Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

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Trade

Have (2) lorddarkstar , jecder
Want (4) Dawnsever , Mastadontti , Hakenaani , DiegoAguiar

Printings View all

Set Rarity
Masters 25 (A25) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Modern Masters 2017 Edition (MM3) Rare
Modern Masters (MMA) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Chronicles (CHR) Rare
The Dark (DRK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blood Moon occurrence in decks from the last year

Modern:

All decks: 0.2%

Red: 2.93%

Legacy:

All decks: 0.21%

Commander / EDH:

All decks: 0.03%

Red: 0.68%

Blood Moon Discussion

jasonkrivera on Bloodpod EDH

4 hours ago

Looks like a fun deck!

Be careful to enchant Utopia Sprawl on a basic Forest, so Blood Moon doesn't make the Sprawl fall off.

Contamination completely shuts down non-black decks unless they have mana rocks, similar to Blood Moon.

Living Plane + Elesh Norn, Grand Cenobite or other toughness reducing effects prevents your opponents from playing lands.

Smothering Tithe is probably overused but it'll help smooth your mana while you're denying everyone else their mana (so they can't pay the tax as they draw cards).

Since you're playing Animate Dead, you may as well throw in Worldgorger Dragon as another combo option?

phsycord on Tuvasa tempo (cedh brew)

2 days ago

You fear Blood Moon or why do you run so many basics instead of filter lands or pain lands? With that manabase you could even think of adding Back to Basics and maybe cutting The Tabernacle at Pendrell Vale as you run quite a bit of creatures compared to other cEDH decks.

Don't you think Juntu Stakes will screw you in the long run? Again you run a few dorks affected by this.

dingusdingo on cEDH - Yuriko: Doomsday Oracle

2 days ago

Rather than delete comments that don't give you a congratulatory high five for effectively making a worse list than SolelySelesnya, can you actually respond or give justification for deck building choices? Deleting my comment then adding two tiny notes with barely any justification is cowardly.

The intentional omission of Sensei's Divining Top in a deck that constantly utilizes the top deck seems myopic, and honestly, extremely bad when that build includes Doomsday

  • Plays well with other top deck tutors you already run like Vampiric Tutor Imperial Seal Mystical Tutor and Lim-Dul's Vault. Allows instant speed blowouts with counterspells or removal.
  • It is a pile cracker for Doomsday. I know you think you will always have Yuriko on the field to crack the pile, but you definitely won't, or combat won't always be an option. Running Doomsday and choosing not to run Sensei's Top makes me seriously question your ability to think your way out of a cardboard box.
  • Maneuver Yuriko triggers for maximum effectiveness and pressure life totals in a meaningful way
  • Yes, while you're goldfishing alone, Top is going to perform slower than simply running another 1 drop ninjutsu enabler. However, magic is not played in a vacuum. Consider how this deck fares against other strategies. If an opponent resolves a Blood Moon, this deck, with hardly any artifact based mana, and running a Tainted Pact land base, is pretty boned. Consider how this deck fares when an opponent runs a critical mass of Pyroclasm effects. Once again, if your combat step is shut off or you aren't able to hit players or an opponent is able to repeatedly resolve board wipes, this deck is almost entirely shut off. Top helps in mana screw situations against Moon effects by digging you to your basics or removal faster even with red mana, and helps against big sweeper decks by digging you faster and more meaningfully towards either Doomsday or towards finding the A + B consult combo pieces.

As far as Abjure

  • Unconditional counterspell with a very minimal downside
  • Commander ninjutsu for 2 mana means Yuriko is always an option for the sac
  • The argument of "Oh lowers devotion for Oracle" is beyond stupid. Casting Oracle outside of winning is beyond foolish. Even with ninjutsu to return to hand, you're giving valuable information to opponents while also putting Oracle in a zone it can be easily exiled from. You also require Oracle to attack and be unblocked to ninjutsu it, which is not guaranteed at all. After you casually cast your Oracle for card advantage and return it, your opponents are going to be aware you're halfway to comboing and hold up interaction and mana to deal with you. It is 100% a scrub move.
  • Using the clunky and -1 card advantage Misdirection over Abjure is also foolish. The CMC isn't high enough to significantly speed up the Yuriko burn, and the downside is that Misdirection is 100% useless against Flash or Demonic Consultation or Tainted Pact, you know, the 3 most important spells in the meta currently. Writing your pamphlet about why you can't ignore the arrival of Fish in EDH and then making garbage choices like slotting Misdirection over Abjure is embarrassing. While both are worth an include, if you must choose between the two there is a very obvious choice for the current meta.

You don't run Dark Confidant or other repeat card advantage engines. The majority of tutors in this deck are -1 card advantage because they go for topdeck. If your commander is shut down or opponents are able to shut off combat or opponents are able to with even close to somewhat regularity, this deck does nothing and durdles out due to lack of drawing power. Also running Doomsday without Top is just a joke man, you don't even have other good DD enablers like Lion's Eye Diamond or Yawgmoth's Will to help you, you're once again 100% dependent on commander triggers resolving after landing an extremely risky card with huge drawbacks. This deck easily loses 9/10 games in a pod against a Xantcha deck or any deck that can meaningfully use Ensnaring Bridge or even weird garbage tier 3 decks like Daretti that runs many Pyroclasm effects. I do like some developments this deck has made in regards to Yuriko, but ignoring obvious and easy choices is unfortunate. Deleting a comment that critiques your deck because you have a fragile ego is sad, and makes me have to write these multiple paragraphs rebuking you for being a child. Don't tag your pile of 99 as competitive if you're only posting it for the praise of scrubs and not for legitimate feedback.

