|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari||Common|
|Masters Edition III||Common|
|Ravnica: City of Guilds||Common|
Combos Browse all
Elves of Deep Shadow
Creature — Elf Druid
: Add to your mana pool. Elves of Deep Shadow deals 1 damage to you.
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Elves of Deep Shadow Discussion
1 day ago
fair enough. I'm keeping Street Wraith in, though ;-) dropped Strip Mine for Preordain since there is plenty of land searching available (I have a Three Visits) and colorless mana is not super useful to have T1-4. and I think Arbor Elf is better than Elves of Deep Shadow given I can get access to or or , vs. just . I have playtested 5 games so far and Ad Nauseam has yet to come into play, so until I lose because I Ad Nauseam into Street Wraith, I want to keep it. it's free, recurrable draw.
1 week ago
Alrighty lets go over ramp options!
Now Lets Go Over Draw Options!
Mystic Remora , Sylvan Library , Mirri's Guile , Dark Confidant , Phyrexian Arena , Necropotence , Ponder , Preordain , Brainstorm , Timetwister , Time Spiral , Wheel of Fortune , Ancient Excavation , Windfall (dont forget Notion Thief ;3 ) Impulse , Night's Whisper , Recurring Insight , Damia, Sage of Stone
Protection for Progenitus!
I think you have too many, maybe cut a few? With lots of ramp, and draw you could cut down like to maybe sample list:
1x Ancient Tomb1x Arid Mesa1x Badlands1x Bayou1x Bloodstained Mire1x Command Tower1x Drowned Catacomb1x Flooded Strand1x Forest1x Glacial Fortress1x Island1x Mana Confluence1x Marsh Flats1x Misty Rainforest1x Mountain1x Plateau1x Polluted Delta1x Reflecting Pool1x Rootbound Crag1x Savannah1x Scalding Tarn1x Scrubland1x Snow-Covered Plains1x Sunpetal Grove1x Swamp1x Taiga1x Tropical Island1x Tundra1x Underground Sea1x Verdant Catacombs1x Volcanic Island1x Windswept Heath1x Wooded Foothills1x Woodland Cemetery1x forbidden orchard
1 week ago
Alright first of all, you would benefit greatly from going all in on stax and synergies with atraxa's vigilance/lifelink. I have no experience myself with Hermit Druid, so I can't judge the efficiency of the Doomsday/Hermit Druid line, yet I will reccomend to take this out (If its not working that is) to go more all in on stax, which will severely hinder fast decks and pretty much all decks hopefully :3
ARTIFACTS: Cursed Totem (lul) Torpor Orb (haha) Smokestack (tingles inside) Fellwar Stone Azorius Signet Dimir Signet Golgari Signet Selesnya Signet Simic Signet Orzhov Signet Talisman of Dominance Talisman of Progress Talisman of Unity Chrome Mox Lotus Petal Mana Vault
PLANESWALKERS: (STAX BUSTERS)Nissa, Worldwaker Teferi, Temporal Archmage Elspeth, Knight-Errant Elspeth, Sun's Champion Karn Liberated (if you really need removal, prioritize stax busters first) Tamiyo, Field Researcher Tamiyo, the Moon Sage Ugin, the Spirit Dragon (same as karn, arguably better) Dovin Baan
CREATURES:Elves of Deep Shadow Jace, Vryn's Prodigy Flip Noble Hierarch Snapcaster Mage Notion Thief Leovold, Emissary of Trest (LOL) Derevi, Empyrial Tactician (:3) Ichor Rats (I dont remember what this does prob gud for something useful) Scavenging Ooze (if you really need gy hate)
SORCERIES:Ponder Preordain Fabricate Regrowth Three Visits Toxic Deluge Bring to Light Dark Petition (excellent tutor, really gud with DD) Nature's Lore Seasons Past (really really gud value engine that can be repeatedly tutored to get yer stuff back) Supreme Verdict Treasure Cruise Vindicate Skyshroud Claim Night's Whisper
INSTANTS:Abrupt Decay Anguished Unmaking Arcane Denial Mental Misstep Beast Within Counterspell Krosan Grip Nature's Claim Swords to Plowshares Tithe Force of Will Dismember Go for the Throat Spell Pierce Mana Leak Impulse Negate Snuff Out
REFERENCE LISTS:Atraxa Stax- http://tappedout.net/mtg-decks/atraxa-stax-2/
Atraxa Seasons Past control grind- https://www.reddit.com/r/CompetitiveEDH/comments/5arfsp/brewsday_writeup_november_1st_2016_atraxa_seasons/
4 color Doomsday list in your colors- http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/767292-thrasios-tymna-doomtide-guide
1 week ago
I tinkered with this a bit- I play in more comptetitive meta, and there is some pretty interesting stuff that could be done to make this work, but most would leave it barely recognisable. A 1/2/3 cost Elves of Deep Shadow/Tukatongue Thallid/Blood Funnel/Nighthowler/Strength from the Fallen/Blisterpod/Renowned Weaver/Rancor type thing might work, as might a more focused Ethereal Armor/heroic setup or Ordeal of Erebos/Oblivion Crown/Ravenous Rats/Delirium Skeins beatdown/discard setup.Bad Moon/Helm of the Gods enchantment black might be playable.Spike Jester/Mardu Scout/Hellspark Elemental can make a fun budget rakdos core and deal a surprising amount of damage.The main thing to remember is to test to see if it behaves the way you think it should when facing other decks so that it continues to perform well.
