Elves of Deep Shadow


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Common
Masters Edition III (ME3) Common
Ravnica: City of Guilds (RAV) Common
The Dark (DRK) Uncommon
Promo Set (000) Common

Combos Browse all

Elves of Deep Shadow

Creature — Elf Druid

: Add to your mana pool. Elves of Deep Shadow deals 1 damage to you.

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Elves of Deep Shadow Discussion

SynergyBuild on Breed Lethality 2018

3 days ago

How much money would you be willing to spend on this deck? I could work with any budget, whether just adding a few cards to draw, or switching up the manabase, or add some wincondtions!

Brainstorm, Windfall, Impulse are all great options when it comes to budget card draw, seeing play in the most competitive of decks, while not being very expensive.

Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Avacyn's Pilgrim, Elves of Deep Shadow, and Boreal Druid are great ways to ramp early and hard, before a Rampant Growth-type effect would be useful.

Flash-Protean Hulk combo (fetching the following:), Cephalid Illusionist-Nomads en-Kor combo, and Hermit Druid (with no basic lands) all allow you to dump your library into your graveyard.

This will return Narcomoeba, and allow you to bring back a Fatestitcher or Bloodghast if needed. If you have 3 creatures now, cast Dread Return from the graveyard, and bring back Laboratory Maniac, then flashback Deep Analysis to win the game.

These 3 combos win the game on the spot, and all of them only take up 11 cards total.

I will let you know, Laboratory Maniac + Demonic Consultation is what I would consider one of the cheapest and most powerful combos for EDH (use Demonic Consultation naming a card outside of you deck, and exile it all, but do this on your upkeep so you win the game on your draw step). Tainted Pact can also work if you only run one of each card. (you can run 2 basics of each type if you run a snow-covered varient like Snow-Covered Plains alongside a normal one.)

sylvannos on Ramp deck help!

1 week ago

Yeah if you're doing casual Skullclamp with Nettle Sentinel and Heritage Druid is going to go nuts all over your opponents' faces.

You can then just play all the 1 mana dorks ever printed. Arbor Elf, Llanowar Elves, Elvish Mystic, Elves of Deep Shadow, Fyndhorn Elves, etc.

multimedia on

1 week ago

Hey, with a high 4.27 deck CMC and a low land count of 34 lands consider adding some ramp (land ramp creatures, mana rocks, and dorks)?

Karador cares about creatures, three that stand out who land ramp are Sakura-Tribe Elder, Burnished Hart and Farhaven Elf. Elder and Hart can sac themselves which is good with Karador. Dorks can help to ramp into Karador or other cards and when they die they also help to reduce the CMC of Karador. Consider Llanowar Elves, Avacyn's Pilgrim, Elves of Deep Shadow and Deathrite Shaman?

Signets (Golgari Signet and Selesnya Signet) are great budget two drop mana rocks. Fellwar Stone is another good mana rock and of course Sol Ring which should be in every Commander deck :) Ashnod's Altar is a nice artifact with Karador able to sac creatures to make mana which is good with Karador making ramp to play creatures or him and reducing his CMC at the same time.

Consider more draw? Two very good creatures who draw are Disciple of Bolas and Elvish Visionary. These two creatures draw when they ETB this is good with Karador and a sac outlet (Viscera Seer) because you can keep casting one of them turn after turn from the graveyard drawing cards. Disciple sacs a creature when it ETB putting a creature into the grave and drawing cards is a good strategy with Karador.

Other creatures who have great ETB abilities which you abuse with Karador are Reclamation Sage, Ravenous Chupacabra, Fleshbag Marauder, Karmic Guide and Reveillark.

Good luck with your deck.

akselodd on Guilt-Leaf (Needs Suggestions)

3 weeks ago

I would suggest cutting: (worst at the bottom)

  1. Scepter of Fugue. In my opinion it's too slow and not impactful enough but i can see why you would play it.

  2. Shrieking Affliction. It's simply too slow. Even if you get someone empty handed it's still just 3 life they are losing. That's not good enough.

