Boros Locket

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common

Combos Browse all

Boros Locket

Artifact

Gain or .

, , Sacrifice Boros Locket: Draw two cards.

Boros Locket Discussion

multimedia on Aurelia's Jitte and Helm

6 days ago

Hey, you've added lots of good cards since the last time I commented on your deck at the beginning of this month. Nice job streamlining and narrowing down your strategies. Looks like you cut Jor Kadeen, good job fighting the urge :)

The 10+ cards to consider cutting:

Lots of redundancy is something you don't have deck space for in your deck therefore I would start with cutting cards that are redundant. Basandra and Flail are less needed since you've added Abolisher. When you have such little deck space for a Sunforger package of instants Stance doesn't do enough, Boros Charm and Plowshares are better options. Sword of BnM is the least good Sword since opponents have 100 card libraries and graveyards are a huge resource for most Commander decks. Crusader and Paladin are similar and I think Paladin is better because of soulbound, he can pair with Aureila and double strike Aurelia is good.

Aurelia EoJ, Reckoner, Figure, Avenger and Tajic are fine creatures, but that's all they are. There's nothing really special for your strategies here about these cards. In a game you would be better off drawing and playing other cards. Liege has a nice repeatable ability, but I don't think you need it and it's lackluster for a five drop.

antipopes on Angels

1 month ago

This deck's average CMC is very high. You're for sure going to need more ramp, which for Boros mostly means mana rocks. I'd recommend Boros Signet , Fellwar Stone , Mind Stone , Star Compass , and Boros Locket . Some cards you could consider cutting are Basandra, Battle Seraph , who shuts down all of your combat tricks, Light of the Legion , whose mentor ability is almost totally irrelevant, and Victory's Herald , who gives flying to a bunch of creatures that have already got it. You should also try to go up to closer to 37 lands with this curve.

triproberts12 on Tajic, Legion's Edgelord

1 month ago

There are a lot of soldiers out there, but some of the must-haves I feel you're missing are Brimaz, King of Oreskos , Preeminent Captain , Evangel of Heliod , Nomads' Assembly , Launch the Fleet , and Deploy to the Front . High Sentinels of Arashin and Elite Scaleguard could also be very powerful, depending on how much +1/+1 counter stuff you plan on doing.

If you're going to play the Earthquake deck, you might as well play Truefire Captain , Spitemare , and Boros Reckoner .

I think the deck could also use some more "vegetables" cards. You should be running Boros Signet , at minimum, but Boros Keyrune , Boros Locket , Mind Stone , Sword of the Animist , and Knight of the White Orchid should probably be in the conversation, as well. Vandalblast , Aura of Silence , Crush Contraband , Return to Dust , etc. are all removal you might consider over the abundance of creature removal you have. In terms of card draw, being tribal, you could look into Vanquisher's Banner could also do work.

As for cuts, you shouldn't be running Evolving Wilds and Terramorphic Expanse in a 2-color deck. Ancient Amphitheater , Needle Spires , and even Stone Quarry are all strictly better without cards that care about land types or Landfall. The deck thinning is inconsequential in a 99-card deck, and you'd rather have the flexibility. Catapult Master, Hour of Devastation (you know it removes indestructible, right?), Deafening Clarion, and Hammerfist Giant all seem pretty suspect to me, just on card quality. Rather than Deafening Clarion, Firesong and Sunspeaker seem better with the Earthquake theme.

oliveoilonyaasscureshemorrhoid on Tiana's Enchanting Equipment

2 months ago

Hey, I'm an experienced Tiana pilot and would love to help! ( my deck link here ).

The first thing I would change is Wrath of God and Blasphemous Act because creature-only board wipes destroy the creatures, then the auras, so Tiana won't trigger for any of your auras. But board wipes like Hour of Revelation , Day of Reckoning, End Hostilities , Nevinyrral's Disk , Cataclysmic Gearhulk , Tragic Arrogance etc would make Tiana trigger on your auras. You could put in Auratog or Faith Healer so you respond to creature-only board wipes, or put in indestructible stuff like Hammer of Nazahn , Shielded by Faith , Kytheon, Hero of Akros  Flip etc.

Bludgeon Brawl has cool synergy with Tiana, because if Vandalblast , Scrap Mastery , Hour of Revelation etc are cast, then Tiana will trigger on your artifacts too. And if you include this, consider adding artifacts that sacrifice themselves like Unstable Obelisk , Commander's Sphere , Boros Locket , Boros Cluestone , Orazca Relic .

Along with self-sacrificing artifacts, I loved the idea of self-sacrificing auras and recycling them over and over with Tiana, especially with Sigil of the Empty Throne or Ajani's Chosen on the battlefield. Auras like Capashen Standard , Mortal Obstinacy , Flamespeaker's Will , Brand of Ill Omen , Sun Clasp , Weight of Conscience , Bound by Moonsilver , Lunarch Mantle , Uncontrolled Infestation , Inferno Fist , Guilty Conscience etc.

