Elves of Deep Shadow


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
Masters Edition III (ME3) Common
Ravnica: City of Guilds (RAV) Common
The Dark (DRK) Uncommon
Promo Set (000) Common

Combos Browse all

Elves of Deep Shadow

Creature — Elf Druid

Gain . Elves of Deep Shadow deals 1 damage to you.

Elves of Deep Shadow Discussion

semsandberg on Muldrotha: Needs help

6 days ago

Hey bobobo77,

Muldrotha is an awesome commander and as I see you have a great base here. I have some suggestions for you. First I would add some mana-dorks like: Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Boreal Druid , Elves of Deep Shadow or Sakura-Tribe Elder , Wood Elves . With Muldrotha often it works like Meren of Clan Nel Toth , you need a Grave Pact , Dictate of Erebos and a Butcher of Malakir . Than you can use all the AristocraticStuff like Spore Frog , Fauna Shaman , Mulldrifter , Shriekmaw , Fleshbag Marauder , Plaguecrafter , Eternal Witness and I highly recommend you The Gitrog Monster .

That's some thoughts. If you like, check out my Sidisi the Land reanimator-deck.

hungry000 on Darkwood Elves

1 week ago

Elves loses a lot of explosiveness without the 1 cmc mana dorks; you really need to play them. Not only do they let you cast your bigger threats earlier, but they also let you flood the board with creatures faster, which works well with your payoffs ( Shaman of the Pack , Poison-Tip Archer , and Dwynen, Gilt-Leaf Daen benefit from large boards, Lys Alana Huntmaster benefits from having lots of mana to cast creatures).

Llanowar Elves , Elvish Mystic , and Elves of Deep Shadow (to help out the black splash) are all inexpensive. I'd cut a mixture of Eyeblight's Ending , Prowess of the Fair , and Gilt-Leaf Ambush to make room for at least 10 of those cards. You can even cut 2 or 3 lands if you have 12 or so mana dorks--competitive Elves decks play 18 lands and still make enough mana to cast their entire hand by turn 3. I'd also recommend you play Elvish Visionary ; like Silvergill Adept in Merfolk, it's one of the cards that keeps the fuel pumping and is just really good in general.

ParadoxRift on My Deck

1 week ago

Nomingia I would say run 4 birds and maybe even 2-3 other 1-cost mana creatures, and then go down a land or two. Birds do have a bit of a price tag, so other options are Arbor Elf , Llanowar Elves , Elvish Mystic and Elves of Deep Shadow .

My advice is that since this is a casual deck, don't spend too much money on it - that way if you ever decide to get into a specific format like modern, standard or commander, you'll have more money left to spend on the cards that are essential for that (while in casual decks, pretty much anything goes). There's no actual need to ever get into a "real" format, but it does make it easier to find people to play with who have similar power-level decks.

Back to this deck, Jarad's Orders will do fine in a pinch if you already have one, but the card is better if you can make use of the creature that gets put in the graveyard too. Other options for finding specific cards in your deck:

  • Mastermind's Acquisition lets you get any card in your deck or any card in your sideboard (outside the game means sideboard) and is not limited to just creatures so it gives you a few more options.

  • Diabolic Tutor is the cheapest (in terms of money) card I know which can find you whatever you need.

  • Green Sun's Zenith is similar to Chord of Calling , but it is also pretty expensive so just putting it here for reference.

  • Eldritch Evolution is a slightly cheaper way to get a creature of your choice onto the battlefield directly, and although you do need to sacrifice a creature, the effect is still very powerful and can sometimes be faster than Chord since it requires less mana.

  • Having more of your best cards in the deck. The easiest way to get what you need is to play more of it and the usual wisdom is this:

  • If you want a card every game and are happy to draw multiples, play 4 (and maybe also play other cards with the same effect if they exist).
  • If you want a card every game but you don't usually want more than 1 in a game, play 3.
  • Playing two of a card is weird, usually I only do this if I only have two spare slots for cards left in the deck and just fill those up with something else or if I can't afford 3 of a card, but this all comes down to judgement too and there might be other reasons to play two.
  • If you never ever want more than 1 of a card in a game (maybe because the effect is a lot worse the second time you cast it, or because you don't intend to actually draw it but you are looking to "tutor" it out with cards like the ones I've mentioned above) then just play 1 of a card.

