|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Rare|
Combos Browse all
(4), Tap: You may put a creature card from your hand into play.
Price & Acquistion Set Price Alerts
|Have (12)||HydraOoze , switchkill65 , , Big-Foot , ironax , sonnet666 , bradyofportdetroit , perrin515 , ZombieFood , Antiat , Grantley91 , brokendwarf|
|Want (6)||TheAlmostHero , Turtlelover73 , Ariumlegion , pskinn01 , xpsychovampx , rakdos24|
Quicksilver Amulet Discussion
22 hours ago
I couldn't decide between Dramatic Entrance and Quicksilver Amulet and IMO it doesn't really matter. Dramatic Entrance can be a quite crucial if you play it without your enemy knowing you can play a fatty. I guess I should try both variants and see what's better.
Mind Stone is definitely a good choice.
Since it happens quite often that you run out of cards Rishkar's Expertise can help you out. Had some games were this card saved my ass. Same with Lure. Mostly I won't need it, but I had some games where i couldn't break through the enemy lines (or he had Platinum Angel or something) and he couldn't kill me because of Elderscale Wurm. With Lure I had no problem anymore.as of now the deck has 66 cards. I can always kick Rishkar's Expertise and Lure, but for now I'll keep 'em in.
1 day ago
I'd replace Dramatic Entrance with Quicksilver Amulet. I'd also consider Mind Stone over some of the mana dorks since a turn 1 dork doesn't actually get you to an Elvish Piper any quicker than a turn 2 Mind Stone but the Stone replaces itself when you're getting flooded.
I'd also strongly suggest ditching the Rishkar's Expertise and Lure since, while they can be very effective when things are going your way and you have an unanswered Wurm in play, they do basically nothing if you haven't already got a Wurm to stick. Basically, I think your deck needs to focus on cheating a fatty into play as quickly and consistently as possible and rely on the natural power of those creatures being enough to win the game rather than trying to make them even more powerful once they're already down.
1 week ago
I play Doran, the Siege Tower EDH so i share at least a few colors with it :)For ramp i use:Beastcaller Savant, Deathrite Shaman, Gyre Sage, Oracle of Mul Daya, Sakura-Tribe Elder, Shaman of Forgotten Ways, Mirari's Wake, Traverse the Ulvenwald, Chromatic Lantern,
Also i know you really wanna go legends all the way, but maybe the 40+ right now is a bit much? Since you can already tutor with Sissay. Try scrap a few and find more ways to control the board and protect the legends you have at the board. Remember: destroying everything your opponent has is also a way to gain more speed ;)
Hopefully these will help you a bit :)
1 week ago
1 week ago
You want this deck to be as fast as possible, so add some more ramp/mana rocks. Consider cards like Sol Ring, Orzhov Signet, Golgari Signet, Boros Signet and Weathered Wayfarer. If you have money to spare, consider Land Tax and/or Mana Crypt.
You don't want Kaalia to die before she can attack, so add some more protection for her. Lightning Greaves and Gift of Immortality are great for her. Dolmen Gate gives her some nice protection while she's attacking. I'd drop both Umbra's and replace one of em with Spirit Mantle.
Instead of all this I'd cut Always Watching , Brave the Sands and some of the creatures from this deck to make room. You really don't need 36 large creatures. I'm running 28 and I never have trouble finding some face-stomping material whenever I need some.
1 week ago
This looks pretty solid and fun :) I'm not sure if this is meant to be a budget deck, but since you've got some expensive cards in here I'm going to assume for a a minute that it isn't.
I'd suggest adding some more tutors; Demonic Tutor, Dark Petition or even Vampiric Tutor would be awesome. This can be especially useful if you want to make Disciple of Bolas/Resolute Archangel work together with your Mimic Vat; you need all the pieces for this combo to be fun :)
I've found that some extra protection for Kaalia can be very useful. Consider Mother of Runes or Bastion Protector. Also you don't want others to react to Kaalia's ability: Grand Abolisher is perfect in this regard.
I'm having some doubts about some of the enchantments in your deck. Ghostly Prison, Animate Dead and Legion's Initiative don't seem to fit your theme very well. I think Aggravated Assault would fit much better. Also, I'd put some extra card draw enchantments in there like Phyrexian Arena or Necropotence.
Last but not least, Kaalia could use some backup in the sense of more ways of cheating your heavy hitters onto the battlefield. I'd consider Quicksilver Amulet; it's awesome. Ow and I'd change Mardu Banner for Chromatic Lantern if you can; that way all your lands can get you all the types of mana you need as well.
Hope this helps :) I'd appreciate it if you took a look at some of my decks and tell me what you think.
2 weeks ago
You need a lot more ramp if you are gonna run 33 lands. I think the biggest thing people make mistakes with when building Jhoria decks is they put too many finishers in and not enough card draw and mana ramp (Fellwar Stone, Darksteel Ingot, Hedron Archive, Thought Vessel, Thran Dynamo). I think it's much better to ramp Solemn Simulacrum, draw a bunch Pull from Tomorrow, then put a bunch of stuff on suspend than do one or two things at a time. Also, since people will be able to see the threats coming, more low drop blockers or things that deter attacking are necessary: Clever Impersonator, Stunt Double, and other Clone type cards can do great at keeping you alive early and copying your big things late. Reality Shift Chaos Warp and Divergent Transformations are all good removal in blue and red.
Also you are missing: Fury Charm, Paradox Haze, and Timecrafting. these all change the math of when your threats become real, and thus can be used to increase your chance of survival. Quicksilver Amulet is a good way to cheat things in at instant speed.
2 weeks ago
Thanks Wolfrage76, Lighthouse Chronologist & Cultural Exchange & Cryptoplasm are cool cards, thanks for the heads up.
Narwhal and Killer Whale were only there because they were whales and I really want a tribal whale deck... plus the Narwhal deals with my buddies goblin deck and the killer whale deals with fliers, but I get that they aren't ideal here. I removed them and put in two other cards that I recently acquired Belbe's Portal and Quicksilver Amulet that I think are better suited to help me get my big fatty Whales/Krakens/Leviathans out there.