|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
Combos Browse all
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|Have (3)||Mortiferus_Rosa , saj0219 , rockleemyhero|
|Want (5)||Zarathustra77 , energyforest , Sorgol , violist55 , metalmagic|
Creeping Renaissance Discussion
1 week ago
Hey, would like to cheaply improve your mana-base add in Canopy Vista and Krosan Verge . Cut Explosive Vegetation for Ranger's Path , which is also a flavour win! Terramorphic Expanse and Evolving Wilds are just tapped basics in two colour decks so cut them.
2 weeks ago
Hiya!! Great deck so far! +1
Nikya of the Old Ways or Dictate of Karametra will really help you. But also, with big stompy creatures, you will get killed/bounced exiled a lot, so I recommend including some recursion cards, e.g. Creeping Renaissance , Greenwarden of Murasa . You should be running Grave Sifter due to the tribal. Also, it's simple, but Elixir of Immortality is also great at keeping you in the game.
How do you go with card draw?
3 weeks ago
Sandwurm Convergence would be useful late-game. Brooding Saurian might be a good utility piece. Homeward Path is better but $$. Verdurous Gearhulk maybe? Rhonas the Indomitable and Predator Ooze might make good blockers.
1 month ago
Hey man, sorry I couldn't comment until now. Love the list so far. I'm also honoured to receive the mention in the title :) Mayael the Anima is a commander I have written essays about on this site -- she is a creature-based commander that rarely will cast one from your hand, and allows you to approach the game from a draw-go style of play.
Novablast Wurm synergises with indestructible effects, probably the most famous being Avacyn, Angel of Hope , and Spearbreaker Behemoth , which is see is already in. It looks like heaps of the creatures are solid, I think what will be good is deciding what type of instant / sorcery / enchantment package you want to run. For me, I found running a lot of removal was fairly redundant, as my big creatures usually won the trade off anyway. Over time I have shifted my non creature package into a variety of cards that seek to further the win strategy of the deck. Card draw doesn't bother me too much, as I usually have a full hand, and merely Mayael into what I need. I chose over time to focus more on recursion with Creeping Renaissance and Greenwarden of Murasa . But if you double down on removal, it means your creatures will punch through more often.
A terrific budget inclusion is to run an Illusionist's Bracers . Bracers when equipped to Mayael gives you TWO activations.
1 month ago
drpeppercan I can see how Creeping Renaissance could be good to get back some of my good warriors and how Asceticism will help keep them around. I also like Odric, Master Tactician since it will make Sure attacks go through.
I think if I were to swap Coat of Arms out I may go with Door of Destinies since it would keep the buffs on my board only and costs less mana. Although none of my creatures really cost all that much to justify Urza's Incubator but I could see getting a Herald's Horn since it also provides card advantage.
What cards do you think I should remove if I were to swap stuff out?
1 month ago
Creeping Renaissance makes for excellent wrath recovery.
Asceticism protects your vulnerable creatures.
Odric, Master Tactician isn't a warrior, but he will make sure you hit every single time.
Triumph of the Hordes is a cheesy way to win at times taking advantage of the infect, but it is a great way to get lethal in quicker with a deck heavily focused on combat.
1 month ago
So here's what I am thinking:
Remove Infect. Look, Voltron seeks to win via 21 Commander Damage. Winning at 10 infect is great and all, but I feel like I might be doing this a disservice here. Let me explain; The reason I went equipment heavy with Deathtouch is because I want to push as much damage via Deathtouch / Trample out as possible, to hopefully take down an opponent in 1 - 3 turns and win very fast. If I have Infect on top of this, the Deathtouch is effectively nullified because the damage is replaced with -1/-1 counters - thus actually slowing the overall plan down significantly. So, I can remove those and free up two slots.
I see what you guys mean about some of the spells with +1/+1 counters being a bit costly, and yes I can reduce some of the ones that cost 6+ cmc. I'll get on that as well.
I'd like to focus on Lifelink. This is because since I do not have much in the way of protection via creature base, I need some way to stay afloat. I feel like dumping Lifelink on a big ass Mowu is a great way to bypass the inevitable barrage that I will be enduring.
More draw is absolutely a must, but I don't think I need that much more. Perhaps 10 - 12 draw cards in total, as opposed to my current 8?
I actually do not think I need Doubling Season , Parallel Lives , Primal Vigor . The reason is because Mowu is already going to be giving himself an additional +1/+1 counter. Do I really need enchantments that also do this, too? I think Hardened Scales is fine because it is so cheap CMC-wise. Parallel Lives may be okay, too. But I feel as though I can cut Doubling Season and Primal Vigor . The only Planeswalker I intend on using is Garruk, Primal Hunter and that's specifically for his -3. I don't intend on using him for anything else, so I absolutely do not need at least Doubling Season .
The reason I am going the route of equipment and not auras is because if Mowu is killed, auras are dumped. I run a Tuvasa Voltron deck that has plenty of ways to get Auras back, but mono-green doesn't really do that all to well. There's one card, Creeping Renaissance , but I'm not going to hold my breath here. One single card in all of the 99 that returns permanents to my hand just doesn't even really seem worth it. I'd rather make it harder to remove both Mowu and my equipment, than easier by having auras leave with him.
I see the list of stones, like Mox Opal , but honestly those are just too costly. I'm not looking to build a $1k deck. I'm not even really wanting to go above $300. I don't play competitively, so I don't need cards like that. Hope you understand :)
A little bit more draw
Reduce some of the heavier costed CMC spells
Look into ramp spells. If I go a bit heavier on the draw, it does me no good if I can't cast those spells. Even if I have no maximum hand size, cards sitting in my hand are duds.
1 month ago
I play 5c Jodah walkers as well, The Planeswalker Society, I'm glad that you chose Jodah instead of going the boring Atraxa route. +1 for Jodah Walker buddies!
How do you feel Sorin has performed for you? Grim Nemesis is my favorite walker but I just didn't know if he's be any good...
I guess let me ask that question for Garruk Relentless, Aminatou, and The Last Hope too? I get Aminatou, but not TLH and I guess Relentless could be good never thought about it.
Not a fan of Shardless agent, Prismatic geoscope, sunbird's, or Search for azcanta.
Have you considered Creeping Renaissance , Oath of Ajani , Dueling Grounds , Shalai, Voice of Plenty , or Primevals' Glorious Rebirth ? Also recently I've been thinking about Yawgmoth's Vile Offering , thoughts?
Creeping Renaissance occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%