Glass of the Guildpact
Multicoloured creatures you control get +1/+1
|Have (2)||DoctorScarf , metalmagic|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Glass of the Guildpact Discussion
4 weeks ago
Ravnica Allegiance and Guilds of Ravnica
I usually draft one of the four archetypes:
Sultai (Dimir + Golgari)
Temur (Gruul + Simic)
WUBRG (combining the best of)
Esper (Azorius + Orzhov)
I think that for a cube you should add a lot of mono colored cards but also add cards that fuse multiple guilds. Chromatic Lantern, Glass of the Guildpact, and Hero of Precinct One are good ones as well.
Also, why not WAR? imo it added a bunch of cards that while not directly referencing guild archetypes did support them.
1 year ago
So a lot of what you’re doing is solid, there is a pretty great synergy level here, and no real problematic cards though there are some cards that are less than optimal.
For example Ichor Wellspring spring and the Guild Globe . Being in blue means there are just better options for drawing. Card draw can come from Cold-Eyed Selkie , Tatyova, Benthic Druid , Seafloor Oracle or Fallowsage who has synergies with your commander, also Prime Speaker Zegana who is just super good with +1+1. There are also spells which are just super good in blue like Ponder
You also have some room to improve your synergies with +1+1 and proliferate. Jiang Yanggu, Wildcrafter for example while not a merfolk is just great for the deck.
And there are some amazing lords (creatures that give all of a creature type +1/+1) in the merfolk tribe Like Merrow Reejerey and Merfolk Sovereign which are the inexpensive ones that you aren't already using.
A card that goes super well with your commander is Merrow Commerce .
Tutoring (searching for a specific merfolk from your deck) can increase consistency substantially so Seahunter despite the price tag is incredible, cheaper versions include Tidal Courier and Merrow Harbinger
Ramp is important and there are a couple cards that are used in most green decks, like Cultivate and Kodama's Reach . There is also a handful of cards that speed you up as well like Stonybrook Banneret , and I might consider some artifact acceleration like Simic Signet or Commander's Sphere
Shaper of Nature is a solid mana dump (a card that lets you spend excess mana at will
Beast Within is super strong removal cause it’s in green and blue which don’t have great answers for problem creatures
On the wish list is Hardened Scales cause its so good with +1 +1 and proliferate
1 year ago
I'mma leave these here, +1 from me
1 year ago
Interesting take. I have a similar but different Mardu aggro/tokens deck, but I ended up going much heavier on white and red, and using cards like Tajic, Legion's Edge , Boros Challenger and Swiftblade Vindicator for 2 drop aggro/utility.
I also only have Glass of the Guildpact as my "maybeboard" card. I see a lot of people running Benalish Marshal in this deck but it's kind of color restrictive for a multicolor deck. Glass of the Guildpact is a bit cheaper and to the point.
On the other hand, I have four Unclaimed Territory in the land section, and that is very helpful with mana fixing and curiously missing from your deck here. Unbreakable Formation also makes a good sideboard card at the least due to this type of deck's weakness to removal and burn, and the issue of getting through blockers. I actually ended up mainboarding it because of this.
The other major weakness of this type of deck seems to be a lack of card advantage or draw engine. There isn't a whole lot I thought of to address that other than a few sideboard options like Consecrate / Consume and Priest of Forgotten Gods .
Here is/was my take on Mardu Humans/Tokens: https://tappedout.net/mtg-decks/27-02-19-tajics-legion/
1 year ago
What about Glass of the Guildpact ? Seems like a good addition for so many multicolored cards.
1 year ago
@iammthehungryone Thanks for the suggestions! I personally think Reassembling Skeleton is better for this than Gutterbones since his recursion ability is better, but even he didn't make it in the deck. Priest of Forgotten Gods is already in here, it's a pretty great card. I'm not sold on Kaya, Orzhov Usurper , I don't think the card provides anything my deck needs, although it could be a good sideboard card for the reasons you mentioned. Good luck fellow Orzhov!
