Elves of Deep Shadow

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Common
Masters Edition III (ME3) Common
Ravnica: City of Guilds (RAV) Common
The Dark (DRK) Uncommon
Promo Set (000) Common

Combos Browse all

Elves of Deep Shadow

Creature — Elf Druid

: Add to your mana pool. Elves of Deep Shadow deals 1 damage to you.

Price & Acquistion Set Price Alerts

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Elves of Deep Shadow Discussion

ScrOuch on Meren's Grave Shenanigans

1 month ago

Cool Deck, I love graveyard interactions! I own one myself (with a different commander and a different color combination though) and it's always an absolute blast to play with it!

I also took a look over the suggestions the other users gave you which seem to have brought the deck in good shape already! However, there were also some suggestions which didn't make it in your deck 'til now but which I would consider absolutely awesome, so I will mention them again. Just so you know.

Those cards are Blood Artist, Greater Good, Dictate of Erebos and Grave Pact. Each one of them are working absolutely great in here! Dictate and Pact control your opponents board state, Blood artist works perfectly with your commander and Good is an awesome draw AND sac engine. It really is everything you want!

Greater Good is also a good transition to my next point. For combo it's important to get the cards you need and I already see that you play a ton of good tutors which is good but I still miss some draw engines to make your deck even more consistent. Right now your draw engines are Yavimaya Elder, Smothering Abomination, Grim Haruspex, Skullclamp and Solemn Simulacrum which make a total of 5 cards but I would greatly recommend to play at least 8 cards of that category (10 would be even better to achieve your goals). Cards that do exactly that AND fit to your commander are Phyrexian Arena, Harvester of Souls, Necropotence, Bloodgift Demon, Dark Prophecy and Kothophed, Soul Hoarder. Since some of them also cost life I'd recommend Disciple of Griselbrand which grants some lifegain and is also a sac engine. Aand last but not least, Attrition is also a very nice addition to your deck!

Cards you could consider to cut are:

Avenger of Zendikar: It's super powerful but doesn't really synergize with what you wanna do and it has quite high cmc.

Dread Return: I feel you have more than enough recursion, especially since your commander herself does the same. I even think you could cut 2-3 more cards of that category.

Elves of Deep Shadow: Since you only play two colors that mana ability isn't worth the damage. Rather play any other one mana elf dork.

Eliminate the Competition: I'd cut that card for Attrition.

Grisly Salvage: I understand what you wanna do with that card but I'd greatly prefer Greater Good over this one.

Well, I hope I could help you with this! Keep up the good work. Did I mention I love graveyard interactions?

spectrevr4 on Plunder the Graves Upgrade 3.0 (Stax)

1 month ago

Will be Removing Abhorrent Overlord, Verdurous Gearhulk, Necrotic Ooze, Black Market, and Into the Wilds. in their place I will be adding in Fyndhorn Elves, Elves of Deep Shadow, Priest of Titania, Cryptolith Rite, and Creakwood Liege This will give me a total of 9 Elves in the deck for Priest of Titania to work off of and 5 of them can produce mana on their own without other effects. Adding in Cryptolith Rite makes everything produce mana which takes away the need for Black Market and Into the Wilds This frees up a spot which also allows me to introduce Creakwood Liege as a replacement to Verdurous Gearhulk. It is smaller, but in the end has more value. It buffs everything, has a lower cmc, and creates tokens that I can use for sac outlets or blocking fodder. Making these changes should streamline things a lot more as well as introduces a viable ramp to the deck in conjunction with the previous changes. I'm starting to see a very interesting turn in this deck design thanks to the help of another Meren Stacks player Firestorm4056 here on the site.

Gadianten on Primal Surge EDH

1 month ago

I do not know how your meta plays in regards to board wipes and creature removal, but I would recommend adding pretty much every cheap mana producer like Birds of Paradise, Boreal Druid, Elves of Deep Shadow, Elvish Mystic, Fyndhorn Elves, Llanowar Elves as reaching 10 mana for your combo is pretty taxing.

Some value creatures you might consider that play well with your commander are Hornet Queen, Precursor Golem, and Myr Battlesphere. Most of these creatures create tokens with the very relevant artifact type providing your commander flexibility. As an additional bonus these creatures create small armies by themselves that would dove tale into your Primal Surge combo well. Also, the ability to work well with Feldon of the Third Path, Daretti, Scrap Savant or any of your recursion really.

Other enchantments to consider would be Curse of Opulence, Curse of Bounty and to a lesser degree Curse of Disturbance. You can curse your self and make it so when attacked you can untap lands or create permanents, permanents that can serve as fuel for your commander making it less desirable to attack you especially in multiplayer.

zephyr_chang on Grisly Splinterfright

1 month ago

Before you start buying cards, maybe you can answer the question: Do you see this deck as being competitive one day? As it is, there are ways to make a Golgari graveyard-based synergy deck competitive but it will probably become a Delirium deck eventually. There are also objectively better graveyard decks out there such as Dredge and Living End etc. The main reason why they are better is not because they avoid graveyard hate (anything from Rest in Peace, Nihil Spellbomb, Relic of Progenitus or even just Scavenging Ooze - all commonly played in the format), but because they are consistently faster than your deck. Therefore, I'm not sure how much money you are willing to spend and how much you want to win. That being said, cards like Abrupt Decay and the 3 lands I mentioned are always going to hold value because they are played in quite a lot of other decks.

