Elves of Deep Shadow

Elves of Deep Shadow

Creature — Elf Druid

Gain . Elves of Deep Shadow deals 1 damage to you.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Guilds of Ravnica: Guild Kit (GK1) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
Masters Edition III (ME3) Common
Ravnica: City of Guilds (RAV) Common
The Dark (DRK) Uncommon
Promo Set (000) Common

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Block Constructed Legal
2019-10-04 Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
1v1 Commander Legal
Unformat Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Elves of Deep Shadow Discussion

SideBae on The Ur-Dragon CMDR (help needed)

1 week ago

So I mean, the easiest way to improve the deck I can see is to add more 2-mana mana-rocks and potentially some 1-mana mana-dorks. I try to never run more than 32 or 33 lands in non-landfall decks, so cutting 5-6 lands is acceptable if you replace them with mana sources. Note that 3-mana mana-rocks are significantly worse than 2-mana rocks, and should be replaced. Consider running some of the following: the talismans (Talisman of Indulgence, Talisman of Hierarchy and friends), Fellwar Stone, Coldsteel Heart, the signets (Dimir Signet, Orzhov Signet and friends), Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Elves of Deep Shadow, Deathrite Shaman, Orcish Lumberjack... All of these are low-cost ways to get more mana. Dropping a rock on turn two and casting a four-mana spell turn three is much better than ramping on turn 3, in my experience. With the exception of Noble Hierarch, I think all these cards should be well under $20.

TriusMalarky on Since Everyone Else is Making …

1 week ago

shadow63 naw, I don't want to mess with just taking Standard and changing it. I have some archetypes that I think would be fun but can't be used without a format like this because certain cards exist that make some of the pieces really broken.

Like Bg 'ramp': Using Dark Ritual and Elves of Deep Shadow to get to 3 black mana early and use value cards like Read the Bones and Mournwillow and possibly even Putrefy. No need for storm, or Pox(unless it needs to be added for balance, but no Storm ever)

SideBae on X Tribal - Budget

4 weeks ago

So there're a couple of things I think you can do to improve this deck; feel free to ignore any/all of them:

  1. Mana dorks! The greatest strength of green in EDH is its access to 1 mana dorks who make mana. I highly recommend running at least for (and possibly 6-7) of the following: Birds of Paradise, Deathrite Shaman, Llanowar Elves, Elves of Deep Shadow, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf... These will give you access to consistent ramp that other colors simply cannot match if they don't have a Sol Ring in their opening hand.

  2. Dorks also allow you to run better artifact-hate, if you replace your rocks with them. Cutting things like Thran Dynamo for a Llanowar Elves will both allow you to come out of the gate faster and allow you to run Null Rod effects to nail your opponents' ramp. Collector Ouphe is the top of this category, since you can grab it with tutors like Green Sun's Zenith (which I think you should run if you can).

  3. Cantrips are important! They can dig you to what you need when you need it for relatively little mana. Brainstorm, Ponder and Preordain belong in pretty much any blue deck, though Brainstorm is questionable since you don't have many free shuffle effects (usually provided by fetch lands). I would definitely run Ponder and Preordain, and Brainstorm if you change up your manabase a little.

  4. Speaking of fetches, they're expensive these days -- but there are more affordable options. Consider what are called the "slow fetches:" Rocky Tar Pit, Bad River, Flood Plain, Grasslands and Mountain Valley. These are almost as good and also fetch nonbasics like Breeding Pool and Watery Grave, if you choose to run them. Evolving Wilds, Fabled Passage and Terramorphic Expanse are also options.

That's all I got. Good luck!

ZendikariWol on Garruk (Hopefully) Destroys Things

1 month ago

Might I recommend Elves of Deep Shadow and Llanowar Elves as 4-ofs to get you off to a strong start? Utopia Sprawl is a solid ramp enchantment, which pairs exquisitely with Arbor Elf, another turn-1 ramp option. Your curve is looking pretty steep so I worry about your ability to cast these big beefy bois before you die.

crazywhitemask on Give Yourself to the Cause

1 month ago

I like alot of what you have going on here, I used to run her as a commander for quite some time. Im not sure what your budget or playgroup is like, but I have have had a ton of success using Avenger of Zendikar, Grave Titan, and Izoni, Thousand-Eyed to create mass tokens to sacrifice to deal decent damage. I do think you should consider adding at least 5 more creatures. I also noticed that you don't seem to have much in the mana ramp category. Theres quite a few all-star cards that would be great additions to this deck as well. I would recommend adding the following:

Avenger of Zendikar-Mass Tokens

Grave Titan-Big Beater that makes consistent tokens

Izoni, Thousand-Eyed-Great late game for mass tokens, and functions as a small draw package

Birds of Paradise-Best mana dork arguably

Elves of Deep Shadow-Mana dork that can mana fix

Arbor Elf-Mostly helps tap for green but can "tap" for black with Overgrown Tomb

Birthing Pod-An all star sac outlet that tutors creatures into play from the library

