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|Have (2)||gildan_bladeborn , metalmagic|
|Want (3)||niot5 , Vinceta , thatdoctorwhoguy|
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|Commander 2018 (C18)||Rare|
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|Commander / EDH||Legal|
Latest Decks as Commander
Creeping Renaissance Discussion
3 weeks ago
First, play whatever cards you want or feel like. Your deck, your gameplay, and Have Fun!
The following are all friendly suggestions not in any way meant as criticism of your deck. But the singleton thing should get stopped. Figure out which elves work best for your local metagame and the decks you play against. Then go to 2 or 4 copies each of them. Cut the situational cards and put them in the sideboard for game 2 or remove them entirely. I would also follow abby315's list of suggestions and his suggestion of ditching weak pump spells and replace them with the various lords or creatures with a pump capability like others have suggested. Here is a list of cards that may be decent replacements or adds to your deck:
Ezuri, Renegade Leader is probably one of the better elf cards for aggro elves. Provides Regeneration for any other elves you have and Overrun at will. I would go to a 2 count
Imperious Perfect: Replace Wirewood Hivemaster with this card. The hivemaster produces insects so they wont bonus from your anthem/lord effects. Is not legendary so you can have up to 4 copies. Besides pumping all your other elves, they even produce them every turn. Worth 2-4 copies.
Reclamation Sage: Replace Deconstruct with this, maybe go to 2 copies main deck. But if the deck is for 1 on 1 put them in the sideboard for game 2.
Dwynen, Gilt-Leaf Daen: Replace Stream of Life with this guy, go to 2 copies of this maybe
Loxodon Warhammer, Rancor or anything like them: Replace your instants that boost creatures with permanents like these or similar instead. Or if you are going to have a combat trick in your hand then make it something like Overwhelming Stampede, Wrap in Vigor or Heroic Intervention like abby315 suggested. If it's not a permanent you want a card that is going to change the game state dramatically not just boost 1 creature for 1 turn. Remember, if you have a card like Ezuri, Renegade Leader or your Timberwatch Elf you can activate his ability at instant speed which surprises people if they lose track of what you have in play.
Return of the Wildspeaker: An example of a go big instant instead of cards like Giant Growth. Replace any instant you have with this card. Its modal to refill your hand or giant growth all of your elves. At instant speed.
Beast Within: If you want instant speed removal, use a catch-all card like this instead of 1 card for artifacts, 1 card for creatures, etc. It doesnt need to be this card specifcally but one that targets any permanent at instant speed. And run at least 2 copies of it main deck to always have an answer in your deck for your opponent's stuff.
Lifecrafter's Bestiary: Replace wurm's tooth with a copy of this card instead. It will accelerate your deck. 2 copies wouldnt hurt.
Some good utlity cards:
Bow of Nylea: Excellent all around support card. Does many things but the big one is giving your elves deathtouch so even when you attack with them when they are tiny, they kill stuff. All the other utility is amazing value.
Leyline of Abundance: Another mana ramp/anthem/lord option that has a chance of getting put into play on turn 1.
Nullmage Shepherd: This card is like repeatable Naturalize. Sometimes holding an instant in your hand is better, but sometimes repeatable wins games.
Titania's Chosen: Replace stuff like Wurm's tooth or Nomadic Elf, Norwood Ranger with cards like this or some of your other better creatures you should be running more copies of.
Masked Admirers: Another good elf creature that provides a repeatable benefit that can be used to replace other cards you arent thrilled about.
Creeping Renaissance: Following someone wiping the table, this card or Fresh Meat can get you right back into the game.
Planeswalker suggestions. Because they are resistant to removal and can add a lot to a game if it goes long. Multiple repeatable abilities are strong. They are expensive, and I would try to trade for them if possible. If interested:
Freyalise, Llanowar's Fury: She makes llanowar elves! And she basically does all the things in Green's pie. Makes lots of elves, destroys artifacts and enchantments at will and draws cards.
Nissa, Who Shakes the World: Not on theme for elves, but she is so strong that I would feel lame not mentioning it for a mono green deck. Her static ramps you crazy style and her ultimate can finish games.
Nissa Revane: Basically, her ultimate would put all 24 of your elves into play in one turn. If you do want to put copies of her in your deck, I would also suggest replacing some other elves with 4 copies of Nissa's Chosen for added value.
Vivien Reid: This is a well-balanced walker for any green deck. Built in card advantage, removal and flyer killing, and then her ultimate is an emblem better than almost any other lord/anthem effect you can put in the deck.
Garruk Wildspeaker: My lowest choice for the list, but he plays early and produces creatures.
Land Suggestions. You may not need them, being mono-green doesnt mean there arent a couple good lands for your deck:
Oran-Rief, the Vastwood: While this is in play, most every creature you cast will get a counter. Basically a free boost for a little tempo loss.
Rogue's Passage: Does what it says, sometimes you only need 1 more hit to win. And it taps for some mana.
Pendelhaven: As long as this is untapped, a shock spell wont kill an elf! Kind of situational but useful.
Treetop Village: A forest that's also a 3/3 creature when you need it.
Again, these are just ideas to get you thinking about ways to improve your deck. The most important thing is to focus on what you want to do with the deck. Then get 4 copies of every card in your deck that makes that happen. Everything else after that should provide support, advantage or acceleration for those main cards.
1 month ago
Gotta love cat tribal!
