Quicksilver Amulet

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set Rare
Urza's Legacy Rare

Combos Browse all

Quicksilver Amulet

Artifact

(4), Tap: You may put a creature card from your hand into play.

Price & Acquistion Set Price Alerts

M12

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Quicksilver Amulet Discussion

Rabid_Wombat on The Ur-Dragon Initiative

4 hours ago

Tight list man, I really like it. I'd recommend dropping Palace Siege for Dragon Arch and moving all of the Dragons from your maybeboard to your mainboard so you have a better chance of cheating them into play. A couple more boardwipes are needed because Elves etc.. will just go wide and crush you. Belbe's Portal and Quicksilver Amulet might be handy as well. Oh yeah, City of Brass should be in every 5 color deck too imho. Good hunting.

Triton on Big Sis Sisay Makes the Rules

2 days ago

I think Dark Depths can easily be added in for a basic land.

I think Quicksilver Amulet is less fragile than Elvish Piper, while more mana-intensive.

While I do love Sakura-Tribe Elder, I think Azusa can be swapped in since she's also tutorable.

Ward of Bones feels a tad expensive CMC-wise for a stax build, and you have Winter Orb which does a similar thing Vorinclex does for less. However, the latter is tutorable so I think those can be interchanged to your preference.

Hope this helps!

Herbysmoke on Dragonborn

3 days ago

Urza's Incubator is good for reducing the cost of large creature decks. Cryptic Gateway and Elvish Piper are good alternative cheat engines to Quicksilver Amulet. Samut, Voice of Dissent would also be a good enabler to hit hard and quick when you finally get out your dragons, and also helps enable cryptic gateway if both are on the field.

SaltySpecula on Progenitus

5 days ago

If you're looking at getting big dudes onto the board, you can't go past Quicksilver Amulet. Since you're using a lot of the Theros Gods, Dragon Arch will also work well. In addition, Cryptic Gateway would work as well for your gods. Also while it will take a bit of time, Aether Vial is likely to serve you well.

Also, if you intend to use the tap tri-lands, Amulet of Vigor is a requirement. And if you put that in, go for the Theros temple Scry lands: Temple of Abandon, Temple of Deceit, Temple of Enlightenment, Temple of Epiphany, Temple of Malady, Temple of Malice, Temple of Mystery, Temple of Plenty, Temple of Silence, Temple of Triumph

They also fit the god theme of your deck.

If you'd like, take a look at my version of this deck and see if you can find anything there to help:Pantheon of Ages Past

DespairFaction on I am Lord Schramm, Father of Giants, Son of Angels

1 week ago

Hey I am a long time Aurelia player. I have a deck that functions similarly to yours, you can check it out for some ideas here http://tappedout.net/mtg-decks/aurelia-angel-tribal-1/.

First off you need a lot more lands. I would run 39-40 for a deck like this. You never want to miss a land drop.

Anyways here are my recommendations to add:Furnace of Rath, Dictate of the Twin Gods Manabarbs, True Conviction, Aurelia, the Warleader.

For mana production and ramp: Thran Dynamo Gilded Lotus Quicksilver Amulet Belbe's Portal Hedron Archive Gift of Estates Land Tax Tithe Burnished HartFor Removal: Day of Judgment Blasphemous Act, Fault Line Earthquake Return to Dust Comeuppance.

Creatures: I like the idea of sticking to one tribe, I recommend working your way in that direction even if it takes a while to achieve. The suggestions above will work for any type of big creatures, angels, giants, dragons, eldrazi etc. High impact angels Reya Dawnbringer Emeria Shepherd Sunblast Angel Angel of the Dire Hour. Some high impact giants Hammerfist Giant Inferno Titan.

Card draw: Wheel of fortune is great but expensive so Runehorn Hellkite, and Reforge the Soul and Dragon Mage are budget options. Planar Bridge is great in a high mana deck, you can tutor for the permanent you want most. Otherwise group hug cards are also reasonable Temple Bell, Howling Mine Font of Mythos Horn of Greed.

Things I would cut:Both Archetypes - they get lost easily to board wipes. Fall of the hammer, suppression bonds, solemnity, fall of the hammer, blazing volley, disaster radius, breath of darigaaz, dawnglare invoker, bloodshot Cyclops, anya, prism ring, and saving grace. All of these cards can be replaced with better more impactful cards listed above.

I would also cut Blade of Selves and Conjurer's Closet since they are not well supported in this deck. You really want to be using a lot of enter the battlefield creatures, so this doesn't seem like the right home for those cards.

Anyways, let me know what you think.

MartialArt on I Must Stax You a Question

1 week ago

Hi.

Some words to this decklist from a fellow stax player here.

For a stax deck you are pretty slow and have a really high mana curve. Fast Decks will simply overwhelm you before you get to a point of control. The Angelic Arbiter comes way to late for example and does not much for stax. I would suggest to take a look at the stax primer: klick here

Better take in some mana rocks and set your sight more on the land count then on the punishment. Because you will punish yourself while your opponent will punish you too as fast as possible and you have very few means to stop him from hitting you with at least 2 creatures. Remember: There are still counters in the game and spot removal and you will face them.

I would cut Michiko Konda, Truth Seeker too since she does not prevent the damage that might kill you. Stuffy Doll is cool but with 5 mana you better get yourself some mana rocks in here and then you might still die to flyers.

I would cut all lands that come into play too since they hurt you more then needed with Static Orb out. Alternately you should look for cards to go around the orb. Then you could still play those.

The key to stax is that you should punish your opponent more then yourself. As it is the deck punished you almost equally, like 60 to 40.

Quicksilver Amulet is a good card but what for? In stax you usually don't need any big mana cost creatures to flash in. In a 60 card deck you can run almost no creatures at all and still get no damage from your opponent.

I would cut Farsight Mask too for the same reason as Michiko. If you are dead those cards won't get you anywhere. Better run some Sign in Blood or Phyrexian Arena or sth like it.

The rest sounds pretty interesting. Keep those enchantments and do sth with them while keeping the deck at a lower risk level for yourself.

Last suggestion: How about a Pox build? Though this would cut a lot of those cool enchantments you put in here sadly. If you want to keep it with those in I will be really excited to see the deck progress.

I hope this helped. Greets MA.

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