|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Masters Edition III (ME3)||Common|
|Ravnica: City of Guilds (RAV)||Common|
|The Dark (DRK)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Elves of Deep Shadow
Creature — Elf Druid
Gain . Elves of Deep Shadow deals 1 damage to you.
Elves of Deep Shadow Discussion
11 minutes ago
I mean, so with regards to self-mill Cephalid Vandal is a card I've been impressed with. Dredge creatures like Golgari Grave-Troll and Stinkweed Imp are also good to consider in addition to your Life from the Loam .
The biggest bonus of being in green is the color's access to one-mana mana dorks. Llanowar Elves , Elves of Deep Shadow , Birds of Paradise , Deathrite Shaman , Fyndhorn Elves and Elvish Mystic are all cards to consider. Simply being able to play a turn or so faster can make all the difference in the world. Similarly, Priest of Titania and Bloom Tender are great dorks, though being two mana does put them second-tier.
I've generally found that, in EDH, replacing 1-for-1s with 2-or-more-for-1s is a good idea. Force of Vigor is a new card I've been considering for my decks, and I think it's strictly better than Naturalize .
Have you considered Reanimate ? I notice that you aren't running it -- I think it's probably the best reanimation spell there is.
With the recent printings of enemy talismans, I don't think running Dimir Signet , Simic Signet and Golgari Signet is where you want to be. Talisman of Dominance , Talisman of Creativity and Talisman of Resilience are less awkward to use and cost the same.
Mana Confluence and City of Brass are important sources of colored mana once you're at 3+ colors. Additionally, fetch lands are at a premium. Though the Onslaught and Zendikar fetches can cost the same as a used kidney, slow fetches ( Grasslands , Rocky Tar Pit , Bad River , Flood Plain and Mountain Valley ) work as well and are WAY easier on the wallet.
You may want to get more card-draw in your list, too. Grim Flowering and Nature's Resurgence seem powerful in a creature-heavy list based around self-mill, but classic draw spells like Painful Truths , Thirst for Knowledge , Night's Whisper , Chart a Course , Ponder , Preordain and Fact or Fiction are also really strong here. I like that you're already running Windfall -- most people forget that card for some reason; it's like, REALLY good. Brainstorm is another card to consider, but it only becomes good with a lot of shuffle effects (see the aforementioned fetch lands).
I gotta go to work. Good luck man!
1 week ago
Mirari's Wake is super slow and couuld be cheaper ramp. I don't know how you feel about running non-sliver cards, but stuff like Birds of Paradise , Avacyn's Pilgrim , Elves of Deep Shadow , etc. should be here. More low end ramp means yo ucan get your commander down faster which means spewing out slivers sooner.
Would recommend swapping Rupture Spire out with Mana Confluence . I don't think you need ot be running 38 lands, especially if you work to pull your curve down a bit (try targetting something more like 2.5 average CMC). In that case you could free up 2-3 lands for other cards.
multimedia on meren
1 week ago
Hey, saw your forum topic asking for help.
Overall your deck looks really good, but consider more early game plays? Max out on mana dorks as they're excellent with Meren; able to ramp into her faster and then being sac fodder to get experience counters:
If adding more one drop green mana dorks then more Forests are wanted to consistently be able to play one turn one. Add more Forests or lands that can ETB untapped turn one to make green mana such as Llanowar Wastes or simply cut some Swamps for more Forests. My advice is have more Forests than Swamps if adding more one drop green mana dorks. Consider cutting just about all lands that ETB tapped? Replacing them with lands that don't ETB tapped or more basic lands.
Meren benefits from more self sacing creatures and sac outlets to get experience counters faster.
Buried Alive and Fauna Shaman are busted with Meren's ability to reanimate or recur a creature. Fauna is a repeatable effect to get a creature into your graveyard and tutor for another one. I see Razaketh here; great creature to tutor for with Buried or Fauna and then reanimate with it low mana cost reanimation: Renaimate, Apprentice Necromancer , Animate Dead , Victimize or Life / Death .
Other low mana cost cards to consider adding:
- Skullclamp : draw and sac outlet.
- Veteran Explorer : basic land ramp.
- Elvish Visionary : two drop draw.
- Wall of Blossoms : two drop draw.
Lands within the deck's budget to consider adding:
Cards to consider cutting:
- Crypt of Agadeem
- Golgari Rot Farm
- Grim Backwoods
- Temple of the False God
- Barren Moor
- Bramble Sovereign
- Butcher of Malakir
- Golgari Findbroker
- Izoni, Thousand-Eyed
- Llanowar Dead
- Mindwrack Demon
- Savra, Queen of the Golgari
- Torgaar, Famine Incarnate
- Underrealm Lich
- Kodama's Reach
- Skyshroud Claim
- Deadbridge Chant
- Open the Graves
- Ever After
If you like some of these suggestions then I offer more advice including explanations of why I'm suggesting to cut these cards, etc. Good luck with your deck.
1 month ago
You might want to find some room for a handful of mana dorks. The ability to run the best 5 available ( Noble Hierarch , Birds of Paradise , Deathrite Shaman , Avacyn's Pilgrim . and Elves of Deep Shadow ) in addition any others is what really helps make the deck perform at such a consistent level. Even a Llanowar Elves would be a quality inclusion if you lack the funds to go for some of the higher quality dorks.
1 month ago
Hey, saw your forum topic asking for help. enigmadox gave you great advice; I'll expand on it some.
Include budget creatures who can sac themselves because these creatures can give you experience counters without needing a sac outlet which is another card. Needing both a creature and a sac outlet to sac that creature is more difficult to get then just needing a creature. Sac outlets are also good and you should include them, but they're not as important in my opinion as creatures who can sac themselves.
