|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
|Commander 2014 (C14)||Rare|
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Price & Acquistion Set Price Alerts
Beastmaster Ascension Discussion
1 week ago
thesupergaylesbotranny , this looks pretty fun! Have you thought about Metallic Mimic or Adaptive Automaton? It'll give your dinos an extra kick! I also really like Beastmaster Ascension it's pretty nasty if you can get the counters.
Since you're very creature heavy have you considered Unclaimed Territory, Ancient Ziggurat, or Cavern of Souls ? You can cut some of the dual lands for these, but still be able to have the red and green for your other spells.
Might not need it but I would def add some more creatures with either reach or flying!
2 weeks ago
Hey Man, I love making decks and I'd be glad to help out! Here are some suggestions: First, try to see if you can get more unblockable creatures with relevant creature types. Usually these are rogues so that you can use Notorious Throng and faeries because many of them are rogues and you can use cards like Spellstutter Sprite which also counters spells. Some elves along with Eladamri, Lord of Leaves works too, though I know that's out of your budget. Some creatures I see you don't have are Nightveil Sprite, Triton Shorestalker, and Jhessian Infiltrator. Also shoutout to Trygon Predator which removes stuff as well and Faerie Conclave which is a land that can become a relevant creature, which is very handy in case you run into a lot of boardwipes. Beastmaster Ascension is another win condition you can throw in. Coastal Piracy and Bident of Thassa are redundant effects for edric. Beast Whisperer is also a good draw engine. You also might want to change some of your removal spells as well. Counters like Mana Leak aren't so good in commander. Besides other counter spells, you can also use Rapid Hybridization, Beast Within and Reality Shift and the downsides don't mean much when all your creatures have flying! I also found some cheap dual lands to consider: Yavimaya Coast, Temple of Mystery, Thornwood Falls, Alchemist's Refuge. Finally, In terms of cuts, in addition to slowly improving your unblockable creatures when possible, I would remove some cards that aren't so in tune with your game plan. How often are Mind Control and Allosaurus Rider going to be useful in your deck? Sorry for the wall of text. Hope this all helps!
3 weeks ago
3 weeks ago
Mother of Runes Mirror Entity Mirri, Weatherlight Duelist Beastmaster Ascension Thalia, Guardian of Thraben Thalia's Lancers Sigarda, Host of Herons Sigarda, Heron's Grace Aven Mindcensor Gift of Immortality Indestructibility Shield of the Oversoul Shielded by Faith
3 weeks ago
Do you have a specific budget in mind, Under $40, Under $50?
Riptide Replicator seems really awful, it requires for a cat, so your hoping it's at least 5/5 or more, which means the initial cost is =5 + = . That's a terrible conversion. I understand you want to build your board position since your cats pump each other, but Riptide Replicator is not the way to go.
Stir the Pride is way too high a CMC for it's modular (or Entwine) abilities. I would take that one out.
Qasali Slingers is a nice control for Artifacts and Enchantments, plus hes a 3/5 reach.
Balan, Wandering Knight might consider, but with only 13 equipment targets, understand why he's not in there.
Jazal Goldmane might be a bit better, because he's 4/4 first strike, but he can pump all the horde of cats.
Beastmaster Ascension feels like 100% necessary in this, to pump all your 1/1 token cats. I think this will be a primary goal for winning in this budget format.
Crown of Vigor is not every exciting a 1-shot +1/+1, with a static +1/+1 for 1 creature, not fantastic.
Mask of Memory might help with the draw as well.
Hungry Lynx, originally I thought this guy would be amazing, but all he does is create problems (deathtouch rats), and I've never had him successfully pump my cats before being removed. I took him out, mechanic didn't work.
Uktabi Wildcats, this guy only worthwhile if you have 5 Forest, remember, Tranquil Expanse / Selesnya Sanctuary are not forest unless they say "Forest" on them, so with a max size of 11, he's rarely going to be a 5, so no other abilities, not worth the CMC .
Whitemane Lion combos infinite with lost of , but enablers might not work in the budget. There is Infinite creature (several) enablers, Infinite Ramp enablers, etc. Him and Fleetfoot Panther run the show. Could be an interesting way to get some combo going, not sure how combos are viewed in your budget pod.
Lost Leonin can also put some infect pressure on people, but without support (like Silverblade Paladin/Ajani, Caller of the Pride/that white enchantment that gives 1 creature double strike/etc to make him a single hit kill. He's still a 2 hit-Eminence win-con though. Unless no infect allowed, he will eliminate players just with Eminence on occasion. If you can Grappling Hook him or enable doublestrike elsewise (like Raksha Golden Cub). Often he comes out early enough. It's my initial strategy in my Arahbo, Roar of the World but I use mass-creature tutor.
3 weeks ago
+1, fun looking deck.
My buddy had a Selesnya/populate edh deck. It worked by making huge tokens and then populating them for cheap with Trostani, Rhys and the rest of those enablers. Having played against that, I think you're paying way too large of a premium for populating and/or doubling little 1/1s.
Instead I recommend going more in the direction of making an aggro wolf/elf deck with lots anthems and overruns since those will double, triple or even quadruple the value of your little guys much more efficiently.
Some cards to look at:
Elesh Norn, Grand Cenobite
Triumph of the Hordes
4 weeks ago
I recently created the following deck: Mushroom Flood
It's for casual purposes and plays quite nicely in this context. Still I'm looking for ideas to improve. [The deck does not contain Doubling Season, Parallel Lives or Primal Vigor for budget reasons.]
Some problems I noticed were: 1) It is a bit like a house of cards. E.g. if I play a Gigantosaurus turn 3, Fungal Sprouting on turn 4 and Mycolothturn 5, I can easily get a lot of tokens fast. The problem, though is, that if anything gets taken out of the chain of action, it can get pretty bad pretty quickly. 2) Mana flood can easily happen, especially when having Caged Sun and/or Harvest Season but not Triumph of Ferocity.
There's a few cards that I will maybe take out: Shapers' Sanctuary, Jade Mage, Gravity Well and one Harvest Season. I definitely want to add a second Leyline of Vitality and a third Beastmaster Ascension. Also I'm thinking about replacing one Mycoloth with a Gigantosaurus. I also thought about adding Throne of the God-Pharaoh.
I would be really interested in what other people have to say to these thoughts but I'm also open to other suggestions. Please keep in mind, though, that this deck is for casual and that I don't wanna add really expensive stuff.