Fecundity-Great cheap draw power that also draws off of non token creatures dying, downside is it works for all players, however you'll definitely benefit more

Living Death-Psuedo board wipe, that's main purpose is to flood your board with your entire graveyard of creatures

Wood Elves-Tutors for a forest or Overgrown Tomb and puts it into play. Repeatable ramp if you have 3+ experience counters

Farhaven Elf-Almost the same thing as Wood Elves

Eternal Witness-Meant to grab anything you cant get back with the commander from the graveyard

Plaguecrafter-Repeatable removal with your commander, whats not to love

Reclamation Sage-Artifact/Enchantment removal on a creature

Phyrexian Altar-Probably one of the best Sacrifice outlets available in the game, although it is expensive

Last but not least Craterhoof Behemoth-Gives you another way to win the game with combat damage if you have mass tokens on board. I have won so many games by sacrificing Avenger of Zendikar to Birthing Pod to cheat it into play from the library.

I know its a ton of suggestions, do with them what you will.

SynergyBuild on Staples of the Format

1 month ago

Key Cantrips:

Ponder, Preordain, Brainstorm, Gitaxian Probe

Key Draw:

Mystic Remora, Rhystic Study, Sylvan Library, Dark Confidant, Ad Nauseam, Mindblade Render, Oakhame Adversary, Waste Not, Notion Thief, Sensei's Divining Top

Key Wheels:

Wheel of Fortune, Windfall, Timetwister, Dark Deal

Key Tutors:

Enlightened Tutor, Mystical Tutor, Vampiric Tutor, Demonic Tutor, Gamble, Worldly Tutor, Lim-Dul's Vault, Eladamri's Call

Key Recursion:

Yawgmoth's Will, Underworld Breach, Noxious Grasp, Reap, Eternal Witness

Key Mana Rocks:

Mana Crypt, Sol Ring, Mox Diamond, Chrome Mox, Lotus Petal, Mox Opal, Mox Amber, Mana Vault, Grim Monolith, Basalt Monolith, Arcane Signet, Fellwar Stone, the Signets and Talismans, Mind Stone, and Thought Vessel

Key Mana Dorks:

Deathrite Shaman, Birds of Paradise, Noble Hierarch, Avacyn's Pilgrim, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Arbor Elf, Boreal Druid, Bloom Tender, Priest of Titania, Faeburrow Elder

Key Mana Ramp (Other):

Dockside Extortionist, Kinnan, Bonder Prodigy, Smothering Tithe, Carpet of Flowers, Curse of Opulence, Derevi, Empyrial Tactician, Wild Growth, Dark Ritual, Cabal Ritual

Key Stax/Hate:

Collector Ouphe, Notion Thief, Ashiok, Dream Render, Narset, Parter of Veils, Null Rod, Linvala, Keeper of Silence, Cursed Totem, Grafdigger's Cage, Chains of Mephistopheles, Rest in Peace, Aven Mindcensor, Drannith Magistrate

Key Blue Countermagic:

Swan Song, Spell Pierce, Flusterstorm, Miscast, Dispel, Force of Will, Force of Negation, Mental Misstep, Fierce Guardianship, Pact of Negation, Mana Drain, Dovin's Veto, Drown in the Loch, Counterspell

Key Non-Blue Countermagic:

Silence, Veil of Summer, Autumn's Veil, Red Elemental Blast, Pyroblast, Deflecting Swat

Key Removal:

Chain of Vapor, Swords to Plowshares, Nature's Claim, Dismember, Fatal Push, Vandalblast, Winds of Abandon, Cyclonic Rift, Gilded Drake, Oko, Thief of Crowns, Legacy's Allure, Abrade, Abrupt Decay, Assassin's Trophy, Drown in the Loch, By Force, Shattering Spree, Natural State

Key Wincons:

Demonic Consultation, Tainted Pact, Thassa's Oracle, Jace, Wielder of Mysteries

Lands are Fetches, Horizon Duals, Og Duals, Shocks, Pain lands, sometimes triomes, sometimes the castles. Command Tower, City of Brass, Mana Confluence, Exotic Orchard, Forbidden Orchard, Gemstone Caverns, Gemstone Mine, Ancient Tomb, Gaea's Cradle, Wirewood Lodge, Mystic Sanctuary

SynergyBuild on Blooming Onion - The Best Deck in EDH [Primer]

1 month ago

DemMeowsephs wow that was a big mistake from me, the paper list and previous list I edited for this both ran it, I don't know what I accidentally switched for it, but thanks for bringing that to my attention.

The dork suite was meant to be Birds of Paradise, Deathrite Shaman, Noble Hierarch, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Avacyn's Pilgrim. I think I put in Arbor Elf, despite me cutting it as the worst dork that didn't work with Kinnan, Bonder Prodigy, which is both a common target for tutoring and stealing from opponents nowadays.

Thanks a lot!

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