|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Rare|
|MTG: Commander (CMD)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
((R/W) can be paid with either (Red) or (White).)
Play Master Warcraft only before attackers are declared.
You choose which creatures attack this turn. You choose how each creature blocks this turn.
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|Have (10)||acbooster , Shiromakuro , bakunet , Reliva , saj0219 , miracle , Swamy , golgarigirl , mziter501 , rockleemyhero|
Master Warcraft Discussion
1 month ago
Zoetic Cavern - replaced with better land option
Trepanation Blade - doesn't really belong b/c it's not a mil deck
Syphon Flesh - replaced with better wipe option/ not a token deck
Stranglehold - good card, really just inspires a lot of hate in my playgroup (searching for lands
Stoneforge Masterwork - moving away from Counters/ doesn't help kaalia
Scale Blessing - moving away from counters
Righteous Cause - good card, but not a lifegain deck(will probably find its way to my Oloro deck
Prismatic Lens - deck is overflowing with mana ramp and this one doesn't help as much as the others
Master Warcraft - fun card, can't seem to use it efficiently, might add it back in
Lightkeeper of Emeria - Good early blocker, swapped for a fatty, might add it back in
Gleam of Authority - Moving away from counters
Contagion Clasp - moving away from counters
Cathars' Crusade - moving away from counters
Bomb Squad - moving away from counters/swap for fatty
Reya Dawnbringer - recursion
Hall of the Bandit Lord - Haste option
Karmic Guide - recursion
Swiftfoot Boots - haste option/protect Kaalia
Gisela, Blade of Goldnight - more effective aggro
Tainted Field - land upgrade
Merciless Eviction - wipe upgrade
Steel Hellkite - fatty/wipe
Harvester of Souls - card draw
Hallowed Burial - wipe upgrade
Bogardan Hellkite - a lot of options with this fatty(spot removal, aggro, clear small tokens)
Kokusho, the Evening Star - aggro upgrade
Austere Command - wipe upgrade
Rune-Scarred Demon - tutor option
2 months ago
Thanks man, appreciate all of your suggestions a lot.
I actually had Bloodsworn Steward and Crested Sunmare in the list, somehow they got lost, will fix that.
Brutal Hordechief used to be in the deck, but whenever I saw him I felt like my deck had better cards I could've drawn. I don't usually make a lot of creatures to take advantage of his first ability, second ability is good but ideally you'd make enemies creatures block nothing which Hordechief doesn't allow you to do. Was thinking about Master Warcraft as a sub because it does a similar thing and also gives me a sneaky way to disrupt and maybe make an opponent wipe out another in a free for all setting.
Definitely gonna try and squeeze Mana Tithe in. Had thought about it at one point, but you've shown me back to the light.
Was definitely looking at Reckoner and Spitemare when I was first throwing the deck together, but I don't know if I have the room for the pieces it would take. Again, really appreciate the comment.
2 months ago
If you're having trouble protecting Licia, why not try adding some indestructible-giving abilities like Indestructibility, Shielded by Faith, or Bastion Protector? That'll protect Licia from a majority of removal spells
Bloodsworn Steward is good with Licia
I'd personally add a touch more draw. Look into the Ambition's Cost and Ancient Craving, as well as the less mana-friendly Promise of Power. Also, more removal wouldn't hurt. Check out Utter End, Anguished Unmaking, and the selective boardwipe Merciless Eviction
If you want tokens and a board presence, Crested Sunmare is your new best friend. Also, and though it may be a bit out of your budget, you might want to look into some of the Ajani and Sorin planeswalkers. They'll create tokens, and for the most part have lifegain themes. Elspeths also have token themes, though not really lifegain synergies, if you just want a bigger board state
IDK how competitive janky you want this deck to be, but if you want a fun, uberjanky, and cheap way to end games, look into Boros Reckoner and Spitemare, something that gives lifelink like Nearheath Pilgrim, and double damagers like Dictate of the Twin Gods or Furnace of Rath. Using indestructible-giving cards like Shielded by Faith or Boros Charm to give the Reckoner or Mare indestructable, then have it deal infinite damage to itself. If Reckoner or Mare has lifelink, then you gain infinite life. If you have a double-damage spell on the battlefield, then the Mare/Reckoner'll keep doubling the damage dealt to itself until eventually it can deal infinite damage to a player.
