Master Warcraft

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Commander Anthology (CM1) Rare
MTG: Commander (CMD) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Master Warcraft

Instant

( can be paid with either or )

Cast this spell only before attackers are declared.

You choose which creatures attack this turn.

You choose which creatures block this turn and how those creatures block.

Master Warcraft Discussion

Patolea on Queen Marchesa: Politics, Aikido, and Control

1 week ago

Older20 It's better use Second Sunrise or Faith's Reward .

MahBoi100 Like Jack the Ripper, let's go by parts:

The first three cards are removal spells, we are not trying to control the board, we are trying to conduct towards a result that benefits us.

I really like the idea of Varchild, you strengthens your opponents while protecting yourself.

Scheming is nice and dangerous at the same time.

Crown didn't create any value for your own.

Mathas attract to much attention.

Flash is CMC 6, that's too heavy, but it's a alternative to Word of Seizing , a card that saw a lot of play in this deck in the past.

You blowed my mind with Master Warcraft , excellent card for the aikido strategy.

Disharmony is like a fog of one creature or a removal spell, since you can get and block another attacking creature with it, both of the effects has better options in magic.

Jabari's Influence it's a alternative to Word of Seizing , a card that saw a lot of play in this deck in the past.

Soul Snare I like the reason behind the use of this card. Nice!

Boros Fury-Shield Man, this card is aewsome, it's better than Delirium and Backlash .

Encircling Fissure you usually don't have creatures to abuse of this, but it's a nice fog, can enter in the place of other.

Treacherous and mindclaw are heavy, cmc 5, and a shot in the dark.

Coveted act likes the monarch itself, a second monarch for 6 manas.

MahBoi100 on Queen Marchesa: Politics, Aikido, and Control

1 week ago

Hi! I'm relatively new to this aikido style of control/pillow fort. I've already learned a bit from everyone's comments already, so thank you guys! :)

I've made a list of cards that I imagine fits the archetype but that I haven't seen in most lists. I would really appreciate if i could get your experienced opinions on them. Thank you all in advance :)

Oblation / Chaos Warp - Removal spells that double up as a way to rescue your own permanents. Also sweetens the pill for your opponent when you remove their things - at least they get something.

Spectral Grasp - Prevents a creature from attacking you like the Vows do, but unlike the Vows, Spectral Grasp also makes them unable to block your creatures.

Varchild, Betrayer of Kjeldor - Gives your opponents 1/1s that can't attack you or block,incentivizing them to hit each other with them. When Varchild eventually bites the dust you even get all the survivor tokens that have, well, survived.

Scheming Symmetry - A cheap Imperial Seal that lets you cooperate with an opponent.

Crown of Doom - Incentivizes your opponents to attack each other and can't be returned to you.

Mathas, Fiend Seeker - Rewards you and your opponents for killing creatures that don't belong to you.

Flash Conscription - Seems to fit aikido quite nicely if I've come to understand the term correctly. Steals an opponent's creature at instant speed to block, and it even gets a lifelink-effect if you payed white. Does cost 6 mana though...

Master Warcraft - Its uses include making opponents' creatures kill each other, assuring your survival one combat step if an opponent is threatening and letting your creatures slip past clogged up boards for lethal damage.

Disharmony - Steals an attacking creature to let you block with it.

Jabari's Influence - Gain permanent control of a creature that attacked you. Its drawbacks is that it costs 5 and only works on nonblack and nonartifact creatures which limits its uses, in addition to shrinking its power slightly. Still feels pretty on theme.

Soul Snare - Similar to Gossamer Chains in the way that you make it clear for your opponents that attacking someone else is in their best interest.

Boros Fury-Shield - A narrower Deflecting Palm that costs 1 more mana. Still fits the theme nicely I think.

Encircling Fissure - One sided fog. Can punish an opponent for being overly aggressive with their creatures. Can also help out an opponent in a pinch to make them owe you a favour later on.

Treacherous Urge - Can steal an opponent's creature from their hand and hit them with it. It's also a instant, so you can use it in response to someone attacking you.

Mindclaw Shaman - Quite similar to Treacherous Urge , but hits instants and sorceries instead.

Coveted Jewel - Provides you or the one who steals it from you with ramp and cards. Everyone wants in on that good stuff, right? I imagine that this could get tossed around a bit, but maybe 6 mana is a bit much, even if you get 3 of them back right away...

Ziusdra on Card creation challenge

1 week ago

Enchantment

Whenever any player attacks with two or more creatures, the player choosing blockers must leave at least one attacking creature unblocked.

Attacking creatures that are unblocked have lifelink.

, sacrifice an unblocked attacking creature: Draw a card. Activate this only after blockers are declared, before damage is dealt.


Notice I said "the player choosing blockers" so that this card accounts for effects like Master Warcraft .

Keep it up! This is fun. More random wiki pages turned into MTG cards.

Struyk on Niv Mizzet, Ultimate Master of Guilds (Ver 1.2)

1 month ago

Drop all the card draw cards, commander is more than enough for all your card draw needs.

Boros: Assemble the Legion or Lightning Helix or Master Warcraft
Gruul: Decimate pretty much must have or any of the Domri planeswalkers
Selesnya: Aura Shards or Trostani Discordant or Sylvan Reclamation

Would also add Ash Barrens as its must have for 5 color decks

josiah123456 on Alesha, Grinning Hordemaster

2 months ago

I get what you're saying Milesfuzz, but I've found the sunforger package to be very helpful in games, and also real fun to use. I am thinking about either cutting Master Warcraft for something else and/or adding another removal piece like Path to Exile .

Currently I'm having decent success running 8 searchable instants, but how many/what do you think should be in it?

Hi_diddly_ho_neighbor on Fight, mortals.

2 months ago

Cool deck! +1 from me.

Mind if I suggest a few things?

Disrupt Decorum , Invasion Plans , and Master Warcraft are all exceptional ways to force combat and manipulate blocking.

Varchild, Betrayer of Kjeldor and Rite of the Raging Storm are fantastic ways to provide your opponents with creatures that can attack.

Teferi's Protection is expensive but a superb way to save yourself if something goes horribly wrong.

I absolutely love the Monarch mechanic for encouraging combat. Skyline Despot , Protector of the Crown , and Throne of the High City are great for this.

I am not sure you are tribal enough to be running Vanquisher's Banner , likewise Skullclamp seems out of place here. I think you would do better with more wheel effects or Mask of Memory for card draw.

Lastly, Angel of the Dire Hour and Archangel Avacyn  Flip can up your angel count (if that is what you are going for) while further providing defensive utility.

Happy deckbuilding!

greyninja on Aurelia,the Heaven Warcaller (cEDH)

2 months ago

This is awesome! +1 for sure

Master Warcraft is cool. It basically reads "creatures you control are unblockable." You could even use it as a mini boardwipe by choosing their smaller creatures to attack/block

I like that you snuck kiki-combo in here. Combat Celebrant isn't one you normally see paired with it

Many people struggle with card advantage in red/white. I'm gonna try out Neheb, Dreadhorde Champion , and maybe Heartwarming Redemption ?

Knollspine Dragon is cool. I love Chandra, Torch of Defiance since she can be card advantage, ramp, or removal.

Another new card I'm considering is Ilharg, the Raze-Boar . I'm running 25 creatures, you have 20, unlike some decks with 40+ so idk

I hope you'll take a minute to check out my aurelia build and tell me what you think! Cheers!

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Master Warcraft occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%