Other than the aforementioned cards, I'll also mention Mistmeadow Skulk which dodges board wipes, the new Swiftblade Vindicator and Smothering Tithe , Fabled Hero and other heroic cards that benefit from the aura recycling, Forgeborn Oreads and Scroll of the Masters and Mesa Enchantress for the aura recycling, Ethereal Armor , Helm of the Gods , Heavenly Blademaster , Laccolith Rig is stupid but fun, Heirloom Blade because RW sucks at draw (except this deck if you add auras that draw).

If I wanted to cut some cards from your deck, I would start with Order since it's 4 mana for a really narrow removal spell, and 3 mana to do something that odric or angelic skirmisher do (which is creatures so can be brought back into the game easier). Kwende, Pride of Femeref is essentially a 4/4 for 4 mana and is only useful for Tiana. Kitsune Mystic isn't needed with all the sacrificing and such. Authority of the Consuls and Godsend and Basilisk Collar isn't that impactful for an aggro strategy. Whispersilk Cloak gives shroud which isn't the best for a deck all about auras and equipment. Chariot of Victory isn't that good and doesn't add any power. And I would take out as many tapped lands as you don't mind, they slow down decks way too much, add Battlefield Forge .

Hope this helps makes your deck stronger!

LoyalPaladin on Knight Tribal

3 months ago

I'm just going to make suggestions for cutting and adding, but they're more suggestions on what I would do if I was building it. OrientSuperior might have some good feedback. He's good at going wide and tribal too.

Creatures

Not a lot to say here. I'd probably cut some of your higher CMC creatures for more low CMC knights. You probably want to treat your dragons like my Sunhome's Finest deck treats angels: sprinkle them in there, but don't make them a main attraction. Their CMC is usually fairly high.

Sunhome's finest generates a lot of 1/1's to bide time for a big angel to come out, but Knight's aren't quite as good at that as soldiers are, I'd add some more mana rocks and cut a big boy or two. Right now you're running about 22 Knights out of your 29 creatures, with three ways to get a limited number of tokens from what I'm seeing.

Artifacts

You might consider cutting Door of Destinies if you end up being more of a hybrid Knight-Dragon tribal, otherwise it's probably fine for now. I'd probably cut some equipment for commander protection and mana rocks.

Main Cuts: I'd cut these for sure, but there are a few more I'd lop off for other things.

  • Bloodforged Battle-Axe: It's a mana sink and you're going to be strapped for mana in Boros.
  • Godsend: This card isn't very useful in commander. If you exile a card it's gone, since they can't run multiple copies. If you hit their commander they'll just return it to their command zone instead of exiling it.
  • Sunforger: It's really just not that great. It's a mana sink and I actually cut it from my own deck.

Extra Cuts: I'd probably cut Forebear's Blade, Mind's Eye, and Obelisk of Urd as well. Obelisk is worse than Door of Destinies, so keep that latter if you're cutting one of the two. Mind's Eye is a good card, but I barely manage to take advantage of that in a mono-White deck crafted to ramp fast. Forebear's Blade is just so-so, it's not bad, but it's not great.

Add: You could consider Pearl Medallion or Ruby Medallion. I'd probably forgo both of those for what's below or maybe even a Boros Locket.

  • MindStone: Great mana rock with draw in case you really need it.
  • Swiftfoot Boots: You've got two commanders. Run swifties and greaves?
  • Worn Powerstone: It's a tap for two mana rock. Could be more than worth it for you.

Instants

I don't have a lot to add here. I'd probably want more instants in general, and I'm not a huge fan of Dawn Charm.

Sorceries

I'd probably cut Steelshaper's Gift for Blasphemous Act. It's half the price and a game winner if you manage to make your creatures indestructible, even for a turn.

Lands

I would cut Arch of Orazca and replace it with Terrain Generator. I'd find space somewhere in your artifacts to cut a card and add in a Reliquary Tower too. The 36th land is more important for your colors and you're more than likely to have a build up of cards with a big CMC in your hand at some point. Arch is a cool land, but you're going to rarely have that much mana on hand outside Green. If you're super set on having a card draw outlet like that, go for the Vanquisher's Banner.

Enchantments

I'd probably cut Quest for the Holy Relic for a copy of Honor of the Pure, but that's just me. I feel like the deck is built to go tall, but the tribe is made to go wide. If your deck wins because of commander damage, it's probably because you have two commanders, not necessarily because one of them got beefy.

SpecimeN87 on Alesha, to Death's Chagrin

3 months ago

@multimedia

That's exactly some of what I was looking for, I just can't decide if I want to cut a chunk of the artifacts (such as Blinkmoth Urn, Planar Bridge, Boros Locket ,and Darksteel Ingot. I have been looking around for some red and/or white instant for Sunforger. And I'm need to swap or scrap some of the creatures. (I blanked and forgot about momma Sheoldred, Viscera Seer, and Blood Artist.) And the mana base.

 THANK YOU
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Boros Locket occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%