|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Masters Edition III (ME3)||Common|
|Ravnica: City of Guilds (RAV)||Common|
|The Dark (DRK)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Elves of Deep Shadow
Creature — Elf Druid
Gain . Elves of Deep Shadow deals 1 damage to you.
Elves of Deep Shadow Discussion
1 day ago
I mean, I'm surprised no one mentioned any cantrips yet... Ponder and Preordain are pretty easily two of the best cards in EDH (there's a reason they're banned in Modern), so I think you should stick them in there. multimedia's suggestion of a Flash line is a good plan, and adding the cantrips can help you find it (or whatever combo). Since you're not running fetchlands, I don't think Brainstorm is a good idea. If you do run things like Polluted Delta , it gets REALLY good.
I would also like to point out that, being as creature heavy as you are, you may have trouble with boardwipes. I think you should consider backup cards, like Living Death or Heroic Intervention , since they'll let you survive if you get hit with a Toxic Deluge or Supreme Verdict .
I like that you're running Deathrite Shaman and Birds of Paradise , but you should run some other dorks as well. Arbor Elf is good, especially with duals like your Overgrown Tomb . I'm also a big fan of Elves of Deep Shadow or the classical-era Fyndhorn Elves / Llanowar Elves / Elvish Mystic . Running dorks gets your general down that much faster, meaning your deck overall becomes exponentially more powerful.
If you run the dorks, you can cut cards like Chromatic Lantern in order to make Collector Ouphe viable. Collector Ouphe is a brutal card, especially since you can find it off of your Green Sun's Zenith .
You're running a lot of basics for a tri-color deck without Back to Basics or Blood Moon . There're some cards you may want to look into, like Mana Confluence , City of Brass , Reflecting Pool ... These'll smooth out your mana nicely.
Efficient counterspells can help protect your general and slow down your opponents. I suggest considering some of the following: Spell Snare , Spell Pierce , Delay , Dispel , Swan Song , Veil of Summer , Narset's Reversal or even Mental Misstep , depending upon your meta.
1 day ago
Why Borderland Ranger and not Wood Elves ? Same CMC, however the Wood Elves give you land advantage immediately instead of having to wait until next turn to play a land. Though I can see the advantage of the Panharminicon/Conjurer's Closet hitting the Ranger, you're still only able to play one land per turn. Fodder for Delve, then? Consider running Splendid Reclamation , so you delve away instants/sorceries and are able to get all your lands back for all the mana.
Also, considering this is a creature heavy deck and you only run two enchantments, I'd recommend swapping out Commune with the Gods with Once Upon a Time , as you'll have two different targets to choose from with a higher probability of hitting either than only creatures or enchantments (though I understand you'd miss out on the graveyard targets for Delve, so feel free to disregard this option).
I have always loved the Phyrexian Rager mechanic of etb lose life and draw a card, which I can see a great advantage to it with the recurring panharminicon/closet triggers on it and the Zealot; however I'm not super keen on the Elves of Deep Shadow (never really was keen on them, tbh). You could swap them for Deathrite Shaman and provide you with Mana/Life/Damage in a single unit. Sure, it costs exiling cards to be able to use, but a LOT, if not all players that run 2+ colors use fetch lands, it's guaranteed that you'll have hits for it, especially in a 4 player pod. And even if you can't hit lands, you can still deny them creatures for life gain on your part, or deal damage (life loss, which is even better!) while denying Flashback targets.
Oh, you may also want to consider running a Bojuka Bog , in case you're dealing with people who run a lot of graveyard interactions.
3 weeks ago
I dig the deck a lot. I like playing golgari sac/yard so here is some budget cards(50 cent to 3 dollars) that I run in my Meren deck or my Vaevictis deck. All of these cards are really good and I feel can fit in the deck. So hopefully you can use them.
Budget Reanimation: Phyrexian Delver (1.50)
Budget Wincon: Tainted Strike (50 cents)
Budget Draw: Read the Bones (25 cents)
4 weeks ago
So before I get to suggestions, I want to mention that I think your deck is beautiful. I love the idea of getting the whole thing painted... looks great so far.
I think you should consider Mystic Remora . It may take you a while to get your general down, and Mystic Remora can keep your opponents from playing long enough for you to build up some mana. Or, if they're inexperienced, it can easily be an Ancestral Recall .
You should consider running some more mana-dorks -- they're the main reason to run green, since they'll speed you up like crazy. Deathrite Shaman and Birds of Paradise are the best ones (so crops for running them) but I'd also run things like Elves of Deep Shadow , Fyndhorn Elves and Arbor Elf . Note that using things like Wild Growth and Utopia Sprawl will get Arbor Elf to tap for two mana.