Likewise, if you have people in your play group that run a lot of sweepers, you can run Creeping Renaissance, Faith's Reward, or even Wrap in Vigor to prevent/bounce back from your creatures dying. Of course, you could also use Teferi's Protection if you have the budget for it :)
1 month ago
Looks neat. You might like these: Titania, Protector of Argoth, Animist's Awakening, Kamahl's Druidic Vow, Traverse the Outlands, Boundless Realms, Lotus Cobra, Stone-Seeder Hierophant, World Shaper, Creeping Renaissance, Nylea, Keen-Eyed, Sensei's Divining Top, Vizier of the Menagerie, Etali, Primal Storm, Nylea's Intervention, Pir's Whim, Hour of Promise
2 months ago
I can vision this in jund
I would add card mechanics like
Call to the Netherworld, Shadow of the Grave, Garna, the Bloodflame, Creeping Renaissance to reload your hand
Liliana, Dreadhorde General, Erebos, Bleak-Hearted,Moldervine Reclamation,Fecundity, Korvold, Fae-Cursed King. to improve the draw
This could help you get past the lands.
plenty of ways in these colors to make this combo go lethal or as pointed out fetch win (IMO do both)
the true challenge is making it consistent
I hate to say it but tutor for a tutor Diabolic Revelation
I hope this is enough suggestions to get you started on your journey, Good luck
3 months ago
Primevals' Glorious Rebirth, Restock, Reap, Wildest Dreams, Once and Future, All Suns' Dawn, Seasons Past, Creeping Renaissance, Hanna, Ship's Navigator, Muldrotha, the Gravetide, Nature's Spiral, etc.
I'd include Blackblade Reforged no matter what. Also, Kethis, the Hidden Hand would be good. A decent amount of 2-4 CMC legends with strong utility to boost Sisay would be prudent. Anafenza, the Foremost, Lavinia, Azorious Renegade, Sygg, River Cutthroat, Gaddock Teeg etc.
4 months ago
epott It's not silly! I totally get not playing the ascension, but thought it should be recommended in the event you hadn't thought of it! I also get the downsides to Rampage of the Clans. I'm a bit of a chaotic/go-for-the-crazy-move kind of player so it's a card I love. Glad you like the Tower Defense rec. That was an easy one to upgrade.
I do love the flavor you have going on in your Artifact department. I missed that before!
Lastly, I notice a lack of board wipes (unless I missed something on your list or it's another flavor/casual choice over competitive then you can ignore this). But Wave of Vitriol, The Great Aurora, Bearer of the Heavens, Obliterate, Decree of Annihilation, Hour of Devastation could be some options for you. (Creeping Renaissance as something to bring back a permanent type if you're looking for that as well.)
If you have the time I'll take feedback on my budget version of Gallia. It's far from great and I have yet to actually use the deck but it never hurts to get another pair of eyes on something. No worries if you don't!
4 months ago
Cool general! You might like these: Stone-Seeder Hierophant, Sporemound, Animist's Awakening, Kamahl's Druidic Vow, Genesis Wave, Hour of Promise, Pir's Whim, Reap and Sow, Crop Rotation, Expedition Map, Vesuva, Gruul Turf, Bag of Holding, Creeping Renaissance, Nature's Revolt, Dryad of the Ilysian Grove (this guy is extra good with Valakut!)
4 months ago
king-saproling - Ah, a well-knowledged player!
When I reworked this deck, my goal was to make it rely less on the commander and thusly removed pieces such as Knight of New Alara and Lovisa Coldeyes, but there are some here I really like. I really only cast him with Evolutionary Leap, Purphoros, God of the Forge, or Gaea's Cradle.
I am not too fond of cards that merely ramp lands with X in the cost, especially if it may get not value. Animist's Awakening, though can be impressive, there is better I can do with my mana.
Lotus Cobra is one I own but isn't in here. It probably should be.
Stone-Seeder Hierophant is one I have never heard of, one of my avocations being perusing older sets for unseen gems. Though it can be powerful and is findable with Imperial Recruiter, it's ramp with summoning sickness on turn four, having but one toughness. Lotus Cobra seems more idoneous.
Avenger of Zendikar is quite literally perfect for this strategy. The only reasons I do not run it is because I do not enjoy having multiple of the same finisher across my decks and it's arguably a strictly better version of my commander. I couldn't do that to Hazezon. xD
Impact Tremors is more difficult to tutor version than Purphoros, whilst being far less impactful on its own.
This deck already has quite a few tutors, and it doesn't actually make that many tokens afore turn five. The value in Enlightened Tutor and Imperial Recruiter is that they can find setup pieces early due to the low cost and have value later. Oracle of Mul Daya early, Ulvenwald Hydra later. I am not too fond of the high cost of Chord of Calling here, also because the deck has a fair amount of tutoring as is.
I have also tested with Safe Haven, though it was just far too slow.
Divine Visitation can get out of hand very quickly, but I have it as a finisher in tokens. Best not to end the games the same way as other strategies, in my eyes at least.
I used to love Shields of Velis Vel. Oh, the blowouts it bestowed. I cut it when I made the deck less reliant on the commander, but I would love to use it again.
Walukut would be fun to include, though the lands slot is rather tight, and I refuse to remove Hammerheim. (It's never done anything. Not yet, anyway.)
Thank you for the comment. You obviously know the game well, and I'll have to look at some of your decks. :)