Bloodwater Entity

Bloodwater Entity

Creature — Elemental

Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bloodwater Elemental enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all


Format Legality
Oathbreaker Legal
Arena Legal
Historic Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Bloodwater Entity occurrence in decks from the last year

Latest Decks as Commander

Bloodwater Entity Discussion

DemonDragonJ on What is your favorite combo …

5 months ago

One of my favorite combinations is to cast Primal Command while controlling Riku of Two Reflections, choosing the search for a creature mode (the other mode is irrelevant) and then copying it to find Bloodwater Entity and Coiling Oracle. I then cast the Bloodwater Entity to put the Primal Command atop of my library, and cast Coiling Oracle to put it directly into my hand (and, if I have sufficient mana to do so, I copy both creatures, meaning that I can recover two instants and/or sorceries).

DolanDark on Budget U/R Prowess

7 months ago

Thanks for the suggestion Epicurus. Bloodwater Entityseems pretty powerful, but you're right about my curve being throw off kilter. Also, Stealth Mission would be cool, if cards like Abrupt Decay, Fatal Push, Path to Exile and Assassin's Trophy weren't so prevalent in the format. Electrolyze snuck in as the only 3-drop mostly because it was quintessential against decks that went wide and it also helped with gaining card advantage. Many Prowess builds run Serum Visions but I honestly I didn't wanna be overloaded with card draw and no limited action.

As for your suggestion on Smash to Smithereens I'll most likely be keeping it as 2x copies in the sideboard. I build based on the modern meta, so I can't main-board artifact hate. I'm guessing your local metal runs a lot of artifact builds?

Epicurus on Budget U/R Prowess

7 months ago

Thanks, I've been trying to figure out how to balance a prowess deck, and this is good inspiration.

Personally, I'm a big fan of Bloodwater Entity, and use it in a handful of decks not specifically prowess related. And I have also thought that Stealth Mission would be a good thing to have. I don't know if the slightly higher CMC would throw your curve too much, though.

As for your sideboard, it looks legit to me. Frankly, I would run Smash to Smithereens main board, but then I generally don't even use a sideboard, and I don't know your meta.

That's all I got. I keep thinking of suggestions that aren't Modern legal, lol.


DemonDragonJ on How Many Lands Do I …

8 months ago

What about my red/blue deck? I would remove two lands from that deck to make room for two more copies of Bloodwater Entity, but that deck has a higher mana curve, so I am not certain if I should do that.

Bobomb36X on Team Rocket

8 months ago

irish_trunks I know its a little short in manabase, but as many times as I have played this deck the way it is, I have only ever had 2-3 games where mana was an issue, and I've had other decks with a better mana base do a lot worse. The repeatable effect on Fertilid is fairly effective, and has great synergy thanks to all my +1/+1 effects, not to mention being able to token double him. In a previous build I also had a combo with Bloodwater Entity, Harrow, and Into the Roil and had 24 of the 32 lands (at the time) on the battlefield at start of turn 6, which was only possible because Riku lets you use harrow's effect twice without having to sacrifice two lands since the land sac is an additional casting cost. It plays the way i want it to for me, but im glad you liked it.

DemonDragonJ on Fire and Ice

8 months ago

I have replaced Hypersonic Dragon with Bloodwater Entity, which lowered the average converted mana cost of this deck from 3.38 to 3.25, because, as awesome as the dragon is, the entity works better with this deck's focus on instants and sorceries.

DemonDragonJ on Fire and Ice

8 months ago

Aquabut, yes, I did not notice that, but how likely is it that my opponents shall cast at least two spells per turn?

Alternatively, what about Bloodwater Entity? It may not have haste, but it would lower the mana curve of the deck, and its ability is very useful in a deck that has a great focus on instants and sorceries.

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