|Commander / EDH||Legal|
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|Commander 2015 (C15)||Uncommon|
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Creature — Merfolk Wizard
When Wistful Selkie enters the battlefield, draw a card.
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Wistful Selkie Discussion
1 week ago
Great job with this deck. Even though it's $13, at least one Collected Company could do very well. Also, Elvish Visionary could replace at least one Wistful Selkie. Dwynen's Elite can help create more elves, and probably Elvish Archdruid because it will make all your elves more resilient and can add tons of mana to ramp into bigger creatures. Definitely will upvote, great job.
1 week ago
2 months ago
2 months ago
unless summary dismissal is a meta choice than you can try Countermand.
2nd suggestion is adding black - which allows Glimpse the Unthinkable, Mind Funeral, Pilfered Plans, Psychic Strike, and Induce Paranoia which adds more efficient milling spells and some control and card draw.
The key to winning mill is the same as burn - SPEED, but unlike burn you have to do it 3x faster since libraries are 60 cards instead of 20 life. I play a "mono blue" with the win cons of Archive Trap+Sanity Grinding, but my deck takes advantage of using the Shadowmore/Eventide Avatars Overbeing of Myth, Godhead of Awe, Dominus of Fealty and lots of UU/UUU spells (Counterspell, Cryptic Command, Wistful Selkie, Plumeveil. Usually when I hit on turn 3 it is for 20 - 26 cards and can finish up by turn 4 or 5.
Maybe drop the Sphinx of the Final Word, Doorkeeper + defender package, and most of your spells. I like the Manic Scribe + Archaeomancer + Displace as a causal combo in multiplayer, but its too slow for Modern.
3 months ago
Wistful Selkie is a decent enabler for this type of deck - carddraw and 3 devotion, that's not bad.
3 months ago
Deathgorge Scavenger is not a worse Scavenging Ooze.
The only similarity between the two is that both grow, and gain life from consuming cards in graveyard.
The dino doesn't require any additional mana investment, to grow, and to heal you, instead it needs to survive attacking.
It really depends on what you play - if you can pay on turn 3 without causing any setback to your game, then go play ooze - otherwise the dino is superior, especially if your deck is packed full of removal like jund.
Ashes of the Abhorrent is of course no Rest in Peace - and for some decks like Living End, that is a enormous bonus.This card basically hoses other grave decks, while provides a large life swing against creature decks when Living End resolves - which can be crucial, if there are hasty flyers like - Mantis Rider, or pseudo hasty flyers, like a Restoration Angel cast at the end step - on the field that could kill you on the next turn.
Bant flicker has been a thing for some time - and if you only take a superficial glance at the list it looks like a bunch of crap cards put together.
But when your overcosted creatures like Elvish Visionary, Wistful Selkie (or rogue refiner) draw your deck in response to mass flicker, and you can recur said flickering card via Eternal Witness things get very crazy very fast.
Not to mention that most traditional & popular deck tend to have hard time interacting with a board that Eerie Interlude/Ghostway in response.
(of course it doesn't have meta share so it's "unplayable shit")
4 months ago
Thanks for the suggestion Thorbogl, I have not considered Wistful Selkie but now that you mention it I think it would fit perfectly into this deck, giving me 3 devotion for each color on a 3 drop. I am a bit confused though, are you suggesting that I drop Kefnet the Mindful for the Selkies? I can see the appeal to do this, more devotion for only one of the gods, but Kefnet will be really easy to active with this deck and his ability to bring back a land can be crazy good with Arbor Elf + Nykthos, Shrine to Nyx . I will definitely consider putting Wistful Selkie in this deck, probably as a replacement for Void Grafter.
Blue_Flame, I really appreciate the offer for my sideboard, I could actually use some tips from someone more experienced. I am still pretty new to modern and don't know what I should but in my sideboard for different match ups. I was probably thinking more counter spells like Spell Snare and Negate or Mana Leak for the side board. I'm not that worried about creature removal, because gods are indestructible and can chump really easily, but there could be a deck that i'm not thinking about that could bypass this in some way.
Thanks again everyone for all of the tips and suggestions!