|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Beastmaster Ascension Discussion
4 days ago
I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.
I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.
For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .
Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.
Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.
Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .
1 week ago
Hi! Great deck. May I suggest a few changes? Cut Thunderherd Migration for Rampant Growth , it’s just strictly better. Cut Overrun for Overwhelming Stampede , it's just better at ending games. I don't know about Beastmaster Ascension here. The card is normally better in decks with many smaller creatures, and the dinos are already big enough. It doesn't give them trample either and may be hard to trigger. Maybe add some more Dinos! Just so you hit a bit more with that Gishath, Sun's Avatar trigger. Check out my version of Gishath, it may give you a few ideas and you might be able to give me some too. Cheers!
1 week ago
Firstly, you need
Elvish Piper can go. What are you putting into play that's worth the 5-mana, two turns, and a card of investment?
Devikarin Dissident can go. It's just not very strong.
Druid of the Cowl, Elfhame Druid, Llanowar Scout should be the next creatures to go. There are better mana elves out there. Llanowar Elves , Fyndhorn Elves , Joraga Treespeaker , and Arbor Elf should all be in there before more mana elves enter the equation.
Blanchwood Armor, Oakenform, Arbor Armament, Dragonscale Boon, Gift of Growth, Mutagenic Growth, Pounce, Shape the Sands, Vines of the Recluse, and Takedown are all poorly suited to EDH. You'll want effects that pump your whole team like Beastmaster Ascension , Overwhelming Stampede , Craterhoof Behemoth , and Thunderfoot Baloth , rather than targeted combat tricks. Likewise, you'll want Heroic Intervention to save creatures. As for flying removal, consider Hurricane , Tropical Storm , Whiptongue Hydra , and Tornado Elemental .
2 weeks ago
Some cards to consider: Epic Struggle , Wolfcaller's Howl , Growing Rites of Itlimoc Flip, Sylvan Offering , Harvest Season , Whispersilk Cloak , Skullclamp , Bastion Protector , Sigil Captain , Path of Discovery , Druid of the Anima , Knotvine Mystic , Mage Slayer , Sunforger , Bravado , Spirit Mantle , Mentor of the Meek , Soul Warden , Beastmaster Ascension , and Resplendent Angel . Haha sorry for the long list, just cards that came to mind as being potentially useful!
2 weeks ago
I went with more creature based, but also use those creatures for token generation as well...although I went more elf tribal theme with mine. I used my instant/sorceries for keeping the board clear, protection or boosting the swarm. Beastmaster Ascension is always a helper, especially with tokens, and with Cryptolith Rite and Paradox Engine things can get interesting.
This is my deck.
Commander / EDH
SCORE: 1 | 488 VIEWS | IN 1 FOLDER
2 weeks ago
Gladehart Cavalry Pir, Imaginative Rascal Winding Constrictor Hardened Scales Forgotten Ancient Death's Presence Reyhan, Last of the Abzan Retreat to Kazandu Mazirek, Kraul Death Priest Corpsejack Menace Ivy Lane Denizen Kalonian Hydra Loyal Guardian Managorger Hydra Necropolis Regent Ob Nixilis, the Fallen Scute Mob Vigor Vebulid Yahenni, Undying Partisan The Haunt of Hightower
2 weeks ago
For starters, Arbor Elf , Fyndhorn Elves , Priest of Titania , and Birds of Paradise . More ramp...I guess it's obvious. By the time they die, you'll have generated tons of value. Gigantosaurus just because it makes ghalta cost two. Harmonize , Bane of Progress , Karametra's Acolyte , Harrow , Overwhelming Stampede , Triumph of the Hordes , Craterhoof Behemoth , and Beastmaster Ascension . You need more draw/huge pumps. That's how I'd build it, at least. I hope this helps.
2 weeks ago
Beastmaster Ascension occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.12%
RG (Gruul): 0.15%
G/U (Simic): 0.35%
GW (Selesnya): 0.52%
BRG (Jund): 0.2%
RGW (Naya): 0.15%