Tezzeret's Gambit

Tezzeret's Gambit

Sorcery

( can be paid with either or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of a kind already there.)

Browse Alters

Trade

Have (2) gildan_bladeborn , Irishprince
Want (2) socialdisaster , Swmrulz

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Tezzeret's Gambit Discussion

DiscordantlyYou on The Titan Forge

3 weeks ago

TheVectornaut, thank you so much for the feedback! Having played the deck in my casual circle I can say that your suggestions are definitely keen ones, I'll definitely be implementing Voltaic Key into the next version. The Energy Chamber 's are kinda nice, but just as you'd observed they really have only been helping out the Titan Forge and occasionally pumping a few +1/+1's onto the Myr's, but it's definitely a weak link, think I'll cut it to 2x.

Contagion Clasp is interesting, gives me something on the enemy board to proliferate as well, I might give that a go and see how it turns out. I think I'll try siding out 2x of my Thoughtcast 's for Tezzeret's Gambit to see which I prefer, being able to draw 2 for often 1 Blue is nice, but the added proliferate could be a deal maker, I'll have to see how I like it!

Seriously great suggestions, I'll take them under advisement!

TheVectornaut on The Titan Forge

1 month ago

I don't have any experience with Titan Forge but from playing with Sydri, Galvanic Genius in EDH, I know that ways to untap artifacts tend to be quite strong in cases whre you have a lot of activated abilities that require tapping. The two big ones would be Voltaic Key and Unwinding Clock . If I had to cut something, I'd maybe say Energy Chamber since it has no tap/untap synergy and can only get you one charge counter a turn. Chamber is better with exactly Forge because you don't have to pay the 3 mana repeatedly, but Key would be better for basically everything else. I do really like the proliferate idea here too since it works across your entire board. Some other options in that direction could be Contagion Clasp or a swap of Thoughtcast for Tezzeret's Gambit .

DadHumanPraetor on Planeswalker Anti-Defamation League Redux

1 month ago

Promise of Loyalty is good here. Nevinyrral's Disk kills everything except your walkers. I also run Jokulhaups but I know not everyone is cool with MLD. It does work nicely with your Smothering Tithe too. Combine with Boros Charm for a win ;)

Pramikon, Sky Rampart and Mystic Barrier help keep your walkers safe from attacks. I run Meekstone as well, but you have some big guys in your list so idk if youd want it. Karmic Justice is a nice deterrent for removal spells.

Narset Transcendent Chandra, Torch of Defiance Jace, Unraveler of Secrets Will Kenrith and Rowan Kenrith and Dovin Baan all have insane emblems.

The Wanderer Narset, Parter of Veils Teyo, the Shieldmage Tibalt, Rakish Instigator are all good obstacles to your opponents game plans.

I run Narset + Wheels, but that's another salty combo so it depends on your group. You have Emergency Powers so Day's Undoing Whirlpool Warrior or Windfall aren't too far off. Add in a Solve the Equation and a Drift of Phantasms to search up the combo.

Ajani Vengeant is another one that you should only run if your group is ok with land destruction.

Ugin, the Spirit Dragon is obviously great but I know not everyone has the budget for him.

Tezzeret's Gambit is a flavorful draw spell for 3 generic and 2 life.

Just thoughts. I see you are doing more of a token theme. I personally focus more on wraths and resource denial to keep opponents from advancing their boards until I can get emblems. I admit that everyone HATES my version, but I love it lol. Cool deck.

cyeRunner on Bant Strixhaven Stadium counters

2 months ago

Tezzeret's Gambit might be a fine choice for both card advantage and proliferate.

wallisface on Modern Conclave Constrictor (+1/+1)

5 months ago

NoopyNolife Lurrus is for sure good, but he’s not the reason I suggested dropping Ajani. I think, if you try gearing this as a fast aggro deck, then for 4 mana you’re better off playing two 2-drops. Especially when a lot of 2-drops can get you counters just as well. Something like Grateful Apparition , or maybe even Rishkar, Peema Renegade (which is possibly the strongest 3 drop creature for counters).

I think Rancor is a lot more practical than Felidar Umbra just cause its 1 mana. If the game goes on long, most modern decks are going to crush this, so you want to apply pressure quickly and win. Imo the ideal turn structure is:

  • Turn 1: play Pelty/Oozeman

  • Turn 2: play Conclave or Constrictor, swing for 3.

  • Turn 3: another 2-drop, one mana for Rancor , Snakeskin Veil or the likes. Swing for at least 7, possibly 11.

  • Turn 4: either two 2-drop creatures, or one alongside some 1-drop cards. Potentially swing for lethal, or if not represent a boardstate that wins next turn on its own.

In that respect, you just want to be dropping threat after threat. Stuff like card draw sounds good on paper, but in reality if you’re investing that time to draw, you’re giving your opponent precious time to stabilise and beat you - aggro decks want the game to be over really fast. Tezzeret's Gambit might be the best available card draw just cause it also might give you enough power to win on turn 4... but i think you’d still be better off just running a card thats sole purpose helps you get that win, instead of dragging the game out.

Load more