  3. Rhys the Exiled. I think Rhys is okay. It's not explicitly a bad card it's just that you can in my opinion run better cards.

  4. Torment of Scarabs. As I've now said many times before, too slow with too little impact.

  5. Coercion. In my opinion, this is the worst card in the deck. it's extremely inefficient and can only be used once. should absolutely not be in the deck.

Now some cards i think should be in the deck: (worst at the bottom)

  1. Memory Jar. This is a amazing card in the nath deck. i know it's pricey but if you can afford it, you will not regret it. I mean it's five mana for 21 elves in a four player game with nath out.

  2. Beastmaster Ascension. It can potentially just win the game out of nowhere.

  3. Planar Void. This really wants to be Leyline of the Void but Planar Void is a hundreth of the cost of a leyline but still works about as well. Sure you have to exile your own cards but your deck has no discernable recurrsion in the first place.

  4. Arterial Flow. You don't care about the vampire part of it, you care that it's a three mana Unnerve.

  5. Herald of Anguish. I have to be honest. this card is not amazing but I just wanted you to atleast know about it. I loved slamming down this when i played my nath deck. At worst it usually makes people discard a card and then it eats a removal spell.

Some cards i think should be swapped: Gnarlroot Trapper > Elves of Deep Shadow. Simply better ramp.

Sheltering Word > Swiftfoot Boots. Better and more reliable protection.

Quirion Elves > Elvish Harbinger? I dunno. this feels like it's a upgrade but it's your deck.

Anyway I hope this helps with your deck!

xram666 on Guilt-Leaf (Needs Suggestions)

1 month ago

Nice deck so far but I would change some things. I expect you want to cast your Commander as soon as possible. So I would add more ramp to your deck: Quirion Elves ramps, fixes mana and is an elf. Also Elves of Deep Shadow and Fyndhorn Elves. Another way are aritfacts. Commander's Sphere is nearly an autoinclude for every edh deck. I would cut Shrieking Affliction, Liliana's Caress, Bloodchief Ascension and Megrim as in Commander this cards have not enough impact on the board when everyone has 40 lifepoints. Also Dark Deal as mentioned above is an absolut must have for a Nath deck. Another good card is Champion of Lambholt. Other cards to cut:

I hope this helps.

DragonGodKing90 on

1 month ago

ManaPal: people actually "don't" play Elves of Deep Shadow. there are so many other mana dorks elves can use that don't require taking damage. you could use Arbor Elf to untap an Overgrown Tomb.

Snivy__ on

1 month ago

I honestly don't get why BG Elf players run Elves of Deep Shadow. If you're running it for the black mana, then just run Unclaimed Territory in replace of some Forests. If you're running it for the extra mana source, 2 more copies of Nettle Sentinel would be more useful with your other Elf synergies.

A BG Elf deck won a Regionals tournament.

It doesn't run Elves of Deep Shadow for a reason.

Don't run it it's bad.

enpc on Blade of the North Star: Najeela EDH

1 month ago

So a few things I came up with are:

  • Earthcraft + Squirrel Nest: this is a nice little 2 card combo that you can assemble. But by itself (and assuming you have WUBRG in basics), Earthcraft goes infinite with your commander. Attack with 5 warrioers, net 5 tokens, pay WUBRG, untap all your creatures, use the 5 new warriors to net another WUBRG, repeat ad infinitum.

  • Orochi Leafcaller lets you filter green mana produced with Grand Warlord Radha.

  • On the whole, I would look to add more mana dorks - Llanowar Elves, Avacyn's Pilgrim, Elves of Deep Shadow, stuff like that. They help your early game and do work with Edric/Champion of lambholt, etc.

  • Stoneforge Mystic seems strong here. you have a few key pieces that she can fetch and it helps cut down the number of duplciates you have to run.

  • I would probably look into a few extra turn spells over additional combat phase spells. You have access to blue, and getting an additional untap step seems strong.

  • Sterling Grove seems really good here. Not only does it fetc, it protec.

That's what I can think of for now, hope this provides some insight.

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