Fertilid

Fertilid

Creature — Elemental

Fertilid enters the battlefield with two +1/+1 counters on it.

, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles their library.

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Printings View all

Set Rarity
Battlebond (BBD) Uncommon
Archenemy: Nicol Bolas (E01) Common
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Planechase (HOP) Common
Morningtide (MOR) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Fertilid occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Golgari: 0.09%

Latest Decks as Commander

Fertilid Discussion

Bobomb36X on Team Rocket

2 days ago

irish_trunks I know its a little short in manabase, but as many times as I have played this deck the way it is, I have only ever had 2-3 games where mana was an issue, and I've had other decks with a better mana base do a lot worse. The repeatable effect on Fertilid is fairly effective, and has great synergy thanks to all my +1/+1 effects, not to mention being able to token double him. In a previous build I also had a combo with Bloodwater Entity, Harrow, and Into the Roil and had 24 of the 32 lands (at the time) on the battlefield at start of turn 6, which was only possible because Riku lets you use harrow's effect twice without having to sacrifice two lands since the land sac is an additional casting cost. It plays the way i want it to for me, but im glad you liked it.

MindAblaze on Roon your day in a blink of an eye

2 days ago

Fertilid out, Wood Elves in?

Myr Battlesphere out, Deadeye Navigator in (unless you’re opposed to going infinite, but if you don’t run too many tutors it’s just good value.)

Cards like Soulherder, Pride Sovereign, and Galepowder Mage might be too slow/conditional to be effective. Pride sovereign is just a beater, which you may find lacklustre over time. Blade of Selves is a little expensive but I think it’s ridiculous in flicker builds.

One last thing to think about. You may not have enough mana to operate smoothly. You may want to consider adding 2-4 more lands, and possibly a couple more mana rocks to consistently be able to cast your spells. It depends on how your etb ramp works out though.

alejandrojcg on

1 week ago

Hi alphonsy. Thank you! For both the compliments and suggestions.

I was thinking green + white + black with a splash of red + blue. Maybe I am not achieving that properly.

And I refuse to use Green ramp. It goes against my morality. Jokes. But I want this to be focused around creature ramp and I guess also signets. Maybe I'll use a Fertilid or cards as such to help the ramp and fixing. Ideas?

Yeah, I have to work on the mana fixing. I just don't know how to do it.

Ok, trash the colorless. I'll abuse the signets. Should I use the banners from Khans or stick to the signets solely? Same or the lands. I was planning to go for 35 or 36 lands, I am missing the basic ones here. But I was wondering if I should use some dual lands. No shock lands or fetch lands, maybe the cycling lands or slow fetch lands.

Thank you for all the help. This is my first 5-Colored deck. This is brand new territory for me. I stick to 2 and 3 colors but decided to take the jump.

Meachman on Spidey-Pool, Best Friends Forever!

2 weeks ago

I run Head Games in my Kenrith Politics deck as a way to give people answers to threats or set someone back. I also like Fertilid as early-game ramp that can also point at another player if needed.

Nullmage Advocate, Pulsemage Advocate, and Spurnmage Advocate are some useful abilities on a body. I don't play my hug deck to mill, but I'll usually activate my Folio of Fancies once just to get cards in graveyards so my advocates are online.

Happy hugging!

Blackheart426 on Feel Ma-rath...

2 weeks ago

Awesome deck! Marath is a fun commander all around. You might want to consider Fertilid for increased ramp, Forgotten Ancient for more counters, and Enduring Scalelord because he can get very scary very fast lol Impact Tremors and Fervor can really speed up a game, and Naya Charm can end it. Keep up the great work!

ToastedBagl on Infect

3 weeks ago

Ensure you get your lands: Fertilid, Realm Seekers, Expedition Map, Reap and Sow, Sylvan Scrying.

xaarvaxus on Bestest boy Voltron

4 weeks ago

No Pir, Imaginative Rascal? I know you don't get 100% value because you can't include Toothy but more +1/+1 triggers seem good.

After spending so many resources building up tokens on your creatures, I think some more protective spells, especially instant speed ones like Heroic Intervention and Blossoming Defense could be good includes because Plow effects will not care about the stuff that grants indestructible that you've built in plus its nice to have instant speed backup in case someone hits your Darksteel Plate with Krosan Grip or the like.

The Spikes work well with your commander as well, especially Spike Feeder and Spike Weaver. Fertilid adds some extra ramp.

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