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Destroy X target artifacts.
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By Force Discussion
2 days ago
I would use both. Although By Force is better for multiplayer because its political power.
6 days ago
I would just go ahead and lose the 7 non-permanents, entirely. Vexing Shusher can replace Red Elemental Blast as anti-counterspell tech. You already have a ton of artifact and enchantment hate, so Krosan Grip and By Force aren't necessary. Burnished Hart , Dawntreader Elk , Oashra Cultivator and Elvish Rejuvenator are all creature options to replace Cultivate and Kodama's Reach . Elemental Bond , Guardian Project (from the new set), Garruk's Packleader , and Regal Force would all be suitable replacements for Rishkar's Expertise and Shamanic Revelation .
1 week ago
By Force for Meltdown
Aggravated Assault for Entomb
Sword of Feast and Famine for Loyal Retainers
Forest for Prime Speaker Vannifar ~ pre-testing
1 week ago
You also have very little interaction. Mono-Red doesn't do it all that well but having a few silver bullets might be nice. By Force, Vandalblast, Shattering Pulse, Abrade, Nevinyrral's Disk, Fissure, Aftershock might be good. The Disk gets Enchantments too, which is good.
I personally feel that every deck needs at least two board wipes, if not more. Throw in a Blasphemous Act and don't look back. Flowstone Slide is decent too, and gets through Indestructible. Need ramp for it though. Spells like Earthquake can be good if the board gets out of control but they're not my favorite.
1 week ago
You should look into artifact tutors, like Fabricate, Tezzeret the Seeker (he's very good since he can tutor both Ashnod's Altar and Skullclamp by himself, which is a rarity in UR), Reshape, and others (though these are among the cheapest. If you're willing to spend the cash, Transmute Artifact, Personal Tutor, etc., can be super handy to find your combo pieces). Oh, and Mystical Tutor as well.
To fit these in, I'd remove:
By Force (narrow, Vandalblast if you really need additional artifact destruction)
Rites of Initiation (seems like it's either overkill, or too all-in to be beneficial. Throne of the God Pharaoh and Shared Animosity basically do this same thing but better)
Coveted Jewel - I just really don't like this card. It's 1 mana more than Gilded Lotus but your opponents can gain control of it by attacking with a creature you didn't know you couldn't block. The 3 cards is a nice benefit, but you have 12 other rocks that are more efficient, plus 2 ways to cheapen isntants/sorceries, plus Simian Spirit Guide. I think you can do without this card since it has a possibility to backfire.
Arcane Denial - It's easy to cast, but giving an opponent two cards is rough. The better your opponent's decks are, the worse this card gets. This is my personal preference, though, if the card does work for you, keep it. I'm just not a fan.
Also, take a look into Breath of Fury. You run Bident of Thassa already, and Breath + Bident make a hilarious combo of their own with The Locust God. So long as you have at least a few insect tokens to swing with to start, you'll deal absurd damage across combat steps back-to-back. For example, starting with just 5 tokens, you put Breath on one of them and you swing 5, then 9, then 17, then 33, which is enough to deal 561 damage. Not sure if that'll tickle your fancy, just something I remembered because you have Bident in the deck.
2 weeks ago
Hi Osbert, Some great suggestions. I actually ordered a Darksteel Forge and a Kuldotha Rebirth a few days ago. I was wondering if I also should put in a couple more counter spells as well. Maybe...Spell Swindle and Swan Song... I've had a hard time figuring what to pull out of the deck for other cards. Mycosynth Lattice and Vandalblast sounds so good... but I'm not sure it would go over in my league meta... as you can't do boardwipes that take out all permanents of an opponent. You have to leave at least one type (lands, enchantments, creatures..). So I guess Shattering Spree or By Force would still be pretty fantastic with Mycosynth Lattice. Thanks so much for the advice!
1 month ago
@molok, I don't really find that the game works out that way. There's actually a lot of ways to kill Xantcha cause there's so much creature removal in the deck already - Toxic Deluge, Rolling Earthquake, Death Cloud, Fire Covenant, Chaos Warp, Damnation, and sometimes Engineered Explosives, or Bonus Round + Abrade. So usually if you have a ton of mana to spend on Xantcha then you end up drawing a bunch of cards, and you draw one of these or a tutor to get one. Typically if you've created that much mana you're basically winning anyway, so you can do pretty much what you want.
There's not really enough creatures to make Phyrexian Tower worth using. Also I don't typically like artifact lands - they're basically worse than basic lands since they don't function with a Blood Moon and get hosed by other people's Null Rod, Back to Basics, or Vandalblast or By Force or whatever. You can't fetch them, etc. There's just not enough benefit since it's just to help turn on Mox Opal, it doesn't outweight all the risks.
And if you build it, let me know how it goes! I'd love to hear about it. If you're gonna try it out, you could just start with the build I have; it'll work pretty ok for a CEDH meta with several green-based decks. :)
1 month ago
Hey, honestly you should consider simplifying everything. Start by cutting Ishai, Ojutai Dragonspeaker, white and blue and just playing Smasher with red and black? I suggest this because of the budget; it's easier to make a good two color budget deck than a four color one. When playing four colors on a budget you really need to restrict the types of cards you play in some colors. For instance here because of the manabase it's better not have or cards in the deck. Instead mostly red and black cards only splashing the two other colors which makes it easier on the manabase and more consistent that you can cast cards in your hand because you have the right mana. With two colors however you increase deck consistently; you only have to worry about being able to cast black and red cards.
Cards like Rakdos Return, Torrent of Hailfire, Ribbons, expand with more of these types of cards:
- Black Sun's Zenith
- Mind Twist
- By Force
- Decree of Pain
- Blasphemous Act
- Comet Storm
These cards want a lot of ramp:
A problem with just red and black can be draw, but there's a few good budget draw spells to choose from:
- Night's Whisper
- Faithless Looting
- Sign in Blood
- Read the Bones
- Magus of the Wheel
- Reforge the Soul
- Bloodgift Demon
- Winds of Change