Into the Core
Exile two target artifacts.
Price & Acquistion Set Price Alerts
Into the Core Discussion
2 weeks ago
I'll start with the questions since that's easier.
1) +x/+0 effects are not necessary. Damage multipliers could be nice since you will be playing a fair-er deck.
2) Dreadnought is worth the money for the right deck. That deck is piloted by Varolz, the Scar-Striped. I wouldn't consider it for Brion.
3) Kiki-jiki is worth it. A wonderful combo piece that can go wild in almost every deck that runs red. In your colours, he could be a secondary win condition with Restoration Angel and Zealous Conscripts (you could add more combo pieces but that would draw the deck away from what you want to do by taking too many slots).
Alright! Now on with suggestions and notable omissions:
Bloodshot Cyclops is a second Brion and I think it's necessary in every Brion deck as a backup.
Might Makes Right is an interesting repeatable threaten effect. The drawback can be negated by most giants since they tend to be larger than average.
Vicious Shadows can be another mighty red enchantment.
As a matter of fact I would include less creatures that die at end of turn. Either that or include more recursion like Karmic Guide and Sun Titan. Try to find space for Kor Cartographer and Knight of the White Orchid as some of the only land-ramp in white.
Another major issue with the deck is your Sunforger. Where are the instants it will tutor for!? You need to improve that package with a lot of other cards. My suggestions for a decent boros package are Into the Core, Boros Charm, Swords to Plowshares, Return to Dust, Wild Ricochet and Master Warcraft.
Then card draw... I'd like to see (a lot) more, you will probably like to see more as well. But in boros that may be rough, sadly...
For boardwipes you have the classics (e.g. Day of Judgment) but you may find some interest in cards like False Prophet and Bearer of the Heavens. They can be very political and can prove a very literal threat with your commander. Otherwise opt for cards that offer versatility like Tragic Arrogance and Fell the Mighty.
Lastly, i would recommend taking a look at Brion's page on EDHRec. It's by no means the golden standard to pick cards from there, but it's a decent source of inspiration.
I hope this was at least a little bit insightful for you. It's always nice to see unconventional commanders and I would have loved to see a Brion deck at my table!
3 months ago
Then may I suggest a Sunforger package? Helps both aspects of aggro and control.
There's so many strong instants in white and red and a lot of blue ones that share either white, or red. Like Counterflux and Render Silent in addition to the plethora of removal (e.g. Swords to Plowshares) and protection (e.g. Apostle's Blessing). There's just too many choices to make and those can be meta-related, but some that are always strong include those I've already mentioned plus Return to Dust, Into the Core, and Boros Charm.
Hope this helps a little bit more than before!
3 months ago
To be honest, you are not playing control per se, but, more of a group-slug variant. Run more rattlesnake effects! Where is your False Prophet and your Koskun Falls? Hell, I might have been running Bearer of the Heavens (not likely without Eerie Interlude) next to my Orzhov Advokist (definite inclusion)! :p
A Royal Assassin is more handy than a Dark Impostor when you don't want to keep 6 mana open every turn. He also doesn't grow bigger with every activation but he always threats a kill at instant speed if something dares to attack you without being vigilant :p
I would also consider the double damage enchantments to be removed as well, as they work against you as much as they do for you. Use the Curse of Bloodletting to incentivise people in more direct way. The dictate is good though because of flash...
Your maybeboard has some real gems! Especially fond of Martyr's Bond!
Also a Sunforger with 3 targets only is a very sad Sunforger... It's meant to be the answer-stick! Get that Chaos Warp, Oblation, Terminate, Mortify, Return to Dust, Into the Core, Retaliate, Wild Ricochet, Utter End and Anguished Unmaking... maybe even a Master Warcraft? That, or remove Sunforger since it won't be doing much for you as a +4/+0 buff.
4 months ago
Sorry. The bottom right is kinda my blindspot. I expected it to be put in the support section. In that case you may want to consider either a Ghostway for the Sunforger package, or a Legion's Initiative for more relevant re-entry timing and the static anthem if you're in an every turn is two boardwipes meta like me. Unfortunately there isn't much that beats the ever present Cyclonic Rift.
If you're a fortunate soul who actually gets to play with creatures in their meta then you can probably make space for a Bastion Protector for the Queen or a Selfless Squire to protect yourself (and let fools think they can take the crown) when Comeuppance is unavailable. If you're deck isn't in need of defenses you can go harder with a Legion Loyalist for easy/cheap first strike/trample/no-chumpblock-mode for all your deathtouch/haste. In super low curves you can actually take a Prophetic Flamespeaker as a sword wielder if you want more cards than Armory Automaton can offer. If theres a lot of artifacts in your meta Into the Core can fit in the forger as well as a Master Warcraft if you're into more flexible combat trickery.
Hopefully something there makes up for my mistake.
5 months ago
Sunscorch Regent, Tyrant's Familiar, Wardscale Dragon, Hellkite Tyrant (Not a win-con, is just good for shutting down artifacts). There are more obviously, those are just the cheap ones I can think of off the top of my head.
You asked for enchantments; however, they aren't the biggest things to worry about. War's Toll is good (stops counter magic) and so is Blind Obedience (you are already a threat because of Kaalia, BO won't make it worse)
5 months ago
I feel like you're very susceptible to stuff like Creeping Corrosion or Bane of Progress ruining your day, or even just a well timed Into the Core or Return to Dust crippling your combo. You could try running a small counterspell package just to protect your combo, or stuff like Boros Charm to protect your board.
You can make room by cutting the worst of your artifacts, like Honor-Worn Shaku. Also think you can cut Illusionist's Bracers. It really only interacts with Thrasios and I don't think that synergy is nearly good enough to justify the slot.
Alternatively, you could add in Aphetto Alchemist. With most mana rocks he's already better than the mana Myr, and he can combo out with Illusionist's Bracers and any rock or Rings of Brighthearth and Thran Dynamo or Gilded Lotus. So basically he's just a super solid redundancy to what you already run here.
8 months ago
I am a Daretti player, so maybe I can help.
Soldevi Sentry seems like a great chump blocker if you need that, with very little downside. If you're opponents just never use the draw when adamaro's out, then Darksteel Myr may just be a better blocker.
I don't know what to say about the planeswalkers. Chandra and Daretti are great if you have graveyard shenanigans, but all I saw was Anger, so I don't think it's worth it really. Koth of the Hammer has the potential for a ton of ramp, and that emblem's great for removing the last points of life. I would say 25+ mountains for him to be good though.
As for Mirrorworks and Darksteel Forge, you do have 30 artifacts. In my Daretti build, I find that Darksteel Forge is nigh unbeatable sometimes if they don't have Into the Core. Mirrorworks seems less good, because some artifacts you have are terrible in multiples or just don't do anything when copied.
Mimic Vat is great, however it doesn't do anything with your general. Just a good value card. Works best if you're playgroup has a lot of big creatures (cough cough Xenagos, God of Revels cough cough Mayael the Anima cough)
Anyway, that's my thoughts.
Now that I hit preview I realize that's a lot of words. Wow.
8 months ago
I was able to test Fumiko the Lowblood this past Sunday in a four player setting. My biggest issue was my lack of answers to opposing control. Naturally Enchantments will be problematic. However, I cycled through my entire deck attempting to find Into the Core and ended up milling myself before being able to answer a Platinum Emperion combined with Darksteel Forge.
The planeswalkers in the deck do provide plenty of card draw. Beyond a lack of answers, the deck is very efficient at taking out the "spike" player. Usually obtaining a kill by turns 6-8 (which is fast enough for me).