Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Blood Moon
Enchantment
Nonbasic lands are Mountains.
wallisface on Need help from Tron-Eldrazi experts
1 month ago
Trying to optimise option 1 while still trying to keep things reasonably close to an average of $1-per-card:
- 20x Lands
- 4x Sylvan Scrying
- 4x Expedition Map
- 4x Chromatic Star
- 4x Chromatic Sphere
- 4x Ancient Stirrings
- 4x Oblivion Stone
- 4x Endbringer
- 4x Devourer of Destiny
- 4x Breaker of Creation
- 4x Ugin, the Ineffable
Note both Oblivion Stone and Ugin, the Ineffable give you potential mainboard answers to Blood Moon (albeit slow)
wallisface on Need help from Tron-Eldrazi experts
1 month ago
I’m not sure how “budget” your “budget” is - if you can give me an indicator as to the max cost of the deck I can probably improve what i’ve listed there.
Oblivion Stone lets you board-wipe on turn 4 assuming you’ve assembled tron, which is perfectly reasonable. It was a staple card in many competitive tron decks for quite some time (mh3 did change this).
Blood Moon is something you’d answer with cards in your sideboard - it’s not something you should be worrying about mainboard as in most matchups you’re not going to see it. You’d probably want to dedicate around 3 sideboard cards to something like Nature's Claim.
mitomeg on Need help from Tron-Eldrazi experts
1 month ago
Thank you very much man!
I like the option 1!
Do you think these are the best eldrazi to have in a budget list? Also what about a possible Blood Moon? Isn't Oblivion Stone too slow?
wallisface on How Do I Explain to …
3 months ago
The word "balanced" is quite subjective here, because at face-value these cards are doing fair 1-for-1 interactions. However, these cards are obviously absurdly powerful, and there's a reason Wasteland is in 60% of legacy decks (and would never ever be printed into Modern, Pioneer, Standard etc).
The big reason why these effects are very powerful is because the owning player has agency over abusing them:
-
The Wasteland player has no inherent reason to trigger the ability if they themselves require mana. However, if they are fine with their own mana-resources, they can cripple the opponents if they have limited options. Because lands are almost always required to play the game, these effects can quickly lock the opponent out of being able to play the game at all.
-
You could compare the effect to something like Blood Moon or Back to Basics, where at face-value the card appears to hit all players equally. But realistically if someone is running one of these cards, they're intending to be entirely unaffected by these effects while preventing their opponent being able to play the game. Wasteland similarly might read like a 1-for-1 at face value, but realistically people play this card with the intention of preventing their opponents from being able to play the game.
-
Wasteland is very quickly abusable with recursion effects like Wrenn and Six's +1.
I think overall though, the cards are technically "balanced" - they are doing clean 1-for-1 trades with on-board resources. However, practically speaking, they are played only with the intention create a locked boardstate - one where the opponent doesn't have the resources to cast the cards in their hand.
There is a big reason Wasteland is the most-played land in Legacy, and why it will never be printed into any newer format - but this is more to it being very, very powerful, as opposed to it being "unbalanced". I would say that in multiplayer formats like Commander, Wasteland is entirely fair in insolation, as the player is losing one of their resources to 1-for-1 trade with only one of their three opponents.
legendofa on Winter Moon
4 months ago
wallisface Sure. I don't disagree with you, but I'd like to find some reason this card got made, aside from minor mana disruption. Fetchland -> basic is a very simple way to work around Winter Moon, and stuff like Blood Moon, Assassin's Trophy, and Field of Ruin made sure every top-end Modern deck can run with only basics. It's just not quite good enough at its most obvious role for the meta-defining decks, and it's a pretty niche effect, so I'm just trying to take a guess at what the developers intended. It's not a great card, but there's some reason it exists.
Icbrgr on Winter Moon
4 months ago
So as time goes on I'm realizing that I'm absolutely terrible at card power level evaluation and I want to ask people what they think about Winter Moon?
Is this card....just...bad?
I bought a playset the other day and I'm kinda just regretting it... my best thoughts on where this card would belong would be in a Skred Red/Red prison shell supplemented by Blood Moon and Trinisphere or something like that; but does the card really do anything to impactfully slow/disable an opponents game plan?
Just curious what other people think about the card in general (maybe im brewing with it wrong or something).
SufferFromEDHD on Wrath of Starke
4 months ago
With that many mountains Valakut, the Molten Pinnacle would be useful. Blood Moon good kind of mean.
Since this is a Homeward Path deck Humble Defector would be right at home.
Gamble this isn't a graveyard deck but a tutor is a tutor.
Icaruskid on No Combo Krenko [PRIMER]
5 months ago
I would replace Treasure Nabber or Frenzied Goblin with Blood Moon. Try those slots Formless0209.
Have (4) | BillyBalverine , JordanSanFran , PrismMTG , QuestionMarc |
Want (8) | Slasker , AdamChafee , zachi , concorde , freshie9000 , Deshter , beesaurs , Rolandofgili |