Silklash Spider

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 Rare
Commander 2013 Rare
Magic 2013 Rare
Ninth Edition Rare
Onslaught Rare

Combos Browse all

Silklash Spider

Creature — Spider

Reach (This creature can block creatures with flying.)

: Silklash Spider deals X damage to each creature with flying.

Price & Acquistion Set Price Alerts

C14

C13

M13

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Silklash Spider Discussion

Zero1911 on Newbie to EDH! (Selvala HotW ...

3 days ago

I run a Vorinclex deck that does a lot of what you are looking for ie ramp early then drop big guys late game. Here is a link to the Deck It doesnt run Eldrazi just big green guys but that can be switched about. Basically your going to want to run mana dorks and early mana ramp spells then some mid sizes creatures with utilities spells ie draw power and destroy effects. Then hit um with your fatties.

Green is bad vs flying (and i cant think of many eldrazi that have flying) so ill suggest Silklash Spider, Gravity Well, Cloudthresher, or Sandwurm Convergence. They will help shut down people flying over you to kill. Green also lack many kill cards but they have two of my personal favorites Beast Within turn a fattie into a 3/3 or remove an artifact or enchantment that will win your opponent the game a must include. And last but never least Song of the Dryads my favorite thing is the look on someones face who drops a win con or a high cost commander only to have it turned into a tree.

Like what was already said use edh rec and find out about local meta then you can post a decklist and get some help refining.

vinipc on Doran and the Treemendous Defoffense

1 week ago

Cool deck! But I do have some suggestions.

First of all, I think you can probably change most of those vanilla creatures for more versatile options without making the deck more expensive or too competitive. Citanul Woodreaders has a big butt while also optionally giving you some card advantage. Courser of Kruphix will get you life, improve your land drops and virtually draw you some cards. Selvala, Explorer Returned will give you life, mana and cards. Silklash Spider will wreck opposing flyers AND is a 2/7 body.

Also, some other random additions:

  • Since your creatures have such a high toughness, Pestilence can help you control the board (specially against the tokens you pointed as a weakness) while also chipping away at your opponent's life.

  • Asceticism will do wonders protecting your creatures with its Hexproof AND Regeneration.

If you want, take a look at my somewhat similar Ikra Sidiqi deck. It's also based on big-toughness creatures, but revolves more around Ikra's lifegain ability: http://tappedout.net/mtg-decks/ikra-shidiqis-big-butts/

RingoDingo92 on Moonlight Marauders - Werewolf & Wolf Themed EDH

3 weeks ago

greystripe, if that's the case, Blasphemous Act is certainly one way to take care of them. If you want to specifically target flyers, Whirlwind and/or Silklash Spider aren't bad options. However, I'd personally rather have a true sweeper. But just thought I'd give you some more suggestions.

Teal_Fox on Token White Guy and also Green :P

1 month ago

Desolation Twin is honestly pretty slow and too easy to chump block. I'd recommend cutting it in favor of an Armada Wurm.

Emmara Tandris is also rather lackluster for how high her CMC is, so adding a Parallel Lives in her place sounds like an easy fit.

Radjan Spirit seems very ineffective at dealing with flyers, while Silklash Spider is the undisputed king of knocking them out of the sky.

If you are really hurting for draw power, Rishkar's Expertise is pretty bonk for that, while Druid's Deliverance is often just not going to be enough to win you games.

I would also recommend finding room for Nylea, God of the Hunt or even a Overwhelming Stampede so that you can get through chump blockers and close out a game.

smiffdemon on Ishkanah Stuff

1 month ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

MonoBrown on Omnath,"One V One Me BRO!!!"

2 months ago

Playtest vs. Avacyn -- White Power and Saint Traft's Silent-Commander, Odric

lol so it was a slow game until this deck managed to -7 Nissa, Worldwaker with Retreat to Kazandu on the field. Gained 42 life and put Omnath down. This should go well.

White Power exiled Omnath. Silent Commander hit this deck for 36 in the air, with lifelink. This deck hits Silent commander for 48, no blockers. White Power is useless. Silent Commander hits this deck for 40 in the air and this deck dies, hits White Power for 32, all of it's lifelink so Silent Commander has 128 life. Silent Commander wins handily on turn 13.So Omnath performed really well, much better than my Avacyn deck which got crippled by one board wipe early on. If it weren't for Entreat the Angels paid at Miracle cost Omnath would've definitely won.

So, unsurprisingly, this deck has a problem with flyers. For sure, I think you need Tornado Elemental and Cloudthresher. Hornet Queen, Arashi, the Sky Asunder, Squallmonger, Hurricane, Squall Line, Raking Canopy, and Silklash Spider could help. Akroma's Memorial and Ifh-Biff Efreet would be pretty killer, I think, if you're willing to pay for them.

Anyway, well done!

Emzed on Big Green Monster

2 months ago

Sure, green decks can have trouble defending against fliers, but some of your tools aren't really worth their slot. Instead of some narrow cards that do nothing except grant reach to one of your creatures or destroy fliers, why not run some fatties that incidentally have reach, but are solid cards even if reach isn't of importance? I suggest Cloudthresher, Soul of Zendikar, Worldbreaker or Silklash Spider. Also, Ulvenwald Tracker, Somberwald Stag and Sandwurm Convergence can help against fliers. However, all of those cards do a lot even if there are no flying creatures around. Flexibility is key!
Concerning the topic of lands: Of course you won't lack mana every single game, but 27 is still way below the approximate number the hive mind of EDH players have settled on. If you stick with that, variance will occasionally let you experience the consequences.

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