@franco_sanchez Torgaar is a very interesting suggestion but I'm not sure if I'll add him, I'm gonna play around with that. Revival is in the mainboard already but atm I only run 1, I may add more because it's great for this deck but I'll probably never move Tithe Taker s out, they're awesome. Ajani could probably be amazing in this deck and the ONLY reason he's not in here is because he costs 4 and I already have a lot of cards competing for that spot. I took your advice and went down 1 less Glass of the Guildpact . Thanks for the ideas!
1 year ago
I love these suggestions because I love angels, but not for this deck. The main point of this deck is to play creatures with afterlife, play Kaya's Wrath and swing with tokens buffed by Glass of the Guildpact or deal a bunch of damage from Vindictive Vampire 's ability (which is why I use it, it's 2/3 body has nothing to do with why it's here).
But now @Struyk you've got me wanting to build a Standard angel deck...if I do I can tag you if you want cause then I'll definitely use the angels you suggested :)
1 year ago
LitillStaralfur I like to think of my land needs in terms of percentages, Plus or Minus depending on Mana Symbol intensity of spells.
(for instance if you're 50/50 on White and Black Spells, but you're running a playset of Murder which uses 2 Black in the Mana Cost, you will need more Black Mana Sources than White Mana Sources early on, so something closer to a B/W, 60/40 split in your Lands makes more sense.)
The spread of your mana is a tricky thing and it is highly dependent on WHEN you need the mana as well as how much of it you need overall. If you need Red on turn 3 to hit your Curve with Judith, then that takes high priority, meaning you'll need to include more Dual-Color Sources so you can Play a Turn 1 Hunted Witness (W), Turn 2 Pitiless Pontiff (BW), Turn 3 Judith, the Scourge Diva (1RB).
The best thing you can do is obviously have as many Untapped Dual Mana sources as possible as they fill the requirement of two of your color needs. Unfortunately running 12 Shock Lands means red decks will run over you, especially with the inclusion of new Pseudo-Lightning Bolt, Skewer the Critics . Which means you'll need a healthy blend of Shock Lands for consistency, Check Lands such as Clifftop Retreat and Dragonskull Summit , and Basics.
I would proxy up your Mana Base before buying. Play test it, and see what needs tweaking.
If you go the Judith route, it's worth noting that Tokens are no longer a sacrifice-to-damage option, so use them as your Frontline with Judith's Anthem effect in play. I'd Try something like this.
- 1 CMC
- 2-3x Hunted Witness
- 2-3x Footlight Fiend Can be Sideboard tools against small creature decks if you want to use other creatures in the Mainboard
- 2 CMC
- 3-4x Orzhov Enforcer
- 4x Pitiless Pontiff
- 2-3x Costly Plunder
- 2-3x Tithe Taker
- Give 2x Glass of the Guildpact a try if you find that a true Sacrifice-to-Damage style Aristocrat deck isn't getting you all the way. It gives your deck a lot of Range to compete against the Life Gain decks floating around.
- 3 CMC
- 3-4x Ministrant of Obligation
- 3-4x Judith, the Scourge Diva Card # dependent on creature removal in your local meta
- 2x Midnight Reaper
- 3-4x Mortify Every deck that runs creatures hates this. Every deck that doesn't run creatures hates this too.
- 4 CMC
- 3x Teysa Karlov
- 2-3x Seraph of the Scales Alternative Win-con just as a Beater.
- 2-3x Kaya's Wrath I think 2 Main Board, 1 Side Board. This card will save your life against Token strategies.
- 24 LANDS
- 3x Blood Crypt
- 3x Clifftop Retreat
- 3x Dragonskull Summit
- 4x Godless Shrine
- 4x Isolated Chapel
- 2x Mountain
- 2x Plains
- 3x Swamp
I didn't feel Sacred Foundry was Necessary or Advisable. You're not gaining Life with this deck. Hammering yourself with 12 Shock Lands will get you killed incredibly quickly, either due to self-inflicted life loss, or due to Tempo loss from having to play them tapped when you're nearly dead.
For Sideboard consider: