Quicksilver Amulet

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
2012 Core Set Rare
Urza's Legacy Rare

Combos Browse all

Quicksilver Amulet

Artifact

(4), Tap: You may put a creature card from your hand into play.

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Cardhoarder (MTGO)

0.03 TIX $0.26 Foil

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Quicksilver Amulet Discussion

kgrey2 on Kaalia Monster Mash

5 days ago

marduedh I definitely agree with you. That can and does happen. I used to run Quicksilver Amulet as a Kaalia backup, but it was little lackluster when Kaalia did land and swing or if I didn't have several creatures in hand. I tried to focus on getting Kaalia out as fast as possible and searching up protection for her. I'm working up the courage to buy a Mana Crypt and have yet to add the Chrome Mox I have. What were you thinkng specifically? Also what cards are weak here or could be replaced?

MoGoose831 on Do you even fling, bro? - first EDH deck

6 days ago

Teal_Fox I love the idea of more untap abilities! Thousand-Year Elixir is definitely going in! I also love Scuttling Doom Engine! Most of what you recommended to cut I agree can go but War Elemental has been invaluable so far and as of right now still deserves a leading spot in the 99.

Poptartz95 thanks for the recommendation but Quicksilver Amulet is a bit too narrow. Also since I'm working on dropping my average cmc I see it's usefulness becoming even less. I have one tho and will play test it a bit and let you know.

bushido_man96 glad you chimed in! I've been thinking about trying Reya Dawnbringer in her just haven't given her a chance. Also Lifeline looks awesome! As far as steal cards go I'm only running a few because I don't really like them....

Thanks for the recommendations everyone once I get a few more cards I will update.

JaysomeDecks on Samut, Voice of the Wild

6 days ago

DISCLAIMER

I am particularly hard on this deck because I know the builder in person, and he has asked for some help. This is not a comment on a random deck tearing it a new one.

Samut, Voice of Dissent is not the easiest commander to build, because the deck is instantly torn between multiple possible play styles. She is strong enough to be a voltron commander, has the colors to be a general big-beast-beat-down commmander, and an ability that makes you want to play utility. Choosing what you want to focus on and sticking to it is going to be key in building her effectively.

One big problem at the moment is that your deck seems to lack focus. It has some generally good cards, like the Exert creatures, who were practically made to work with Samut, but then it has cards like Elvish Piper and Yisan Chord, while having very few creatures of particular use or great value to cheat out. (How often do you think this deck will have two high cmc creatures in hand to make use of Elvish Piper and Samut in one turn?)

Your creature choices suggest you run a big creature deck, yet you have 3 spells that copy instants and sorceries, with nothing in the deck that needs copying. You run Quicksilver Amulet, any only one creature of cmc 8 or greater. Your deck sifts through its creatures, but very few of them do anything, and a number of them reverse their effects when they leave the battlefield.

What you need to do is focus on how you want to win, not what you want to do or what would go well with your commander. Once you have the focus on that, you can find the cards in that vein that will have synergy with your commander.

There are a lot of cards in this deck that just don't need to be here. Maybe they are around from an earlier deck direction that didn't pan out, maybe some other reason, but as it is, they are generally of less value than many other cards could be.

  • Soul Warden and Essence Warden. This is not a particularly creature heavy deck. You currently have 30, and little to no token production. These cards do not have tap abilities, and so have no synergy with your commander, and your deck as a whole doesn't require a lot of life to function. It's two card slots for minimal life gain, which is a function separate from the deck as a whole.

  • Ranger of Eos. This card is strictly dedicated to fetching the two above-mentioned cards. It does not have a verity of targets, it does not benefit from untapping. It does not have significant combat value, and ultimately little value to the deck as a whole.

  • Banisher Priest and Fiend Hunter. These are just weak removal spells. They only target creatures, and they only temporarily remove them. They don't interact with Samut, and they can't be used for combat purposes since they return the exiled cards upon death. They also grant your opponents a stronger board state post-wipe.