in terms of land Terramorphic Expanse/Evolving Wilds is a fix for three colour thats pretty cheap, or keep the splashes lategame then run Unknown Shores/Aether Hub/Crumbling Vestige/Shimmering Grotto as appropriate to provide for some more versatile lategame. Mono black is super playable (probs my favourite thing at the moment, and I made this Mono black deckbuilder's toolbox to help people find cards for their decks. GLHF!
2 weeks ago
Polluted Delta - In colour fetch land, why would you not?
Elves of Deep Shadow - Replace one of the other elves. Helps cast leovold on 2.
Arcane Denial - One of the best counterspells in edh just gets better with leo in play.
Spell Pierce - Fantastic counterspell
Steel Sabotage - Very debatable, can be used as a ritual with vault or crypt, has targets against almost every deck.
Mental Misstep is surprisingly great
Dismember - 1 mana, kills everything.
Ad Nauseam - The best card in EDH
Carpet of Flowers - is actually nuts
Force of Will - cEDH is very, very, combo heavy making force an important inclusion in pretty much any blue deck.
Gemstone Caverns seems really awful, yes sometimes you'll get to drop leovold a turn sooner off it but even then you end up down a card right off the bat, and then 93% of the time it will just make your mana worse. That's not even counting the times where you go first...
Voidslime is also miserable, it's pretty hard to cast costing 3 coloured mana and the versitility doesn't make up for how much worse it is than Counterspell, Squelch or Stifle. Also strictly worse than that new card in AER (Disallow)
Prosperity is bad, even if leovold is in play you're still giving your opponents a card for free without taking anything from them, meaning to actually make card advantage you'd have to cast it for 5+ (assuming 4 players). Otherwise you're just putting yourself way behind.
Blightsteel Colossus is quite frankly useless in cEDH since metas are so combo heavy and most removal exiles anyhow. For this to actually be good you have to spend your whole turn casting it, have it resolve, have it survive until your next turn and then it still only kills one player/turn.
Twincast: Why is this even here?
Tolaria West doesn't have enough good targets, coffers urborg doesn't even seem that insane in this deck. Certainly not good enough to warrant playing an etb tapped land.
Worldly Tutor: Maybe I missed something but Teferi is the only creature worth skipping a draw to tutor for (most of the time).
Lightning Greaves: Again I might have missed something, but Teferi is the only creature that you care about giving shroud. (I guess blightsteel, but that sucks anyways)
Swiftfoot Boots is a bad greaves.
3 weeks ago
Elves of Deep Shadow is a pretty good card to change it out for
3 weeks ago
I do like Dark Prophecy better, I'll look to swap that in. Deathcap Cultivator is outclasses by Sylvan Caryatid if I went for a two drop mana dork. The idea is to have as many turn one dorks as I can, as I want to get to six as fast as possible with prossh or I'll get ganged up on early. As such, I think I'll stick with Elves of Deep Shadow or Fyndhorn Elves for now.
Thanks for the look and the comments though!