Beastmaster Ascension

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

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Beastmaster Ascension Discussion

argenmendon on RG Slivers [Modern]

3 days ago

Naturalize hits very few things game 1, so put it in the sideboard

Cinder Glade have no reason to not be in the deck

Rampant Growth ramps you from 2 to 4, and you have few 4 drops, so it is very inefficient, go for Birds of Paradise insead and a bit fewer 2 drops and a few more 3 drops.

Beastmaster Ascension is just win more, once it is online you have probabel already won or lost.

Blood Moon as a one-of fells weird go 3,4 or 0

think 10-6 Forest-Mountain is better (8-4 if you go for Cinder Glade)

MRDOOM3 on Budget Banty Tokens

1 week ago

Seance goes really well with Populate, especially since the populated token doesn't get exiled, and can help you recover from a sweeper. Back from the Brink is sort of the same thing, just you also have to pay the cost, and you can do it as many times as you want per turn.

Cathars' Crusade, Beastmaster Ascension, Intangible Virtue, and Collective Blessing are always nice cards for token spamming decks.

In terms of creatures, you also can try out Oviya Pashiri, Sage Lifecrafter, Giant Adephage, Hornet Queen, Rampaging Baloths, Geist-Honored Monk, Hanweir Militia Captain  Flip, and Growing Ranks.

For some wipes, you can try out Hour of Reckoning, Phyrexian Rebirth, and Martial Coup.

GuardGamer on Solemon Jundy

1 week ago

Beastmaster Ascension would be good, if you are using tokens to hit it'll ramp it's effect in no time! Plus that +5/+5 carries over to Kresh. Almost surprised you aren't running Hydra Broodmaster, but it looks like you are looking for faster tokens so it neither helps nor hinders. Mina and Denn, Wildborn should definitely go in the deck. I have a Thoromok edh and they go well for the land gain.

Instead of Doom Blade I would go Hero's Downfall. Lessens the restrictions. Dreadbore instead of Terminate

pskinn01 on *ADVICE WANTED* Marath's Token Effort 2017

1 week ago

Farseek is great as it let's you get any land with those sub types like shock or tango lands, fixing and ramping.

Rampant Growth is decent as it ramps on turn 2.

Burgeoning is only good early, or with ways to mass draw cards.

Beastmaster Ascension is good with token decks in general. Craterhoof Behemoth is also good with lots of tokens.

Edhrec.com is a good reference for what is played most often with each commander. Not always the best cards, but ones that work.

CallanBuckle64 on Big Bodies

2 weeks ago

A Beastmaster Ascension would work well in this

ellie-is on Ellie's Saproling Army

2 weeks ago

Made some biggish changes to how the deck works. Removed cards that were slow and/or didn't often help me win the game, or whose synergies too rarely came up. Added some new ones.

Echoing Courage: Good finisher and also saves my saprolings from Pyroclasm.
Fresh Meat: Hilarious response to board wipes. "Oh, yeah, I just lost all my saprolings. Too bad I gained an equal amount of 3/3 beasts". Also good for big defenses.
Quest for Renewal: Should go great with Sprout Swarm and Scatter the Seeds, since I can now use them twice as often. Sadly only one in play can ever be relevant, so I gotta hope I don't draw both (unlike Beastmaster Ascension - which is cumulative!)
Ghost Quarters, because every competitive deck seems to have a ridiculous number of overpowered nonbasic lands. So, at least I can deal with them now.

And on my sideboard, Fogs specifically for dealing with Kiln Fiends protected by Apostle's Blessing. Wrap in Vigor will be replaced by Heroic Intervention whenever that thing's price drops.

Vininn126 on Surrak EDH

2 weeks ago

Hey I'm coming over from reddit.

I think first of all, you have some decent ramp and card draw, but I might replace Abzan Beastmaster and Triumph of Ferocity for some other green creature card draw, like Primordial Sage or Soul of the Harvest. Maybe replace Utopia Sprawl with Sakura-Tribe Elder, it's a creature so it has better synergy with your deck, also it's easier to get the extra mana. Archwing Dragon is not the best mana dump by any means and I would replace it with... I dunno there's a lot of really great goodstuff cards at 4 mana, like Rashmi, Eternities Crafter. The "buff my creature" cards are not great, like Boon Satyr or Rancor, as there are much better Anthems, like Beastmaster Ascension.Frost Walker is not a good edh card. At two mana there's Duskwatch Recruiter  Flip. Orcish Lumberjack is sketch, maybe Birds of Paradise. Maybe replace the Trinket Mage and Treasure Mage with Fierce Empath or some sick Haste enablers like Fires of Yavimaya or Hammer of Purphoros. Also a couple more lands couldn't hurt, maybe closer to 36-38. Fire/Ice has a low power for edh, as is lightning bolt. I'm also not the biggest fan of prophetic bolt. Some good removal includes Beast Within and Krosan Grip. I'm also not a fan of Skullclamp in a deck not focused around your own creatures dying. Maybe Mystic Remora or Rhystic Study for cheap card draw. A fun card I like in general is Zendikar Resurgent but it's 7 mana, and usually the turn you drop it, it does nothing. So if you can find a spot in your deck to put it go ahead, but it's low priority.

_Kane_ on G/W Tokens

2 weeks ago

Options:

Skullclamp

Second Harvest I have ~6 of these. Let me know if you need one.

Aura Shards, Parallel Lives, Elspeth, Sun's Champion, Secure the Wastes Great on all parts of the curve.

Win Con.:

Beastmaster Ascension, Eldrazi Monument, Elesh Norn, Grand Cenobite

Potential Cuts:

Howling Mine could be cut for Shamanic Revelation

Fated Retribution could be cut for Hour of Reckoning

Luminous Angel could be cut for Martial Coup

Into the Wilds could be cut for Cryptolith Rite.

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