|Commander / EDH||Legal|
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|Commander 2018 (C18)||Rare|
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Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creeping Renaissance Discussion
1 hour ago
I play 5c Jodah walkers as well, The Planeswalker Society, I'm glad that you chose Jodah instead of going the boring Atraxa route. +1 for Jodah Walker buddies!
How do you feel Sorin has performed for you? Grim Nemesis is my favorite walker but I just didn't know if he's be any good...
I guess let me ask that question for Garruk Relentless, Aminatou, and The Last Hope too? I get Aminatou, but not TLH and I guess Relentless could be good never thought about it.
Not a fan of Shardless agent, Prismatic geoscope, sunbird's, or Search for azcanta.
Have you considered Creeping Renaissance , Oath of Ajani , Dueling Grounds , Shalai, Voice of Plenty , or Primevals' Glorious Rebirth ? Also recently I've been thinking about Yawgmoth's Vile Offering , thoughts?
4 days ago
I dig the bounce Toothy (or other useful creature) tech.
That comment about needing Nexus of Fate is exactly why you don't want it or the other auto includes. Boring B.S. This deck actually looks fun.
Psychosis Crawler would do some work, but you've gone down that road before.
How have I not seen Forge of Heroes ?
I don't think the cycling makes Dissenter's Deliverance better than Deglamer .
Glen Elendra Archmage is probably an auto include you should include considering how many uses you'd likely get out of it.
Spike Weaver is something I'd put in, but not really your style. But... fogs...
5 days ago
Okay, here are my suggestions: Drop: Creeping Renaissance , Explore , Grow from the Ashes , Ranger's Path , Pir's Whim , Praetor's Counsel , Search for Tomorrow , Skyshroud Claim , Sylvan Scrying , Chandra, Flamecaller , Fires of Yavimaya , Asceticism (unless you already have one), Into the Wilds , Rites of Flourishing , The Mending of Dominaria , Flamekin Village , Sheltered Thicket , Elvish Rejuvenator , Flamekin Harbinger , Incandescent Soulstoke , Turntimber Sower , Thunderfoot Baloth , Stalking Vengeance , Thaumatic Compass Flip, Gruul Signet , Nissa, Worldwaker
Add: Zendikar's Roil , Circuitous Route , Multani, Yavimaya's Avatar , Perilous Forays , Elemental Bond , Harrow , Nissa, Vital Force , Mina and Denn, Wildborn , Goreclaw, Terror of Qal Sisma , Where Ancients Tread , Terramorphic Expanse , Jund Panorama
3 weeks ago
After looking at the other comments I agree that there are some upgrades you can make if you are willing to spend the money. I think that Pernicious Deed would be great for the deck as would Toxic Deluge .
A simple and cheap improvement would be the addition of Triskelion , assuming you are okay with infinite combos. Tooth and Nail is a great card and its value if furthered with simple two creature combos like Triskelion and Mikaeus, the Unhallowed .
Diabolic Intent is a tutor that goes along with the deck theme and mechanics.
Mindslicer is another fun piece that hampers opponents more than you. You can easily recur discarded creatures and control deck will have a tough go of it without a hand. Aggro decks will also be impeded by discarding their fuel. At the very least if you can ramp into him turn two or three you will dissuade attackers.
Creeping Renaissance is a personal favorite of mine that rarely see used or mentioned. Allows for a mass return to hand effect with flashback, though the flashback is expensive. You creature cmc is on the low side, will allow you to refill board with mana dorks for more sacrificing.
1 month ago
I agree that Noxious Revival is better if you want to win faster, Creeping Renaissance is definitely more of a grind card. As for the Cavern of Souls problem, it's up to you, whichever you feel is better. I personally prefer the boxtoppers because I really like the full art and quality. Then again, it's difficult to top the beauty of original innistrad block.
1 month ago
Commander / EDH
SCORE: 188 | 237 COMMENTS | 38486 VIEWS | IN 90 FOLDERS
Looking for thoughts on Creeping Renaissance for better deck synergy vs. Noxious Revival for better mana efficiency. I've run Creeping Renaissance since the creation of the deck back in 2014, but recently started playtesting with Noxious Revival instead as I attempt to tune the deck more efficiently. The same question can be applied to adding Worldly Tutor vs. any of the tutors I currently run.
Also, for pimp factor, should I continue running my original Avacyn Restored foil Cavern of Souls or replace it for the Ultimate Box Topper printing?
