Creature — Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.
, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then that player shuffles their library.
Combos Browse all
|Commander / EDH||Legal|
1 week ago
2 weeks ago
1 month ago
Hmm, this is strange. As far as I can tell, the endpanel and endaccordion lines are in the code, but it's not showing up in the description. I put the code for the description in a code box if you want to glance over it. Thanks for your help dude!
===accordion ===panel: Background I started playing Magic the Gathering back when Guilds of Ravnica was released. I bought 2 fat packs, and promptly built a Dimir surveil "standard" deck that was a steaming pile of hot poo. I then tried to "fix" it by adding in green, making it a sultai deck. This did nothing. However, ever since then, graveyard decks as well as the colors Black/Green/X have always had a special place in my heart. While I was assessing my commander decks, I realized I had never built a deck revolving around the graveyard, and I knew what I had to do. ===endpanel ===panel: Building the Deck To the Interwebs! I rushed to the computer to look on EDHRec to see what graveyard commanders there were. I already had a decent idea of what I was searching for. I had heard of [[Muldrotha, the Gravetide]], [[Meren of Clan Nel Toth]], as well as [[card:Karador, Ghost Chieftain]], but none of these seemed to speak to me. Going strictly Golgari seemed limiting, as there were many cards I wanted to play in blue. However, when I add blue to my decks, I always somehow turn it into a control deck, and I wanted this to be fun for the whole table. So, that idea sadly had to be thrown in the trash. I looked back over my options, and realized that I liked the idea of [[card:Karador, Ghost Chieftain]], I just didn't like how it limited you to one card per turn from the graveyard. So, I looked more into the Abzan colors, and found [[Nethroi, Apex of Death]]. It was exactly what I was looking for. ===endpanel ===panel: Gameplan With [[Nethroi, Apex of Death]], I would be able to fill my graveyard to my hearts content, then at the opportune moment cast my commander, reanimating most of my graveyard and turning the tide of the game. Ideally, I would win on the spot once I cast my commander, but since that is not always guaranteed, I added in some "stax" (not sure if that is the right word). Essentially just cards that would slow down my opponents until I can fill up my graveyard with the combo, then reanimate it again with Nethroi. ===endpanel ===panel: Winning the Game The main way this deck wins is through a combo involving [[Reveillark]], [[Karmic Guide]], a sac outlet such as [[Viscera Seer]], and a pinger, such as [[Blood Artist]]. Assuming all the pieces are on the battlefield, you can sacrifice the Karmic Guide to the sac outlet. Now, there is a [[Reveillark]], [[Viscera Seer]], and a [[Blood Artist]] on the battlefield, with a [[Karmic Guide]] in the graveyard. Then, you can sacrifice the [[Reveillark]] to the [[Viscera Seer]] to bring back the [[Karmic Guide]]. When the Karmic Guide enters the battlefield, it's ability will trigger, allowing you to bring back the [[Reveillark]], so you can repeat the process as many times as you need, until every opponent dies from [[Blood Artist]] triggers. <br> <br> While this deck may win through a combo, I don't want it to be as competitive as possible, as most of my playgroup is limited to a tight budget (College will do that to ya). ===endpanel ===panel: Budget In regards to budget, I'm trying to only buy <$100 worth of cards. I already own most of the cards in the deck, but any I don't I'll put in the acquire section. ===endpanel ===panel: Things I've Noticed/Help Needed A few things I've noticed when I goldfished a couple hands with this deck is that it's very mana hungry, and its early game presence is quite lackluster. I tried cutting cards to add in more ramp, but it's to the point where I love every card in the deck, and I can't bring myself to cut more (it was originally a quite hefty 148 card deck when I first drew up a rough draft). What do you think I could cut/replace to keep the core idea of the deck, while getting it down to 100 cards? It seems to be a little all over the place, and I keep noticing I don't have the right cards I need in my hand at the right time. Since this is my first Commander/EDH graveyard focused deck, what are your thoughts? What are things I can improve (besides the atrocious mana curve)? ===endpanel ===panel: Upgrades/Cards I'm Considering This is a list of potential upgrades for down the road, as they're too expensive for the deck at the moment:<br> [[Hermit Druid]]<br> [[Birds of Paradise]]<br> [[Protean Hulk]]<br> [[Fauna Shaman]]<br><br> This is the list of cards I'm considering putting in the deck: <br> [[Ancient Craving]] <br> [[Dakmor Salvage]] <br> [[Drownyard Temple]] <br> [[Night's Whisper]] <br> [[Painful Truths]] <br> [[Plumb the Forbidden]] <br> [[Sign in Blood]] <br> [[Village Rites]] <br> [[Brainspoil]] (can grab [[Karmic Guide]] or [[Reveillark]]) <br> [[Skullwinder]] <br> ===endpanel ===panel: Changelog This is just a spot for me to know what I took out for what, in the case that some cards I add underperform, or some are overperformers :)<br><br> 05/07/21 <br> -[[Fiend Hunter]] OUT for [[Leonin Relic-Warder]]. While Relic-Warder does not target creatures, it combos with [[Animate Dead]] and a [[Blood Artist]] effect.