Elves of Deep Shadow

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elves of Deep Shadow

Creature — Elf Druid

Gain . Elves of Deep Shadow deals 1 damage to you.

Azoth2099 on Anikthea, Hand of Erebos is Graverobbing

6 months ago

zacktheprogamer

You need Dorks, dude! Birds of Paradise was just reprinted, and is cheaper than it's been in a long time. Not sure how much Bloom Tender is running right now, but I'd slot it in if it's feasible. Lil dudes like Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow & Avacyn's Pilgrim are needed as well. Always play your Dorks when in , unless they're not needed in a very strict, fundamental sense - which is not the case here. Maybe play a few Rituals like Dark Ritual, Cabal Ritual & Culling the Weak too. Final Parting could be cool here too.

Off the top, Aegis of the Gods, Ephemerate, Flickerform, Greater Auramancy, Sterling Grove, Idyllic Tutor, Eladamri's Call, Enlightened Tutor, Worldly Tutor, Pernicious Deed & Aura Shards are probably all worth consideration as well.

Azoth2099 on

6 months ago

toxicsunshine22

Tenacious Underdog & Endless Cockroaches are both great value here! As far as dorks go, there's of course things like Birds of Paradise, Ignoble Hierarch & Bloom Tender, but also Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Elves of Deep Shadow for less dollars lol.

Theft effects could work if you incorporate more sac outlets, I honestly don't know if I'd go that route with this one, though. The Commander itself doesn't naturally synergize with that strategy imo, it's essentially trying to generate and kill it's own tokens/creatures to draw cards.

I'm not sure what I'd replace from this particular list, but consider starting a new list with a new approach! That's what I do, anyway.

Oh man, also consider Sneak Attack! It essentially reduces the casting cost of your creatures to , gives them Flash, makes them uncounterable and is also a pseudo-sac outlet. Pretty nice!

DreadKhan on Favorite mtg art

7 months ago

When I was going through the Lord of the Rings stuff, I found lots of good stuff, but Wake the Dragon looks pretty impressive for a new card. I usually like older card art, but there is some really inspiring Secret Lair art that's come out that can compete with just about anything, Mistbind Clique and Bitterblossom both stand out to me, but I like MtG Faerie art. I liked Bitterblossom's SLD art more because it actually features poppies in it, the poppy is a source of famously bitter alkaloids that are known to induce weird dreams in heavier users, ones that are hard to tell from reality, so I thought it was a nice reference. I also love Wrath of God, it's a bit on the nose but it's the exact fit for certain decks.

I generally am a big fan of the art from the early days of Magic, but especially the first few expansions, the ABUR is fine, but Legends and The Dark is crawling with gorgeous cards.

I don't like 'edgy' or 'x-treme' type art, glad to see some Magic sets that move away from that. I very much prefer this over this, less can easily be more. Not everyone needs to dress like a murder hobo that's got more equipment than a regiment! How many long stick things does a druid need??

Azoth2099 on Snake Lady is Back

9 months ago

drader Hey man! So here are my suggestions:

Number one, I think you need way more mana dorks. Arbor Elf, Llanowar Elves, Fyndhorn Elves, Elvish Mystic,Elves of Deep Shadow & Deathrite Shaman are all great options. Other cards like Farseek, Nature's Lore, Three Visits, Dark Ritual & Culling the Weak are also always great to have access to.

It looks like you need a bit more card draw as well, I'd recommend Necropotence, Dark Confidant, Dark Tutelage, Ad Nauseam, Toski, Bearer of Secrets & Scroll Rack.

I know they can get expensive, but a few Tutors are essential for a smooth game plan. A few cheaper options are Diabolic Tutor, Profane Tutor, Time of Need, Beseech the Queen & Shared Summons. Diabolic Intent & Worldly Tutor are also relatively cheap due to recent print runs.

Metallic Mimic could also work wonders here, allowing your Snake tokens to host more -1/-1 counters, helping the deck power itself. Young Wolf accomplishes something similar.

Let me know how you feel about these recommendations!

