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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Rishkar, Peema Renegade
Legendary Creature — Elf Druid
When this enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Add ."
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Epicurus on Grumgully Tribal
4 months ago
Doubling Season is a wickedly good card, and I would almost never recommend cutting it from a list if you are lucky to own one. However, in this deck token producers are limited. I could conceive getting into situations where either it sits in your hand because you have other things to spend the 5 mana on that are situationally better, or you fall a turn behind by casting it and get very limited returns on that investment. To be totally honest, I would swap it out for Hardened Scales, which costs less, and I believe you'd get more value from it.
Also, I love that you're going Goblin tribal with Grumgully! I did the same thing with Wulfgar. In either case, it's definitely not the ideal way to build for that commander, but it's hella fun, and if you get it right you may win just by being unexpected. Having said that, there are definitely a few more appropriate cards that you could include which synergize with your commander. Bloodspore Thrinax, Champion of Lambholt, Evolution Sage, Runaway Steam-Kin, Rishkar, Peema Renegade and Courage in Crisis, just to name a few ideas. Not that you have room for all of that, but a few of them wouldn't hurt.
That's all I got, just off the top of my head. As for your comment about sac outlets, really your only options for infinite mana would be the two altars (Phyrexian Altar and Ashnod's Altar), both of which are incredibly expensive. Maybe Druids' Repository would be a good choice for ramp? And you may need more draw power, so possibly adding Skullclamp, Colossal Majesty, Return of the Wildspeaker and/or The Great Henge would be helpful.
IHATENAMES on slimefoot saprolings
6 months ago
I'm unsure what direction you are planning as you seem to spread out a bit. Here is my suggestion though.
Focus on aristocrats and tokens(preferably saprolings))
Token doubler Parallel Lives Second Harvest Doubling Season
Token Makers Bramble SovereignFungal Plots Tendershoot Dryad Fungal Sprouting Golgari Germination Jade Mage Sprout Swarm Saproling Symbiosis Korozda Guildmage
Free Sac outlets are essential Viscera Seer Carrion Feeder
Ramp Growing Rites of Itlimoc Flip Circle of Dreams Druid Cryptolith Rite Ashaya, Soul of the Wild Rishkar, Peema Renegade and kinda Gala Greeters
Saprolings synergies if you want Psychotrope Thallid
Toski, Bearer of Secrets maybe for additional card draw
Wincon ideas Aristocrats like Blood Artist Overwhelming Stampede Pathbreaker Ibex Yedora, Grave Gardener combo. I don't remember what the other pieces are atm. Yavimaya, Cradle of Growth + Life and Limb + way to profit off of every land dying or at least get ahead.
Jopling on Volo's Guide to Cooking Monsters (Budget Counters)
6 months ago
carpecanum I have decided to add in Tanazir Quandrix. I must admit, I did not see it's full potential when I first read it. Looking at it now, I can see how powerful it has the potential to be.
rwn1971 For some reason, I did not see your first comment! I have added in Sapphire Drake, Deepglow Skate and Rishkar, Peema Renegade.
lhetrick13 on Felidar Retreat can win
7 months ago
Drellino - Personally I am confused by what this deck is trying to accomplish. Based on the name of the deck, it feels like you are trying to hit Felidar Retreat for some free cat tokens or +1/+1 counters often and while you do have a lot of creatures/spells present that allow you to drop extra lands, very little else present seems to have synergy with those strategies.
I would suggest maybe adding something like Evolution Sage whose proliferate ability is essentially a landfall abiltiy, Hardened Scales to double counter production if that is what you are going for, Rishkar, Peema Renegade to get some extra ramp from tokens or creatures, or Parallel Lives to double token creation...those recommendations all depend on if you are going to +1/+1 counters or token creation. Also Harrow might be a great card for this deck as it allows you to add both lands to the field hitting landfall abilities twice for 3 CMC while still ramping you.
Good luck and happy brewing!