  • Reiterate, Reverberate, and Increasing Vengeance. This is not an instant/sorcery deck. This is not a control deck. Sure, these are good for controlling blue decks, but again, not a control deck. If you want to go that direction, you have to dedicate more resources to it, otherwise, you're spreading yourself too thin and overall weakening your deck. Remember, you need to be building towards your win condition, your endgame, otherwise you end up with a deck that can delay someone else's, but without a goal of its own. (Which is essentially what this deck seems to do)

  • The Primordals. Not bad cards, but not that great. Not particularly on theme with the deck. Their abilities have situational uses, so they are cards that you hold in hand until needed, not cards that you cheat in early. They don't benefit from your commander's ability, nor do they contribute to her combat capabilities. They have ok bodies, but as far as big creatures are concerned, there are far better for the cost. Molten Primordial especially, since your current build isn't a rush deck, and you don't have many sac effects, his one-time swing won't be particularly game changing.

  • Viridian Shaman. Why? It's half a Naturalize on a weak body for more mana. I could see this in an Animar deck, where casting creatures gains you additional benefits, but this deck gains nothing from weak bodies. He neither contributes to Samut, nor does he benefit from her ability. This card is actually a prime example of why this deck doesn't work. "Too much for too little." Card slots dedicated to minor contro/removal aspects, with no advancement towards your own victory.

I'm gonna stop there. A lot of cards don't work in this deck, and as you said, this deck doesn't work. I'm not trying to be mean, I know I'm coming down hard, but hopefully these examples emphasize the core of what's wrong with this deck. I'd suggest a redesign towards a more focused approach with your end game in mind.

Better tap abilities should be included if you want to make the most of your commander's utility ability. Cards like Mother of Runes, Mangara of Corondor, and Intrepid Hero have abilities that are easy to reuse and will actually gain you value to use multiple times in a turn.

If you want to continue the cheating in mentality, big creatures that actually pose a threat, and/or empower your commander should be included. Stonehoof Chieftain is a perfect example of the cards you should be looking for for this style. By itself it's an 8/8 Indestructible with Trample. That's a threat, hard to remove. Instant boardstate. Additionally, however, it gives Indestructible and Trample to your commander, (as well as any other attacking creatures), advancing you towards a commander damage win.

Elesh Norn, Grand Cenobite buffs your commander, the rest of your field, and is a soft wipe to your opponents. And the buff synergizes well with your commander's Double Strike.

Avacyn, Angel of Hope is a fantastic cheat in. That said, you're in green. I prefer ramp to cheating in creatures as it is. But I will not deny the potential of tapping Elvish Piper twice, so long as you have useful cards to put in with her.

Bastion Protector gives your commander +2/+2, which synergizes with her Double Strike, and also provides Indestructibility. Paired with your Odric, Lunarch Marshal this is a powerful synergy indeed.

My point is that you need to find things that serve an ongoing purpose to your boardstate. If you're going big creatures, find some that work together, as well as stand alone. Think of them in conjunction to your commander, and ask what value they will have together, continuing, and towards the end of the game. During a match, you are always pushing towards the win. During deckbuilding, that same mentality should be applied.

Poptartz95 on Do you even fling, bro? - first EDH deck

1 week ago

Quicksilver Amulet I think would be super good in this deck! I really like this deck, and I like the price as well :D

mazrimtaim on Five color Good Stuff

1 week ago

this started out as a 60 card kitchen table deck with 4 Quicksilver Amulet and 4 Sol Ring. There were 2 kinds of people when I played the deck... I hate you for playing this or What is this? this is dumb but awesome.

JoltsOfEnergy on Fantastic Beasts and How to Get Stomped By Them

2 weeks ago

You may want to reconsider Artisan of Kozilek unless you can reliably hard cast it. If you get it on the battlefield because of Mayael's ability it does not trigger. Same for Defense of the Heart, Hunting Grounds, Zoologist, Elvish Piper and Quicksilver Amulet.All of these put it into play, so you never cast it.

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