Creeping Renaissance

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Browse Alters View at Gatherer

Trade

Have (1) gildan_bladeborn
Want (3) NMJohn , Xylode , atuck94

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Innistrad (ISD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Creeping Renaissance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.15%

Creeping Renaissance Discussion

McToters on Satyrs Party Hard!

1 week ago

epott It's not silly! I totally get not playing the ascension, but thought it should be recommended in the event you hadn't thought of it! I also get the downsides to Rampage of the Clans. I'm a bit of a chaotic/go-for-the-crazy-move kind of player so it's a card I love. Glad you like the Tower Defense rec. That was an easy one to upgrade.

Just looking over your list again and I would say you should replace Plummet for Beast Within as it provides more options when the moment calls for it.

If you like the "party" theme, maybe cards like Final Fortune, Goblin War Drums, Bedlam, Uphill Battle, Possibility Storm could be of use?

I do love the flavor you have going on in your Artifact department. I missed that before!

Lastly, I notice a lack of board wipes (unless I missed something on your list or it's another flavor/casual choice over competitive then you can ignore this). But Wave of Vitriol, The Great Aurora, Bearer of the Heavens, Obliterate, Decree of Annihilation, Hour of Devastation could be some options for you. (Creeping Renaissance as something to bring back a permanent type if you're looking for that as well.)

If you have the time I'll take feedback on my budget version of Gallia. It's far from great and I have yet to actually use the deck but it never hurts to get another pair of eyes on something. No worries if you don't!

Azeworai on The Lands Restored

3 weeks ago

king-saproling - Ah, a well-knowledged player!

When I reworked this deck, my goal was to make it rely less on the commander and thusly removed pieces such as Knight of New Alara and Lovisa Coldeyes, but there are some here I really like. I really only cast him with Evolutionary Leap, Purphoros, God of the Forge, or Gaea's Cradle.

Genesis Wave is a card I always knew somewhat what it did, but never truly read the card. It seems excellent in here, and I've been meaning to remove Ajani Unyielding.

I am not too fond of cards that merely ramp lands with X in the cost, especially if it may get not value. Animist's Awakening, though can be impressive, there is better I can do with my mana.

Lotus Cobra is one I own but isn't in here. It probably should be.

Stone-Seeder Hierophant is one I have never heard of, one of my avocations being perusing older sets for unseen gems. Though it can be powerful and is findable with Imperial Recruiter, it's ramp with summoning sickness on turn four, having but one toughness. Lotus Cobra seems more idoneous.

Avenger of Zendikar is quite literally perfect for this strategy. The only reasons I do not run it is because I do not enjoy having multiple of the same finisher across my decks and it's arguably a strictly better version of my commander. I couldn't do that to Hazezon. xD

Emeria Angel could get out of control quickly and I do love birds (thank you Beholden to Birds), but Field of the Dead is horrendously easy to find and more difficult for some decks to interact with.

Impact Tremors is more difficult to tutor version than Purphoros, whilst being far less impactful on its own.

Nature's Revolt is quite fun as wrath protection. I used to run Jolrael, Empress of Beasts for the same reason. Still, not my style, but thank you.

This deck already has quite a few tutors, and it doesn't actually make that many tokens afore turn five. The value in Enlightened Tutor and Imperial Recruiter is that they can find setup pieces early due to the low cost and have value later. Oracle of Mul Daya early, Ulvenwald Hydra later. I am not too fond of the high cost of Chord of Calling here, also because the deck has a fair amount of tutoring as is.

Green Sun's Zenith, on tother hand, looks lovely. I could easily see this in here, though a Dryad Arbor would be wise.

Tempt with Discovery tends to be a four mana ramp spell that finds one land. I do prefer a Pir's Whim or Hour of Promise.

I've tried Reap and Sow. Strip Mine does the job rather well, and four mana ramp for one land is heftily underperforming.

Creeping Renaissance is an interesting one, though the deck isn't actually that graveyard reliant. I'm rather copacetic with my Genesis and Eternal Witness loops.

I have also tested with Safe Haven, though it was just far too slow.

Divine Visitation can get out of hand very quickly, but I have it as a finisher in tokens. Best not to end the games the same way as other strategies, in my eyes at least.

I used to love Shields of Velis Vel. Oh, the blowouts it bestowed. I cut it when I made the deck less reliant on the commander, but I would love to use it again.

In summation, I like Genesis Wave, Lotus Cobra, and Green Sun's Zenith, with Shields of Velis Vel urging me. I merely must find out what to remove.

Walukut would be fun to include, though the lands slot is rather tight, and I refuse to remove Hammerheim. (It's never done anything. Not yet, anyway.)

Thank you for the comment. You obviously know the game well, and I'll have to look at some of your decks. :)

king-saproling on The Lands Restored

3 weeks ago

Cool deck! Thoughts on these? Genesis Wave, Animist's Awakening, Lotus Cobra, Stone-Seeder Hierophant, Avenger of Zendikar, Emeria Angel, Impact Tremors, Nature's Revolt, Chord of Calling, Green Sun's Zenith, Tempt with Discovery, Reap and Sow, Creeping Renaissance, Safe Haven, Divine Visitation (gets around Hazezon's downside), Shields of Velis Vel (this one is fun with Hazezon. If somebody plays removal on him, target an opp with Shields of Velis vel and Hazezon will exile all their creatures as he leaves).

mistborn314 on Illuna Seismic Bear Hunt

1 month ago

rewwer, after watching the video I don't think Creeping Renaissance is worth it. This decks plays like a polymorph deck which are all-in glass cannons. Even though there are plenty of good cards that would fit into the land-heavy shell, any additional cards risk breaking the chain. Additionally, the deck already runs Cavalier of Flame which seems better than Creeping Renaissance, and you would only want one cards--tops--that could fizzle Treasure Hunt. I'd sooner run a shuffle effect than Creeping Renaissance, that way one could re-Cascade back into a countered Treasure Hunt or destroyed Seismic Assault.

rewwer on Illuna Seismic Bear Hunt

1 month ago

Hey, love the video, love the deck, actually I think I will build it in paper now that I saw it. Just one card suggestion real quick: do you think Creeping Renaissance could be good? I know I want the least possible number of nonlands, but this seems really good with what this deck wants to do. Cheers and keep up the good job

rewwer on Illuna Seismic Bear Hunt

1 month ago

Hey, love the video, love the deck, actually I think I will build it in paper now that I saw it. Just one card suggestion real quick: do you think Creeping Renaissance could be good? I know I want the least possible number of nonlands, but this seems really good with what this deck wants to do. Cheers and keep up the good job

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