|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari||Common|
|Masters Edition III||Common|
|Ravnica: City of Guilds||Common|
Combos Browse all
Elves of Deep Shadow
Creature — Elf Druid
: Add to your mana pool. Elves of Deep Shadow deals 1 damage to you.
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Elves of Deep Shadow Discussion
1 day ago
A few of my favorites:
2 days ago
Depending on your meta, my thoughts may be way off, but I can give you a couple thoughts.
Personally, I think you are trying to do cool things, but you are trying to do it in a non-disruptive way. The majority of your cards just exile from the yard without doing something proactive about it and a couple cards seem to go against this theme.
For example, Humility Makes Anafena a 1/1. For three mana. And this all. She doesn't exile anymore, she doesn't add counters, and the majority of your creatures are constellation based, so they then do nothing. Maybe you have some insane EtB deck with all sorts of mana abilities, but if that is the case, you could run Linvala, Keeper of Silence to turn off there fun while maintaining your own stuff.
I also think Archangel of Thune and Skybind are weak because you don't have a lot of little lifegain effects (think soul sister effects) and Skybind just blinks things. This could kill tokens or x/x dudes, but 5 mana for an almost do nothing on EtB enchantment feels.. lacking.
In terms of ramp/targeted removal, you are in green, so ramp is nuts and artifact removal is good. You also B/W so removalof creatures and enchantments is pretty great.
Ramp:Mana Dorks: - Lots of them. Jam them. 1 mana 1/1's that tap for mana that can be bigger in the early stages from an early anafenza swing (she says TAPPED creature. Not ATTACKING creature)
Llanowar Elves, Elves of Deep Shadow, Avacyn's Pilgrim, Elvish Mystic, Birds of Paradise (not technically a 1/1 but whatever), etc. They are all good and all produce colored mana, which is important in a mana hungry deck.
:Mana Rocks: 2-3 mana ones are best. The appropriate signets and the G/W Talisman is nice. Chromatic Lantern (if it isn't already in there) is an all-star. It is one of the normal picks with Enlightened tutor that I take, with Sol Ring and Courser being very close as well. You also could have a Sylvan Caryatid.
:Removal: ( my favorite)2-4 mana seems to be the normal cost.
Snuff Out, Anguished Unmaking, Vindicate, Utter End, Malicious Affliction, (maybe, probably not because of exile) Council's Judgment, Silence the Believers, Nature's Claim for artifacts and whatnot if you feel it is needed.
Lastly, I think there is some kind of "lack" of wincon in here if your opponents have some form of lifegain or can keep Anafenza contained. There are some combos you can do like Linvala, Keeper of Silence + Nature's Revolt (the opponents lands can no longer tap for mana because they are creatures with a tap ability). Could also throw Elesh Norn, Grand Cenobite into that mix to murder the lands as well. But some omissions/changes, you totally could have something else in there I am just not seeing and is a crazy wincon. I just don't see it :)
Sorry for a mega post.. But I just made an Anafenza deck that focused on the word "exile" and just wanted to play big scary things and win. So I recently found a LOT of cards to go into these kind of decks.
4 days ago
Lotus Petal, Mox Opal and Chrome Mox are missing...and what I'm missing as well are all the important 1 drop mana elves, such as Arbor Elf, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, Fyndhorn Elves, Llanowar Elves, Boreal Druid and for two mana Bloom Tender. Carpet of Flowers is also a great card, even produces mana in the 2nd main phase on the same turn it has been played!
5 days ago
I play 5 colour combo and even though I have all fetchlands, shocklands and duals available, I don't play all of them. Of course, you can play all 10 fetchlands, that's for sure. In my case my dominant colour is green, so I play all duals and shocklands with green. The second most important colour is White, followed by black and blue...so I play all the duals (not shocklands) that include White as well. I have left out UR because that combination is something I don't want to draw into at all and I'm still unsure if BR is justified.
Depending on the deck you might want to play stuff like Gaea's Cradle or Cavern of Souls, Gemstone Caverns and of course Command Tower because it's better than a dual when in play (even though not fetchable). You should leave some space for a few Basic lands, preferrably in the colour that helps you best in dealing with Blood Moon. And then it's pretty much over with the free Slots, because you will either have a shitload of mana dorks like Birds of Paradise, Noble Hierarch, Bloom Tender, Elves of Deep Shadow and whatever you Need, or you have a similar amounnt of artifacts, such as Chrome Mox, Mox Diamond, Lotus Petal, Chromatic Lantern, Coalition Relic, Fellwar Stone,...or a combination of both. You don't want more than 33 lands if you run enough nonland mana sources.
Do yourself a favour and don't play lands that come into play tapped or even worse, the ravnica bounce lands...bringing a land tapped can be a free timewalk for your opponent and you don't want that to happen, do you?
1 week ago
Elves of Deep Shadow is just taking up the role of 2 more mana dorks, but I'll keep them for now because it is very hard to get color screwed with them, and this deck works well with 9 mana dorks.
The 4th coco hasn't been added because of its price, but I'll make the revision right now, and cut 1 ezuri.
As much as I like throne of the god pharaoh, I'm hesitant to add it as it requires me to tap out, and usually when I tap out, its to cast a coco or chord, and I usually cast that on my opponents endstep or when I get priority after my opponent has tapped themselves out (which is usually on their endstep) and casts a spell. Not being an elf like Prowess of the Fair makes it less profitable to cast on turn 2, or turn 3.
Thanks for the help! Do you have any recommendations for my sideboard?
1 week ago
this deck is very good but for the sake of black splashing, I think you have enough, you don't need the Elves of Deep Shadow especially when you pretty much are only hoping to chord or coco for your shaman of the pack. what I would recommend is you cut those and 2 ezuri's because of the legend rule, 2 is really all you need. and add another coco, another chord and a Throne of the God-Pharaoh your throne will work amazingly with chord and for your Heritage Druid. hope this helps make an already awesome build, that much better!
2 weeks ago
You didnt ask for feedback but i have some to make you just a tad more competitive. First, i think you are running way too many lands for having 6 mana dorks, id cut down to 18-17, and just make playsets of the dorks. This will help against blood moon.
Im not a huge fan of control in elves decks but if youre gonna run black for IOK, you might as well toss it and just go with Thoughtseize.
I would also cut craterhoof to a 1 or 2 of (if you play the elves right the game should be over before you can cast him)) and you wont need him at all. But id cut it down to 1-2 im favor of Dwynen's Elite.
Lastly, and this is just me but i think the card is just too damn good in any chord of calling deck, but Throne of the God-Pharaoh has been a godsend for my golgari elves deck. Severely punishes death shado deck, and has turned into quite the little win-con for me.
Hope this helps, id love to hear how you perform with this!
Emzed on Sapling EDH
3 weeks ago
Grave Sifter is a powerful tool for a tribal deck.
You could add a couple more early accelerators, such as Birds of Paradise, Llanowar Elves or Elves of Deep Shadow. They help you deploy Spaling quickly, and the more creatures are in your deck, the better the chance to draw an extra card off its attack trigger.