Creeping Renaissance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Innistrad (ISD) Rare

Combos Browse all

Related Questions

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creeping Renaissance Discussion

GhostChieftain on Board wipes & land destruction

2 months ago

Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.

With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter  Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.

There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.

6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.

golgariizzet on Lands of Windgrace

4 months ago

i feel you need to utilize more fetch even the cheap ones are strong with your commander like Evolving Wilds , Terramorphic Expanse , Myriad Landscape , Rocky Tar Pit , Jund Panorama these are all solid lands that your commander abuses well also Forge of Heroes . Creeping Renaissance , Splendid Reclamation and Praetor's Counsel . Constant Mists can be abused also cycle lands are really good here. Kaya's Ghostform is good protection for your commander this is some of my thoughts once you let me know your plan with this deck i might have more suggestions. I went with land fall for this and it is awesome here is mine Grave Lands Fall

Yesterday on

4 months ago

What are composite prinnies?

My folders aren't very organised. [Not My Commander] is my only folder where I include other people's decks, and literally only just started doing that a few days ago. Yours is the second one I've added, so I don't really have any context for it yet. Rest assured I like the idea of your deck a lot.

Yeah, no love lost for the Worldgorger Dragon here either. It needs more than decent support in the form of reanimation and countermagic, and if your deck isn't all about that then it's not necessarily a great fit. I just mentioned it because it's an interesting card that cares about exiled stuff. I won't be offended in the least if you don't adopt a suggestion of mine, in case you're concerned about that. It's your deck, dude. I'm just here to help.

Lion's Eye Diamond is crazy expensive, money-wise. For that reason, I personally don't think it's ever worth running unless you're building at least a somewhat competitive deck, unless you just happen to have one handy. On the other hand, if you do only play casually with friends then they probably won't mind if you run a tournament-illegal version of Yawgmoth's Will – there are gold-bordered signed collector's versions available for significantly less than the regular cost (with Yawgmoth's Will on magiccardmarket ATM, it's €7.00 as opposed to the official card that's €23.95). They don't have a standard MtG back on them though, so you'll need to be using sleeves to use them.

So, Doomsday . If you don't like it, then don't run it. But as I understand it, a lot of those packages run 3-4 draw spells, Laboratory Maniac , and maybe some countermagic support. Considering this is what's in your deck ATM, I'll run with that. It's another all-in strategy and once again; if your Lab Maniac gets countered or killed before you draw the card, it pretty much means that you lose. I know a lot of people run Gitaxian Probe and other super-cheap draw spells in this package, the idea being to cast them all in the one turn and then win. If you want to stick with the Flashback theme, there's Faithless Looting and Scour All Possibilities and Echo of Eons which you already run, and then there's Deep Analysis and Think Twice . None of these is particularly expensive money-wise. Also, I know this is exactly the opposite of what you're looking for, but if Doomsday is to be a legit wincon for this deck then you might want to reconsider cutting Mirror of Fate . It's rarely an amazing card, but in this deck if things are going well, basically stands to serve as a second Doomsday, which is exactly what every Doomsday deck wants.

As for the landbase, how exactly did you want to revise it? There are a lot of interesting things to be done with lands, but I've usually just forgone those when it comes to 4+ colour mana bases (particularly if budget means running slow fetch lands like Bad River as opposed to Polluted Delta ). Urborg, Tomb of Yawgmoth is good in any deck that uses black. I know you're not running any other Slivers, but Path of Ancestry is still a decent land in 5-colour decks that aren't high-end competitive - just read it as a Command Tower that enters tapped, which is still pretty great in non-competitive EDH. If you are okay with a couple of a taplands, Grand Coliseum is also great. On the other end, Tarnished Citadel is good for mana right now if you need it.


Now, for some suggestions on Flashback and other cards to cut.

I think you have just a couple too many recursion effects for instant and sorcery spells. Cards like Pull from the Deep are pretty decent because they get you two-for-one, as in you spend one card to gain access to two.

