Creeping Renaissance

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Related Questions

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

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Creeping Renaissance Discussion

imoutogetyou on Nazahn, Revered Weaponsmith

2 weeks ago

For creature protection I would recommend Swiftfoot Boots, and Lightning Greaves. This is especially good if you include Leonin Shikari, which in a equipment based deck will just straight bamboozle opponents trying to do combat math when you have creatures on the board. Likewise Inventors' Fair should help find equipment or just plain artifacts. You may also want to consider Sculpting Steel as a second copy of Masterwork of Ingenuity.

I think that the lack of recursion might be holding this back, love Hammer of Nazahn and Nazahn, Revered Bladesmith, but you want to get things back it seems like you would need to destiny draw Remember the Fallen. Because Nazahn, Revered Bladesmith will be finding you a bunch of equipment Mistveil Plains can help if anything gets destroyed get it back from the graveyard. Golden Wish is alright if you really want to get things back from exile. Frantic Salvage is fantastic if you face artifact wrath, and gets the cards back in your deck. Or maybe Creeping Renaissance because it is so effective for broad uses.

sdgundum990 on Xira's land pact

1 month ago

Creeping Renaissance will be a great piece for Borborygmos Enraged tech. After killing someone, and with all of your lands in the grave, you can get all of them back by naming land with it.

xcver on I copy this. And this.. And this...

1 month ago

Unless of course you have Leyline of Anticipation out :) You could even double up with Vedalken Orrery

On regards to Regrowth. I understand that it is more cheaper, but in terms of flexibility Wildest Dreams is wildly superior. Since 5+ mana is an issue I will not fervently suggest cards like Restock, Creeping Renaissance, Praetor's Counsel or best of all Seasons Past

But back to serious, what about Solemn Simulacrum or Coalition Relic?

RogueArtificer on CDR Articats

1 month ago

Brimaz, King of Oreskos, Fleetfoot Panther, Qasali Ambusher, Regal Caracal, Whitemane Lion can replace some of the underperforming cats. The flash/bounce cats can help save some of your more important feline personalities from removal or even let you reuse their ETB effecs.

Really not a fan of Land Tax effects like Oreskos Explorer because you're just not ramping. Kodama's Reach or Blighted Woodland would be better to get more of your basics out of your deck and help turn on the Emeria. Or if you want to keep all the lands to hand effects, it'd be worth looking at tossing in a Terrain Generator.

Other ramp, like Knight of the White Orchid or Kor Cartographer might be worth a look, but they eat into your cat density, so take that as you will.

If you want to get more cat tokens, you will definitely want Parallel Lives/Anointed Procession to double up, also greatly amusing with Bloodforged Battle-Axe. Also, at that point Konda's Banner is a ridiculous boon for all your cats.

Not a fan of Quietus Spike since with all your cats and equipment, life doesn't matter all that much, and if someone is just sitting too high on life, your commander is no slouch in combat himself. Voltron him up and get in for Commander Damage. Lightning Greaves on the other hand is something that I've never liked in equipment focused decks simply because there will be times you have to play around it awkwardly and lose out because of the shroud.

Finding cards to cut is ridiculously hard. Creeping Renaissance is awesome, but this could also be Open the Vaults/Faith's Reward depending on how flexible you want to be. Renaissance is good for the reusability, but having to cast everything over again can be quite the pain.

All in all, the list is really tight, and save a few cats that might be a bit meh in play, it's a great place to start. Actual games will let you know just which cards are underperforming and need to be reevaluated.

superhuman21 on Titania, Protector of Argoth

2 months ago

I'm currently working on a deck based around Titania, Protector of Argoth+Zuran Orb+Crucible of Worlds, so this deck is interesting. With the idea of an land reanimator/elemental deck, I'm not sure that it would work best as a mono-green deck.I myself am working on a one. Anyways here are some suggestions

