Wistful Selkie

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Eventide Uncommon

Combos Browse all

Wistful Selkie

Creature — Merfolk Wizard

When Wistful Selkie enters the battlefield, draw a card.

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Wistful Selkie Discussion

Rzepkanut on Jesus, Child of God Tribal

1 week ago

If you want to amp up the devotion add in some hybrid mana creatures like Boros Reckoner, Nightveil Specter, Wistful Selkie, Dominus of Fealty, Overbeing of Myth, etc.

Sankkeri on Ezuri and his minions.

1 week ago

Hmm... For example maybe Orochi Hatchery (quite expensive to use), Wistful Selkie and Thelonite Hermit? Also I can suggest to you: Hornet Queen and Hornet Nest.

GeminiSpartanX on Welcome Back

1 month ago

I think you have a fine UG aggressive deck here. A few copies of Breeding Pool would help you be able to cast your double blue costed cards a little easier after casting a Birds of paradise on turn 1 given that you have Misty Rainforests. I always try to imagine what the ideal starting hand would be for any given deck, and make sure the mana can support it. With your deck here, it looks like a turn 1 birds followed by a turn 2 shorecrasher or nulltread is the optimal play, with a turn 3 UG spell (if you went shorecrasher) or replay birds + hold up Familiar's Ruse (for the nulltread line).

One thing, I really doubt you can consistently get up to 5 mana sources for Momir Vig with only 20 lands and 4 birds. The old adage is still normally true that it's normally correct to 'bolt the bird' as soon as you see it, so your opponent's might not give you a chance to untap with the birds in play. I think the Wistful Selkies or some Rogue Refiner might be better in that spot for some incidental card draw. I wouldn't consider anything in your maybeboard that costs 5 or more unless you focus your deck towards getting up to that much mana consistently. Also, Winged Coatl is a nice combat trick that can pump your shorecrashers at instant speed or act as a 3-mana removal spell in combat. Although not as generally good as Rancor, Favor of the Overbeing works really nicely with shorecrasher or any other UG creature.

I think you'll find out what the deck needs through testing against other modern decks as you play them. You'll likely have more counterspells in the SB for additional interaction as needed as you find out what your local meta looks like. Good Luck!

Cthu1uS4uru5R3x on I've got the itch

1 month ago

For card draw I've found a bunch (some a little +1/+1 counter focused, I've been working with those a bunch).

Here they are: Bred for the Hunt, Cold-Eyed Selkie, Fathom Mage, Jungle Barrier, Vedalken Heretic, Wistful Selkie, Zameck Guildmage

I'm not sure if your deck is creature-y enough, but Sages of the Anima can be really good.

Daedalus19876 on Riku, the Clone Commander

3 months ago

Here are some cards that I might immediately cut:

Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls  Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.

My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.

I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.

GreenisGod on

3 months ago

Generally, I dump all that mana into Kessig Wolf Run or Genesis Wave. I went less of a hydra route now as I've added Gen Wave components. Ideally for the deck to work as a combo finish, I Gen wave for like 8-12 the first time, I reveal a nykthos and play it either as a new one or destroy the old one, reveal an Eternal Witness and on average 5-10 more green mana symbols in the other permanents revealed through Gen Wave. Then cast wave again because of Witness's ability, but this time for 20+ plus mana. Hopefully revealing the finisher Craterhoof Behemoth or at the very least a Kessig Wolf Run to dump the basically unlimited mana I have left into 1 creature and swing for the win. Khalni Hydra is fantastic but because of its CMC it won't be playable on my first wave, only Craterhoof Behemoth is powerful enough to warrant missing him on a wave, considering I can bring him back and finish the game with him. Primeval Titan also helps to find Nykthos, which is easily the most important card other than Genesis Wave.... I do appreciate your input though :). Probably going to switch the geist with Kitchen Finks as my next move. Most gen wave decks run Wistful Selkie but I absolutely abhor that card for some reason.

ehawkins11 on Green Genesis

4 months ago

Elvish Visionary is cheaper, but Wistful Selkie has more devotion to green which is extremely important for Nykthos, Shrine to Nyx. A good hand with Wistful Selkie and you're able to cast Craterhoof Behemoth turn 3 and attack for 26 with trample.

KaiserChronic on Cast Your Deck - TURN 2 WIN

6 months ago

If you want draw then run Wistful Selkie instead. Provides you with a body and 3 devotion for nykthos

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