Ghost Town

Ghost Town

Land

Tap: Add (1) to your mana pool.

(0): Return Ghost Town to its owner's hand. Play this ability only if it's not your turn.

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Trade

Have (1) metalmagic
Want (1) Goldrhino541

Printings View all

Set Rarity
Tempest (TMP) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ghost Town occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Ghost Town Discussion

xaarvaxus on Land chucking

1 week ago

Quirion Ranger will let you get forests already played back into hand to chuck. Untapping a creature is gravy. Dryad of the Ilysian Grove will let you play out your heavy land count faster as well as allow the Ranger to bounce land as they will all count as forests. Both Undiscovered Paradise and Ghost Town can return themselves to hand. Nylea's Intervention puts the lands to hand plus can double as Hurricane if needed. Creeping Renaissance can name land and restock [twice!] all at once to help burn people out.

WUBRG97 on [[Primer v3.4]] - OM_RATH!!! (M20 Update!!!)

3 weeks ago

zaytsevi: VexenX's updates are quite large and have multiple sets in between, probably to make them have more content than just a single card substitution each time. In regards to Lotus Field he has earlier commented on this page that it has just been a placeholder and would probably swap it for a Fabled Passage.

He has not made an official update for this swap, but the deck does contain Ghost Town, the card that was originally swapped for Lotus Field. In addition, the deck does not contain Burgeoning, which is the only card in the deck that really justifies the inclusion of Ghost Town, so he has probably taken that single change back until next update where Fabled Passage will be included.

chapman.luke27 on Mina and Denn Love Lands

3 months ago

Hey! I have a Mina and Denn deck too, and it's my personal favorite. Some suggestions on additional lands: Glacial Chasm is a good way to protect yourself if you're in dire straights and your commander can return it to your hand to avoid the upkeep cost. Ghost Town is great for some free extra land plays.

Here's a link to my deck, we've each taken different approaches, but here it is in case you were interested. Also, just wanted to say that I love Mina and Denn and the extra landfalls and instant speed trample on demand and I get really annoyed when people tell me I should switch my commander to Omnath. Don't give in, and keep playing lands! :) https://tappedout.net/mtg-decks/mina-and-denns-huge-tracts-of-land/?cb=1572946269

Tzefick on Ability challenge

3 months ago

In response to DwaginFodder's feedback on last challenge:

The feedback Show

Response Show

As for Geography, I'm kinda drawing a blank here. Obviously it presents itself as a land-centric theme. At first I thought in the lines of Flinthoof Boar but figured an entire mechanic around that would be rather... shallow.

There's already landfall on triggers with lands, there's sunburst and domain when considering mana diversity.

I thought about something with explore or discovery, basically a landfall-esque mechanic with conditions. But it would essentially be that; landfall with conditions.

It could lend itself to an external game mechanic like Planechase. But then it's basically just Planechase or Planechase 0,5.

I don't think I'll suggest anything for Geography, sorry DP.


Feedback on other suggestions:

Woiteck's unique land name mechanic Show

Boza's basic/non-basic proportion Show

Ubykh on Competitive Azusa

4 months ago

I'll consider my thoughts further the next time I compose, but I just had to stop in here (after maybe a decade of inactivity) to give you super props on Urborg! I had to double check the Oracle on it, and, of course it could give your opponents an advantage that you could otherwise avoid, but I am very seriously considering adding one in right now just for my Ghost Town s et al.

P.S. Please don't look at my ancient decks from like 10 years ago lol

Azeworai on Naya 43 Lands.dec

4 months ago

May I recommend the addition of Ghost Town ? I've had success with it specifically in the case of Borborygmos loops or discarding it to a retrace effect. And cycling lands can combo well with Life from the Loam , but your list may have evolved beyond such vulgar acts. xD

lifemtg on Lord Windgrace Hired an Orcish Lumberjack

5 months ago

Ghost Town sometimes helps with landfall, though I doubt you will need to, just before I suggest anything, I have to say this type of deck is not in my comfort zone, Wrenn and Six is ok, but really quite expensive, Crop Rotation , Birds of Paradise is quite good itself, I am guessing you already know why, as said beforehand, I really suck at this type of deck, and also sorry for not commenting after posting my deck,

F3A5t on Hazezon 2.0 Lands Make Him Dance

5 months ago

Since you have krosan verge, I would put in Mountain Valley as well. Ghost Town is great with Burgeoning. Blast Zone is a good utility land. Pir's Whim is a great land tutor. How are the man lands doing for you? I am not a huge fan of them, they don't really help out the game plan and get worse when you have multiple opponents.

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