But if you are looking for a semi-budget way to upgrade this deck and use it to win a few matches at FNM, I think it can still be done. 4 Satyr Wayfinder and 4 Splinterfright is correct, and I think you can go up to 3 Jarad, Golgari Lich Lord. 2 more Elves of Deep Shadow to complete the playset is probably helpful for ramp. Not so sure how useful the Deadeye Tracker is going to be in this deck. 3 Nighthowler is ok, I think, it could even go up to 4 if you want. I'd take out Necrotic Ooze because you don't have that many useful abilities to copy. Den Protector is a much slower Eternal Witness so if you have any of the latter you can do a straight swap. You can also consider Boneyard Wurm or 1-2 Ghoultree. You'll need to up the creature count - maybe around 23 creatures.

As for spells, I think 4 discard (2 Raven's Crime and 2 Inquisition of Kozilek) and 4 removal (2 Abrupt Decay and 2 Fatal Push) can work. 1 Life from the Loam is always useful, and maybe just 3 each of Commune with the Gods and Grisly Salvage. That will put you at 15 spells.

Lastly, 22 lands - it's as fine as a budget manabase could be. Maybe you can swap the last Jungle Hollow for a Llanowar Wastes because that's not so pricey.

But most importantly, your sideboard needs to be silver bullets that will help you against other matchups. As of now, your sideboard is just too random. You'll need graveyard hate that doesn't affect yourself (Nihil Spellbomb, Scrabbling Claws, Scarab Feast); you'll need removal for artifacts/enchantments in general (Naturalize, Natural State); you'll need boardwipes against weenies and tokens (Drown in Sorrow, or even Illness in the Ranks - much more narrow though); you'll need lifegain against Burn and aggro (Gnaw to the Bone); and you could keep 2 more Raven's Crime in the sideboard against control. You'll also need land destruction such as Ghost Quarter, Tectonic Edge or the new Field of Ruin against Valakut decks and the like.

dzapf2008 on The ripper of souls

1 month ago

I like the Planeswalkers that you are starting with, especially Nissa, Steward of Elements. A good place to start would be to add some dual lands in each of the color combinations: black/blue, black/green, & blue/green. The next thing I would do if I was you would be to figure out what kind of deck you want to build vs. the cards you have now. Grim Flayer, Rancor, and Tasigur, the Golden Fang would be a good start for a Delve deck. Adding blue into that would allow for card draw or counter spells. There are a lot of Green creatures that can ramp your mana, like: Llanowar Elves, Elves of Deep Shadow, & Elvish Mystic.

As far as cards you should remove from the deck right now: Harvester of Souls, Reaper from the Abyss, Soulstinger, Vizier of the Menagerie, & Manalith. You need to reduce the number of total cards down to 60. If you take these cards out you will be down to 66 cards. I typically use between 18 to 24 lands depending on the deck I am creating.

Hope this helps!

FireStorm4056 on Graveyard Shenanigans

2 months ago

Hi UnleashedHavok!

Thanks for posting on / upvoting my Meren primer, really glad you liked it :) Just following up with you to see if there are a few ideas I can help with - trying to stay in tune with your current deck flavor, and keep all the suggestions pretty cheap :)

  • Acidic Slime - How often do you find you target lands with him? I always thought he was a little steep for the effect, and something like Sylvok Replica did 95% of the job for 60% of the cost
  • What's your experience with the "pump" creatures like Bloodthrone Vampire, Lotleth Troll, etc.? I find that even with recursion engines, it's hard to have enough cards to actually feed them well enough... maybe it would be more useful to use these slots for more utility creatures (removal, ramp, etc.) and then....
  • ...look at something like Beastmaster Ascension to go alongside Dance of Shadows! Seems like your wincon is a big alpha strike with creatures, so this might be a great alternative/addition. Note that Beastmaster Ascension gets the counters upon declaring attacks, so if you swing with seven creatures in one combat, they will all get +5/+5 that combat.
  • Focusing on strong wincons like that would also let you turn Mortician Beetle into Elves of Deep Shadow (of course, I don't see many creatures in my playgroup so maybe I'm undervaluing that card)
  • Scavenging Ooze sticks with your pump-to-win theme but adds some targeted graveyard hate
  • To help speed up card draw - how about Fecundity? I assume you're playing more creatures than your opponents (and have recursion!) so this can help speed up the mid-game slog that usually happens in B/G. Foster is another option, but a little slower.
  • Duskwatch Recruiter  Flip - I have no experience with him, but maybe this would be a good place for him
  • Manglehorn is just so good as removal, and to slow down your opponents
  • From Beyond seems a bit slower than Awakening Zone in an opening hand for a similar effect
  • Cryptolith Rite turns everything into Birds of Paradise!
  • Maybe Bone Shredder over Nekrataal?
  • What about something like Doomgape as a swing-in fatty over Scourge of Nel Toth? Both seem combat-focused, but Doomgape gains you life and is harder to block
  • How often do you use Altar of Dementia? Would something like Ashnod's Altar be more useful? Probably comes down to whether you need ramp or card draw more at that stage of the game.
  • Ghirapur Orrery might be interesting tech to play with, but depending on your playgroup it could go either way. Never used it personally but it seems like it could be fun
  • Aluren is on the steep side of "budget" but would be SO GOOD HERE (assuming your opponents aren't heavy on the creatures too, it's symmetric!)
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