Into the Core
Exile two target artifacts.
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Into the Core Discussion
1 week ago
Then may I suggest a Sunforger package? Helps both aspects of aggro and control.
There's so many strong instants in white and red and a lot of blue ones that share either white, or red. Like Counterflux and Render Silent in addition to the plethora of removal (e.g. Swords to Plowshares) and protection (e.g. Apostle's Blessing). There's just too many choices to make and those can be meta-related, but some that are always strong include those I've already mentioned plus Return to Dust, Into the Core, and Boros Charm.
Hope this helps a little bit more than before!
2 weeks ago
To be honest, you are not playing control per se, but, more of a group-slug variant. Run more rattlesnake effects! Where is your False Prophet and your Koskun Falls? Hell, I might have been running Bearer of the Heavens (not likely without Eerie Interlude) next to my Orzhov Advokist (definite inclusion)! :p
A Royal Assassin is more handy than a Dark Impostor when you don't want to keep 6 mana open every turn. He also doesn't grow bigger with every activation but he always threats a kill at instant speed if something dares to attack you without being vigilant :p
I would also consider the double damage enchantments to be removed as well, as they work against you as much as they do for you. Use the Curse of Bloodletting to incentivise people in more direct way. The dictate is good though because of flash...
Your maybeboard has some real gems! Especially fond of Martyr's Bond!
Also a Sunforger with 3 targets only is a very sad Sunforger... It's meant to be the answer-stick! Get that Chaos Warp, Oblation, Terminate, Mortify, Return to Dust, Into the Core, Retaliate, Wild Ricochet, Utter End and Anguished Unmaking... maybe even a Master Warcraft? That, or remove Sunforger since it won't be doing much for you as a +4/+0 buff.
1 month ago
Sorry. The bottom right is kinda my blindspot. I expected it to be put in the support section. In that case you may want to consider either a Ghostway for the Sunforger package, or a Legion's Initiative for more relevant re-entry timing and the static anthem if you're in an every turn is two boardwipes meta like me. Unfortunately there isn't much that beats the ever present Cyclonic Rift.
If you're a fortunate soul who actually gets to play with creatures in their meta then you can probably make space for a Bastion Protector for the Queen or a Selfless Squire to protect yourself (and let fools think they can take the crown) when Comeuppance is unavailable. If you're deck isn't in need of defenses you can go harder with a Legion Loyalist for easy/cheap first strike/trample/no-chumpblock-mode for all your deathtouch/haste. In super low curves you can actually take a Prophetic Flamespeaker as a sword wielder if you want more cards than Armory Automaton can offer. If theres a lot of artifacts in your meta Into the Core can fit in the forger as well as a Master Warcraft if you're into more flexible combat trickery.
Hopefully something there makes up for my mistake.
1 month ago
Sunscorch Regent, Tyrant's Familiar, Wardscale Dragon, Hellkite Tyrant (Not a win-con, is just good for shutting down artifacts). There are more obviously, those are just the cheap ones I can think of off the top of my head.
You asked for enchantments; however, they aren't the biggest things to worry about. War's Toll is good (stops counter magic) and so is Blind Obedience (you are already a threat because of Kaalia, BO won't make it worse)
2 months ago
I feel like you're very susceptible to stuff like Creeping Corrosion or Bane of Progress ruining your day, or even just a well timed Into the Core or Return to Dust crippling your combo. You could try running a small counterspell package just to protect your combo, or stuff like Boros Charm to protect your board.
You can make room by cutting the worst of your artifacts, like Honor-Worn Shaku. Also think you can cut Illusionist's Bracers. It really only interacts with Thrasios and I don't think that synergy is nearly good enough to justify the slot.
Alternatively, you could add in Aphetto Alchemist. With most mana rocks he's already better than the mana Myr, and he can combo out with Illusionist's Bracers and any rock or Rings of Brighthearth and Thran Dynamo or Gilded Lotus. So basically he's just a super solid redundancy to what you already run here.
5 months ago
I am a Daretti player, so maybe I can help.