SirHipHopHippo on Ewwww Kros, infect
8 months ago
Cards I want to cut
rwn1971 on Volo's Guide to Cooking Monsters (Budget Counters)
8 months ago
Sapphire Drake , Deepglow Skate and Rishkar, Peema Renegade are budget cards that might go good in this deck and also there is a outlast green creature that gives reach if flying is an issue with your deck. Garruk Wildspeaker i also like for this deck. That green gearhulk maybe.
enpc on Utopian Prosperity
8 months ago
So as a bit of a follow up from your forum post about tapped lands, I thought I would leave a comment here which will hopefuilly give you some insights into what I was talking about.
Looking at your list, your average CMC is (at the time of writing this) 3.85, which is rather high. But on top of that, if you look at hte shaper of the curve, you'll see that the deck is very light on before 3 CMC. This means that the deck doesn't really have much to do in the first few turns of the game which then means it's slower when you're trying to play bigger threats late game. Not to mention you're running a bunch of counterspells which in turn slows down your plays. Additionally, you have cards like Seedborn Muse and Murkfiend Liege which both thrive on playing as many sources that you can tap for mana as possible.
Then on top of that, you're running enough anthem effects (as well effects that put +1/+1 counters on creatures), meaning that lat game you can actually turn things like mana dorks into quite substantially threatening creatures. Combine this with the fact that you're running 38 lands, you could cut some of the more 'bait cards' from your deck as well as one or two lands (36 will be enough if you can pull your mana curve down) and add a few additional dorks. On top of that, you're using cards like Aura Shards which heavily rely on having lots of creatures to play. With only 25 creatures in your deck (which is not a high number), aura shards wil ldo less work overall than something like Return to Nature as Shards has more chance of being blown up before you even get to use it. Or you sit on it until you draw an additional creature which undermines its function.
Adding cards like Birds of Paradise, Avacyn's Pilgrim, Llanowar Elves and Noble Hierarch will help provide you with turn 1 plays which will in turn give you access to bigger creatures faster, meaning less reliance on playing stall cards while you establish a foothold. Additionally, cards like Rishkar, Peema Renegade will synergise nicely with both untap effects and +1/+1 counter effects. Cards like Thran Dynamo here are a trap - you have a lot of very hard costed cards and honestly this would do much more work as either something like Cultivate or Nature's Lore / Farseek. No, it's not as much mana but it's not colourless mana and again, it's ramp that's not competing with beaters for the same CMC.
Teferi is basically a better Vedalken Orrery as he has flash himself. Replacing Orrery with something like Eladamri's Call will add much more value to the deck, as you can get Teferi if you want flash but can get you a beater if you want something else.
Cards like Bow of Nylea will also do more work here than Elixir of Immortality. It gives you the same life triggers, but also leans into the theme of the deck much more. And unlike Elixir, bow can be used over and over. Don't get me wrong, I really like Elixir, but I find it's much more relevant in decks that want to play combo draw loops (think infinite mana Thrasios, Triton Hero).
If it's within your price range, cards like Dragonlord Dromoka are straight up going to do much more work than Treva, the Renewer. Treva's ability gains life, yes, but it constantly requires mana input and then requires you to have a boardstate, which puts it in the win-more category. Dromoka is just a really hard to stop beater and defends you on your turns. Additionally, if you're going to add non-lifelink lifegain effects, you probably want something you can activate over and over for small chunks of life rather than one big hit, as this synergises better with Archangel of Thune. Remember, lifegain for the sake of ligefain is usually not that good - you want to do something with said life so leaning into synergistic effects will help make the deck stronger overall.
Anyway, that's some thoughts on it. I can talk to the points more if you have questions however this should be a good starting point. As with all this advice as well, you have to build your deck how you want to, however there are some defininte things you can do to amke your deck a lot faster while still holding onto the same spirit of the deck.
Neotrup on How do Life of Mirror …
9 months ago
If your opponent controlled Mirror of Life Trapping instead, Rishkar, Peema Renegade would be exiled before you place the counters, but you would still get to place the counters (and in fact would choose the targets before he's exiled). The only real difference is that you will not be able to tap the two creatures for mana in the second scenario, but can in the first.
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