From the Ashes


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

From the Ashes


Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.

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Recent Decks

From the Ashes Discussion

cak01vej on Myr Mortals

6 days ago


  • Metallic Mimic: It's like Chief of the Foundry. the downside to it being cheaper than Chief is that it only affects one type and only those that entered the battlefield after it.
  • Mirror Entity: is a myr, and while he/she/it does not boost your myrs immediately, it ca act like a manasink that boosts all creaures later on or protect them from removal similar to Retribution of the Meek

The deck also seems very weak to land destruction like From the Ashes, so maybe add at least a few basics?.

The_Phyrexian_Brothers on Zo-Zu's Land Hate

1 week ago

Adamaro Those are good options, might consider them. Though i think From the Ashes is the best choice for this scenario.

JuQ on Wasitora

2 weeks ago

How many players are usually in your games? Unless you play 1v1 I'd advise to drop the targeted land destroying thing (maybe you can kee a couple just in case there are really troublesome lands), thare are too many lands to destroy to be really impactful. You could probable dcrew someones game but ultimately you'd be doomed to lose.
If you really want to be mean with the lands, I'd use stuff like Jokulhaups, Impending Disaster From the Ashes, Ruination, Epicenter, Keldon Firebombers... And make a deck able to work with low mana, maybe you could kill with infect creatures.
But just because you're armageddoning all the time, it doesn't necessarily mean the deck will be competitive or even good for that matter. As far as I know, really competitive decks manage to combo off early in the game (turn four-five) and and kill everyone just like that.

Suns_Champion on Zo-Zu Hates Everyone EDH

1 month ago

Sweet deck! +1 from another mono-red player!

Torpor Orb seems to non-bo with 3 or 4 of your own creatures. I wonder how often does that become a problem?

I really like From the Ashes in here. Good choice!

Shivan Gorge might be good, but I must recommend Field of Ruin and perhaps Ghost Quarter as they can get an extra land trigger.

16 artifacts might be enough to make Inspiring Statuary rally good here. Turns all your utility stuff into rocks. Great way to fuel a Comet Storm or Commune with Lava. You may need more artifacts for it to shine though.

Hope some of these help! Good luck!

AzureOctive on Dino-Hates-Lands

2 months ago

From the Ashes and Aven Mindcensor or Stranglehold seem like a thing

SteelSentry on How mean is "too mean" ...

5 months ago

Steelspike I guess that makes sense. I just don't know where to draw the line. From the Ashes was already in consideration, but what about Ruination? How about Keldon Firebombers? Tectonic Break for 6?

I personally don't see the difference between the Worldgorger and Jokulhaups, and say, Epicenter with Dingus Egg out? I wouldn't just run out a MLD without a clear plan to win either immediately or within a couple turns.

I will probably cut the MLD and just have a mono-R stax build. Mono-R isn't as bad as mono-W, and this specific deck I don't see becoming more "fun" than 2 color, especially since I can run non-basic hate in mono color without hurting myself. In fact, splashing black for Tainted AEther and Lethal Vapors seems way more oppressive than just having Scab-Clan Berserker or Manabarbs.

Steelspike on How mean is "too mean" ...

5 months ago

I would file lando under oppressive.

I hate anything that doesn't let a person play magic, and nothing will take me emotionally out of a game faster than a super oppressive deck.

I feel that if you only have fun when nobody else is allowed to play, then just play with yourself since that's all you're really doing anyway.

Back on subject, I've played in some LGS's that ban Annihilator, infect and infinite combos that don't immediately win.

I've also played where they don't allow certain commanders that aren't on the official banlist that are just too powerful.

Honestly, it all just depends on your playgroup, but I would suggest playing Worldgorger Dragon while floating enough mana to play Jokulhaups, killing everything and getting all your permanents back for the kill shot. The only thing with that strategy is someone will inevitably start running Sadistic Sacrament to get rid of it.

To answer the ramp thing, I would do From the Ashes, it doesn't count as lando, because they can get basics. There's also a card that deals x damage to opponents where x is the number of nonbasic lands they control, or something. It might not be mono-red, but I know it exists.

Also, Stoneshaker Shaman makes them sac an untapped land. Just one a turn, but enough to be annoying.

I'm sure there's more, but that's what I can think of right now.

Post Script: You might want to change your style and add another color. Mono-red is the hands-down weakest color in commander

GeminiSpartanX on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

6 months ago

I think Growing Rites of Itlimoc  Flip will only make it into this deck as a budget substitute for cradle. It's a lot better in other swarm-y decks that play lots of mana-dorks to ramp like in Ezuri where the front half will find something. It's pretty bad in this deck if you run any of the LD spells like From the Ashes since it reverts back to being an enchantment if it hits the GY, so crucible and Ramunap Excavator can't get it back. I think it's a hard pass if you have a cradle already, which is sad since I traded heavily for a rites when the set first came out :/

I also hope that Scapeshift sees a reprint soon! Maybe alongside Azusa, Lost but Seeking!

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