Blood Moon

Blood Moon


Nonbasic lands are Mountains.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Blood Moon Discussion

xram666 on bk Krenko, Mob Boss

3 days ago

Goblin are always cool. +1 from me. I like the idea with the Threaten like cards to untap Krenko.

By the way: Goblin cards with the coolest flavor text Raging Goblin and Goblin Deathraiders.

Some suggestions for your deck:

Maybe you want to check out my Krenko EDH Deck for further input. Krenko's Mob

Rasaru on Ib Halfheart, Goblin Sac-tician [PRIMER]

4 days ago

I can't remember if this was already discussed, but what are you thoughts on Invasion Plans, Heat Stroke and Grappling Hook? In my experience with this deck (played it about 20 times now). I've only every used Ib's first ability (sac and deal 4 dmg) only once (just yesterday)! As a result, I started digging trying to find ways to utilize this ability more. I decided to remove Magus of the Moon and Blood Moon, so I've got a couple free slots open :)

The_Acid_Drip on

1 week ago

some mid game plays would be ok maybe Shrine of Burning Rage

add maybe 1 Sacred Foundry for 2 Wear / Tear in the SB since you have so many fetches. Also maybe run 3 Skullcrack

Some other budget-ish options include Grim Lavamancer since you have soooo many fetches and Monastery Swiftspear to proc off of the spells your casting. Cut the Elementals for the lavamancer and Swiftspears. Maybe some Goblin Guide if you can afford them.

And I'm assuming b/c you have fetches you could maybe run a few other things maybe Ragavan, Nimble Pilferer?

Some non-budget hits include Leyline of Punishment and Blood Moon.

StoryArcher on Don't Let 'Em Breathe (counter-heavy)

2 weeks ago

sergiodelrio, normally I would agree with you but in this deck I really don't have any 1/1 creatures to speak of - Experiment One and Swarm Shambler tend to get bigger almost immediately - and I'm already a little skittish about Blood Moon and similar effects.

Phule451 on Moon’s Blessing

2 weeks ago

Jabberjaw46, you’re absolutely right about board wipes, thank you. Really thought about a flavorful Blood Moon but in the end decided I’m running too many non basics to make it feel able.

Jabberjaw46 on Moon’s Blessing

2 weeks ago

If you're looking for some mean flavor, then my second favorite card of all time Blood Moon is fantastic!

Also, I always recommend at least 1-2 boardwipes in ANY deck, some of my favorites in R/G:

Blasphemous Act 10/10

Chain Reaction 10/10

Chandra's Ignition 8/10

Monstrous Onslaught 7/10

WalbenQuakeblade on Jhoira cEDH

3 weeks ago

Update 11/15/2021

In- Eruth, Tormented Prophet and Wash Away

Out- Trinket Mage and Blood Moon

The change of Wash Away for Blood Moon is one that will take playtesting to determine if I actually like the change. However being able to use a single blue mana to counter someone's commander his very powerful and I fell deserves a slot in the deck.

The change of Eruth, Tormented Prophet for Trinket Mage is a change that I fully expect to stay changed in the list. Trinket Mage was 99% of the time used to tutor up Sensei's Diving Top to start chaining artifacts while abusing Jhoira's draw mechanic. Eruth gives us a similar option. By having artifacts in hand and both Eruth and Jhoira on the field we see the same number of cards as we do when we utilize top. However Eruth gives us the added benefit of being Legendary at the cost of adding red to the cost. I think this should be a great addition to the list and look forward to playing with the card and seeing how it performs

woinththro on Wort Wort Wort!?!? <Kyle's Mom's voice>

3 weeks ago

@ king-saproling. I definitely like Storm-Kiln Artist for storming off. Not sure what I would cut but I want to find a spot for it.

Reiterate is probably better than Double Vision 90% of the time, although I try and not go infinite if I can avoid it... For some reason it's so much more satisfying to burn someone for 80 than 1,000,000,000. It feels more earned. I do think I even have a foil Reiterate buried in a box somewhere.

Nostalgic Dreams is super cool as some redundancy to Past in Flames, and I think I like it more than Reiterate just because it isn't going infinite. Nostalgic Dreams will probably replace Double Vision once I buy one.

Rude Awakening could be really useful, I have had Early Harvest in the deck before but I mainly cut it because it doesn't untap non-basics, which Rude Awakening does. A previous iteration of the deck ran only basics and had a non-basic land hate subtheme ( Blood Moon,Magus of the Moon,Primal Order,Ruination,Burning Earth,Price of Progress...). This version of the deck wasn't very popular, as you can imagine. This led to the deck falling out of rotation and not being played for three years.

I definitely see how Delina, Wild Mage could be a lot of fun; getting me multiple copies of Wort and giving spells multiple instances of conspire. However, this seems pretty clunky since she needs to attack to do it, and the deck is not geared towards attacking. maybe if I had some haste enablers I'd try and work her in.

as for all of the mana rocks, I had intentionally avoided any manarocks in previous builds of the decks mainly because they aren't either: a mana dork who could conspire spells i.e. Zhur-Taa Druid, or a ramp spell that could be conspired i.e. Farseek. although I do recognize that those rocks that tap for two and come down on turn three are all much better at getting Wort into play on turn four...

One aspect of previous builds of the deck that I did like was that it had initially included zero artifacts and enchantments. I liked that my opponents couldn't use any artifact/enchantment removal against me, which meant they hopefully had some dead cards. One of the main reasons I just updated the deck at all was because Twinning Staff got printed, which is one of the main build arounds for this iteration of the deck. The whole reason Goblin Engineer and all of the artifact lands are in the deck is to go get Twinning Staff. and since Krark, the Thumbless and Goblin Anarchomancer are also goblins I might as well play Goblin Matron. although I've definitely considered removing the last three artifacts/enchantments (as well as goblin engineer) once again.

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