Kor Cartographer

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Common
Zendikar (ZEN) Common

Combos Browse all

Kor Cartographer

Creature — Kor Scout

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.

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Kor Cartographer Discussion

StopShot on God's Beloved Daughter

1 month ago

You should add Deserted Temple. You can use it to untap Maze of Ith or Spires of Orazca. Thespian's Stage can also copy those lands as well since neither are legendary. If your deck would be interested in more land ramp you might want to also consider Kor Cartographer as a viable option. Nim Deathmantle also seems like a practical card to run especially after a board-wipe or to recur Kami of False Hope.

This looks like a fun deck. Hope my suggestions help out.

pummelhuff on Azor's Legion

2 months ago

Cards I suggest:

Situtational suggestions:

counters:

  • Arcane Denial good 2 mana counter in edh and you don't lose a card

  • Dream Fracture good counter in edh and you don't lose a card

  • Unwind depending on how good rewind is, maybe an option.

  • Silumgar Sorcerer creature counter with the possibility to attack.

  • Stubborn Denial I like stubborn denial with commanders which already give you ferocious.

meta dependant suggestions:

questionable suggestions:

pummelhuff on Angel Soldier Tribal

3 months ago

I suggest to add Kor Cartographer even if it isn't a soldier but being able to put plains into play seems very useful in R/W. Burnished Hart and Myriad Landscape can help as well if you have ramp issues or want to focus more on emeria or high mana cards. Unfortunately the last two cards might be too slow.

If you add some more equipments like Lightning Greaves for the angels (other protection might be Nahiri's Machinations but I don't think it is as good if you have many tokens / little creatures), Taj-Nar Swordsmith might be a good inclusion. Marshal's Anthem might be good for the tokens + revivng creatures.

How good is Gleam of Battle? It seems very expensive for what it does.

JuQ on ~ Ginger-Slap ~

4 months ago

Nice deck, I've playtested it and runs really smooth. But it feels that some ofthe cards are there because they are good stuff and they don't perform as well as they would in other decks.
Urabrask the Hidden feels redundant, all the important creatures in the deck already have native haste and you have Swiftfoot Boots and Lightning Greaves to provide haste. Making them enter tapped sure is nice, but there are many options for that in white if that is what you want.
Elesh Norn, Grand Cenobite will always be amazing in any deck, but you are low on creatures and tokens to make it be a total beast.
Mikaeus, the Lunarch Same thing, in the games I played my creature count was low.
Soltari Champion same problem.
Plague Myr This guy feels out of place being the only creature with infect. I get it's a man dork and you can equip him some of the swords to make him unblockable but most of the time he is just sitting on the batttlefield waiting for a board wipe to happen.
Kor Cartographer you have amazing mana ramp on the deck that make this guy irrelevant. You can't capitalize on it's ability either, no flickering or recurrent reanimation.
Michiko Konda, Truth Seeker It's hard to tell how good is she without playing a real game . It feels she is good against small attacks, but the bigger ones will gladly sacrifice some token to make you the damage. I'd take her out because it's meant to aliviate the pressure on you and you are the one making the pressure on others, you want to push your opponent against the ropes, and this cards is not helping you to that end.

I'm missing card draw, I tend to run out of cards. While I have Mind's Eye or Sword of Fire and Ice it's all good, but if it gets destroyed I'm in trouble. Together with not drawing cards is not having some mana dump, there's nothing to do with all the mana from Neheb, the Eternal. Depending on the way you want to take with your deck different cards would solve these problems.

Anyway, some cards I would add anyway because are really good with Aurelia not mattering about the rest of the deck are Angel of Condemnation, Etali, Primal Storm and Glorybringer. It feels you have a flying theme going on, you could capitalize on that with some Earthquake-like spells.
Sigarda's Aid would be a great asset because most of your equipments give some kind of protection. With this enchantment they wouldn't just become combat tricks but also reactions to removals and board wipes. Even if you have no equipments in hand your opponents won't know, so it's still playing mind tricks on them.

enpc on Heliod (MWC)

4 months ago

As has been pointed out to some extent, you need more ramp. It will help fix a lot of the problems described.

Some good ramp cards include: Thought Vessel, Mind Stone, Thran Dynamo, Wayfarer's Bauble, Worn Powerstone, Hedron Archive, Marble Diamond, Magnifying Glass, Solemn Simulacrum, Kor Cartographer, Basalt Monolith.

I would also recommend increasing your card draw pieces. Open the Armory and Stoneforge Mystic are both really good cards in that they can get Skullclamp. Mind's Eye, Staff of Nin, Staff of Domination are all good options given your deck being mono white.

DespairFaction on Aurelia - 100 to 0

4 months ago

Hey I am long time Aurelia player. Your list is looking pretty solid but I have few changes that I would recommend.

Out.

Cut Sram, Senior Edificier low equipment count deck hes not great. Figure of Destiny its a great card but it just takes up too much mana for what it does. Kor Cartographer doesn't have enough board impact for my liking, solemn is ok to keep though. Cataclysm and Obliterate are generally difficult to get into the right situation for, but you can keep them if they work well in your meta. Legion's Initiative and Sigarda's Aid are just never as good as I want them to be. I also wouldn't run Ajani Vengeant hard to protect and just doesn't do that much. Staff of Nin is just too much slow and takes up too much tempo.

In:For additions somethings that I like for this style of deck are Glorybringer, Firemane Avenger, Sunscorch Regent, Steelshaper's Gift, Magus of the Wheel is nice for card draw. Sulfurous Blast and Comeuppance are mvp sunforger targets for me.

If youre looking for more ways to achieve infinite combat steps: Aggravated Assault with either Neheb, the Eternal or Sword of Feast and Famine are usually sure fire ways to do it. You can also mix eldrazi displacer in there, its not as efficient but if you're looking for redundancy it helps.

My 2 best Aurelia decks are right here, you can check them out for inspiration.

Aurelia Weapons of War

Aurelia 45 Creatures!

Hope these help!

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