Kolaghan's Command

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Kolaghan's Command

Instant

Choose two —

  • Return target creature card from your graveyard to your hand.
  • Target player discards a card.
  • Destroy target artifact.
  • This deals 2 damage to target creature, player or planeswalker.

legendofa on Dragon Control

1 week ago

Pioneer's not a strong suit of mine yet, but I'll try to help.

I wouldn't go more than two copies of Iymrith. Maybe 2 each Iymrith and Kolaghan, 1 Lathliss for the legendary dragons.

Cut some of the 3-mana stuff and reduce overall costs. Stuff like Foul-Tongue Invocation and Spit Flame are thematic and reasonably useful, but you don't want to spend the first two turns sitting around waiting. Just pitching ideas here without analysis, but cards like Opt, Strangle, and Negate will keep you active.

Maybe 25-26 lands, 6-8 counterspells, 8-10 Dragons, 10-12 removal, and 10-12 draw would work. If you can find cards that double up or overlap these categories, like Kolaghan's Command or Maestros Charm, even better.

Nathanael97 on Faerly Odd Wizards

3 weeks ago

If you're building a sideboard in Grixis for the current meta, I highly recommend bringing at least 3 (if not 4) Leyline of the Void. Another option I've liked for faeries (bear in mind I haven't played it in a few years) is Curfew. It can really mess with cards like Murktide Regent, reanimator decks in general, as well as the rhinos from Crashing Footfalls. It also obviously rebuys Faerie ETBs and combos especially well with Spellstutter Sprite since it is instant. As you're in Grixis, bringing some amount of Kolaghan's Command is probably a reasonable choice. Comes in super clutch in most grindy matchups.

I love the list!

StoryArcher on Will this 7-rack be competitive?

2 months ago

I thank everyone for the good advice being offered. Many of the suggestions made are representative in my original mono-black deck (linked below).


8 Rack, All Black

Modern StoryArcher

SCORE: 1 | 206 VIEWS | IN 2 FOLDERS


The deck in my original post seeks to incorporate some of the really great red/black cards like Dreadbore, Kolaghan's Command, Kroxa, Titan of Death's Hunger and Blood Moon... is this the wrong way to go?

StoryArcher on Will this 7-rack be competitive?

2 months ago

Evening, all. I've been playing around with various versions of 8-rank for a local tournament coming up and this is where I'm at right now, running an RB. I'd be interested in any thoughts or suggestions.


7-Rack

Modern StoryArcher

43 VIEWS | IN 1 FOLDER


I have been going back and forth on Kolaghan's Command and Collective Brutality but I figure as long as I'm dipping red, might as well make the most of it.

Think I'll get good value out of the Dauthi Voidwalker? They should allow me to speed up the pain a bit and have a world of potential in discard decks but I don't have a lot of experience with them.

TIA!

rambunctiousOrator on it's a deck alright

2 months ago

Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.

  • You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
  • Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.

As for lands, use this mana base.

Lands:

How would I change your win condition...well you are trying to do knight tribal...

Consider these cards:

Remove these cards:

-15 pieces of removal from instants and sorceries, keep Path to Exile, Swords to Plowshares, and Damn

Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions

TheReal_MtGHaystak on concealing silence

3 months ago

Depends on your budget on how much improvement you could add.

Some cheaper options I would try work in would Inquisition of Kozilek in place of Duress. You have decent removal spells to stall out the opponent but it could be lower to the ground. Lightning Bolt, Fatal Push, Path to Exile and Prismatic Ending are all really good one mana removal spells, and Damn fills two roles in one as a single kill ecfect for two or a wrath of god. Also, Kolaghan's Command and Kaya's Guile both offer a plethora of options that are always viable.

Moving on to some more expensive options, Thoughtseize is the iconic turn one black play and the best targeted discard Spell you can find in Modern. As mentioned before, Blood Moon is a great prison card that will literally just shut down the opponent from playing the game completely most of the time. Seasoned Pyromancer Could be a major powerhouse in a deck like this as well, as it filters your hand, fills up your graveyard and has easy potential to be a 3 mana 3 creature play.

Really like the Deck and hope it goes well for you!

zapyourtumor on 8-Rakdos

4 months ago

I'd highly recommend Kolaghan's Command, you definitely need at least two. I see Kroxa, Titan of Death's Hunger in the maybeboard which I also recommend in the main. And lastly Urza's Saga is a little more rough with two colors, but if you cut smallpox I think slotting in 3-4 is a good idea.

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