DreadKhan on EDH Merens Reanimator

10 months ago

In my Meren deck, I don't run a lot of bigger creatures, even though the deck has decent odds of ending up with huge amounts of mana, stuff like Beast Whisperer/Grim Haruspex draw cards off of creatures either entering or leaving the battlefield, there are lots of variants of both of those effects, and these will let you play many spells in a turn, rather than play one huge thing. I don't think your MVs are a huge problem, but the 'top of my curve' creatures are Razaketh, the Foulblooded, Protean Hulk, and Sheoldred, Whispering One, the first two can win on the spot or very quickly, while Sheoldred is a bit more questionable, a lot of people find stuff like Sheoldred tends to be too slow in todays game, so even that is a card I'm considering switching out for lower to the ground stuff. I checked and atm I have 14 1 drops, which is a few more, there are plenty of decent 1 drop mana dorks you could throw in to both lower your curve and possibly raise your consistency, though the best is Elves of Deep Shadow, since your deck cares more about Black mana.

As a general rule of thumb for Meren, if you can do a thing with a creature instead, you probably should unless the creature option is truly awful, I run 55 creatures in the 99, and I'm still thinking about sneaking more in by taking out things like Artifacts. Creature payoffs are better than artifact payoffs in Golgari, and Meren can't recur non-creatures.

For sac outlets, you ideally want a selection of 'free' sac outlets, ones that only use a creature and no other input, so stuff like Viscera Seer, Carrion Feeder, Woe Strider, any of the good altars (Phyrexian Altar, Ashnod's Altar, and Altar of Dementia are my all very good), Sadistic Hypnotist is insanely useful (it is a 5 drop though), if you have 4 drops that matter you can use Dimir House Guard because Transmute is a good mechanic if you care about the MV and it's also a free sac outlet. I think you can throw in a few sac outlets that are more limited, stuff like Helm of Possession, Phyrexian Tower, Hell's Caretaker, Altar of Bhaal, and Ritual of the Machine are all beefy effects, even if you can only use them once per turn. I really like stuff like Sakura Tribe Elder because the card provides it's own sac outlet (but only for itself), ymmv but I think you're taking a risk by running something like Solemn Simulacrum over Dawntreader Elk or Diligent Farmhand, 4 mana is a ton and it lacks a self destruct feature.

One option some people end up taking is replacing Meren as the Commander, not because she isn't strong enough but because the play patterns are pretty consistent, once you've figured out what your deck is trying to do, Meren is usually very predictable, so some people prefer something like Baba Lysaga, Night Witch. She offers card draw and a sac outlet in the Command zone while caring a lot less about creatures in particular, so you'd have more freedom in terms of card types.

Hope some of this is helpful!

DreadKhan on Meren Reanimation

11 months ago

I have a lot of fun using Meren in an EDH deck, maybe some of my EHD concepts translate?

I really liked stuff like Diligent Farmhand, Dawntreader Elk, and of course Sakura-Tribe Elder are very useful. There is also Elves of Deep Shadow, which is useful if you use the 'trick' of running lots of green ramp that finds Swamps/makes black mana and run less black sources because you only need a few. A few black ramp creatures are Blood Pet and Blood Vassal, Vassal is probably worse. A card I used to use in Meren that might work here is Street Wraith, it'll eat up a bit of life, but it gives Meren something worth getting back if she has low/no XP, I settled on running enough ramp-that-dies to not worry about Meren having nothing to do. Death payoffs like Grim Haruspex to draw some cards when things die might help too.

One really funny trick that's very easy for Meren to pull off (and that's way better in 1v1) is abusing Spore Frog, this also builds up XP fwiw. I think Dawnstrider is a lot worse in 1v1 than Spore Frog, but it is also a discard outlet so I run both in EDH.

If you want another 'backup Meren', there is also Hell's Caretaker, this is a bit cheaper than Meren and can actually reanimate big stuff on it's 2nd turn (usually much sooner than Meren), but it does eat a body each time.

Another trick I liked using was Gravecrawler + any sac outlet, as long as you've got another Zombie you can just reuse your Gravecrawler, even if you don't want to splurge on something like Phyrexian Altar or Pitiless Plunderer to make it infinite, it can still be pretty good to have a recursive (and cheap) creature.

ColFrogfoot on Combo Gak

11 months ago

Trapdoorspyder Well if I really need black mana there are already cards like Birds of Paradise Elves of Deep Shadow or Skull Prophet that I can use with Ooze's ability. But yeah Channeler Initiate may be good to have another combo piece besides Quillspike

IXALAN_Crazy on Elf Deck (Black and Green)

11 months ago

How has Nettle Sentinel been working for you? It may be worth swapping for an alternate win condition since you have so much ramp, or going for Elves of Deep Shadow.

Load more