minimal deckbuilding cost has been worth it in my opinion.

Tarlfgar on Liquid metal is broken

2 months ago

Xag803 Walking Ballista can turn every counter it has into 1 damage, at instant speed. If you have a very big Arcbound Ravager on the field, you can use Ravager's ability targeting itself. It get sacrificed and Modular triggers letring you move all the counters onto another creature, in this case the Ballista

Xag803 on Liquid metal is broken

2 months ago

Tarlfgar Thx! Will use Arcbound Ravager. Don't know how Walking Ballista works with it though.

Dead_Blue_ on Shivan the devastator

2 months ago

Mistcutter Hydra

Walking Ballista I know it doesn’t fit the theme but it’s removal and a wincon

BullTru3 on Can I use abilities in …

2 months ago

My question is concerning two cards specifically and their eligibility to use abilities in my opponents end step, Walking Ballista and Blast Zone

In regards to Blast Zone, I have seen people add blast counters to Blast Zone in their opponents end step. Is this able to happen legally? I know card abilities happen at instant speed (assuming it’s a creature that isn’t suffering from summoning sickness trying to use a TAP ability) and can be placed on the stack whenever you receive priority.

Assuming the above example is legal, does that mean during my opponents end step, could I add a +1/+1 counter to Walking Ballista, pass priority back, my opponent relieve his turn, then in my upkeep I immediately untap the lands I just used and be free to use them again?

Load more