Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

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Have (2) lorddarkstar , metalmagic
Want (5) Zelpoke , decksbouwen , Yrexz , Jonbons , abby315

Printings View all

Set Rarity
Masters 25 (A25) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Modern Masters 2017 Edition (MM3) Rare
Modern Masters (MMA) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Chronicles (CHR) Rare
The Dark (DRK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Oldschool 93/94 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blood Moon occurrence in decks from the last year

Modern:

All decks: 0.2%

Red: 2.93%

Legacy:

All decks: 0.21%

Commander / EDH:

All decks: 0.03%

Red: 0.68%

Blood Moon Discussion

Naksu on Torbran, Thane of Burnville

1 week ago

Have you considered Magus of the Moon and Blood Moon ? Not a lot of mono colored decks in EDH, so these would hinder a lot of other decks.

Rorolith on Opponents will do nothing

1 week ago

You could try taking out a Vedalken Engineer and a Drawn from Dreams since you have Sage of Epityr and you no longer have Darksteel Colossus which makes the ramping for artifacts a little overkill, especially since by the time you have your Karn out you will already have almost all the mana you need to cast Knowledge Pool. Actually you could possibly take out a Grand Architect, since he sometimes gets in the way and the aggro of it is somewhat deterrent if you are trying to lock the board down.

I do like the change you made with Flooded Strand as it makes it so Blood Moon can't effect you if you crack it while Blood Moon is on the stack to fetch a basic. It also give you that shuffle that you might need if you realize that Sage of Epityr did not give you what you wanted. Also just good for a shuffle if you are being mana screwed/flooded.

Sigarda's Aid is a neat descision, as it allows you to flash your lock enchantment out at the end of your opponents turn or at the beginning to stop them from doing anything if you have Knowledge Pool.

Epicurus on Klothys Hates Your Lands

1 week ago

DreadKhan Thanks for the comment and the upvote!

Once upon a time (about 5-6 weeks ago), Blood Moon was in the deck. However, playtesting immediately proved that it hurt me more than it helped. I'm more dependent on my own nonbasic lands than I originally thought I would be. For a similar reason, Tranquil Grove might do more harm than good. But I will consider that one the next few times I play.

Wave of Vitriol is an interesting idea. With all the land recursion, dropping all those lands, replacing them right away, and then recurring the ones I dropped - especially if Wren and Six is on the field - sounds awesome in theory. It does cost a bit much for this deck, but I'm willing to playtest it and see how it goes.

Thanks again!

DreadKhan on Klothys Hates Your Lands

1 week ago

Would Blood Moon fit in here? It will tend to make a lot of lands useless when played, and won't hurt you as terribly, since you're pretty heavy on red. It's definitely fast.

I feel like something like Wave of Vitriol or Tranquil Grove could help, depending somewhat on your meta.

Rorolith on Opponents will do nothing

1 week ago

I played against an opponent who could bring out lands as creatures until end of turn, so that was a lost match, then I played against someone who was playing a sliver deck who could've possibly won, but conceded (I had the combo), and then I lost a best of three game to gruul aggro.

The person I was playing with suggested that instead of having knowledge pool in main deck, you could use 4xKarn, the Great Creator to pull it out of sideboard and whatever else you need. Maybe instead of Curse of Exhaustion (since it is a bit slow) you could try Rule of Law since you don't really end up casting more than one spell a turn anyways, and it is one white mana less to cast, which can be helpful if you are fighting somebody with something like Blood Moon.

The thing is, if you have Knowledge Pool+Rule of Law I don't know if that would make it a draw or if your opponent would concede, since you have locked both of each other.

When your opponent is playing lands that can turn into creatures until end of turn, it can make you lose if you don't get enough creatures. Maybe try using Settle the Wreckage in place of 1 Supreme Verdict?

But definitely keep board wipes in, they are very helpful.

Gecko83 on Mono White Devotion

1 week ago

Played about 4 games now and some changes were made let me know what you think...
The following were added: Heliod, Sun-Crowned, Soul Warden, Aetherflux Reservoir, Sun Titan, Linden, the Steadfast Queen, Ajani's Pridemate, Daxos, Blessed by the Sun, Smothering Tithe, Soul's Attendant, Suture Priest, Flawless Maneuver, Altar of the Pantheon.

In replacement of the following; Skybind, Gerrard's Battle Cry, Daybreak Coronet, Consecrate Land, Celestial Dawn, Order of Leitbur, Glittering Lion, Clergy of the Holy Nimbus, Order of the White Shield, Brightling, Herald of Anafenza, and Knight of the Holy Nimbus

Celestial Dawn was hard to remove, but i was unsure how it worked with Blood Moon or Emeria, The Sky Ruin. So let me know your thoughts. I went more life gain, but it keeps me around a bit longer. With most of the creatures being low powered unless pumped up by other creatures, something was needed Sun Titan gets things back the mana cost for most critters is 3 or under. and if titan doesnt work or is removed Emeria, the sky ruin gets him back. Sun Titan and Kami of False Hope is so fun.

Shagoth Let me know what you think, its early in the process. i am interested in y

The_Fallen_Duke on Eternal Dominion/Villainous Wealth/Torment of Hail

2 weeks ago

Fetch-lands are surely overpriced, but basic lands are almost for free, so I would not refrain to run a couple, especially islands and forests: they are not commonly played cards, but a Back to Basics or a Blood Moon would completely shut down your deck with no chance for recovery. A couple of pain-lands (e.g. Shivan Reef, Yavimaya Coast, etc.) could be considered, as they are quite cheap and do not enter the battlefield tapped.

nUKe13 on nUKe13 Mardu PyroTokens

3 weeks ago

PeachJuice112233 thanks for the comment!

Yidaro, Wandering Monster is nice for long drawn out games that we have difficulty closing. Also, the cycle is nice.

If you don’t like Yidaro, Wandering Monster, replace it with 2 Bedlam Reveler, 1 Ox of Agonas, and 1 Hazoret the Fervent. That’s what I had before. It’s experimental.

As far as Path to Exile, it competes against Blood Moon; they don’t play well together, and I think Blood Moon is more valuable. It’s a meta call, and also depends on how the rest of your deck is built. If you run Path to Exile, I would consider Dreadhorde Arcanist to continually abuse it.

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