Kolaghan's Command

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kolaghan's Command

Instant

Choose two —

  • Return target creature card from your graveyard to your hand.
  • Target player discards a card.
  • Destroy target artifact.
  • This deals 2 damage to target creature, player or planeswalker.

BioProfDude on Homebrew Rakdos Mid for Pioneer

1 month ago

TheVarcster, thanks for the upvote!

With Urborg, Tomb of Yawgmoth, Mutavault isn't a problem for me and in the meta of my particular (admittedly non-competitve) lgs and I rarely have issues. It's just a great card, so I like 3x.

As I say in the description, this deck is very much a response to my lgs meta. A few players play planeswalkers, and a couple play a lot of them. This lgs meta is very control light, and minimal combo played. Aggro and some Midrange are the most common decks. Thus, I need removal that can target creatures and planeswalkers more than I need a card like Collective Brutality when I already have Thoughtseize.

Kolaghan's Command might be good-- thanks for the suggestion.

I appreciate the comment! This deck is specifically tailored to my lgs. I do appreciate ideas, though!

Balaam__ on Blightning Skelemental

1 month ago

Nice build. I run a deck that’s vaguely similar and I’ve found great success with Kolaghan's Command. The range of options is exactly what you’re looking for, and the value of returning one of your Elementals to your hand for reuse can’t be overstated. With reprints it’s cheaper than ever, too.

SufferFromEDHD on Henzie and the big creatures

3 months ago

Archon of Cruelty > Atarka, World Render

Kokusho, the Evening Star > Ancient Brass Dragon

Clone Shell > Chandra's Ignition

Birds of Paradise > Elves of Deep Shadow

Greenwarden of Murasa > Bala Ged Recovery

Myth Unbound > Midnight Reaper

Goblin Bombardment > Ghoulcaller Gisa

Fatal Grudge > Daemogoth Woe-Eater

Kolaghan's Command > Fire Covenant

IXALAN_Crazy on Minotaur Stomp

5 months ago

Kolaghan's Command would be a good option here for utility. Also Heartless Summoning with Ragemonger would let you cast many of your minotaurs here for free.

TheReal_MtGHaystak on Rakdos Pirates Modern

5 months ago

Love the idea! Pirates are one of my favorite MtG tribes and doesn’t get nearly enough support. I’ve also tried making a Pirate list for modern. As fun as it is, tribal decks just aren’t that viable. Some things that could help out though are lowering you mana curve, you’re wanting to build aggro but have lots of creatures with CMC 3 or higher, in aggro that’s just too slow. Firstly, if you can afford them, Ragavan, Nimble Pilferer. Arguably one of the strongest red cards in play right now. Dire Fleet Poisoner and Fathom Fleet Captain are both great options to keep around, and I after playing a similar list, I think Rigging Runner out performs Daring Buccaneer. Second, your spells are flavorful but ultimately watered down versions of better cards. You’ve got access to Fatal Push, Lightning Bolt and Unholy Heat as 1 mana removal and Terminate or Dreadbore in 2 mana, to name a few. I’d also look into Kolaghan's Command or Unearth as ways to recycle your pirates in the late game. Some hand disruption will also play well with pirates and you have access to Thoughtseize and Inquisition of Kozilek. Lastly, while I like Angrath a lot as a planeswalker, I’m not sure a 5 mana walker is the best fit in what wants to be an aggro deck. I think ultimately, by turn 5 you will rather have a definite win-con, and Angrath in here just seems a little “win-more”, without reliably being able to finish the game the turn he is played

Daveslab2022 on I still don't understand why …

6 months ago

I disagree Gidgetimer

Choice is a good thing. It makes the game more engaging and increase the skill cap of the game.

There’s a great YouTube video by Rhystic Studies about this. It’s called “The Choices of Tarkir.” And explains why a lot of people liked those sets because of cards like Kolaghan's Command which gives you options. Same for RTR. The charm cycle like Selesnya Charm increased the amount of things you can do with your limited amount of cards. It also opens the door for misplays or, conversely, really cool plays.

Yes they do increase the amount of time it takes to play a game, but by such a minuscule amount I don’t think it’s relevant enough to complain about.

Crow_Umbra on A Match Made in Hell EDH

8 months ago

Your deck concept is really cool. I've seen Jeska put in plenty of work when paired with Ishai, Ojutai Dragonspeaker, via a deck one of my friends plays. Jeska makes things scary pretty fast.

Idk if you've played this deck irl yet, but do you feel like you have enough Ball Lightning-like creatures? I'm counting about 9 of your 18 so far. I think getting in some more Copying and Reanimation effects could help you a bit. I get that Jeska makes 1 target creature scary, but I figured some copy effects could let you attack multiple opponents, or really laser one person down. A few things for you to consider:

  • Animate Dead/ Necromancy - Animate Dead is your cheapest option of the 2, but Necromancy can be cast at instant speed if needed.