Come on mate, this deck basically folds to a resolved Nevermore. Both the cards I suggested shore up weaknesses against deck archetypes or cards that blow this deck out of the water. Adding layered consult lines does nothing when you run practically 0 draw pieces outside of your commander. Edric, Spymaster of Trest is basically the exact same deck and people have been aware of the evasive creature spam strategy for a couple years now. Putting all your eggs in a basket that is easily bitched out means this is a poorly built deck, and easy to slot against.

Oloro_Magic on Help needed with SkredRed build

3 days ago

Hey!

First off welcome back to modern, it's been a while I see and yeah... things haven't been too kind to Skred Red, first off I will say that the current lists are likely temur now, here is an example:

https://www.mtggoldfish.com/archetype/modern-temur-midrange-165516#paperTEMUR MIDRANGE

That's just to give you an idea of where snow as an archetype has gone nowadays but let's talk about classic skred red. Basically you want to get yourself 4 Arcum's Astrolabe right away, the card quite frankly is broken, it replaces itself and ups your skred snow count right away. Here is a list from MTUgin that I am a fan of:

MTUgin's Deck

Lands

2 Frostwalk Bastion

2 Scrying Sheets

18 Snow-Covered Mountain

Creatures

2 Eternal Scourge

2 Seasoned Pyromancer

1 Hazoret the Fervent

2 Stormbreath Dragon

Planeswalkers

1 Chandra, Acolyte of Flame

2 Chandra, Torch of Defiance

2 Koth of the Hammer

Spells

4 Lightning Bolt

4 Skred

3 Anger of the Gods

Artifacts

3 Relic of Progenitus

4 Arcum's Astrolabe

4 Mind Stone

1 Ratchet Bomb

Enchantments

3 Blood Moon

Sideboard

2 Goblin Rabblemaster

3 Simian Spirit Guide

2 Chandra, Awakened Inferno

2 Shattering Spree

2 Pillage

2 Pithing Needle

2 Dragon's Claw

That list can use a lot of work, for example I think Blast Zone is likely just better than the ratchet bomb, and another little Chandra could be played, but it should give you something to work from. Skred right now can be a little weird, Primeval Titan decks are very good right now meaning being the Blood Moon deck isn't a bad place to be, but you really do lack any meaningful sideboard cards. I'd probably cut the SSG's for Damping Sphere which is also good against titan and storm. If your meta turns out to be a ton of titan you should be decently positioned otherwise one of skred's biggest problems in this day and age is what is becoming the end all and be all of the modern format and that is game actions per turn. Skred has a very low count on this and thus is inherently behind decks like amulet or urza which are doing many things a turn. Now, again Blood Moon can just win games but it is a concern. The temur build solves this problem some but is a very different deck.

As for having to buy new cards, its a reality all us modern players have had to face, 2019 produced a LOT of staple cards: Wrenn and Six, Teferi, Time Raveler, Urza, Lord High Artificer, Arcum's Astrolabe, and Oko, Thief of Crowns to name a few. In a way Skred has a lot less than most decks so there is that to look forward to I guess. My advice to you though is just cast moon, you can update as you go, moon will steal you games while you do. If I were you I would prioritise the Chandra's and Seasoned Pyromancer both seem good here. Let me know what your meta looks like I'd be happy to help you out with a sideboard!

Good draws!

Flooremoji on skred

5 days ago

The last Skred lists I have seen all play a playset of:

Ensnaring Bridge, Chalice of the Void, Blood Moon Simian Spirit Guide, Desperate Ritual along with varying numbers of Pyretic Ritual. They usualy have the bulk of board wipes in the side, and have Goblin Rabblemaster in the three drop creature slot.

All this information is all wrong if mono-red-prison and Skred have recently seperated into different decks :)

Apotheosis616 on [Primer] Kykar, Divergent Control

6 days ago

Frozocrone,

Yes, it was in a previous iteration of this deck for that very reason. It does have strong synergy with the tokens generated from Kykar, however, it was removed for cards such as Cephalid Coliseum and Mystic Sanctuary. Cephalid Coliseum, while it can't be tutored, offers a counter to win attempts through oracle decks, and it also offers some card filtering (which feels good sometimes). Mystic Sanctuary is a powerhouse of a card when you have 3 islands in play. For this reason, among others, the deck needs to maintain a high island count for Back to Basics, Blood Moon and Mystic Sanctuary.

Apotheosis616 on [Primer] Kykar, Divergent Control

6 days ago

zrob,

Yes it does. The idea with Rest in Peace is that it either stops decks dead in their tracks, or at the very least, it makes them pivot to a different win condition. Right in the middle of those two options, is what usually happens, they try to remove Rest in Peace. With Underworld Breach, you now have additional options. Before, you would either have to deploy counter magic to stop the removal of Rest in Peace, or let it get removed. Now, you have a choice. If you have Underworld Breach in your hand, with either Rest in Peace in your hand or on the battlefield, you can choose which one you want to deploy first. If you are trying to go for the win, Underworld Breach is the obvious bet. If you need to slow the game down more, then you use Rest in Peace. Similarly, if Rest in Peace is on the battlefield and you have Underworld Breach in your hand, you can either choose to defend it, or just let it get removed. This way, you can start to utilize your graveyard to make a big play with Underworld Breach. The deck is all about decision making. Choosing when to push for a certain strategy and when to pivot to another. The same reasoning goes for the inclusion of stax pieces such as Blood Moon and Back to Basics. It is all about being aware of the cards in your deck so you understand how to pilot it correctly.

Sorry for the long response but I hope it was helpful. :)

xram666 on Overpopulation

1 week ago

Ogre Battledriver is sweet with Krenko, Mob Boss

With Mono-Red you can always play Blood Moon

In teh Landbase O would add Castle Embereth

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