Rishkar, Peema Renegade
Legendary Creature — Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has ": Gain .
|Have (2)||, Candyman949|
Combos Browse all
|Commander / EDH||Legal|
Rishkar, Peema Renegade occurrence in decks from the last year
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Rishkar, Peema Renegade Discussion
2 weeks ago
Man, well done on this deck! You got all the goodies Reyhan wants.
Although.. It seems a bit shy on the mass removal department. What about Find / Finality and double with an extra recursion slot?
Then I personally would also replace midnight clock for Rishkar, Peema Renegade , as the clock only synergyses with Toothy. I rather use my graveyard then freshen it up also.
2 weeks ago
You might like these: Fungal Sprouting (doubles Yorvo's P/T, and you get saps!), Fists of Ironwood , Cauldron of Souls , Sporeback Troll , Hindervines , Inspiring Call , Oran-Rief Ooze , Renata, Called to the Hunt , Rishkar, Peema Renegade , Jiang Yanggu, Wildcrafter , Slurrk, All-Ingesting , Nacatl War-Pride , Hunter's Insight , Hunter's Prowess , Broodhatch Nantuko , Druid's Call
3 weeks ago
NoopyNolife Lurrus is for sure good, but he’s not the reason I suggested dropping Ajani. I think, if you try gearing this as a fast aggro deck, then for 4 mana you’re better off playing two 2-drops. Especially when a lot of 2-drops can get you counters just as well. Something like Grateful Apparition , or maybe even Rishkar, Peema Renegade (which is possibly the strongest 3 drop creature for counters).
I think Rancor is a lot more practical than Felidar Umbra just cause its 1 mana. If the game goes on long, most modern decks are going to crush this, so you want to apply pressure quickly and win. Imo the ideal turn structure is:
Turn 1: play Pelty/Oozeman
Turn 2: play Conclave or Constrictor, swing for 3.
Turn 4: either two 2-drop creatures, or one alongside some 1-drop cards. Potentially swing for lethal, or if not represent a boardstate that wins next turn on its own.
In that respect, you just want to be dropping threat after threat. Stuff like card draw sounds good on paper, but in reality if you’re investing that time to draw, you’re giving your opponent precious time to stabilise and beat you - aggro decks want the game to be over really fast. Tezzeret's Gambit might be the best available card draw just cause it also might give you enough power to win on turn 4... but i think you’d still be better off just running a card thats sole purpose helps you get that win, instead of dragging the game out.
1 month ago
I had a lil Rishkar, Peema Renegade deck that ramped fast, and would combo out around turns 4/5 if given good enough gas or time. Basically, drop dorks, drop threats, and tap your little buddies for absurd amounts of mana into an X-spell that overwhelmed opponents. It was best for 1v1's, but did ok in multiplayer matchups, only needing an additional turn or two to guarantee the W. Maybe that'd interest you?
2 months ago
Have you considered Marwyn, the Nurturer, Austere Command, Rishkar, Peema Renegade, Return of the Wildspeaker, Shamanic Revelation, Huatli, Radiant Champion, or Path of Ancestry? Also, if you do put in Cathars' Crusade, consider Devoted Druid as an infinite combo with Presence of Gond.
2 months ago
king-saproling: Thank you for all the recommendations; especially the cuts! It is much easier when people recommend cuts along with additions, instead of just spouting a bunch of possible other cards.
Chromatic Orrery: I try to avoid extremely large mana rocks, it is a huge tempo loss when they are removed as they often are.
Hope of Ghirapur: I may add it one day if my playgroups power level rises or more combos are being used. But it is unnecessary currently.
Throne of the God-Pharaoh: it mainly acts as a cantrip. I don't have enough sideways creatures to make a huge life total difference.
I have been meaning to add Ashaya, Soul of the Wild.
Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector: I like the concept but I don't think I have the synergies to make them worth it, or in the case of Gilanra, like you said I have enough card draw. A 3 cmc mana dork isn't a great rate.
I will think about mana dorks. I do find that lands are safer in the long term though.
I might keep a Gaea's Blessing in my collection to add when facing mill decks.
2 months ago
Cool deck! You might like these: Chromatic Orrery, Hope of Ghirapur, Throne of the God-Pharaoh, Ashaya, Soul of the Wild, Gilanra, Caller of Wirewood, Marwyn, the Nurturer, Sanctum of Fruitful Harvest, Seton, Krosan Protector, Rishkar, Peema Renegade, Sachi, Daughter of Seshiro, Sakiko, Mother of Summer, Baru, Fist of Krosa, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Bonders' Enclave
You might consider cutting these: Three Visits (doesn't get Reki out faster, whereas Llanowar Elves does. It is cool that the land comes in untapped and is nice with things like Nissa and Vernal Bloom though. I suppose it depends on whether you prefer speed or late-game resilience), Nature's Lore, Skyshroud Claim, Guardian Project (since 40% of your deck is legendary, Reki alone may be enough draw power), Abundance, Vivien's Arkbow, Elemental Bond, Dosan the Falling Leaf (nonbos with Yeva and could mess you up if you need to cast Heroic Intervention in response to a board wipe)
2 months ago
It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!