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By Force Discussion
1 week ago
Are you seriously not playing Lyra Dawnbringer in a deck filled with angels? Don't play sword of fire and ice, you're better off playing Sword of Feast and Famine for the better protection and effects, or maybe Sword of Light and Shadow for recursion. Don't run ancient amphitheatre with only one giant you fuckwit. You don't need By Force it's not great either. Boros Garrison is something you should probably run. I'm not entirely sure why you're running Personal Sanctuary like yeah it ignores manabarbs and sulfuric vortex, but it's not really worth it. Run something like Ghostly Prison instead. Also manabarbs is kinda iffy, great with Gisela, not really worth it otherwise. Also Helm of the Host goes infinite with Aurelia and is just a good card anyways.
3 weeks ago
thanks for the suggestion I have been trying to work on the mana curve over the past few days and get it more consistent. I also realize that I need something to help with artifact control but I feel that if I want to keep this deck budget I should find a cheaper alternate to Abrade i'm thinking of using By Force instead. Although I do lose the ability for quick control I think its a decent trade off.
4 weeks ago
2 months ago
i'm looking to build a budget Gx tron deck. unfortunately i cannot afford karns, ugins, and wurmcoils. heres the deck so far.
2 COMMENTS | 23 VIEWS
I would like suggestions on a good secondary color, as well as sideboard options. so far the secondary color is red because Banefire seems good in a deck that can easily get X to 5+. it also gives me access to By Force which would help immensely against Hardened Modular.
I'm pretty familiar with who the good players at my LGS are, and what decks they have been using. so my main concerns are the following decks.
Tron mirror: there are at least 3 tron players who frequent FNM. unlike me, they are able to afford karns, ugins, and wurmcoils.
Jund: a buddy of mine assures me Tron is favored in this matchup. but i still want to be prepared, for several reasons. A) i'm running a budget build. B) Assassin's Trophy can destroy lands when it gets released. C) the jund player knows full well the tron players will show up. he knows them personally. if Tron is truly favored in this matchup, i figure he's coming prepared. D) i don't particularly like the guy. he tried to make fun of my current modern deck, which is 5C Sliver Company. on the bright side though, i went 3-1 that night and won some boosters.
Goblins: this guys deck is about as fast and competitive as i imagine goblins can be. minus the fact he doesnt use Throne of the God-Pharaoh like i would. its great in "go wide" decks. i have some mainboard threats that could potentially serve as answers here, but i have to live long enough to use them. Steel Hellkite can destroy all his tokens at once for 0 mana, but thats a turn 4 play at best meaning i'd better hope i go first. Myr Battlesphere can give some blockers. this matchup is what made me consider Spatial Contortion for the sideboard. it can remove any goblin, or pump up a Reality Smasher to swing for 8 on turn 3.
Hardened Modular: same friend that said Tron is favored against Jund, said Goblins and Hardened Modular might be difficult. obviously i should already be packing artifact removal since almost any opponent can drop a Damping Sphere against me, but single-target removal may not be enough here.
any suggestions are appreciated. if you think i should add something, please also suggest what i should cut. i am more than happy to give feedback and advice in return, on any modern format decks. that is the format i am most familiar with.
2 months ago
- Grasp of Fate
- Return to Dust
- Path to Exile
- Swords to Plowshares
- Darksteel Mutation
- By Force
2 months ago
2 months ago
@xJonahSlayerx: Yeah, card draw and removal are definitely key. For card advantage, Apex of Power, Dark-Dweller Oracle, Mind's Eye, Outpost Siege, Reforge the Soul and Skullclamp. For removal, I'm running Aligned Hedron Network, Blasphemous Act, Burn at the Stake, By Force, Goblin Bombardment and Vandalblast among others. Try sorting the deck by custom categories to see everything I have under Card Advantage and Removal.
@Shinkusenshi: I used to run Goblinslide in the early days of this deck. I really liked the idea of Goblinslide, but found in practice it added too little value compared to other cards that could take that card slot in the deck.
@iwhaleme: There's only 1 copy of Pia and Kiran Nalaar. I had the deck set to sort by custom categories, so it was showing that Pia and Kiran serve multiple roles in the deck, both generating tokens and dealing damage. I've changed the default sorting back to Type for clarity that cards aren't actually in there multiple times.
3 months ago
VexenX: Well since the deck is 87% Green, and the only card needing double red is Omrath himself, and the only other 7 red cards in the deck only need single red, it really seems like Ranger's Path is just a strictly better card in this case. Ranger's Path in this deck instead of Explosive Vegetation will find the red mana needed to cast Omrath, and neither ramp spell would let the lands enter untapped if it was needed to cast Omrath the same turn. Furthermore, it would reduce the number of ramp spells restricted to finding basics which also seems very good, since it could lead to a reduced number of basics in the future if similar new ramp spells is printed, like Hour of Promise :) I think it's a swap right away, unless there is a more underperforming ramp spell to replace, but i can't really see which one it should be :)
In regards to removal, Beast Within takes any permanent even lands, so this could be nice to include. But if you are going to add removal, it is not very reliable to only have 1, then you would need at least 3-5 to make it more consistent which is a key essential in any optimized build in my experience. Furthermore it would be hard to figure out what to cut to run a bigger amount of removal, and removal and hate cards are very meta dependent. So a creature heavy meta like your own won't need a lot of removal cards. Obviously if they ever print an Aura Shards in these colours put that baby in right away :)
Hate cards and removal are always the hardest to make objectively correct in my opinion as amount and which cards are best, change depending on the meta. A few cards are objectively very strong and ALMOST needs to go in every deck they can, like Anguished Unmaking or Beast Within.
In case to Vandalblast & By Force, these are more meta dependent, or needed if one deck has a tough time dealing with artifacts. I change decks very often and i have multiple decks, and a lot of players in my meta does the same, so including hate cards are often a waste since they can be awesome in one case where you draw it and play against the right decks, otherwise they are horrible. So cards like Grafdigger's Cage, Torpor Orb and similar effects are very inconsistent. Torpor Orb hits cards in almost any deck so that is a better hate card than most, but still very inconsistent.
Hope you can use some of my thoughts, even though this comment ended up being quite long :p