|Commander / EDH||Legal|
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|Commander 2018 (C18)||Rare|
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Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Creeping Renaissance Discussion
3 days ago
I just wanted to point that Creeping Renaissance returns only permanent cards to hand so it doesn't work with sorceries.
3 days ago
You have already stated that Opal Palace was your plan B wincon, but have you ever considered running Seismic Assault as backup win condition? I understand that the mana cost is RRR, but considering you run 26 mountains I think it will be fine. While it interests me, I can't help but feel that it would require some support on its own to function at full capacity. However, by adding cards, such as Creeping Renaissance and Sunder, that put lands into our hand en masse would allow it to work very well (while also making Manabond an even stronger card!).
While on the subject of Creeping Renaissance I have a few more things I'd like to say about it. This seems to be a card that has potential within this deck due to its versatility (although, perhaps with a build more centered around the grave?). The main selling points being that it has flashback (in case it is milled by Life from the Loam or you just want to use it again) and that it says "choose permanent type". That could be significant in the scenario where you need to retrieve some stax pieces that have been previously destroyed.
While I'm talking about all of these cards I might as well go more in depth about Sunder too! I think this could be used as a devastating blowout, provided we could rebuild quicker than our opponents with abilities like Burgeoning and Walking Atlas. The only issue is that its casting cost has UU in it, which is the rarest color in the deck.
I'd really like to hear your thoughts on these three big cards
6 days ago
I'm also running Land's Edge for even more land slinging damage in my Lord Windgrace list ;)
1 week ago
You are definitely on the right path, here's some suggestions, playtest them and see how they go
2 weeks ago
have you considered Creeping Renaissance? pretty good after a board wipe, or just in general in late game to come back, if you don't win right away.
1 month ago
If I could make 3 suggestions it would be to
Consider Creeping Renaissance
Playtest a lot. See how many turns it would take to theoretically get lethal, which cards you would discard, etc.
Organize your cards into custom categories: Core wincon, enablers, removal, boardwipes, ramp, card draw, etc. What I call the categories varies with every deck. For instance, my Edric deck has card draw built in, so I just lump the other card draw spells with Creeping Renaissance and whatnot as my "recovery" spells for after a boardwipe.
1 month ago
Harvest Season will usually be worse than Kodama's unless you run significantly more 1 and 2 drops. I think you could use more ramp cards in general. One with Nature will do some goddamn work in your deck and is a one-drop.
Infect could be nice. People will assume you're running it anyway. Triumph of the Hordes is a good $ option. Otherwise Tainted Strike or Grafted Exoskeleton. You're going wide, so Golari anthem effects could be good 1x Overwhelming Stampede, Pathbreaker Ibex. Beastmaster does it really well and I see you already run it. Is an awesome card to drop when you already have 7 creatures out.
Reclaim, Regrowth, and especially Creeping Renaissance are some of the best cards you could run. Your creatures will be boardwiped. Being able to grab 100% of your creatures from the graveyard to your hand stwice is amazing.