Good luck, and may the topdecks be ever in your favor ;)
3 months ago
I did my favorite, so here's one of my favorites.
Zesuke the Mastermind
Legendary Creature- Human Wizard Soldier
Haste, Flying, Vigilance, Menace
Whenever this creature deals combat damage to a player, you can reselect which player or planeswalker each creature that player controls is attacking.
3 months ago
Coward_Token To sort of cut to the chase of the whole "Pillow Fort vs. Non-Pillow Fort" discussion, I think a softer defense is totally valid.
Ghostly Prison still puts in work for me for most playgroups - but I do have one particular group that I mentioned above... skews very heavily toward a control meta, often getting no profit from attacking at all. In these scenarios, Prison is a dead card without forced attacks, and is not great even then, unless we just Alliance of Arms'd or Sylvan Offering'd the board. Even so, it still seems to make enough of a difference in most other games. I honestly never even thought to cut it.
Exploring this line of thought I would cut all "Deterrance" cards but Mirri, Weatherlight Duelist (provides other use besides pillow fort) and Mystic Barrier (because I still think the card is legitimately too much fun to cut).
In the place of these 6 cards I would probably add a couple more "active" defenses tutorable with Sunforger, like Comeuppance or Deflecting Palm, or even Master Warcraft again. Then with the remaining four slots I would add one or two more token producers, one more piece of removal (also Sunforger tutorable), and something for value like Evolutionary Leap or Growing Rites of Itlimoc Flip in the last vacancy.
Would probably run great. I most likely won't test this (too lazy at the moment), but I could see it working. It does change the philosophy of the deck a little, and would require some playtesting.
4 months ago
Marvell - I don't know if you've noticed, but I actually ditched Draught in the last update. It only really got good results about 1/5 casts that I drew it, so that's just not reliable enough. In its place I added Goblin Diplomats, as I recently joined a new playgroup with a heavy blue combo/control meta; people often refuse to attack - so I needed at least one more reliable source for forcing them.
Honestly, because Rector's effect is so unique you can really cut him in favor of anything - more forced attacks (Master Warcraft and the like), more ramp (Nature's Lore or a signet or something), more removal (Swords/Path, Song of the Dryads, etc), or even something spicy like Beastmaster Ascension. You're not going to get Rector's effect anywhere else so really anything goes.
If I had to cut Rector myself I'd add Mentor of the Meek back in, probably.
4 months ago
Ah too threatening, that makes sense. Ok hmmm I think it is best to determine cuts on your own by seeing what cards under perform but I'll throw my 2 cents in for removals.
Mirage Mirror- I like this but unless you have a plan for it I find it doesn't tend to do much. I use it in my Marchesa's Demonic Toolbox to make it into Warstorm Surge and it is hilarious. I just don't know what your plan is with it.
Windborn Muse- a good pillow card but I find it is one of the weakest pillows due to how easily it can be removed.
Michiko Konda, Truth Seeker- I love this card but every time I have played it it becomes the #1 target or I become the #1 target... Maybe your group doesn't hate it as much as mine?
Master Warcraft- This will draw you attention. with Disrupt Decorum you get to say it is goad and you don't choose who people attack only that they attack but this means you have a very active role in the combat and won't be seen as favorable.
Land Tax- another nice card to keep you on your mana but it doesn't accelerate you and if you are drawing enough this will simply overload your hand.
Koskun Falls- not a bad card just one of the weaker pillows.
Deadly Designs- pretty meh other people can force it to go off at inopportune times.
Curse of Vitality- pretty small gain not the worst I suppose though.
Curse of Disturbance- there are so many things that do tokens so much better, I do like the bit of hug it adds but seems like another meh piece in the deck.
So those are my immediate thoughts on removals. Nothing really jumps out as a truly terrible card but you do have some that seem meh or might draw too much attention to you unless played very well. Hope that helps.