Combos Browse all Suggest
- Kolaghan's Command + Snapcaster Mage
- Alesha, Who Smiles at Death + Kolaghan's Command + Living Lore
- Kolaghan's Command + Living Lore
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Choose two —
- Return target creature card from your graveyard to your hand.
- Target player discards a card.
- Destroy target artifact.
- This deals 2 damage to target creature, player or planeswalker.
Daveslab2022 on I still don't understand why …
3 days ago
I disagree Gidgetimer
Choice is a good thing. It makes the game more engaging and increase the skill cap of the game.
There’s a great YouTube video by Rhystic Studies about this. It’s called “The Choices of Tarkir.” And explains why a lot of people liked those sets because of cards like Kolaghan's Command which gives you options. Same for RTR. The charm cycle like Selesnya Charm increased the amount of things you can do with your limited amount of cards. It also opens the door for misplays or, conversely, really cool plays.
Yes they do increase the amount of time it takes to play a game, but by such a minuscule amount I don’t think it’s relevant enough to complain about.
Crow-Umbra on A Match Made in Hell EDH
2 months ago
Your deck concept is really cool. I've seen Jeska put in plenty of work when paired with Ishai, Ojutai Dragonspeaker, via a deck one of my friends plays. Jeska makes things scary pretty fast.
Idk if you've played this deck irl yet, but do you feel like you have enough Ball Lightning-like creatures? I'm counting about 9 of your 18 so far. I think getting in some more Copying and Reanimation effects could help you a bit. I get that Jeska makes 1 target creature scary, but I figured some copy effects could let you attack multiple opponents, or really laser one person down. A few things for you to consider:
Animate Dead/ Necromancy - Animate Dead is your cheapest option of the 2, but Necromancy can be cast at instant speed if needed.
Phyrexian Reclamation - Fairly cheap and low to the ground for hand recursion.
Kolaghan's Command - Modal options, including some recursion to hand.
Athreos, God of Passage - More Ramos redundancy. Not super budget, but could be helpful in a deck like this.
Delina, Wild Mage - She's something I've played in my Isshin deck, and has a bit of a higher ceiling there, but the potential to make many Ball Lightning creatures off some lucky rolls is pretty silly.
Ogre Battledriver - Another Haste anthem with additional upside to beef up creatures on ETB.
Living Death - Redundancy with Ramos. Has finisher potential with a graveyard full of Ball Lightnings, also helpful since Jeska will dodge it.
I hope these suggestions are helpful.
Crow-Umbra on Action Painting Spellslinger
6 months ago
Thank you for your suggestions Jett2112. I think that my deck generally has a pretty tidy CMC curve already. The top-end is currently the 5 spells I have at 5 cmc. I'm not looking to Casualty 2 every time I cast an instant or sorcery, and haven't had too much of an issue popping off a few spells per turn beyond turn 5.
In defense of some of your suggested cuts:
Volcanic Torrent - One of the most recent additions to the deck. I've played it in my Prosper, Tome-Bound deck to enjoyable success. I recently added it here as a one-sided board wipe that can be copied, and also gives me the chance to Cascade a couple more spells out. This deck needs as many one-sided wipe options as it can manage, since it will have a weaker board state than most other decks in my play group.
Lier, Disciple of the Drowned - Ideally helps cover on the turn I'm going to combo off, but most importantly lets me flashback spells. In a pinch he can be sacrificed to Casualty 2. I've also considered Past in Flames in this spot, but preferred to have the body on board.
Storm-Kiln Artist - Shits out treasures when I'm spell slinging and copying spells. On the turns that I'm using Casualty 2 on Anhelo, Storm-Kiln can net me at least 2 treasures. Since his power grows with the number of Artifacts I control, he also is a decent ground-based chump blocker, or body for Casualty 2 if absolutely needed.
Archmage Emeritus - Like Storm-Kiln Artist, except can potentially draw multiple cards each turn, especially if I'm copying spells with Casualty 2 or any of the other copy effects in the deck.
Leyline of Anticipation - Potential opening hand shenanigans are the best upside here for setting up flash speed fuckery for free. I absolutely want the the capability to play all of my sorcery speed stuff at instant speed (Demonic Tutor, Jeska's Will, Torment of Hailfire, etc etc)
Birgi, God of Storytelling Flip - She nets every time I cast a spell, which can fuel even more spell slinging, especially on turns I want to pop off. At worst she's another body for Casualty 2. She also has the backside everyone forgets about, which can impulse draw as needed.
Atsushi, the Blazing Sky - A flying defender the majority of the time, but exactly the type of creature I want to throw into the Casualty 2 grinder. I most often pick the 3 Treasures on death trigger, but also like knowing the impulse draw is an option if needed. If I need to go aggro for any reason he also has Trample to push damage through other Flying creatures.
