|Commander / EDH||Legal|
Printings View all
Combos Browse all
Destroy X target artifacts.
Price & Acquistion Set Price Alerts
|Have (10)||Supremespeed , Zhorus_The_Bauqret , killstars , TheRealPeaches , damo_rox , TThors , Zelpoke , MattN7498 , Esquire_ , Atroxreaper|
|Want (2)||Ariumlegion , georgehades|
By Force Discussion
4 days ago
6 days ago
Interesting point about the artifact destruction - there's not much meta data yet (comparatively) with such a new format.
I'd be tempted to put at least something more in as all you have is Abrade and while it's always useful having modal options, you might need to off a creature with it and then you've got nothing (well I guess Hostage Taker kind of counts).
Maybe put in a By Force? To drop I would look at one of Tormenting Voice, Tragic Lesson or Chart a Course. As you say, with a 60 card format things can be a squeeze, so you don't want to put yourself too often in a position where you have to choose something to discard out of all good options. Search for Azcanta Flip gets a pass in this category for being awesome!
1 week ago
1 week ago
Angrath, the Flame-Chained has proved useful with it's +1 so I think he should stay. I do need more artifact removal, maybe drop Treasure Map Flip for By Force or Release the Gremlins. Also debating on dropping Yahenni's Expertise for something like Bontu's Last Reckoning or Star of Extinction
1 week ago
I love this deck Argy! The flavor is great and I absolutely love to see a unique Vehicles deck.
I will respectfully say that I can't find any artifact removal. If there is any and I'm just blind, please let me know.
Assuming I'm correct and there is not currently any artifact removal, how would this deck deal with decks that are artifact-dependent? I'm very curious to know, and I'd appreciate a response.
Thank you for your time.
2 weeks ago
3 weeks ago
Overall I have quite little for suggestions with the most significant being that you should experiment and play-test with going down to 18 or 19 lands. It really makes a huge difference in regards to drawing gas when you need it as opposed to land. The sweet spot for lands depends on your curve so it may take a fair amount of testing to find it.
Second, I would consider replacing Smash to Smithereens with By Force. If you were on a hyper-aggressive build of Delver Smash to Smithereens would be preferred but since you're on a more tempo setup you need to be able to hit multiple artifacts at once. Slamming a By Force against Affinity or Lantern will outright win you the game, additionally it can get around Chalice of the Void which is pretty significant.
Next is that I noticed you are missing graveyard hate in the sideboard which is incredibly important due to the number of decks running around and relying on their graveyard. Relic of Progenitus is our archetype's preferred graveyard hate but Tormod's Crypt can do the job as a budget replacement.
In regards to Disdainful Stroke it is a great card where it is relevant but it is super narrow against the meta so I'm not a huge fan of running it in the 75.
Roast is amazing but I'm unsure about running more than two copies of it in the sideboard unless your meta has a large number of decks slamming fatties. Some good alternatives are Harvest Pyre and Spite of Mogis which appear really great for taking down the extra large fatties, but I haven't had the chance to test them yet.
Lastly I would try and find some room in the sideboard, for three copies of Crumble to Dust. It's not a Blood Moon but it's a solid slot filler for your land hate. The biggest offenders where we need land hate is against Tron and Scapeshift decks, although I think there could be a reasonable argument to bring it in against Jeskai or UW Control to remove the Celestial Colonnade as it is one of their win conditions.
4 weeks ago
I have built an Inalla combo deck as well. She is super fun and if built right can be competitive. Here are a few things I noticed with your deck.
You have 13 tapped lands. Any land coming in tapped is going to hurt you simply because you need a lot of mana to combo off, and you need to combo off as soon as you have your pieces in hand. Otherwise the table can ignore you until the end (like you found out). I would suggest the pain lands for sure, and then the shocks and fetches if your willing to drop the money. Also Cabal Coffers+Urborg, Tomb of Yawgmoth will give you the mana you need to combo out, assuming you have not hit another of your mana combos.
Your CMC is still a bit high as far as making this as competitive as it needs to be to win in a group where prizes are on the line. Look at lowering your cmc (Not the easiest thing to do with Inalla unless you go pure re animator with her).
I would cut Nichol Bolas. he is nice, but he costs 7 to get out and will immediately be targeted since no one likes being on the receiving end of a Bolas. Plus your going to need to make sure you have a decent wall up to protect him, sacing your wizards to protect a non win con planeswalker won't do you much good. I would think about putting in one of the Jaces (your choice on what effects you would like to use) but any of them that draws you cards is never a bad call.
Deadeye Navigator is a must with an ETB effect deck in blue. Put it in there and I promise you will not be disappointed by this. (If you have questions on why to put him in or how it works feel free to ask) Also Deadeye Navigator+Timestream Navigator+Inalla, Archmage Ritualist gives you another infinite combo.
Vandalblast is nice, but I prefer By Force since it will alllow you to keep you artifacts since it is a target ability. Also Black Sun's Zenith will get around indestructible creatures if you see that alot in your meta.
Just a few ideas for you to think about. Feel free to check out my deck to get ideas (I run around 8-10 combos. I like options) If Dig Dug were a Wizard And if you have any ideas or questions about my deck feel free to comment. Hope this helps some.