I think Nature's Lore is probably better than your Kodama's Reach . I say this because, with 36 lands, you'll usually already have a land in hand when you cast Kodama's Reach , making the to-hand tutor effect less potent. Also, Nature's Lore is two mana and searches an untapped (and not necessarily basic) land, meaning it is effectively one mana on the turn you cast it. If you want to get spicy, Three Visits is a functional reprint for a lot more money.
You may wish to consider Life from the Loam and/or Ramunap Excavator redundant Crucible of Worlds es. I've had good success with both, not least because artifact-removal is frequently harder to dodge than creature-removal in EDH metas.
Sultai colors have a lot of room for disruption. Two favorites of mine are Narset, Parter of Veils and Ashiok, Dream Render . (I honestly think War of the Spark was a mistake.) Both of these cards prohibit your opponents from taking very common actions in Magic, meaning they pin down most decks very well. Worth noting is that Narset, Parter of Veils also builds card advantage, and Ashiok, Dream Render doubles as graveyard hate. If you pair Windfall with Narset, Parter of Veils , you can win on the spot; same is true with your Notion Thief .
Depending on your meta, Carpet of Flowers and Compost may be worth considering. Most metas are at lest 40% blue, at a table of four you'll usually get good value out of Carpet of Flowers . Black is the second most powerful color, so Compost is also frequently useful.
I've never been a fan of Palinchron -loops for infinite mana, since the card seems way more expensive than infinite-mana loops need to be. I think the current best infinite mana combo available is Dramatic Reversal on Isochron Scepter while you have more than 2 mana in rocks or dorks out, and Power Artifact on Grim Monolith also works. Note that Dramatic Reversal is fetchable with your Spellseeker , and that the artifacts are way easier to tutor than creatures (see Whir of Invention , Transmute Artifact , Fabricate , Reshape and friends).
There're a few piece of interaction I think you're missing. Force of Negation is an A card, and Veil of Summer is an easy A+. Nature's Claim is an excellent piece of spot removal; notably, it is stopped by Mental Misstep , which I also think you should run. A mana-free counter for Sol Ring s and Swords to Plowshares es is pretty good, especially with such a 'KILL ME' general. I also think Toxic Deluge is frequently better than Damnation , since it offers more selection with what to kill and can still be cast with Gaddock Teeg on the board.
Lim-Dul's Vault is a tutor to consider.
Finally, Windgrace's Judgment and Casualties of War are good ways to get multi-for-ones in your colors. I've had more luck with Windgrace's Judgment (if only because it's an instant), but both may be worth trying.
1 month ago
maybe Kresh the Bloodbraided is something for you as additional power. to generate more tokens you can also think about Sek'Kuar, Deathkeeper . For my taste you have too many cards in it whose token production costs something but no token doublers like Primal Vigor , Second Harvest and Parallel Lives . If you want/can sacrifice creatures of your opponents, Parallel Evolution would also be worth considering (even if it costs me too much mana). Otherwise, I can only think of tutors like Diabolic Intent .
I'd kick out Mayhem Devil he doesn't do as much damage as the others, Elves of Deep Shadow he does damage to you himself, I'd rather use Burnished Hart . Costs more mana but works better with the sacrificial theme. At Crucible of Worlds I'm not sure if it's worth it, but it can also be because I always find it hard to sacrifice Lands.Depending on the playgroup, I find that Dark Ritual can be somewhat ineffective.
I hope I could help you and please tell you how the deck Works. I would be interested.
1 month ago
Hey, you're welcome.
You want to try to limit the amount of high mana cost cards (four drops or higher) you have in your deck.
- Prossh, Skyraider of Kher
- Avenger of Zendikar
- Liliana, Dreadhorde General
- Vraska, Relic Seeker
- Bolas's Citadel
These are all better high mana cost cards then Brass's Bounty . Bounty makes treasures, but that's all it does and it costs seven mana. There's better cards for less mana that make treasures. Bounty makes treasures equal to the amount of lands you have therefore you can't even ramp into Bounty with nonland sources such as mana rocks or mana dorks.
You don't need Butcher of Malakir if you have Dictate of Erebos . Butcher is seven mana redundancy (the same thing) which is too much. If you didn't have Dictate then Butcher would be fine. There's too many five drops here especially since Korvold is a five drop and it's the five drop you want to cast more then the rest. The other five drops that are worth keeping are:
- Sidisi, Undead Vizier
- Dictate of Erebos
- God-Eternal Bontu
- Crux of Fate
- Revel in Riches : if you want to try to win with treasures.
