|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Masters Edition III (ME3)||Common|
|Ravnica: City of Guilds (RAV)||Common|
|The Dark (DRK)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Elves of Deep Shadow
Creature — Elf Druid
: Add to your mana pool. Elves of Deep Shadow deals 1 damage to you.
Price & Acquistion Set Price Alerts
Elves of Deep Shadow Discussion
4 days ago
COMPETITIVE UPDATE: (See Update for details)
Swamp x 1
1 week ago
Very cool theme! I wonder how much you need elves and Rhys as your general. Have you tested a BG list with even more elves? I'm not quite sure what to recommend since your deck seems to be about both elves and tokens and sometimes rats. I like your theme so much it's difficult to suggest one direction or another as there's just a lot of cool elves and vermin to be played.
Have fun brewing!
2 weeks ago
If you're prepared to put a little bit of money into it, here are my suggestions that stick to your theme
-1 Heroes' Bane
Waker of the Wilds looks fun as heck.
I would remove the enchantments for 4 Harmonize. If you're dead set on running effects like Overgrowth, Arbor Elf is the kind of creature you want to be running. You don't need the Fog effects since you should be the one on the attack, but if you're running them for the hexproof, consider Blossoming Defense instead. I would go 4 Rampant Growth and 4 Search for Tomorrow in your sorceries.
Nissa, Nature's Artisan is respectable, but I'd suggest Nissa, Worldwaker or Garruk Relentless Flip instead. I wouldn't run your enchantment or flier hate in the mainboard, instead fill it with the planeswalkers above, or more creatures like Elvish Visionary.
One thing you really have to be aware of in Legacy is that the three most popular board wipes (to my knowledge) are; Terminus, Toxic Deluge, and Supreme Verdict. There's not a whole lot you can do against the first two, but have a couple Heroic Intervention in your sideboard could be important. I would also run a couple Life Goes On or Feed the Clan in the sideboard as well to go against more aggro opponents.
I'm not really a green player, but I hope this was a little helpful
3 weeks ago
I would change the format to modern as this isnt standard. Secondly, go all in on elves. Elvish Champion Imperious Perfect Masked Admirers Sylvan Messenger Lys Alana Huntmaster Reclamation Sage Gilt-Leaf Ambush. If you can afford to get good green/black lands you can open up a world of good carda like Thornbow Archer Shaman of the Pack Prowess of the Fair Elves of Deep Shadow Eyeblight's Ending Nameless Inversion
3 weeks ago
I have a question regarding Cards that have activated ability of Add X Mana. Is this Mana added temporary or permanently? Examples are Blood Pet, Fyndhorn Elves, Elvish Mystic, Llanowar Elves, Fyndhorn Elves. Elves of Deep Shadow ETC.
3 weeks ago
Hey, I'm the owner of the deck that MQQMAN434 mentioned. I planned on doing a high power build with a writeup, but still haven't gotten around to it
Depending on what you plan on budgeting and overall meta competitiveness (I'll try to cover as many cost specific items as I can). Using Star City Prices, cuz I'm faster with that site compared to TCGPlayer :
$5 or less
Buried Alive: One of Meren's best friends. Can dump value in the graveyard like Sakura Tribe Elder or Spore Frog, or a game-ending combo. Devourer/Triskelion/Necrotic Ooze lets you deal your deck's worth of cmc to creatures and players at your choosing. A slower, higher power Entomb, essentially.
Fyndhorn Elves, Elves of Deep Shadow, Arbor Elf: Finishing the cycle of 1 mana dorks gives you a faster way to get Meren on board. The quicker she's on board, the quicker the grind on your opponents begins.
Blood Pet: In the same vein as the dorks above, Blood Pet is cute as a quick mana and a way to get experience innocuously.
Mindslicer: Sadistic Hypnotist's bigger brother. He isn't a sac outlet himself, but getting him sacced has a much bigger bang.
Viscera Seer: The 1 drop sac outlet every Meren deck needs. Can sac to himself for that vital first counter. Plus, control over your draws in the mid-lategame gives you a good amount of control and consistency.
Blood Artist/Zulaport Cutthroat: Useful for the long game, letting you gain incremental life, or kill the table if/when you decide a Mikaeus is in the budget. Mostly a redundant combo piece in the second case though.
Bane of Progress: Stops artifact/enchantment decks dead in their tracks. More of a meta call, but a lot of decks like their Sol Rings and whatnot.
Grim Haruspex: multimedia is dead on the money on this one. You refill quick and efficently for just playing the game.
Fecundity: A spicy piece of tech if you're the only sac/reanimate deck in your meta and can abuse it the best.
Yisan, the Wanderer Bard: Finds you action if you can't find it yourself.
