Rishkar, Peema Renegade
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Rishkar, Peema Renegade

Legendary Creature — Elf Druid

When this enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has ": Add ."

rwn1971 on Volo's Guide to Cooking Monsters (Budget Counters)

3 weeks ago

Sapphire Drake , Deepglow Skate and Rishkar, Peema Renegade are budget cards that might go good in this deck and also there is a outlast green creature that gives reach if flying is an issue with your deck. Garruk Wildspeaker i also like for this deck. That green gearhulk maybe.

enpc on Utopian Prosperity

1 month ago

So as a bit of a follow up from your forum post about tapped lands, I thought I would leave a comment here which will hopefuilly give you some insights into what I was talking about.

Looking at your list, your average CMC is (at the time of writing this) 3.85, which is rather high. But on top of that, if you look at hte shaper of the curve, you'll see that the deck is very light on before 3 CMC. This means that the deck doesn't really have much to do in the first few turns of the game which then means it's slower when you're trying to play bigger threats late game. Not to mention you're running a bunch of counterspells which in turn slows down your plays. Additionally, you have cards like Seedborn Muse and Murkfiend Liege which both thrive on playing as many sources that you can tap for mana as possible.

Then on top of that, you're running enough anthem effects (as well effects that put +1/+1 counters on creatures), meaning that lat game you can actually turn things like mana dorks into quite substantially threatening creatures. Combine this with the fact that you're running 38 lands, you could cut some of the more 'bait cards' from your deck as well as one or two lands (36 will be enough if you can pull your mana curve down) and add a few additional dorks. On top of that, you're using cards like Aura Shards which heavily rely on having lots of creatures to play. With only 25 creatures in your deck (which is not a high number), aura shards wil ldo less work overall than something like Return to Nature as Shards has more chance of being blown up before you even get to use it. Or you sit on it until you draw an additional creature which undermines its function.

Adding cards like Birds of Paradise, Avacyn's Pilgrim, Llanowar Elves and Noble Hierarch will help provide you with turn 1 plays which will in turn give you access to bigger creatures faster, meaning less reliance on playing stall cards while you establish a foothold. Additionally, cards like Rishkar, Peema Renegade will synergise nicely with both untap effects and +1/+1 counter effects. Cards like Thran Dynamo here are a trap - you have a lot of very hard costed cards and honestly this would do much more work as either something like Cultivate or Nature's Lore / Farseek. No, it's not as much mana but it's not colourless mana and again, it's ramp that's not competing with beaters for the same CMC.

Teferi is basically a better Vedalken Orrery as he has flash himself. Replacing Orrery with something like Eladamri's Call will add much more value to the deck, as you can get Teferi if you want flash but can get you a beater if you want something else.

Cards like Bow of Nylea will also do more work here than Elixir of Immortality. It gives you the same life triggers, but also leans into the theme of the deck much more. And unlike Elixir, bow can be used over and over. Don't get me wrong, I really like Elixir, but I find it's much more relevant in decks that want to play combo draw loops (think infinite mana Thrasios, Triton Hero).

If it's within your price range, cards like Dragonlord Dromoka are straight up going to do much more work than Treva, the Renewer. Treva's ability gains life, yes, but it constantly requires mana input and then requires you to have a boardstate, which puts it in the win-more category. Dromoka is just a really hard to stop beater and defends you on your turns. Additionally, if you're going to add non-lifelink lifegain effects, you probably want something you can activate over and over for small chunks of life rather than one big hit, as this synergises better with Archangel of Thune. Remember, lifegain for the sake of ligefain is usually not that good - you want to do something with said life so leaning into synergistic effects will help make the deck stronger overall.

Anyway, that's some thoughts on it. I can talk to the points more if you have questions however this should be a good starting point. As with all this advice as well, you have to build your deck how you want to, however there are some defininte things you can do to amke your deck a lot faster while still holding onto the same spirit of the deck.

Neotrup on How do Life of Mirror …

1 month ago

If your opponent controlled Mirror of Life Trapping instead, Rishkar, Peema Renegade would be exiled before you place the counters, but you would still get to place the counters (and in fact would choose the targets before he's exiled). The only real difference is that you will not be able to tap the two creatures for mana in the second scenario, but can in the first.

bhst5019 on How do Life of Mirror …

1 month ago

I have a Mirror of Life Trapping out, and I cast a creature with an etb effect. Lets go with Rishkar, Peema Renegade. Can I go ahead and place the counters on 2 creatures before it is exiled by Mirror of Life Trapping?

Soulus101 on Zaxara, Exemplary Hydras

2 months ago

I was shocked at how powerful Zaxara can be. Built the deck as a laugh, played it once, then put it away because it was so far above my playgroup's power level.

As you're playing leyline, consider Rishkar, Peema Renegade or Jiang Yanggu, Wildcrafter to turn all of your hydras into dorks. Open Into Wonder is surprisingly good, it's a win-con at best. You may also want to look at some of the cards from Quandrix precon (C21), as there's a fair bit of synergy between the decks.

lhetrick13 on G/W +1/+1 counters exile

3 months ago

I saw that which does put a damper on it but does still provide a good way to drag up lands. Especially as you can do it on your opponent's turn. Most ramping cards are at sorcery speed and Fertilid is a creature's ability that does not even require you to tap. Others to consider would be Rishkar, Peema Renegade, Gyre Sage, and Incubation Druid...the list likely goes on!

I am telling you a ramping counter deck is sounding pretty good. It would give you the ability to play some of the big guns like Vigor and Vorinclex, Monstrous Raider.Chasmolinker recommended those two for my deck and while they are absolute game-enders, They are so expensive, I would never usually be able to cast them.

wallisface on My Selesyna

4 months ago

JordoSmith14 I've done some brewing, and this is personally what i'd suggest trying as a +1/+1 counter GW decklist. I tried keeping it as "selesnya-feeling" as possible without sacrificing power.

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