Master Warcraft

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
MTG: Commander (CMD) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Master Warcraft

Instant

((R/W) can be paid with either (Red) or (White).)

Play Master Warcraft only before attackers are declared.

You choose which creatures attack this turn. You choose how each creature blocks this turn.

Browse Alters

Price & Acquistion Set Price Alerts

CM1

CMD

RAV

Ebay

Recent Decks

Master Warcraft Discussion

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 month ago

That is an amazing way of thinking about it MegaMatt13. With that perspective in mind, it is totally worth considering Grab the Reins. Nice breakdown.

I ran Master Warcraft in the very first Queen Marchesa list I posted here. I had high hopes. At that point, I either didn't know how to play Aikido control enough to appreciate it, or it just doesn't play as well as it could. I would love to hear more about what you think or how it plays.

MegaMatt13 on Queen Marchesa: Politics, Aikido, and Control

1 month ago

Totally agree with you about your assessment of Stolen Strategy. It's been a great addition. It just expands the options available for me each turn and is very on theme with using an opponent's weapons against them.

I'm reconsidering my stance on Grab the Reins. I think I've been evaluating it incorrectly. I'm still down on the fact it doesn't untap the stolen creature, but I actually think it's less of a Threaten effect and more of a Backlash effect that then removes the creature after it "backlashes". It gets around indestructible since it sacrifices the target. 7 mana is quite a lot for that effect but it does have the flexibility of being a reasonably costed Act of Aggression in a pinch. I'm thinking of trialing it. What are your thoughts?

Also thinking of trying Master Warcraft as another win con option. I can't remember if you've shared your thoughts on this card before.

Fireswept on

3 months ago

First edit:

Out:

Zoetic Cavern - replaced with better land option

Trepanation Blade - doesn't really belong b/c it's not a mil deck

Syphon Flesh - replaced with better wipe option/ not a token deck

Stranglehold - good card, really just inspires a lot of hate in my playgroup (searching for lands

Stoneforge Masterwork - moving away from Counters/ doesn't help kaalia

Scale Blessing - moving away from counters

Righteous Cause - good card, but not a lifegain deck(will probably find its way to my Oloro deck

Prismatic Lens - deck is overflowing with mana ramp and this one doesn't help as much as the others

Master Warcraft - fun card, can't seem to use it efficiently, might add it back in

Lightkeeper of Emeria - Good early blocker, swapped for a fatty, might add it back in

Gleam of Authority - Moving away from counters

Contagion Clasp - moving away from counters

Cathars' Crusade - moving away from counters

Bomb Squad - moving away from counters/swap for fatty

In:

Reya Dawnbringer - recursion

Hall of the Bandit Lord - Haste option

Karmic Guide - recursion

Swiftfoot Boots - haste option/protect Kaalia

Gisela, Blade of Goldnight - more effective aggro

Tainted Field - land upgrade

Merciless Eviction - wipe upgrade

Steel Hellkite - fatty/wipe

Harvester of Souls - card draw

Hallowed Burial - wipe upgrade

Bogardan Hellkite - a lot of options with this fatty(spot removal, aggro, clear small tokens)

Kokusho, the Evening Star - aggro upgrade

Austere Command - wipe upgrade

Rune-Scarred Demon - tutor option

WestNileWerewolf on Budget Licia: Voltron/Manabarbs

5 months ago

Thanks man, appreciate all of your suggestions a lot.

I actually had Bloodsworn Steward and Crested Sunmare in the list, somehow they got lost, will fix that.

Brutal Hordechief used to be in the deck, but whenever I saw him I felt like my deck had better cards I could've drawn. I don't usually make a lot of creatures to take advantage of his first ability, second ability is good but ideally you'd make enemies creatures block nothing which Hordechief doesn't allow you to do. Was thinking about Master Warcraft as a sub because it does a similar thing and also gives me a sneaky way to disrupt and maybe make an opponent wipe out another in a free for all setting.

Definitely gonna try and squeeze Mana Tithe in. Had thought about it at one point, but you've shown me back to the light.

