Queen's Agent

Queen's Agent

Creature — Vampire Scout

Lifelink When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Ixalan (XLN) Common

Combos Browse all


Format Legality
Duel Commander Legal
Highlander Legal
Pioneer Legal
Unformat Legal
2019-10-04 Legal
Limited Legal
Pauper EDH Legal
Arena Legal
Legacy Legal
Casual Legal
Modern Legal
Pauper Legal
Tiny Leaders Legal
Block Constructed Legal
Historic Legal
Commander / EDH Legal
Canadian Highlander Legal
Oathbreaker Legal
1v1 Commander Legal
Vintage Legal
Leviathan Legal

Latest Decks as Commander

Queen's Agent Discussion

gavoryn on Explore Your Options

2 years ago

I meant Lurking Chupacabra instead of Ravenous Chupacabra, thanks for pointing that out. I do really love Archfiend of Ifnir. I was thinking Queen's Agent because it has explore (to match the theme) but I do like the synergy between Ifnir and Tomb Robber.

I typically don't pay attention to the "dies to removal" argument, because then I would have to cut literally every creature in the deck. The most common removal spells right now are Fatal Push, Vraska's Contempt, and Abrade. Queen's Agent dodges Fatal Push, but not Vraska's Contempt. Nothing (outside of Hexproof) dodges Vraska's Contempt, which is a VERY heavily played spell in Standard, so do I cut everything that dies to it?

The biggest strike against Queen's Agent, IMO, is the casting cost. At 6 CMC is tops my curve. Is it worth it? Probably not. I have tested this list quite a bit. Getting to 6 mana is usually not an issue, but Queen's Agent, in those games, has usually been win-more. The real strength of Ifnir is giving the deck a big bodied flier.

I have mostly been testing this deck in a thing that, due to NDA I can't talk about, and for reasons I can't mention have really no clue what is best in the sideboard. To be fair, on that unmentionable platform, the decks are block constructed, rather than standard.

Darsul on Explore Your Options

2 years ago

+1 for not jamming in Winding Constrictor.

Emperor's Vanguard, is broken and unplayable. As 4/3 he dies to all removal but like Shock if it was printed a 3/4 he would see play 8( .

Enter the Unknown, supper risky if they in response kill your target you just get 2 for 1

Queen's Agent, Why? I don't think it's playable in limited much well standard. Archfiend of Ifnir has sweet synergy with Tomb Robber.

Any ways GL HF

Freezingfist on Shinning Death

2 years ago

Cool idea, Reba04.

Not sure if you're open to suggestions, and if not, go ahead and just skip over the rest of this post =)

I'd look into adding some more 2 and 3 cost creatures to smooth your mana curve out. having a hand full of 5/6/7 drops in your opening hand feels bad... and if the Magic Gods treat you anything like they treat me, it's going to happen. A lot.

2 CMC: Gifted Aetherborn(probably the best, but requires which can get weird) Adanto Vanguard(give you something to do with all the life you're gaining and hard to remove if you're willing to pay)

3 CMC: Yahenni, Undying Partisan... there isn't much on this slot. Maybe Legion Conquistador to fill your hand back up with creatures.

I'd pull out about 4 lands, 2Deathless Ancient(expensive for what it does and the body isn't impressive for the mana cost. 4Gravedigger(same reasons), 2-4Queen's Agent(same reasons), 1Mavren Fein, Dusk Apostle(he's legendary, so once you have one out, the rest in your hand are dead cards until they kill him), 2Liliana, Death Wielder(expensive to cast. doesn't synergize well with vampes since her abilities are -1/-1 counter up until the ultimate), and 2Vanquisher's Banner(I like this card but expensive to cast before it starts giving you benefits).

That's a lot of cards to pull... what else is going in?

Removal. 2-3Cast Out IMO runner-up for best removal in Standard. Cycling and a lot of decks don't play enchantment removal, so you can remove whatever it is... forever.Fatal Push and/or Walk the Plank Push IS the best removal... but pricey.

This is getting longer than I Anticipated... so I'll stop here. Sorry for the novel. Regardless, +1 from me, and keep brewing. Have you played this in paper yet? How's it been for you?

FuzzySupreme on Explorers Of Glory

2 years ago

Tolis if you want to go budget you could drop Verdurous and ballista for more explore guys like Emperor's Vanguard or Tishana's Wayfinder or Queen's Agent of course all that is out if reach of claim and increases manacost so you would have to re-evaluate the mana