Entomb: Puts a card where you can easily interact with it. An essential staple imo
Fauna Shaman: A cheaper version of Survival of the Fittest. More fair, unfortunately, but also not $50.
Birthing Pod: Feed Meren bodies, pull value out of your deck. Good for putting creatures into play around counterspells
Massacre Wurm: Meta call if you deal with a lot of mana dorks and hatebears.
Sylvan Library: Pure old card advantage. Playing Meren at a fairly high power level also makes you shuffle a lot inherently. You'll almost always be able to see a fresh 3 if you so desire
Toxic Deluge/Damnation: Toxic kills indestructible things (and deals with Sigarda in a way that Fleshbag can't), and Damnation. Meta call for needing a second wrath in Damnation, mostly if you deal with a lot of Army-in-a-can shenanigans that Fleshbag loops can't deal with.
Worldly Tutor: It's a tutor. It gets you a creature you need. nuff said.
Contamination: Useful for hating out greedy strategies, or locking the game down until you either have a win con online or make the game unwinnable for anyone else. Picks on Gaea's Cradle and Nykthos quite well
No Budget (I may have noticed while writing this up, that this section is basically nothing but tutors)
Mikaeus, the Unhallowed: You already know you need this. Triskelion is not a very good card without Mike.
Survival of the Fittest: The most broken card you'll ever play with in a Meren shell. I guarantee it.
Diabolic Intent: Another tutor, especially synergistic with Meren.
As far as cuts go, my suggestions are:
Death's Presence: I'm a fan of winning outside the combat step, so bigger beef isn't really what I'd run. YMMVAmbition's Cost (if you're adding one of the suggested forms of card draw. Don't skimp on drawing, it's how you get consistency)
Eldrazi Monument: The only creature you really want indestructible is Meren. Focus on keeping the mana flowing and they'll give up on the virtue of you never being locked out of your commander
Thief of Blood: Card is a meta call, if you have a lot of Planeswalker commanders or +1/+1 counter players, keep. If not, it's not all that good.
Phyrexian Plaguelord: Cheaper sac outlets are better. You'd rather be trying to win the game than playing a 5 mana dude that might kill 1 or 2 creatures
Mazirek, Kraul Death Priest: 5 mana for a beater. Same reason as Death's Presence
Cloudthresher: Expensive card that does little
Abhorrent Overlord: The harpies aren't going to give you the game. Looping it seems for 1/1 flyers seems cute, but isn't handing you the game for its staggering 7cmc
Puppeteer Clique: Unless you really like your opponent's GYs, it's not as good. You'll be trying to win off of your graveyard more often than not.
Also recommend retuning the landbase. Not a huge fan of the ETB tapped lands, they slow you down. In a 2 color deck, you don't need the fixing as badly. Not saying run out and buy fetches and Bayous, but replacing them with basics will make the deck feel much more smooth when you cut down the average cmc of the deck by tuning. Llanowar Wastes is probably the best budget add to the landbase. City of Brass and Mana Confluence are nice to have as well
Sorry for the wall of text, there's a lot of information to give. The other part to consider when making changes is what kind of game you're playing for. I built the precon league one as an efficient combo engine that aimed to finish the game quick with a couple of 2-card combos, with the ability to grind out value if that wasn't working. To that end, I added a lot of tutors and worked towards the combos aggressively, making the table play around me as the aggressor. The alternative is playing the long value game, with Fleshbag and Sadistic Hypnotist picking your oppenents' boards and hands apart before beating them down with whatever you have handy. Luckily Meren plays both styles quite strongly and has answers to hate cards like Rest in Peace. As long as you don't get overly greedy or backed into a corner, you should be able to survive getting a lot of your deck exiled and keep on churning
4 weeks ago
Budget Cards: Beast Within, Krosan Grip, and Putrefy are all strong budget removal cards, worth considering. Was a little surprised you don't run mana dorks like Birds of Paradise, Elves of Deep Shadow, Llanowar Elves, (there are more). These guys are great early-game ramp. Golgari Signet should probably be included too. City of Brass and Mana Confluence are good lands. Fleshbag Marauder and Merciless Executioner can be very annoying and powerful with Meren. Butcher of Malakir is a Grave Pact with legs, so you can bring it back with Meren. Caustic Caterpillar may be worth running too. Nim Deathmantle is almost definitely worth running since it will give you infinite colorless mana and infinite zombies when paired with Grave Titan and Ashnod's Altar, cards you are already running (and its not bad on its own). Finally, if you do end up running Phyrexian Altar ($$, mentioned in first comment), consider running Gravecrawler-- it'll go infinite with Phyrexian Altar, Zulaport Cutthroat, and a zombie.