Was definitely looking at Reckoner and Spitemare when I was first throwing the deck together, but I don't know if I have the room for the pieces it would take. Again, really appreciate the comment.

Wurmspiralmaschine14 on Budget Licia: Voltron/Manabarbs

5 months ago

If you're having trouble protecting Licia, why not try adding some indestructible-giving abilities like Indestructibility, Shielded by Faith, or Bastion Protector? That'll protect Licia from a majority of removal spells

If you're looking for straight wincons, Felidar Sovereign and Test of Endurance are good life-gain finishers

Bloodsworn Steward is good with Licia

If you're considering Master Warcraft, you should also consider Brutal Hordechief

Mana Tithe gets people all the time. No one expects a counterspell from a Mardu deck. Trust me, Mana Tithe is something you should add

I'd personally add a touch more draw. Look into the Ambition's Cost and Ancient Craving, as well as the less mana-friendly Promise of Power. Also, more removal wouldn't hurt. Check out Utter End, Anguished Unmaking, and the selective boardwipe Merciless Eviction

If you want tokens and a board presence, Crested Sunmare is your new best friend. Also, and though it may be a bit out of your budget, you might want to look into some of the Ajani and Sorin planeswalkers. They'll create tokens, and for the most part have lifegain themes. Elspeths also have token themes, though not really lifegain synergies, if you just want a bigger board state

IDK how competitive janky you want this deck to be, but if you want a fun, uberjanky, and cheap way to end games, look into Boros Reckoner and Spitemare, something that gives lifelink like Nearheath Pilgrim, and double damagers like Dictate of the Twin Gods or Furnace of Rath. Using indestructible-giving cards like Shielded by Faith or Boros Charm to give the Reckoner or Mare indestructable, then have it deal infinite damage to itself. If Reckoner or Mare has lifelink, then you gain infinite life. If you have a double-damage spell on the battlefield, then the Mare/Reckoner'll keep doubling the damage dealt to itself until eventually it can deal infinite damage to a player.

Good luck, and may the topdecks be ever in your favor ;)

Spirit_Logan on Card creation challenge

5 months ago

I did my favorite, so here's one of my favorites.

Zesuke the Mastermind

Legendary Creature- Human Wizard Soldier

Haste, Flying, Vigilance, Menace

Whenever this creature deals combat damage to a player, you can reselect which player or planeswalker each creature that player controls is attacking.

3/5

Worded like Portal Mage, functions like Master Warcraft. I just jammed those 2 cards together.

awalloftext on Gahiji: Forever War

6 months ago

Marvell - Yep! Master Warcraft is great. Can be a game winner if played correctly. I cut it for Disrupt Decorum (I think?), but I occasionally consider looking for something to swap it back in for.


Coward_Token To sort of cut to the chase of the whole "Pillow Fort vs. Non-Pillow Fort" discussion, I think a softer defense is totally valid.

Ghostly Prison still puts in work for me for most playgroups - but I do have one particular group that I mentioned above... skews very heavily toward a control meta, often getting no profit from attacking at all. In these scenarios, Prison is a dead card without forced attacks, and is not great even then, unless we just Alliance of Arms'd or Sylvan Offering'd the board. Even so, it still seems to make enough of a difference in most other games. I honestly never even thought to cut it.

Exploring this line of thought I would cut all "Deterrance" cards but Mirri, Weatherlight Duelist (provides other use besides pillow fort) and Mystic Barrier (because I still think the card is legitimately too much fun to cut).

In the place of these 6 cards I would probably add a couple more "active" defenses tutorable with Sunforger, like Comeuppance or Deflecting Palm, or even Master Warcraft again. Then with the remaining four slots I would add one or two more token producers, one more piece of removal (also Sunforger tutorable), and something for value like Evolutionary Leap or Growing Rites of Itlimoc  Flip in the last vacancy.

Would probably run great. I most likely won't test this (too lazy at the moment), but I could see it working. It does change the philosophy of the deck a little, and would require some playtesting.

Load more