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Urza's Ruinous Blast
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren't legendary.
Urza's Ruinous Blast Discussion
23 hours ago
2 weeks ago
2 weeks ago
At first glance, I noticed a couple things about the deck. One is that the mana curve seems very high for the amount of ramp you play. Talisman of Conviction , Mind Stone , Boros Signet and Boros Locket all seem like they could really help pump your mana production up and reduce the number of lands in the deck, which also feels like it's a little high. Mind Stone and Boros Locket - as well as Sunbaked Canyon , the new Boros canopy land - also act as card draw, which I think the deck wants.
The second thing I noticed is you're playing a heavy count of Legendaries, and, therefore, Historic spells. Cards like Board the Weatherlight and Weatherlight help you to dig for your powerful creatures, and they can dig for artifact ramp if you decide to add more. While not Legendary, Seasoned Pyromancer can draw you cards and develop a bigger board state, as will Cavalier of Flame from Core Set 2020. Jhoira's Familiar makes all your Legends and artifact spells cost 1 less. And with a high legend count, Urza's Ruinous Blast hurts your opponents much more than it hurts you. In fact, I think leaning into Legendary or Historic tribal could really work here!
Third and final: targeted removal and combat tricks. Some of the removal spells you have here are great; others are overcosted. Rather than Into the Core , why not play Vandalblast or Wear ? What about Swords to Plowshares and/or Path to Exile for problem creatures? These are staples of Red and White decks for a reason. Boros Charm helps you survive combat and wipes a little easier, and a pet card of mine for Adriana is Cosmotronic Wave , which makes every one of your creatures unlockable for a turn.
I like Adriana a lot, too, and I'm not telling you how you have to play her, but I think some of these offerings can help tune the list up just a little bit.
3 weeks ago
Welcome to the best format imo. I've got a couple of tips for additions and cuts.
To start out, you'll want the new Kethis, the Hidden Hand . Great abilities for your deck. In commander, you also typically want board wipes, and the best one for this deck is Urza's Ruinous Blast . Primevals' Glorious Rebirth will help you get your grave back. Lastly, to help with your colors: Kodama's Reach , Cultivate , Rampant Growth , and Farseek will all help you out, as could Birds of Paradise .
Now for what I'd cut. Untaidake, the Cloud Keeper isn't as useful as it looks, just cause you're going to want to be sure you have all your colors. Time of Need is less useful than you'd think in this deck, because your commander searches legends, as does Captain Sisay . Combat tricks aren't usually helpful in commander unless you're running infect, so I'd cut Blessing of Belzenlok . Iwamori of the Open Fist will probably end up helping your opponents more than you. Eiganjo Castle is arguably worse than a plains, since it can't be fetched by cards like Cultivate , and preventing 2 damage won't matter that often. Sword of the Chosen just doesn't feel worth it to me. And I get why you're running Maelstrom Archangel , but it's not legendary so I wouldn't really bother.
3 weeks ago
I had that listed in there originally but I took it out just because of primal surge, but now after going through after giving it some thought I think I want to add Urza's Ruinous Blast just because I think it would be fun.
Ps. I also had Anger of the Gods for the flavor of the deck I'm still thinking about putting it back
1 month ago
Hey, love the Naya build in Standard. This is my list, it's more legendary matters deck and it runs fairly well. I have the list private so I'll just post it here: Creature (22) 2x Aurelia, Exemplar of Justice 3x Captain Lannery Storm 3x Emmara, Soul of the Accord 1x God-Eternal Oketra 2x Lyra Dawnbringer 3x Shalai, Voice of Plenty 3x Shanna, Sisay's Legacy 3x Tajic, Legion's Edge 2x Trostani Discordant Land (26) 4x Clifftop Retreat 4x Plains 4x Rootbound Crag 4x Sacred Foundry 2x Stomping Ground 4x Sunpetal Grove 4x Temple Garden Artifact (5) 3x The Immortal Sun 2x Weatherlight Sorcery (7) 3x Deafening Clarion 2x Kamahl's Druidic Vow 2x Urza's Ruinous Blast Sideboard (15) 1x Deafening Clarion 3x Justice Strike 1x Kamahl's Druidic Vow 3x Make a Stand 3x Settle the Wreckage 1x Urza's Ruinous Blast 3x Vivien Reid
1 month ago
If the strategy is to board-wipe repeatedly, I would have expected more board-wipes? I suppose I can see how bringing Child back from the graveyard repeatedly works, but I would think it would still be worth a couple more things like Nevinyrral's Disk or any of the white wipes. In case an opponent has indestructible things as well, maybe one or two exiling effects like Merciless Eviction or Urza's Ruinous Blast could be decent inclusions too? (I do see that Languish could already do some work in this category at least) Just my thoughts, I'm not too familiar with how this deck would play irl!
1 month ago
Urza's Ruinous Blast occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%