1 month ago
Hey, saw your forum topic asking for help. Welcome to TappedOut :)
This is very low budget deck, less than $30, therefore all my card suggestions will be $1 or less. There's several budget cards that can replace current cards here. I'll first list all card suggestions for you to consider and then explain.
Cards to consider adding:
For your overall deck:
- Command Tower
- Haven of the Spirit Dragon
- Game Trail
- Dragon Tempest
- Dragon's Hoard
- Talisman of Impulse
- Prismatic Lens
- Mind Stone
- Dragonlord's Servant
- Lathliss, Dragon Queen
- Scourge of Valkas
- Sarkhan's Triumph
- Signal the Clans
- Fierce Empath
- Kodama's Reach
- Elemental Bond
- Creeping Renaissance
For against Goblins:
- Circle of Flame
- AEther Flash
- Sweltering Suns
- Mizzium Mortars
The card suggestions for your overall deck are cards that can help in all matchups not just against your Goblin opponent. Command Tower and Haven of the Spirit Dragon are Rainbow lands they can make mana of any color (red or green) to cast Dragons. Tower is one of the best lands for multicolor decks in all of Commander. Mana it makes can be used to cast any spell.
Dragon Tempest and Dragon's Hoard are excellent Dragon tribal cards. Tempest giving haste to Dragons as well as a source of damage to a target opponent or creature whenever a Dragon comes into play is very strong. Haste with big powerful Dragons makes them much more threatening to your opponents especially when they get double strike from Atarka. Hoard is a Rainbow mana rock, it can make any color of mana to cast any spell. This is great and another reason it's good is it can be a source of repeatable draw because of Dragons. You put a counter on it when a Dragon ETB (enters the battlefield); can then remove a counter to draw a card.
Talisman of Impulse , Prismatic Lens and Mind Stone are two drop mana rocks. Early game mana rocks and land ramp spells ( Cultivate , Kodama's Reach , Nissa's Pilgrimage ) are cards you want with Dragons. You need early game plays and ramp is the best thing you can do since the faster you can play your big Dragons the more pressure you put on your opponents and the faster you can kill your opponents. Adding more ramp is a good way to beat your Goblin opponent because if you land a big Dragon faster than normal then Goblins will have a hard time dealing with it.
Lathliss, Dragon Queen and Scourge of Valkas are two very good budget Dragons because they give you more value when you play more Dragons, they are also excellent when both are on the battlefield. Lathliss creates Dragon tokens and Scourge does damage to target opponent or creature whenever a Dragon ETB. When a Dragon token is created this means it ETB. The token will trigger abilities of cards like Scourge, Tempest, Hoard, Elemental Bond , etc. Glorybringer is a powerful five drop budget Dragon who can be a repeatable single source of 4 damage to target nonDragon creatures. He's a repeatable way to kill Krenko.
Sarkhan's Triumph and Signal the Clans are budget instant creature tutors to search your library for a specific Dragon such as Lathliss or Steel Hellkite and it put into your hand. Harmonize is good draw for four mana and Elemental Bond can be repeatable draw when Dragons ETB. Magmaquake is an instant creature board wipe that doesn't hurt your Dragons, best of all it can kill all Planeswalkers if you put enough mana into it.
Against your Goblin opponent you want repeatable damage effects. Circle of Flame and AEther Flash do this; Circle prevents your opponent from attacking with 1/1 creatures because any 1/1 creature who attacks will die. Flash does 2 damage to each creature including your own creatures when they ETB. Doing 2 damage to Dragons doesn't kill them, but doing 2 damage to every Goblin that ETB can prevent your opponent from even playing Goblins.
The number one target to kill against Goblins is the Commander Krenko, Mob Boss because his ability can keep making Goblin tokens and this can get out of hand pretty fast. When Krenko dies he goes to the Command Zone, but this can delay your opponent long enough for you to stabilize with a Dragon or two. Incinerate and Mizzium Mortars ; you want a few more low mana cost targeted removal spells that can do 3 or more damage just to be able to kill Krenko. Mortars is unique because for six mana it can instead do 4 damage to just all your opponents creatures.
Early game board wipes are also good against Goblins. Pyroclasm , Sweltering Suns and Slagstorm are budget board wipes that can be cast turn two, three or four which can cripple your Goblin opponent. Sweltering and Slagstorm do 3 damage to all creatures this means they will more times than not kill Krenko since he has 3 toughness, but your Dragons will be fine since most have more than 3 toughness.
If you like some of these card suggestions I can help you to make cuts.
Good luck with your deck.
1 month ago
Creeping Renaissance occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%