Creeping Renaissance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Innistrad (ISD) Rare

Combos Browse all

Related Questions

Creeping Renaissance

Sorcery

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts

C18

ISD

Ebay

Creeping Renaissance Discussion

EpicBox75 on Fade To Nothing

3 days ago

Hi.

I just wanted to point that Creeping Renaissance returns only permanent cards to hand so it doesn't work with sorceries.

5poons on cEDH; Temur Valakut

3 days ago

You have already stated that Opal Palace was your plan B wincon, but have you ever considered running Seismic Assault as backup win condition? I understand that the mana cost is RRR, but considering you run 26 mountains I think it will be fine. While it interests me, I can't help but feel that it would require some support on its own to function at full capacity. However, by adding cards, such as Creeping Renaissance and Sunder, that put lands into our hand en masse would allow it to work very well (while also making Manabond an even stronger card!).

While on the subject of Creeping Renaissance I have a few more things I'd like to say about it. This seems to be a card that has potential within this deck due to its versatility (although, perhaps with a build more centered around the grave?). The main selling points being that it has flashback (in case it is milled by Life from the Loam or you just want to use it again) and that it says "choose permanent type". That could be significant in the scenario where you need to retrieve some stax pieces that have been previously destroyed.

While I'm talking about all of these cards I might as well go more in depth about Sunder too! I think this could be used as a devastating blowout, provided we could rebuild quicker than our opponents with abilities like Burgeoning and Walking Atlas. The only issue is that its casting cost has UU in it, which is the rarest color in the deck.

I'd really like to hear your thoughts on these three big cards

Rabid_Wombat on Lord Windgrace Lands | Commander 2018

6 days ago

Kyaaadaa there sure are - Creeping Renaissance and Praetor's Counsel are two cards that bring back lands from your graveyard your hand.

I'm also running Land's Edge for even more land slinging damage in my Lord Windgrace list ;)

Aaerys on Jund landfall token

1 week ago

You are definitely on the right path, here's some suggestions, playtest them and see how they go

Lotus Cobra, Ob Nixilis, the Fallen, Nesting Dragon, Seer's Sundial, Tilling Treefolk, The Mending of Dominaria, Creeping Renaissance and Nissa, Vital Force

Good luck!

Shyachi33 on Competitive EDH Selvala Heart of the Wilds

2 weeks ago

have you considered Creeping Renaissance? pretty good after a board wipe, or just in general in late game to come back, if you don't win right away.

jdreilly95 on Sneks and Bugs

1 month ago

If I could make 3 suggestions it would be to

  1. Consider Creeping Renaissance

  2. Playtest a lot. See how many turns it would take to theoretically get lethal, which cards you would discard, etc.

  3. Organize your cards into custom categories: Core wincon, enablers, removal, boardwipes, ramp, card draw, etc. What I call the categories varies with every deck. For instance, my Edric deck has card draw built in, so I just lump the other card draw spells with Creeping Renaissance and whatnot as my "recovery" spells for after a boardwipe.

jdreilly95 on Sneks and Bugs

1 month ago

Black sun's zenith is a staple worth owning, but there are tons of cheaper boardwipes that work 90% as well. Crux of Fate, Hex, Deadly Tempest.

Harvest Season will usually be worse than Kodama's unless you run significantly more 1 and 2 drops. I think you could use more ramp cards in general. One with Nature will do some goddamn work in your deck and is a one-drop.

Infect could be nice. People will assume you're running it anyway. Triumph of the Hordes is a good $ option. Otherwise Tainted Strike or Grafted Exoskeleton. You're going wide, so Golari anthem effects could be good 1x Overwhelming Stampede, Pathbreaker Ibex. Beastmaster does it really well and I see you already run it. Is an awesome card to drop when you already have 7 creatures out.

You have a lot of ways to get damage to creatures and players. You might want to add in some equipment like Quietus Spike or Scytheclaw to take advantage of that.

Counting your car draw spells: Generous Patron, Deathreap Ritual, Skullclamp. These are all great because they will likely give recurrent value, but I would triple this overall count.

Reclaim, Regrowth, and especially Creeping Renaissance are some of the best cards you could run. Your creatures will be boardwiped. Being able to grab 100% of your creatures from the graveyard to your hand stwice is amazing.

As far as removal goes, Bane of Progress fits the counters theme while also providing a lot of removal that won't really touch you. Manglehorn is a low CMC body that has removal built in.

MsPrettyPretty on estrid, the masked remix

2 months ago

Removing 6 cards to smooth the deck due to their high casting cost. Creeping Renaissance, Archetype of Imagination, Marshal's Anthem, Winds of Rath, Loyal Drake, Loyal Guardian

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