I'm not a fan of Revel I would cut it because I think treasures are better to sac and make mana or to grow Korvold and draw then keeping ten of them on the battlefield hoping to win with Revel.
Sidisi, Undead Vizier is a good tutor, consider more tutors? Diabolic Intent is worth clearing $10 to add. It makes you sac a creature before you can tutor which is has synergy with the sac theme of Korvold. Consider cutting Growing Rites of Itlimoc Flip for Intent? Rites is a fine card, but for your deck it's not better than Intent since Intent can tutor directly for Dockside Extortionist .
Eternal Witness is great with Intent and Temur Sabertooth . Witness can recur Intent letting you cast it again. Sabertooth can bounce Witness back to your hand to cast it again and recur Intent or something else. Having the ability to recur any card is very helpful when the strategy with Korvold is to sac your permanents. To make room in the budget for $5 Witness consider cutting $6 Mazirek, Kraul Death Priest ?
Because Dockside Extortionist is so good with Korvold then having other tutors that can get him are helpful.
These are good budget creature tutors. Evolution goes with the sac theme since you sac a creature before you tutor for another one and put it onto the battlefield. Signal can tutor for three different creatures and then randomly you put one into your hand. Empath can tutor for Prossh or Avenger. Summons can tutor for both Extortionist and Sabertooth.
Korvold is five mana and you kind of want him on the battlefield before you start sacing permanents to get the value. The problem is you need more ramp to do this. More early game ramp is good with Korvold; it can be used to cast him faster and then ramp permanents can be sac fodder for his ability. The nice thing about Korvold is even if you all draw are ramp and nothing else it's fine because ramp lets you cast him faster and then the ramp or lands can used to sac to grow him and draw.
- Elvish Mystic
- Elves of Deep Shadow
- Orcish Lumberjack
- Llanowar Elves
- Springbloom Druid
- Fellwar Stone
- Talisman of Impulse
- Talisman of Resilience
One drop mana dorks are some of the best cards for ramp in Commander.
1 month ago
Hey, saw your forum topic asking for help.
To make your deck faster my advice is to add one drop mana dorks and one/two drop mana rocks.
- Birds of Paradise
- Sol Ring
- Arcane Signet
- Elvish Mystic
- Elves of Deep Shadow
- Llanowar Elves
- Deathrite Shaman
- Wild Growth and/or Utopia Sprawl
- Arbor Elf
- Nature's Lore : search for and put Overgrown or Breeding onto the battlefield untapped.
Consider more Birthing Pod effects? Neoform and Eldritch Evolution are underrated in Commander. Eternal Witness is excellent with or without Yarok. Mystic Remora and Sylvan Library are two of the best low mana cost enchantments in Commander for repeatable draw.
Cards to consider cutting:
- 1x Island
- Kodama's Reach
- Villainous Wealth
- Farhaven Elf
- Rampaging Baloths
- Soul of the Harvest
- Leyline of Anticipation
- Casualties of War
- Drawn from Dreams
- Rampant Growth
- Sower of Temptation
- Wild Pair
- Dragonlord Silumgar
The majority of these cards have high mana costs. If you cut them for one/two drops then this will speed up gameplay. Good luck with your deck.
1 month ago
I'm glad I could help you out with your Ghave deck. The reason I don't run Anointed Procession and Parallel Lives is because Doubling Season is strictly better. Better off to have a Parallel Lives and Corpsejack Menace on one card than only have half the effect. Primal Vigor is good but also enables counters for our opponents. While that's not necessarily a huge concern, it's enough for me to prefer Illusionist's Bracers over it which is essentially DS when attached to Ghave. I think I would prefer Crystalline Crawler over Workhorse just for the lower cmc cost and the fact that the mana is any color. However I see other lines to infinite mana as more efficient. Those don't really help us get there until we already are going infinite with counters.
You know I had been considering that recently myself. The interaction those have with Earthcraft and Arbor Elf can be insane and better than some other ramp. I'll have to see where I would want to slot them in. Chromatic Lantern is an easy cut at considering we also have Urborg, Tomb of Yawgmoth if we really need to color fix to . I might take out Elves of Deep Shadow or something similar. Thanks for the suggestion! Duly noted!
Dude, you deserve a shout out! You're the one who got me started down this path. Lol
Elves of Deep Shadow occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%