<br> -[[Morality Shift]] OUT for [[Skullclamp]]. Mortality Shift's 7 cmc is pretty high, and by the time I can cast it there are probably better things to do. Skullclamp allows me to draw cards, one thing that this deck is lacking, for a very low cost. <br> -[[Drannith Magistrate]] and [[Sun Titan]] are OUT. Magistrate was only in as a friend has several scary [[Golos, Tireless Pilgrim]] decks, and it shuts him down until he removes it. I'm still on the fence about Sun Titan. It IS a nice effect, but I'm struggling to justify the mana cost, and if I decide to reanimate it, there are generally better targets to reanimate. <be> -[[Fertilid]] OUT for [[Cultivate]]. While Fertilid is a pretty fun target for Nethroi's reanimate ability, I've found I'm struggling to cast Nethroi in the first place. ===endpanel ===endaccordion
2 months ago
OK this is a pretty cool concept, but very costly if it flops. I guess in your play-testing, how quickly did you get to the Tree popping? Maybe something like Mana Reflection could help, I dunno.
Some of those Gods seem pretty bad... I wonder if subbing them out for mana dorks would leave you be better off. I guess you need certain colors to meet devotion requirements, but Mogis, God of Slaughter seems like he should definitely be in there. Big body, indestructible, affordable (both mana and $$$), great trigger. I think the Phenax + Purphoros (plus random Gods) will be your most often win condition, just dump a bunch of Gods and mill someone down. If you have Prophet out, its almost a guaranteed win.
Mirridon's Core seems like a cheap substitute for a better land... Heck you could almost just replace it with Evolving Wilds , but w/e you think works better.
As for weaknesses, Land Destruct obviously is a problem for a deck like this. And then you'd have to watch out for Rick's Exile All Creatures BS, but I think those are both just random match-up issues.
With all that said, I'd have to think about what you could use for early game protection. Maybe some of those 0/4 walls (there a white and a green one) that lets you draw a card on etb. It serves as a blocker, survives a lighting bolt, provides card draw, and gives a mill 4 with Phenax out. There's always the Deadly Recluse , it stops a lot of early game stuff, and you're very light on removal in this deck... Other than the 3 counter-spells, you got nothing until your Gods show up to block things. Or what might work for you are Fertilid - 3 mana, 2/2 creature that you can fetch lands with (or help your partner if they are land hosed).
The mana dork + cultivate is a good combo, but you only have 1 cultivate, so is probably not worth it, and you don't wanna be Rick for 4 turns. Plus with that you'd want to run more green than what you have.
Lastly, That Hullbreacher is hella expensive $$$ wise, is it really worth what it does?
4 months ago
This is a really neat partner combo. You might like these: Good-Fortune Unicorn , Cathars' Crusade , Juniper Order Ranger , Bloodspore Thrinax , Cauldron of Souls , Crystalline Crawler , Conclave Mentor , Pir, Imaginative Rascal , Fertilid , Lathril, Blade of the Elves , Spike Feeder , Unspeakable Symbol , Sadistic Glee , Marwyn, the Nurturer , Viridian Joiner , Hamza, Guardian of Arashin
4 months ago
4 mana for even 3 3/3 beast tokens is decent. Your current list already contains Arasta of the Endless Web , and I love that it can help start the loop with Ghost Town if you have the right setup. A couple other token generating spells for surprise factor are Ezuri's Predation , Fresh Meat , and Caller of the Claw .
Dawnglade Regent not necessarily a big finisher, but monarch is another nice way to get card draw and the hexproof for your creatures is nice. Vorinclex, Voice of Hunger is also nice, but a bit pricey.
The Tireless Tracker clues stick around so they're just there when you have spare mana that you don't want to go to waste which is again better than the one opportunity per landfall with Seer's Sundial and the tracker can get bigger as you sacrifice the clues. I especially like that the tokens trigger Kodama and if the land you put into play can tap for 2 mana you can sac a clue to draw a card which may draw you more land to put into play from Kodama triggers.
Quirion Ranger can help provide a clutch blocker or that one extra mana you need for some spell. I like that it helps you have more land in hand for landfall triggers off of Kodama. Since Ashaya makes your creatures into forests they can tap for mana so they all become targets for Quirion Ranger to untap.
