Tezzeret's Gambit

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Tezzeret's Gambit

Sorcery

( can be paid with either or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of a kind already there.)

Kret on Muldrotha: Budget Elemental Tribe!

1 month ago

Soul of the Harvest, Fertilid, Mulldrifter and Shriekmaw are good budget elementals.
Wolfbriar Elemental is a nice mana sink in the late game.
Consider adding backgrounds like Master Chef or Scion of Halaster.
You are running Joint Exploration. Consider similar cards like Explore or Growth Spiral. They can let your deck gain some early velocity.
If you play multiple elementals with evoke then a card like Village Rites becomes useful because you can cast it in response to the evoke trigger and draw 2. Card like Evolutionary Leap could also be used in response to evoke trigger to draw a fresh elemental
Zendikar's Roil can let you go wide with elementals.
Tatyova, Steward of Tides makes your lands into 3/3/ elementals
Kenrith's Transformation is a great removal spell that replaces itself and can be recurred.
Tezzeret's Gambit draws 2 cards and proliferates.
Nissa, Voice of Zendikar puts counters on each creature for just 3 mana

Cards I would replace:
- cards with kicker and Vine Gecko (they are generally worse cards than regular budget ramp spells like Rampant Growth or Cultivate)
- 6 forests because you have low mana curve (I would cut the land count to something like 36 lands, but you could also swap them for dual lands with basic land types from Kaldheim - Woodland Chasm, Dominaria United - Haunted Mire, Temple cycle - Temple of Malady or bounce lands - Golgari Rot Farm
- Titania, Protector of Argoth because there is only one card -> Harrow that can proc her ability to make elementals
I would also cut some of the elementals that don't have any useful abilties like Jaddi Lifestrider, Healer of the Glade, Glade Watcher, Floodhound, Offalsnout, Smolder Initiate and Slitherwisp.

Hope you find some of the suggestions helpful.

Triton on Jhoira Artifacts

1 month ago

Cool deck!

To make the most of your commander's ability I'd recommend some untappers, perhaps Kelpie Guide or Vizier of Tumbling Sands. Some Proliferate like Tezzeret's Gambit would be very nice as well to boost those counters. Voltaic Key and the spendier Thousand-Year Elixir.

For board wipes, I'd recommend my pet card Chain Reaction. You can cut Cancel, Outnumber, Unsummon, and Hands of Binding for removal that hits more. Stoic Rebuttal is a counterspell that suits your theme well! Meteorite can be cut for Spine of Ish Sah, it hits more and is recurrable. Contagion Engine is insane value with planeswalkers and your commander.

Hope this helps! I didn't pay too much attention to the newest Jhoira, but she looks like a lot of fun! Enjoy your games with her! :)

multimedia on Sivitri - Custom Precon for Dominaria United

2 months ago

Hey, well done, nice reprint choices of Crux, Restraint, Crawlspace, Voyage, Iymrith, Astral, Propaganda, Sea Gate, but you forgot Command Tower. Tower could replace Gateway Plaza which is a terrible land. Interesting clone sub theme, not sure it's needed here, but Reflections of Littjara is a good budget tribal card for cloning.

Consider choosing only one of Collective Restraint or Koskun Falls? Both have high prices for a precon, they're similar cards and either one hasn't been reprinted before. Quicksilver Amulet needs a reprint and it goes with the idea of tutoring for Dragons then cheating mana costs.

Kindred Discovery is another option, it's an excellent tribal card and Dragons can consistently do combat damage to players. Maskwood Nexus lets Sivitri tutor for any creature and all your creatures survive Crux. Revenge of Ravens can be a good budget prison card.

Dragon's Hoard is good mana rock for Dragons. Talisman of Dominance has been reprinted in many current Dimir precons, might as well add it here too. Dark Ritual is more ramp to potentially get a quick Sivitri. Dragonlord Silumgar, Juvenile Mist Dragon, Steel Hellkite are some Dragon upgrades especially Silumgar and Hellkite can destroy nonland permanents which is helpful in Dimir.

Brainstorm, Night's Whisper and Read the Bones are nice budget draw spells. Nameless Inversion is a removal spell that Sivitri can tutor for. Hero's Downfall is now only $0.25. Swiftfoot Boots is haste and protection for Dragon you tutor for.

Thrummingbird, Flux Channeler, Tezzeret's Gambit, Sivitri is a Planeswalker, proliferate can give more chances to tutor and Crux. Sunken Hollow is missing, so is Tainted Isle and Sunken enables Isle.

Good luck with your deck.

kamarupa on White Therefore Superior

4 months ago

I'd move Sundering Growth the sideboard and cut Renewed Faith. If you want/"need?" lifegain, then Soul's Attendant/Soul Warden seem like the obvious choices.

Increase the number of lands to 23, including Castle Ardenvale and possibly Hall of Heliod's Generosity.

I think you need more token spells for Slate of Ancestry to be worthwhile. Tezzeret's Gambit is among the best draw-card spells you can get in mono-white. Unless you want to spend the big bucks on Esper Sentinel.

Anointed Procession seems like a good fit, though even pricier than the Sentinel.

DareiJuxis on Kess Infect - Gorgeous or Gross?

5 months ago

I really like the idea of non-combat infect!

    I think it'd be much better to have a Chandra's Ignition than the Vraska. The ultimate is a pretty cute win but it's unrealistic to think it'll ultimate often, if ever, and all it takes is your opponents destroying your creatures to null the ultimate. Her plus does not do enough and her minus takes away from the ultimate while being slow.

      Tezzeret's Gambit and Contentious Plan seem better than the sorcery card draw present (Read the Bones, Bitter Revelation, Concentrate), and any of the 3 mana X draw spells (like Commander's Insight, Blue Sun's Zenith) are going to be better than Mind Spring, with an interesting emphasis on Drown in Dreams since if you wanted you could mill yourself with Kess's ability to get back most anything you may want at some point. Might not be worth it like the other ones are, but definitely interesting.

      Drestlin on G/W +1/+1 counters

      6 months ago

      It's generally the artifacts removal i'm more interested in. But you are absolutely right, i'm not EXTREMELY sad to see him go, since he saves something else that gets bigger.

      I have Shapers' Sanctuary and Lifecrafter's Bestiary that i want to try instead of Tezzeret's Gambit!

      lhetrick13 on G/W +1/+1 counters

      6 months ago

      Drestlin - I was surprised you were gunning for Arcus Acolyte so strong! I mean Outlast is ok but I thought maybe you knew something I did not!

      There is that legendary creature that lets each creature with a +1/+1 counter tap for land...he costs 3 CMC. Has potential...

      On a side note, took out The Great Henge and Tezzeret's Gambit to try out Shapers' Sanctuary and for its cost it is decent. Pretty much nets me like 2-3 draws a game it is played.

      Drestlin on G/W +1/+1 counters

      7 months ago

      Tezzeret's Gambit is just great, i'm alway happy to see it, always happy to pay 2 mana for those two cards, even if by some very very bad luck i don't have counters on anything. Just great all-around. Running 3 right now, i fear 2 might be too little to actually see it.

      The Great Henge is an amazing card - it's also 20€ minimum per copy, definitely outside my price range, unfortunately...At that point there's so much stuff that's great, walking ballistas, great henge, esper sentinel, Sylvan Library, Shadowspear, Luxior, Giada's Gift and much more... :|

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