Your suggested additions:
Pulse of the Forge - If anything, I might replace Brimstone Volley for it. Not an addition that I'm dying to make.
Rapid Hybridization - I had this in the initial version of the deck, but replaced it with Reality Shift, because I like exile based removal more when I can have it.
Reanimate - I like Reanimate, just not necessarily in this deck. If I copy it, I don't want to be losing a lot of life, especially when I tend to have the softest board state compared to others, and will likely get hit the most. It is life loss I don't think this deck can afford much from having played it a few times. I think I opted to include Kolaghan's Command instead for the additional modal options. Yes, Reanimate is better for getting creatures directly to the battlefield as opposed to back to hand.
Lightning Bolt - A classic. I don't remember why I omitted it before. It could potentially replace Cabal Ritual, as Ritual has been pretty situational in my games so far.
Brainstorm - Something I probably omitted for another counter spell or something. Def something I'll reconsider if I feel I need some more top-deck set up.
Dauthi Voidwalker - I do like Voidwalker, and run some copies in my Isshin, Two Heavens as One, Prosper, Tome-Bound, and Burakos, Party Leader/Folk Hero decks respectively. I like Voidwalker a bit more in those decks, since those 3 want to play more aggressively than this one wants to.
Ragavan, Nimble Pilferer - Yes, this card is good. The only way I am playing this card is if I proxy it, or if I pull one from a pack. I am not spending $95 on just one card lmfao. I can also already hear my friends' sighs as Ragavan hits the table. Great card, just not particularly my taste.
Andramalech on Dingus Tribal
6 months ago
If there's one thing I know, it's how to make discard happen; have been known to use a Wheel & Deal Nekusar, the Mindrazer EDH deck.
In colors you have:
- Pain Magnification
- Kederekt Parasite
- Rain of Gore
- Kolaghan's Command
- Liliana's Caress
- Shrieking Affliction
And probably so many more that I've forgotten. If I give it enough time, I might be able to find "retro" framed discard-specific cards.. but that sounds like fun. I'll update you if I cross any!
legendofa on Dragon Control
9 months ago
Pioneer's not a strong suit of mine yet, but I'll try to help.
I wouldn't go more than two copies of Iymrith. Maybe 2 each Iymrith and Kolaghan, 1 Lathliss for the legendary dragons.
Cut some of the 3-mana stuff and reduce overall costs. Stuff like Foul-Tongue Invocation and Spit Flame are thematic and reasonably useful, but you don't want to spend the first two turns sitting around waiting. Just pitching ideas here without analysis, but cards like Opt, Strangle, and Negate will keep you active.
Maybe 25-26 lands, 6-8 counterspells, 8-10 Dragons, 10-12 removal, and 10-12 draw would work. If you can find cards that double up or overlap these categories, like Kolaghan's Command or Maestros Charm, even better.
Nathanael97 on Faerly Odd Wizards
9 months ago
If you're building a sideboard in Grixis for the current meta, I highly recommend bringing at least 3 (if not 4) Leyline of the Void. Another option I've liked for faeries (bear in mind I haven't played it in a few years) is Curfew. It can really mess with cards like Murktide Regent, reanimator decks in general, as well as the rhinos from Crashing Footfalls. It also obviously rebuys Faerie ETBs and combos especially well with Spellstutter Sprite since it is instant. As you're in Grixis, bringing some amount of Kolaghan's Command is probably a reasonable choice. Comes in super clutch in most grindy matchups.
I love the list!
StoryArcher on Will this 7-rack be competitive?
10 months ago
I thank everyone for the good advice being offered. Many of the suggestions made are representative in my original mono-black deck (linked below).
8 Rack, All Black
SCORE: 1 | 206 VIEWS | IN 2 FOLDERS
The deck in my original post seeks to incorporate some of the really great red/black cards like Dreadbore, Kolaghan's Command, Kroxa, Titan of Death's Hunger and Blood Moon... is this the wrong way to go?
StoryArcher on Will this 7-rack be competitive?
10 months ago
Evening, all. I've been playing around with various versions of 8-rank for a local tournament coming up and this is where I'm at right now, running an RB. I'd be interested in any thoughts or suggestions.
43 VIEWS | IN 1 FOLDER
I have been going back and forth on Kolaghan's Command and Collective Brutality but I figure as long as I'm dipping red, might as well make the most of it.
Think I'll get good value out of the Dauthi Voidwalker? They should allow me to speed up the pain a bit and have a world of potential in discard decks but I don't have a lot of experience with them.
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