  1. Anthousa, Setessan Hero + Perilous Forays+Ring of Kalonia+Zuran Orb.
    Equip the ring to Anthousa, turn 3 lands into 2/2s and attack with them. Before any would be destroyed (if they would be) use the mana produced by them to activate Forays 3x. sac the 2/2 lands (putting elementals on field) and new basic lands.
  2. Boundless Realms/Animist's Awakening + Creeping Renaissance+Zuran Orb = massive lifegain.
    Play the land grab sorcery, putting a large number of lands on field, tap out all but a few of your lands for the mana, activate the Orb gaining 2life per land, play creeping ren. and bring the lands back. If titania was on the field you'll now have like 10-30 elementals (from sac), plus an additional 20-30 life.
  3. You can do the same as the above but if you have Isochron Scepter+Reclaim you can rebound a the creeping ren. sorcery, and repeat the 2nd part of the cycle after you repeat the above once. This will allow you to get more tokens on the field and gain more life.
Other cards that should be run are Thousand-Year Elixir for giving elemental's haste and Coat of Arms which will create a ridiculous power boost to all elementals if you've done the above combos even slightly. Each elemental could have 6-30/6-30 no problem.

dlamars on Alien 5

2 months ago

Hey I'd just like to add that your instants could be upgraded:

Wrap in Vigor<Boros Charm

Go for the Throat<Swords to Plowshares

Terminate<Anguished Unmaking

Turn Aside<Swan Song

Negate/Mana Leak<Arcane Denial

I personally think Disallow is just bananas and would include it if possible.

Also I'd probably go for Living Death, Retribution of the Meek and/or Dusk / Dawn over Aphetto Dredging, Kindred Dominance and Creeping Renaissance. Is Kodama's Reach worth the slot here with so few basics?

Delta-117 on Super Friends Commander/EDH

2 months ago

Hey there as promised earlier, here are my suggestions. I will suggest what to take out and possible replacements for each.

(Take out these)Nissa, Voice of Zendikar, Kiora, Master of the Depths,Mystic Barrier, Isperia, Supreme Judge, Dictate of Karametra, Jace, the Living Guildpact, Creeping Renaissance, Garruk Relentless, Praetor's Counsel, Spreading Plague, Ob Nixilis of the Black Oath, Sorin, Grim Nemesis, Primal Surge, Citadel Siege, Jace, Memory Adept.

Also in terms of lands remove: Elfhame Palace, Orzhov Guildgate, Selesnya Guildgate, Tranquil Expanse, Golgari Rot Farm, Selesnya Sanctuary, Azorius Chancery. I could suggest a lot more like Thornwood Falls among others but I feel your wanting to keep the land base fairly budget still correct?

Now let me suggest some replacements...

Cyclonic Rift, Teferi, Temporal Archmage, Supreme Verdict, Anguished Unmaking, Sphere of Safety, Norn's Annex, No Mercy, Sol Ring, Astral Cornucopia, Fellwar Stone, Gilded Lotus, Spike Weaver, Exploration / Burgeoning, Venser, the Sojourner, Merciless Eviction, Skyshroud Claim, Mana Reflection, Rhystic Study, Sylvan Library, City of Brass, Reflecting Pool, Forbidden Orchard, Mana Confluence, Murmuring Bosk, Path to Exile, Swan Song, Disallow, Catastrophe, Mystical Tutor, and Demonic Tutor.

I better cut this to an end here, as I still got to look at your other decklists. But if you are wondering about any of my suggestions here / and or what to add if any from among my suggestions then just let me know!

LeoSushi on

2 months ago

Abundance is super underratedPraetor's Council and Creeping Renaissance both completely refill with the lands you've droppedHarmonize is just a flat good draw spell in green, Rishkar's Expertise and Soul's Majesty are incredible if you have borbs or something bigger outKnollspine Dragon is just dirtyHorn of Greed draws on land entryGhirapur Orrery might be worth it if you make your curve lowerGrafted Exoskeleton is super dirty to put on borby

for ramp:Every deck needs a Sol Ring,Kodama's Reach and Cultivate should also be in almost every deck,Exploration and Burgeoning if you have the budget,Sakura-Tribe Elder, Explosive Vegetation, Skyshroud Claim, Boundless Realms, Ranger's Path are all good land-based ramp. I'd suggest to pack in all that you can afford, to keep with the land theme

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