Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
|Have (4)||DoctorDax , PostContact , metalmagic , gildan_bladeborn|
|Want (5)||NMJohn , epros1285 , FancyLadies , bond2578 , ComradeBrain|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Commander Anthology (CM1)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Beastmaster Ascension occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
GW (Selesnya): 0.9%
Beastmaster Ascension Discussion
22 hours ago
Yes but stuff like Craterhoof Behemoth is just better than multani plus stampede. Purphoros, God of the Forge is a 2nd and better impact tremors and so on. The already mentioned goblin bombardment is awesome, Beastmaster Ascension does nice here and many more. It’s a unique take on Xyris for sure, but it could be more efficient. You could add more ways to generate mana from your tokens like Xenagos, the Reveler and Battle Hymn. At least that’s what I did with my Xyris and it works great. It plays storm-like, you just chain wheels, generating absurd amounts of mana and drawing into a wincon
2 days ago
Looks like you've a great start! I love Rhys! A few cards I would recommend are: Odric, Master Tactician who essentially makes your creatures unblockable. Marwyn, the Nurturer thrives in this deck as a solid mana dork, she could replace Llanowar elves since you're more than likely to cast Rhys on turn 1. Beastmaster Ascension works wonders, and Presence of Gond makes infinite tokens with Midnight Guard. Here's what I've done with Rhys if you're interested: 0-60 in 3.5! (Rhys tokens)
2 weeks ago
McToters, thank you for the support! Great idea with Tower Defense. I'll add that. Rampage of the Clans might be a bit too dangerous for me, considering how dependent most of the creatures are in this deck on getting buffed by artifacts and enchantments. Door of Destinies was considered when making this, so I'll add it to the maybe-board as an option. Same with Beastmaster Ascension as it is very powerful and likely to be in effect very early. The only reason I probably won't add it to the main deck is only because it didn't quite match the theme of the deck, which is a bit silly but this was designed for a bit more casual play. It is very powerful so if I find that the satyrs are too weak after a while, then it will be good to add.
And yes Aluren. At first I was very skeptical when it came to adding it, however, considering that most of the creatures are 3 or less cmc, AND all the satyrs get haste thanks to Gallia of the Endless Dance, I couldn't avoid putting it in.
3 weeks ago
Nice brew! I just built a super budget version of this (really wack) because I don’t have all the satyr cards yet and it was made with stiff I have laying around the house. Anyway... Tower Defense seems like an upgrade over Gift of Strength. I like playing Rampage of the Clans even though it takes down your own artifacts and enchantments. But that instant speed sweep is worth it to me. Maybe Door of Destinies or Beastmaster Ascension for some pump? I see the Coat of Arms already but those are great too.
Just want to give a shout out to Aluren. Such a sick card. Always wanted one and just haven’t gotten it yet.
Good luck +1
4 weeks ago
4 weeks ago
Neemzor - I think I run a few mana dorks, Door of Destinies and I like Ohran Frostfang and Beastmaster Ascension. Will probably cut some of the turn doublers. I may be wrong, but I don't think they do anything that some anthem effects can't just do better.
4 weeks ago
1 month ago
Beastmaster Ascension and Triumph of the Hordes are solid win cons if you're turning stuff sideways. Just make sure you have enough answers/draw/ramp to back your boys up or they'll be in for some chop.