  • Phyrexian Reclamation - Fairly cheap and low to the ground for hand recursion.

  • Twinflame/ Heat Shimmer

  • Kolaghan's Command - Modal options, including some recursion to hand.

  • Athreos, God of Passage - More Ramos redundancy. Not super budget, but could be helpful in a deck like this.

  • Flameshadow Conjuring

  • Delina, Wild Mage - She's something I've played in my Isshin deck, and has a bit of a higher ceiling there, but the potential to make many Ball Lightning creatures off some lucky rolls is pretty silly.

  • Ogre Battledriver - Another Haste anthem with additional upside to beef up creatures on ETB.

  • Living Death - Redundancy with Ramos. Has finisher potential with a graveyard full of Ball Lightnings, also helpful since Jeska will dodge it.

I hope these suggestions are helpful.

Crow_Umbra on [retired] Action Painting Spellslinger

1 year ago

Thank you for your suggestions Jett2112. I think that my deck generally has a pretty tidy CMC curve already. The top-end is currently the 5 spells I have at 5 cmc. I'm not looking to Casualty 2 every time I cast an instant or sorcery, and haven't had too much of an issue popping off a few spells per turn beyond turn 5.

In defense of some of your suggested cuts:

  • Volcanic Torrent - One of the most recent additions to the deck. I've played it in my Prosper, Tome-Bound deck to enjoyable success. I recently added it here as a one-sided board wipe that can be copied, and also gives me the chance to Cascade a couple more spells out. This deck needs as many one-sided wipe options as it can manage, since it will have a weaker board state than most other decks in my play group.

  • Lier, Disciple of the Drowned - Ideally helps cover on the turn I'm going to combo off, but most importantly lets me flashback spells. In a pinch he can be sacrificed to Casualty 2. I've also considered Past in Flames in this spot, but preferred to have the body on board.

  • Storm-Kiln Artist - Shits out treasures when I'm spell slinging and copying spells. On the turns that I'm using Casualty 2 on Anhelo, Storm-Kiln can net me at least 2 treasures. Since his power grows with the number of Artifacts I control, he also is a decent ground-based chump blocker, or body for Casualty 2 if absolutely needed.

  • Archmage Emeritus - Like Storm-Kiln Artist, except can potentially draw multiple cards each turn, especially if I'm copying spells with Casualty 2 or any of the other copy effects in the deck.

  • Leyline of Anticipation - Potential opening hand shenanigans are the best upside here for setting up flash speed fuckery for free. I absolutely want the the capability to play all of my sorcery speed stuff at instant speed (Demonic Tutor, Jeska's Will, Torment of Hailfire, etc etc)

  • Birgi, God of Storytelling  Flip - She nets every time I cast a spell, which can fuel even more spell slinging, especially on turns I want to pop off. At worst she's another body for Casualty 2. She also has the backside everyone forgets about, which can impulse draw as needed.

  • Atsushi, the Blazing Sky - A flying defender the majority of the time, but exactly the type of creature I want to throw into the Casualty 2 grinder. I most often pick the 3 Treasures on death trigger, but also like knowing the impulse draw is an option if needed. If I need to go aggro for any reason he also has Trample to push damage through other Flying creatures.

Your suggested additions:

  • Pulse of the Forge - If anything, I might replace Brimstone Volley for it. Not an addition that I'm dying to make.

  • Rapid Hybridization - I had this in the initial version of the deck, but replaced it with Reality Shift, because I like exile based removal more when I can have it.

  • Reanimate - I like Reanimate, just not necessarily in this deck. If I copy it, I don't want to be losing a lot of life, especially when I tend to have the softest board state compared to others, and will likely get hit the most. It is life loss I don't think this deck can afford much from having played it a few times. I think I opted to include Kolaghan's Command instead for the additional modal options. Yes, Reanimate is better for getting creatures directly to the battlefield as opposed to back to hand.

  • Lightning Bolt - A classic. I don't remember why I omitted it before. It could potentially replace Cabal Ritual, as Ritual has been pretty situational in my games so far.

  • Brainstorm - Something I probably omitted for another counter spell or something. Def something I'll reconsider if I feel I need some more top-deck set up.

  • Dauthi Voidwalker - I do like Voidwalker, and run some copies in my Isshin, Two Heavens as One, Prosper, Tome-Bound, and Burakos, Party Leader/Folk Hero decks respectively. I like Voidwalker a bit more in those decks, since those 3 want to play more aggressively than this one wants to.

  • Ragavan, Nimble Pilferer - Yes, this card is good. The only way I am playing this card is if I proxy it, or if I pull one from a pack. I am not spending $95 on just one card lmfao. I can also already hear my friends' sighs as Ragavan hits the table. Great card, just not particularly my taste.

Load more