- Sakura-Tribe Elder : this guy and Spore Frog are the two best creatures to build up experience counters with Meren.
- Caustic Caterpillar
- Viscera Seer : sac outlet and can sac itself.
- Blood Pet
- Shriekmaw : when a creature is evoked it ETB (enters the battlefield) and then dies which will trigger getting an experience counter.
- Fleshbag Marauder
Four drop Meren can benefit from early game ramp to be able to possibly play her turn three. Budget mana dorks can be ramp in the early game or sac fodder in the mid/later game to get experience counters.
- Elves of Deep Shadow
- Deathrite Shaman
- Elvish Mystic
- Paradise Druid
- Talisman of Resilience
- Golgari Signet
Budget lands to consider adding:
Other budget cards to consider adding:
- Buried Alive : tutor for three creatures.
- Evolutionary Leap : sac outlet that can also potentially put a creature into your hand.
- Carrion Feeder : sac outlet and can sac itself.
- Deathreap Ritual : repeatable draw, also counts at your opponents end steps.
- Mausoleum Secrets
- Beast Within
- Grim Haruspex
- Ravenous Chupacabra
- Underrealm Lich
- Woodfall Primus
If you like some of these suggestions I offer advice on cuts to make. Good luck with your deck.
1 month ago
1 month ago
I'd replace a couple Llanowar Elves with Elves of Deep Shadow . If you can get the Wayward Swordtooth that'll help with extra lands, but that card is expensive, but then you can run 1 copy of Mortuary Mire . Llanowar Wastes are cheaper options than the Overgrown Tomb , and probably won't hurt you in the long run. Another great card for this is Autumnal Gloom Flip, to mill excess lands (the goal is to go off with your combo, and never have to flip it).
Cool deck if you can get the combo to go.
1 month ago
(This is the guy from Ron's Comic World)
My first suggestion is to adjust your mana base to address the cost-differences between your colors. According to the graph, over half your colored costs are green costs. Adding more Forest s and fewer plains/ Swamp s may be helpful.
My second suggestion concerns dorks. One-mana creatures that provide you with mana are gas from turn one; adding Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic and Deathrite Shaman could all accelerate your deck significantly. If you choose to run a dork like Arbor Elf , Utopia Sprawl and Wild Growth also become significantly better. Putting in the creature acceleration should allow you to cut 2-3 lands from your final list, as well as making a card like Growing Rites of Itlimoc Flip better.
Regarding card draw: The majority of EDH games are decided by card advantage. Mentor of the Meek is worth considering, especially if you choose to run the mana dorks I mentioned above. Slate of Ancestry is pretty good if you poop out a load of creatures with cards like Mycoloth . Harmonize , Grim Flowering , Ambition's Cost and Painful Truths are all good one-shot methods to recoup card advantage; Twilight Prophet is good in addition to your Phyrexian Arena .
Being Abzan, you have access to a bunch of cards most opponents will hate. Gaddock Teeg is a great way to hold off opposing board wipes, as it turns off Damnation , Wrath of God , Supreme Verdict , Blasphemous Act and the like. Aven Mindcensor hoses some decks, and makes your Path to Exile better. Thalia, Guardian of Thraben , Glowrider and Vryn Wingmare are all good if your deck can produce excess mana. Alms Collector is good for hating on mass-draw combo decks.
I see a lot of one-for-ones in your list. In EDH, you're facing 2-4 opponents, and therefore that many more cards. Things like Mortify and Putrefy are good, but they are not great; I suggest running more two-for-ones. Ashes to Ashes , Grasp of Fate , Back to Nature , Liliana's Triumph (if you're not facing dork-heavy decks), and Syphon Mind are all good options. Swords to Plowshares is one of the few one-for-ones I think is really good in EDH, if only because it's so flippin' efficient.
I don't think Massacre Girl is a good card; something like Wrath of God , Toxic Deluge or Damnation may be better. Merciless Eviction is good, but being six mana may be relatively detrimental. If you want, Cataclysm is a... good card. Though you may, if you have a significant conscience, consider not running it.
Demonic Tutor , which you run, is the gold standard, but cards like Eladamri's Call are good too. Green Sun's Zenith may be helpful, especially if you run Dryad Arbor to fetch turn one, and GSZ can grab your Reclamation Sage if you need it. Similarly, you may want to consider Finale of Devastation and Chord of Calling are options, and Bane of Progress is another good target.
Gavony Township is probably good in your list; choosing to run something like Knight of the Reliquary gives you access to it fast. Crop Rotation is another option. You could probably run 1 or 2 more utility lands like Blast Zone , Maze of Ith or Bojuka Bog to compliment this package.
Recovering from a boardwipe is hard in creature-decks. I suggest Second Sunrise or Faith's Reward , as these both negate the effect of Wrath effects on you while also being able to bounce back creatures you sacrificed earlier.
Walking Ballista may be helpful, if only because it can shoot blockers out of the way. Running it in conjunction with Basilisk Collar becomes pretty busted. Woodfall Primus , Puppeteer Clique , and Kitchen Finks are all good options, especially since -1/-1 counters cancel out with a +1/+1 counter. Running these with Ashnod's Altar or an added Viscera Seer makes their effects recur indefinitely. Pairing Woodfall Primus or Kitchen Finks with Cathars' Crusade can simply end the game.
Proliferate effects will be good here. I expect Evolution Sage would be busted in this deck, and Contagion Clasp / Contagion Engine are good, too. Sword of Truth and Justice (from Modern Horizons) is also worth running, though it may be hard-ish to get ahold of for the first few months after the set drops.
All of the cards in your 'Maybeboard' are worth running. If/when you get ahold of them, you should run them.
All the best, and good luck.
Elves of Deep Shadow occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%