This will definitely make the deck more consistent, but I do understand that sometimes building a casual deck isn't just about having the most consistent deck, so use this as a guideline but if fun is more of a priority, don't let this get in the way ;)

multimedia on New World Order of Magic, Brother!

1 week ago

Hey, saw your forum topic asking for help.

These colors can take great advantage of Protean Hulk and Reveillark with Flash . Not with infinite combos which you don't want to play, but as value creature engines. Creatures such as Karmic Guide , Phyrexian Delver , Body Double , Phyrexian Metamorph , Phantasmal Image can reanimate or copy Hulk or Lark. Viscera Seer and Carrion Feeder are one drop sac outlets; one CMC is helpful when you can only search for six CMC of creatures with Hulk.

For your budget there's five cards that I suggest you play whatever direction you choose to go (one you're already playing):

These five cards are amazing repeatable draw or ramp in multiplayer Commander. These colors are great for tutors. For your budget consider adding these cards:

Demonic Tutor , Eladamri's Call and Diabolic Intent are also excellent.

When you get to the phase to add lands and more ramp consider:

I think Talismans are better than Signets since you can use a Talisman to make mana the turn you play it without needing another mana or land. Consider Talisman of Progress , Talisman of Unity and Talisman of Dominance ? If you're planning on playing ABUR Duals, Shock lands, Battle lands or combination of these then consider adding Farseek and Nature's Lore ? These two drop land ramp spells are helpful to search for and put a dual land onto the battlefield.

Good luck with your deck.

hkhssweiss on Muldrotha, the Gravetide

1 month ago

First off WarriorMagic, we can now start tuning your Muldrotha deck as we have trimmed the excess away right now. The build that you described to me in the link is pretty much a "value" Muldrotha build with resources to abuse effects from your creatures. With that being said I would include several cards like:

A lot of them are just value cards, but with Muldrotha on the field you will be able to abuse them much more efficiently. Certain cards like Attunement are great at filling your grave as well. The main point however is getting Muldrotha on the field fast. If you are going the heavy grave route I would consider adding in mana dorks like Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , etc. with cards like Dark Ritual , Culling the Weak , to get that extra mana to cast her faster.

multimedia on Ghave, Guru of Spores Because F' em

1 month ago

Hey, saw your forum topic asking for help. This looks good for a budget deck. Consider more lands or more ramp or both? 34 lands is not enough land to support such a high mana curve without having more ramp, additional mana sources. Lots of ramp is helpful with Ghave because he's an engine by himself getting him into play faster than normal is good.

Budget lands ($6 or less each) to consider adding:

Other cards to consider adding:

Sol, Fellwar and one drop mana dorks are additional ramp. Call and Intent are powerful budget tutors. Scales, Constrictor and Pir are additional cards that put more counters on a creature when counters are put on a creature. Cutthroat, Artist and Slimefoot are ways to make your opponent lose life and you gain when you sac Sap tokens. Feeder, Ooze and Champion are creatures who can repeatedly put counters on themselves.

If you like any of these suggestions then I offer help to make cuts.

Good luck with your deck.

Salmonman1064 on BG - Golgari

1 month ago

I agree with Splinterfright , that card is sweet. I'd drop some or all of the Lotleth Giant s for them. And another great card is Grapple with the Past , it's a smaller mill than Grisly Salvage but you can grab back ANY creature, not just one of the milled ones. You could drop 2 lands for 2 Grapples, especially if you drop the Giants. And finally you could switch Druid of the Cowl for Elves of Deep Shadow , cheaper and better fixing.

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Elves of Deep Shadow occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Golgari: 0.44%