Blood Moon

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blood Moon


Nonbasic lands are Mountains.

wallisface on Sideboard Tech vs. Scam

1 month ago

Surely Ragavan isn’t that big of a problem? I can’t imagine it’s ever casting your topdeck cards, so it just providing them some ramp and incidental damage. If you are worried about their creatures, perhaps run some Dismember?

Haywire Mite could be good for Blood Moon.

nbarry223 on Sideboard Tech vs. Scam

1 month ago

My game plan is completely different from scam. I am mainly asking for a combo deck, so the early targeted discard hurts, and I don’t have too much in the way of early blockers, so they can get in early with Ragavan, Nimble Pilferer and snowball sometimes.

Blood Moon also hurts a bit, but can be played around or removed. Their game plan almost feels meant to counter my specific deck (amulet titan) so was just wondering if anyone has some out of the box solutions. As of right now, my best options are removal or Veil of Summer but was wondering if there were any “silver bullets” like Sanctifier en-Vec which essentially invalidates their whole deck (can’t be removed beyond Engineered Explosives and freely blocks Fury).

zapyourtumor on Grixis Arcanist!

2 months ago

I mean in this kind of deck, hitting 1 sorcery + 1 instant + 1 creature + 1 land in your graveyard should be extremely easy, especially with DRC digging. But more importantly, DRC lets you filter your draws and bin more creatures for you to unearth later. I really think the card does basically everything the deck wants to do, but it is what it is.

Unless your meta is SUPER enchantment heavy, Feed the Swarm mainboard doesn't really make sense.

I'm not sure I understand your reasoning behind not running any basics? It's less about "stopping" Blood Moon and more if you have a single basic island and a single basic swamp in your deck, you can every single card in your deck besides Mission Briefing (97.6% of your nonland cards). Whereas if you don't you can play any basics, you can only cast 31.7% of your nonland cards. That is a huge difference. Also, effects like Field of Ruin and Path to Exile are fairly common.

Anyways I do like the concept of the deck, even if I don't agree with all of your card choices. Any time I can play Dreadhorde Arcanist is a good time.

zapyourtumor on Dragons,Speed, and Control

2 months ago

First off, if you are going for a more midrange-control type deck where you control the board before slamming down big haymakers, cards like Dragonlord's Servant and other ramp spells that aim to turbo out dragons faster don't actually fit well with the deck. I would cut all 3 copies and replace with more interaction.

Moonveil Regent is a dragon I really like, since it generates a ton of card advantage once you're in top decking mode (which most midrange decks aim to get to). Could maybe slot in 2.

You could potentially cut a land and go down to 22, if you need to. I also think that you should run fetches if you can afford them, along with a few utility lands.

Draconic Roar is cute and fits with the dragon theme, unfortunately it is strictly worse than Lightning Bolt in 99% of situations. I would go 4 Bolts.

I would also diversify your removal suite a bit. Unless artifacts are a huge problem in your meta, you could trim 1 K-Command and 1 Bloodchief's Thirst for 2 Terminates which is a good catch-all answer for bigger creatures (ahem murktide).

Inquisition of Kozilek if you need more discard spells.

For the sideboard, Hidetsugu Consumes All  Flip is a really strong card against a lot of decks, completely blowing out hammer and rhinos while also being strong against murktide, burn, random urza's saga decks, and even the occasional bogles deck.

Blood Moon is always an option in these kinds of decks, maindeck or sideboard.

Brotherhood's End is another sideboard boardwipe against artifact decks and aggro decks, much faster than Crux of Fate since you can sometimes lose before getting to 5 lands.

zapyourtumor on Grixis Arcanist!

2 months ago

Oh and you probably want to cut two fetches for 1 basic island and 1 basic swamp in case you are low on life or need to get around a Blood Moon.

stevezsiga on [RETIRED] Gobs of Goblins

2 months ago

I too have been trying to experiment with Blood Moon and a variety of Goblins in Mono R in Modern.

Goblin Grenade is too powerful and too flexible to not be a 4-of in any build IMO.

I really like Impact Tremors as well but if you're not just Moon, burn/grenades and goblins, now we're talking about an entire strategy shift to perhaps smaller creatures that hit the field more frequently such as Mogg War Marshal (gives you the trigger on a bonus creature or two) and other 1-drops.

We can figure it out together! LOL

Icbrgr on FNM/Thursday Night Modern Report

3 months ago

@IndepenentMeta I no longer have the decklist on here but it was a Blue moon homebrew... dusted off an old deck and brought it to locals which in essence looked like this:

intended to attack the opponents mana base... then bounce/burn/countermagic

my decklist didnt really have a solid Win Condition.... it had a single copy of Emrakul, the Aeons Torn and tamiyo ult with burn.... i was able to be a nuisance at times but could never really capitalize on turning to corner... best games were basically just taking a longer time to lose lol.... its no worries though!

Steamroll on Grumgully Tribal

4 months ago

-Consider getting rid of Blood Moon cause everyone hates that card as it just ruins the fun at the table lol.
-Branching Evolution, Hardened Scales, and Master Chef allow you to double counters and get really out of hand if you have 2 or 3 doubling effects on the board at once.
-Primal Vigor is another Doubling Season and is great but is a double-edged sword as it also effects your opponents.

My version of this deck I just updated just to give you some ideas...
(I don't run any infinite combos because I loath them, just a fyi.)

Very Generous Goblins

Commander / EDH Steamroll


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