Conversely, something like Recoup probably isn't so good - it only gives you access to one card when you cast it, and you need to have the mana available to cast it that same turn. It's not an awful card, it has Flashback which both gives it more utility than for which I'm giving it credit and also fits this deck's theme. But you have an above-average amount of recursion spells and if you are actively looking for something to cut, this'd be something I'd recommend.

I think Sins of the Past is a decent card, but not great unless you have a number of really great bombs in your deck. If you don't have a fair number of high-cost, high-impact spells to target with it, it becomes an expensive 1-for-1. Similarly, Mystic Retrieval can be good when things are going your way and it sort of fits the theme, but in the early- to mid-game it can really suck to be left with only this card in your hand. When making cuts, you'll generally want to cut the cards that, at some points of the game, do straight-up nothing. Unfortunately, Mystic Retrieval kinda fits the bill here.

All Suns' Dawn is a great recursion spell, but less good when you lean away from a few colours. Considering you already have a number of other great spells in your deck, I don't know about this one in this scenario. I think basically, you'll want a few low-end and a few high-end recursion spells.

Some cards I would cut when push comes to shove —

  1. All Suns' Dawn
  2. Creeping Renaissance
  3. Flood of Recollection
  4. Increasing Confusion
  5. Roar of the Wurm
  6. Sins of the Past
  7. The Great Aurora
  8. Tombfire
  9. Force of Rage
  10. Oracle of Dust
  11. Feldon's Cane
  12. Force of Virtue

multimedia on Tuvasa - Enchantment Deck

5 months ago

Hey, you're welcome.

Oh nice, you're adding more expensive price cards. Thassa is in my opinion better then Aura Gnarlid . There's a lot of nonaura enchantments here and they don't pump Gnarlid. To add Study consider cutting one of either Gift of Paradise or New Horizons ? These land auras are fine cards, but as a three drops not even close to being as powerful as Study is. You already have Estrid because of the precon and I think she's better here than Creeping Renaissance . Protection with aura Masks or mass enchantment reanimation is good. Good luck with your deck.

Traieon on Call the Midwife

5 months ago

Thanks drooski! I found that Umbral Mantle is great especially with mana sinks. I won once with infinite mana and monstrousing my Hydra Broodmaster at the end step just before my turn, which was awesome. I was lucky to get a Paradox Engine after rotation before they spiked in price. I haven't had issues setting up but I have had issues recovering from board wipes, which is were I found Creeping Renaissance to be helpful. So helpful in fact, I recently added Praetor's Counsel as well. I have been fortunate so far drawing, with 13 draw (like) effects in the deck. Two new cards that I am really fond of are Vivien, Champion of the Wilds and Vivien's Arkbow . While not being draw pre se they both have been great so far and are very affordable at the moment.

BoredMusings on A Naya Direction {Rienne EDH}

5 months ago

Overall, great deck! I would suggest Harmonic Sliver , Zendikar Resurgent , Guardian Project , Marath, Will of the Wild , Mirari's Wake , Creeping Renaissance , Selvala, Explorer Returned , and Nature's Lore and maybe Faith's Reward or Beast Whisperer . The deck needs a little bit more ramp and card draw to get the full potential of out valuing your opponents.

Drakorya on The crushing multiplayer aspect

6 months ago

There are certain cards and strategies you can use to try and mitigate repeating board wipes. Cards like Eldrazi Monument , Soul of New Phyrexia , and to a lesser extent Inspiring Call and Heroic Intervention can help protect your board.

But you can also try and use recursion cards, like Seasons Past , Praetor's Counsel , and Creeping Renaissance to refuel your hand after a board wipe.

If these don't seem to be effective, you might need to try and add more ramp and creature tutor spells and try and combo win in a single turn with Sage of Hours .

Load more

Creeping Renaissance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.15%