Rishkar, Peema Renegade

Rishkar, Peema Renegade

Legendary Creature — Elf Druid

When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has ": Gain .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Rishkar, Peema Renegade Discussion

AkaAkuma on Reyhan & Sakashima: Arcbound Aristocrats

2 months ago

Man, well done on this deck! You got all the goodies Reyhan wants.

Although.. It seems a bit shy on the mass removal department. What about Find / Finality and double with an extra recursion slot?

Then I personally would also replace midnight clock for Rishkar, Peema Renegade , as the clock only synergyses with Toothy. I rather use my graveyard then freshen it up also.

Lastly I really like Hadana's Climb  Flip (backside is nuts) and the somewhat crazy inclusion of Octopus Umbra . Lots of creatures have base power 0 anyway

wallisface on Modern Conclave Constrictor (+1/+1)

3 months ago

NoopyNolife Lurrus is for sure good, but he’s not the reason I suggested dropping Ajani. I think, if you try gearing this as a fast aggro deck, then for 4 mana you’re better off playing two 2-drops. Especially when a lot of 2-drops can get you counters just as well. Something like Grateful Apparition , or maybe even Rishkar, Peema Renegade (which is possibly the strongest 3 drop creature for counters).

I think Rancor is a lot more practical than Felidar Umbra just cause its 1 mana. If the game goes on long, most modern decks are going to crush this, so you want to apply pressure quickly and win. Imo the ideal turn structure is:

  • Turn 1: play Pelty/Oozeman

  • Turn 2: play Conclave or Constrictor, swing for 3.

  • Turn 3: another 2-drop, one mana for Rancor , Snakeskin Veil or the likes. Swing for at least 7, possibly 11.

  • Turn 4: either two 2-drop creatures, or one alongside some 1-drop cards. Potentially swing for lethal, or if not represent a boardstate that wins next turn on its own.

In that respect, you just want to be dropping threat after threat. Stuff like card draw sounds good on paper, but in reality if you’re investing that time to draw, you’re giving your opponent precious time to stabilise and beat you - aggro decks want the game to be over really fast. Tezzeret's Gambit might be the best available card draw just cause it also might give you enough power to win on turn 4... but i think you’d still be better off just running a card thats sole purpose helps you get that win, instead of dragging the game out.

Faux_Faux on New deck

3 months ago

I had a lil Rishkar, Peema Renegade deck that ramped fast, and would combo out around turns 4/5 if given good enough gas or time. Basically, drop dorks, drop threats, and tap your little buddies for absurd amounts of mana into an X-spell that overwhelmed opponents. It was best for 1v1's, but did ok in multiplayer matchups, only needing an additional turn or two to guarantee the W. Maybe that'd interest you?

NorinTheWise on Reki-Tikki-Tavi

5 months ago

king-saproling: Thank you for all the recommendations; especially the cuts! It is much easier when people recommend cuts along with additions, instead of just spouting a bunch of possible other cards.

  1. Chromatic Orrery: I try to avoid extremely large mana rocks, it is a huge tempo loss when they are removed as they often are.

  2. Hope of Ghirapur: I may add it one day if my playgroups power level rises or more combos are being used. But it is unnecessary currently.

  3. Throne of the God-Pharaoh: it mainly acts as a cantrip. I don't have enough sideways creatures to make a huge life total difference.

  4. I have been meaning to add Ashaya, Soul of the Wild.

  5. Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector: I like the concept but I don't think I have the synergies to make them worth it, or in the case of Gilanra, like you said I have enough card draw. A 3 cmc mana dork isn't a great rate.

  6. However, I really like the synergy of Rishkar, Peema Renegade, Sachi, Daughter of Seshiro, Sakiko, Mother of Summer.

  7. I removed Baru, Fist of Krosa and added Kamahl, Heart of Krosa. I might think about reversing it though since Baru synergizes well with Burgeoning and other green players.

  8. I will think about mana dorks. I do find that lands are safer in the long term though.

  9. I might keep a Gaea's Blessing in my collection to add when facing mill decks.

king-saproling on Reki-Tikki-Tavi

5 months ago

Cool deck! You might like these: Chromatic Orrery, Hope of Ghirapur, Throne of the God-Pharaoh, Ashaya, Soul of the Wild, Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector, Rishkar, Peema Renegade, Sachi, Daughter of Seshiro, Sakiko, Mother of Summer, Baru, Fist of Krosa, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Bonders' Enclave

You might consider cutting these: Three Visits (doesn't get Reki out faster, whereas Llanowar Elves does. It is cool that the land comes in untapped and is nice with things like Nissa and Vernal Bloom though. I suppose it depends on whether you prefer speed or late-game resilience), Nature's Lore, Skyshroud Claim, Guardian Project (since 40% of your deck is legendary, Reki alone may be enough draw power), Abundance, Vivien's Arkbow, Elemental Bond, Dosan the Falling Leaf (nonbos with Yeva and could mess you up if you need to cast Heroic Intervention in response to a board wipe)

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