Blood Moon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blood Moon

Enchantment

Nonbasic lands are Mountains.

theNeroTurtle on I’d like help building a …

2 days ago

Although it isn't "starving" the mana base this thread made me think of Zo-Zu the Punisher as a potential commander along with Blood Moon.

StopShot on I’d like help building a …

2 days ago

All my bracket 3 matches have been feeling like bracket 3.9 matches lately, because game ending plays are starting to hit the table at times more in line with bracket 4 than bracket 3. (They insist they’re playing bracket 3 because they only use 3 game changers.)

I’m building in mardu colors as I won’t have to spend money on a new manabase and I want to build a new deck that excels in slowing/jamming up the early game rather than speed up all my tier 3 decks. I want to keep this new deck in spirit of bracket 3’s policy of “no mass land denial,” so no Armageddon or Blood Moon. I don’t want to lock players out of their resources, but I do want to starve their resources enough so that turn 4 wins occur more on turn 6 and that my opponents are usually short a mana or two from ending games, but still have enough mana to play interaction.

To achieve this I’m thinking about building a deck with lots of cheap group discard effects, tax effects, and cards that excel at blowing up turn 2 mana rocks as a means of putting strain on my opponents’ mana bases. The commander I’m thinking about running is Kelsien, the Plague as an answer to mana-dorks as well. The deck is in early development so I don’t have a deck list, but I’d like to hear if anyone has any card recommendations, deck lists I could take inspiration from, and/or primers/guides on how I should build this deck archetype that I should consider. I’m also a bit lost on what wincons would work best as I do want this to be a deck I can win with. (I’m not interested in winning faster as I do like playing the role of janitor, cleaning up other player’s threats before utilizing my own.)

theNeroTurtle on Red One

1 week ago

what kind of suggestions are you looking for other than being rude by playing Blood Moon. LOL

What does the budget look like?

Balaam__ on Abiding Combo

2 weeks ago

@Andramalech I’ve not seen Winter Moon before, that’s a new card to me. Hearkens back to some real old school design, fitting nicely in among Winter Orb, Blood Moon and Alpine Moon. Very much my type of card.

TheoryCrafter on Feather, the Redeemed

3 weeks ago

Here are the cards I would recommend replacing:

Myth Realized -> Leonin Lightscribe: I wouldn't put MR in a deck unless it was a Saga deck where I can move lore counters with Nesting Grounds so I could retrigger the chapters. Between your Commander and numerous creatures to pump up other creatures, I don't think MR is necessary.

Rile -> Maximum Velocity: Rile is the kind of card you put in a deck where a high number of creatures have the enrage mechanic like Ranging Raptors. Not to mention casting Rile on Mirrorwing Dragon or Zada, Herdron Grinder at the worst time could cause you to boardwipe yourself. Maximum Velocity has the ability to be reused.

Storm Kiln Artist -> Anax and Cymede: A&C has the advantage of bulking up other creatures as well as itself. You may lose out on the treasure tokens, but unless your planning to add Hellkite Tyrant at a later date, your deck already has a pretty close to 50/50 on red and white Mana costs.

Knight with the White Orchid -> Chromatic Lantern: costs generic mana to and 1 less to cast.

Talisman of Conviction -> Thought Vessel: losing the colored mana, but gaining a backup plan for unlimited hand sizes in case someone hits you with Blood Moon or Harbinger of the Seas.

I hope this helps. Thank you for reading me out. If are interested in ideas not related to the maybe board let me know. Happy Hunting!

legendofa on Westvale Atlas

1 month ago

My first thought is whether this deck could support Myr Battlesphere, probably in the sideboard. It's a high-cost card that kind of messes with the deck's mana curve, but it provides immediate Abbey fodder, as well as a secondary attacker in case of Blood Moon and friends. There's a lot of incremental growth here, but unless I'm missing something, Affinity's Engineered Explosives or Energy's Wrath of the Skies could undo several turns of growth, and it doesn't feel especially quick to recover.

But that's just a minor point, and if I'm overlooking something, please let me know. This is a very clean deck based on an underappreciated card, and it's clear you put a lot of good work into it.

legendofa on Possible Free Dinosaurs?? Yes PLEASE

2 months ago

InvalidUsernamePleaseTryAgain The land base looks pretty solid overall, but I have two notes. First, as a personal preference, I like to use enough basic lands to be able to cast all essential spells; you never know when a Blood Moon or whatever is going to show up and ruin your day. So maybe 2 each basic Mountain, Forest, and Plains, and one each Island and Swamp. Second, even with the high average mana cost of the deck, 44 lands is a lot. You can probably cut 2-4 lands and still be safe on your mana. I do still recommend adding in some more 1-2 mana cards so you have some options during the first few turns.

But the important thing is that you build the deck you want to build, and this one looks like a lot of fun!

And seconding FormOverFunction, as long as Tetzimoc, Primal Death is in your hand and you have black mana, you can spread those prey counters around.

KayneMarco on Lands Don’t Matter…They Kill

3 months ago

cgishter: appreciate the input. Will give reasonings behind card choices here. Koth is in here for his -3 and ult. I can still use his +2 and simply not search my library. His ult works with all the non basic mountains in the deck and with the amount of mountains in the deck, 4 damage per is worth it. Same with Valakut. I am very aware there are no basics in the deck and it’s by design which brings me to

Blood Moon and Harbinger of the Seas are pretty much non existent in my group. We don’t run a lot of stax or control decks.

I used to have Nahiri's Lithoforming in the deck but it was weeded out as the weakest link when wanting to run something else.

And I’m running Tiller Engine over Amulet of Vigor not just for the untap effect but the tap down effect as well incase I can swing to take someone out if I can’t win with the landfall and sac effects.

Boardwipes are a part of my group which is why I run a fair amount of recursion in it.

Right now I’ve been pleased with how the deck runs. It’s not a highly competitive deck nor is it meant to be but it can push some crazy damage in a single turn with how the deck is designed to win. I’ve been able to hit the 60 damage mark in a single turn just from sacking and playing lands.

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