Soldevi Sentry seems like a great chump blocker if you need that, with very little downside. If you're opponents just never use the draw when adamaro's out, then Darksteel Myr may just be a better blocker.
I don't know what to say about the planeswalkers. Chandra and Daretti are great if you have graveyard shenanigans, but all I saw was Anger, so I don't think it's worth it really. Koth of the Hammer has the potential for a ton of ramp, and that emblem's great for removing the last points of life. I would say 25+ mountains for him to be good though.
As for Mirrorworks and Darksteel Forge, you do have 30 artifacts. In my Daretti build, I find that Darksteel Forge is nigh unbeatable sometimes if they don't have Into the Core. Mirrorworks seems less good, because some artifacts you have are terrible in multiples or just don't do anything when copied.
Mimic Vat is great, however it doesn't do anything with your general. Just a good value card. Works best if you're playgroup has a lot of big creatures (cough cough Xenagos, God of Revels cough cough Mayael the Anima cough)
Anyway, that's my thoughts.
Now that I hit preview I realize that's a lot of words. Wow.
5 months ago
I was able to test Fumiko the Lowblood this past Sunday in a four player setting. My biggest issue was my lack of answers to opposing control. Naturally Enchantments will be problematic. However, I cycled through my entire deck attempting to find Into the Core and ended up milling myself before being able to answer a Platinum Emperion combined with Darksteel Forge.
The planeswalkers in the deck do provide plenty of card draw. Beyond a lack of answers, the deck is very efficient at taking out the "spike" player. Usually obtaining a kill by turns 6-8 (which is fast enough for me).
6 months ago
Bananastormcount20: Goblin Rabblemaster doesn't go infinite with Breath of Fury (tokens are created on upkeep), but Hero of Bladehold and Hanweir Garrison do! :) I also prefer including Bedlam over Demoralize, because it's a more permanent effect, less conditional, and you were usually planning to attack anyways.
JumboCommander: I know you've already seen my take on Adriana (Oathbreakers and Kingslayers: Adriana EDH if anyone else wants to check it out), but here were a few of my thoughts on the card choices here :)
I don't see any removal in the deck - white/red gives you access to Path to Exile, Swords to Plowshares, Declaration in Stone, Oblation, Return to Dust, Into the Core, Chaos Warp, Retribution of the Meek, etc. And with all of that removal, you might as well throw in a Sunforger to find it reliably. If you don't want to play removal that's fine (more slots for aggressive creatures and spells), but you should probably lower the mana curve in that case.
Why no Spinerock Knoll? The card is awesome in every combat-focussed red EDH deck! :D
Do you find you have enough ramp? My build's average CMC is quite a bit lower than yours (not saying it's better or worse) and I still get mana screwed more than I would like. I added Burnished Hart and Coldsteel Heart among others to compensate. Also, do you find you have enough draw to put pressure in the late game?
Archangel Avacyn Flip seems worrisome here. Unless you have an indestructibility spell in hand, she gives your opponents a method to wipe your board without consequence. Furthermore, you become unable to swing with impunity because you are afraid of your creatures dying to turn her psycho. And with very little grave recursion (I count three in your deck), you are somewhat screwed if she nukes your board. I love her as a card (my Avacyn deck is my pride and joy), but she seems bad paired with a lot of small creatures and tokens in a format full of removal.
Archangel of Thune seems sub-par (and expensive in terms of $$$) with no other sources of lifelink. I would rather play Cathars' Crusade at the same mana cost, because it gets very silly very fast with any token maker. For example, Rise of the Hobgoblins (one of my favorite cards in my build) becomes "pay X for X (X+1)/(X+1) tokens" because they see each other enter.
I feel like Archetype of Aggression somewhat depends on your meta, but it combos very nicely with Tajic, Blade of the Legion. Without trample, I don't feel like his massive power boosts will actually connect with a player.
Mother of Runes, Mikaeus, the Lunarch ("Little Mike"), Grenzo, Havoc Raiser, Custodi Soulcaller, Archetype of Courage, Grand Abolisher, Frontline Medic, and Reconnaissance are all cards that I've considered adding. How are they working out for you?
I hope that's helpful! :)