Beastmaster Ascension


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Zendikar (ZEN) Rare

Combos Browse all

Beastmaster Ascension


Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Browse Alters

Beastmaster Ascension Discussion

nchJoJo on The Great Depression Tazri Budget 40$

1 week ago

what do you think of cards like Harvest Season and Beastmaster Ascension ? where could they fit in this deck?

duckyman123 on Krenko Smash

1 week ago

Give Beastmaster Ascension a try? it seems like it would go well with the swarm of goblins.

NikontheBlack on Shanna and the Stompy Babies

2 weeks ago

Whirlwind_2100 very true about the suicide mission. I really like the deck in that it's giving us several options in which we can basically buff up one (or several) creatures and then swing in, but you're right. I suppose the thought process behind choosing Haazda Marshal was that it was fairly cheap (I believe I had a copy of it in my bulk when I was looking for filler pieces) and sort of half fit the role that needed to be filled (token generation).

He, among some others, will likely be cut. The overall amount of creatures is likely to go down just a bit regardless for a few other key pieces ( Doubling Season , Parallel Lives , Beastmaster Ascension , etc..). Thanks so much for the advice and kind words! He's been making a list out of the maybe pile and saving his cash, and we will likely have some kind of an update in the near future.

VietMoneys on Hazezon Muad'Dib: Dune-Inspired EDH

2 weeks ago

Hey metalnowak. Thanks for the upvote and for taking some time to check out the deck. I think you are missing one very important consideration in your evaluation of Doubling Season , however. Doubling Season doubles the number of loyalty counters that your planeswalkers enter the battlefield with, meaning that most can ultimate the turn that you cast them. Taking Garruk or Sarkhan for example, this means that 9 or 10 mana over two turns can net me 10 4/4 fliers or a number of 6/6 worms equal to twice the number of lands I control. An improvement over Parallel Lives indeed! Flameshadow Conjuring is indeed a cool card as well, but both Doubling Season and Panharmonicon outclass it for the purposes required here.

As for Cathar's Crusade, I ran that card for a long time. The flavor, Dune-wise, is actually pretty good! However, as an anthem effect, Cathar's Crusade is limiting in that it needs to be played before tokens are created. Coat of Arms and Beastmaster Ascension serve a similar purpose in this deck but with one important difference: they can be cast the turn you intend to win. Your tokens can already be on the board and you don't have to leave an extremely threatening enchantment on the board for a rotation of the table while you wait for Hazezon's delayed triggers to resolve.

I hope this makes sense! I appreciate the conversation and always delight in sharing my careful considerations regarding this deck with others.

Wurmspiralmaschine14 on Call of the Wild

3 weeks ago

Okay. I'm the Reddit dude. Sorry for the wait. Life interfered and I didn’t have a great opportunity to write this, so my b. Here's what I'd try messing around with. I'll do my best to keep suggestions budget

Boardwipes Add Rout , End Hostilities , Cleansing Nova ... Three should be fine. When you need a boardwipe, it pays to have one. You will need a boardwipe at some point.

Removal Naya Charm is a fog, removal spell, mass unblockablility, and a Regrowth all at once. Worth it. Generous Gift and Beast Within are also solid open-ended removal spells. Oblation , Chaos Warp , and Swords to Plowshares should do the rest

Draw Add Beast Whisperer , Guardian Project , and some other spells that draw off creatures. Your deck has so many creatures - might as well turn them into cantrips. Primordial Sage and Lifecrafter's Bestiary also come to mind. Maybe a Vivien Reid as removal and draw all in one, if you feel like splurging a bit?

Ramp Cultivate Kodama's Reach Farseek Rampant Growth Into the North + two of each basic snow land Burnished Hart Farhaven Elf Springbloom Druid

Boardwipes, removal, ramp, draw - That’s the general stuff that each deck needs simply to function

Here’s some more niche stuff I think your deck could use

Protection Kindred Boon and Eight-and-a-Half-Tails are good at protecting your creatures, and what makes them better is that the're activated abilities - to say, your werewolves won't flip but you’ll get to spend your mana

Overrun Beastmaster Ascension , Overwhelming Stampede , and Thunderfoot Baloth all do WORK! Swinging in with the team is your way to win the game. Make it more powerful

The Other Stuff I really like Cult of the Waxing Moon , Tolsimir, Friend to Wolves , Bow of Nylea , Mastery of the Unseen and Boros Charm . Bow synergises particularly well with your commander, making blocking a lose-lose situation. Mastery of the Unseen is a solid mana sink, so you’ll have something to do on the turns where you don’t want to flip your wolves. Boros Charm ’s just insanely more versatile than it appears

Ok. This comment’s long enough as is, so I’ll take my leave. If you want a hand making cuts, though, feel free to comment and I’ll try to get back to you quicker this time :)

jpsuchecki on Shanna and the Stompy Babies

3 weeks ago

I like it. I don't know the age of your son, but it seems rather user-friendly. That is one of the nice features of these colors. I would suggest more card advantage. Perhaps something like a Skullclamp , Shamanic Revelation of maybe even a Dawn of Hope .

For green, it seems to be lacking in ramp. There is no shortage of ramp in these colors, but consider Cryptolith Rite .

Beastmaster Ascension is pretty much a must for any token deck.

There are some preventative cards you could add that helps add control to your colors such as Choke , Glare of Subdual , Sandwurm Convergence , Trostani Discordant .

Oketra is nice and works here. The other Oketra would be nice too God-Eternal Oketra .

Here are some other cards you might want to consider: Aura Mutation , Mycoloth , Loyal Unicorn , Loyal Guardian , Brawn , Seedborn Muse .

mex_mx on Chulane Beastmaster

1 month ago

Thank you very much for your feedback, I really appreciate it. Regarding the power level, my goal is to have as exciting games as possible in my fun playgroup. One of my first commander decks is Arahbo Tribal. This fits perfectly into this meta and exciting games are the result. My goal for Chulane Beastmaster is to have a comparable power level. So maybe a 6/10?

Counterexamples are my Breya decks (Breya Combo, Breya Stax) and my Zur deck (Zur Voltron), which don't fit well into the meta of my playgroup. So for Chulane I don't want fast combo or voltron kills, but ramp, card draw, creatures and then as wincon something like Craterhoof Behemoth or Beastmaster Ascension .

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Beastmaster Ascension occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.38%

GW (Selesnya): 0.9%

Golgari: 0.23%