Kamahl’s Will does seem like a decent fit for this deck as a way to go wide and removal. Territorial Scythecat seems okay similar to the running a Managorger Hydra but takes a bit to build up. Shifting Ceratops it has some versatility, but I'm not sure what you want this for in a landfall deck. Primeval Bounty is currently in your list here on tappedout. Branching Evolution not sure your strategy is putting a lot of counters on stuff, more dropping lots of tokens on the fiel. Fertilid synergizes well with Retreat to Kazandu . Garruk's Uprising again I don't think you're usually putting a lot of big creatures into play to benefit from the trigger. Court of Bounty seems better than Colossal Majesty and has an added benefit. Reclamation Sage is great, and I'm also interested in the new 2-drop Masked Vandal since it exiles stuff, and another budget tutor for these low cost utility creatures is Woodland Bellower .
=== other card options ===
- Shaman of Forgotten Ways can be a nice alternate way to win.
- Ancient Greenwarden it's Crucible of Worlds on a body, doubles landfall triggers, and has reach (I like referring to reach as dunking).
- Bramble Sovereign solid value, decent size body, can be used politically.
- Shared Summons solid budget tutor.
- Scapeshift could be game ending if you're getting the right landfall triggers.
- Regal Behemoth monarch and more mana.
- Mana Reflection MOAR MANA!
- Path of Discovery could help dig more land per Kodama trigger if landfall is generating token creatures.
- Blighted Woodland could be better than or just a nice addition to Myriad Landscape
- Greater Good is usually pretty solid card advantage in green especially if someone is about to deal with your commander or big bad or board wipe.
- Fecundity is great card advantage in go wide strategies if your deck runs a hand-full of sac outlets.
- Eldrazi Monument is fun if you can generate enough tokens or animate enough lands, just imagine a bunch of flying elemental forests that are indestructible beating down your opponents.
- Parallel Lives is much pricier than I remember.
- Evolutionary Leap is always a nice kind of card advantage in token decks, but still nice to sac non-tokens if they're about to die anyways.
- Beastmaster Ascension is a nice buff in wide strategies.
- Apex Altisaur could be a useful thing to get with your Magus to wipe out some creatures.
- Force of Vigor another great option for removal.
- Genesis Wave is always a solid way to spend lots of mana.
4 months ago
Okay, so I see where you're going with a lot of your suggestions. Budget, at this point, is a constraint so the pricier cards like Cloudstone Curio, Gaea's Cradle, even Sylvan Library are probably a No Go. And I'd probably go with Budgethoof Behemoth, aka End-Raze Forerunners since I have them on hand.
I think, for card draw, I completely forgot about Elemental Bond which definitely feels like a much better option than Colossal Majesty and doesn't have the cast requirement of Beast Whisperer. But I don't see why I can't also use Beast Whisperer. And Regal Force looks like something I need. Seer's Sundial might not work out but something I'm toying with.
Unfortunately I 100% misread Curious Herd and thought it worked exactly like Dockside Extortionist . That said, 4 mana for even 3 3/3 beast tokens doesn't seem horrible, and if that's the floor of the spell, it might be worth keeping in. That said, this is a go wide deck with elements to buff up my creatures, so I may just replace the herd with Arasta of the Endless Web and let my opponents put tokens on my board for me.
I like Magus of the Order, if for no other reason than I have it and Natural Order has a price tag. But also, it's easy enough to drop Liege of the Tangle in favor of other worthy fatties to summon, including something like Dawnglade Regent .
Bow of Nylea can def come out in favor of another creature. The Frostfang can't come out as soon but that's okay! And good call on Roiling Regrowth. That said, Nylea herself I think does so much on her own that I don't see me dropping her in favor of something that only does part of what she does. Rhonas's Monument is definitely worth looking into though!
I'll have to look into more of the suggestions you made. I actually use a lot of them in my Omnath, Locus of the Roil deck (the first three anyway lol). Oracle of Mul Daya is among the pricier cards I probably can't grab right now. I'm hemming and hawing on the Tireless Tracker because I don't know that I'll have a chance to really take advantage of the clues, but to your point, they can trigger Kodama so that's something to consider!
And hmmmm. Quirion Ranger is curious.
I'm also looking at adding some other cards, such as Kamahl’s Will , Territorial Scythecat , Shifting Ceratops , Primeval Bounty , Branching Evolution , Fertilid , Garruk's Uprising , Court of Bounty and Reclamation Sage . So if you have thoughts on those, let me know!
I really appreciate all the insight and feedback!