Quicksilver Amulet

Quicksilver Amulet


(4), Tap: You may put a creature card from your hand into play.

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Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
2012 Core Set (M12) Rare
Urza's Legacy (ULG) Rare

Combos Browse all


Format Legality
Pioneer Legal
Modern Legal
Frontier Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
Penny Dreadful Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Quicksilver Amulet occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Quicksilver Amulet Discussion

VladMarkov on Mono W Angels

1 week ago

Hey NetholonTheArchmage,

thanks for your comment.

I took your advice about Knight of the White Orchid, Weathered Wayfarer and cutting off Pyramid of the Pantheon. I also cut off Alhammarret's Archive, Belbe's Portal and Quicksilver Amulet. I put Eldrazi Conscription and Grafted Exoskeleton instead, to keep my vow not to play Mass Land Destruction :)

I will see how it will turn out and hope it will develop into quite nice deck :)

Cheers :)

Icaruskid on Godtrackers of the Sky

2 weeks ago
  • The magic number for me was 13 ramp spells and 37 lands.
  • Sneak Attack and Quicksilver Amulet are strong alternatives to Mayael if she gets hated out.
  • Scroll Rack is not nice to have but almost a must have to improve your hit rate on Mayael.
  • Speaking of miss percentage and number of power 5+ creatures you run:

Fat | Miss %

20  | 32%
21  | 29%
22  | 27%
23  | 25%
24  | 23%
25  | 21%
26  | 20%
27  | 19%
28  | 17%
29  | 16%
30  | 15%
31  | 14%
32  | 13%
33  | 12%
34  | 11%
35  | 10%
36  | 9%
37  | 9%

Hynx on

3 weeks ago

since you have 30 elf types in your deck, and already looking for ramping, I'd Suggest Descendants' Path Elvish Piper & Quicksilver Amulet really help too get your big boy out for dirt cheap too. personally I'd recommend Elvish Piper + Fierce Empath + Savage Summoning to really pound out your Aeon. what fat you want to trim is up to you though, thats not my strong suit.

MTGBurgeoning on Gruul Stompy Featuring Xenagos, God of Revels

4 weeks ago

Interesting appraisals.

I can easily see swapping in Atarka, World Render for Rampaging Brontodon. Atarka, World Render used to be in the deck. These two creatures have the same converted mana cost, but Atarka, World Render includes flying and double strike and will always deal more combat damage than Rampaging Brontodon with Xenagos, God of Revels, unless we have more than ten lands under our control. By that time, the game should be over. This is a reasonable consideration.

Replacing Mana Geyser with Heroic Intervention is also reasonable. I haven't had difficulty utilizing the mana produced by Mana Geyser, early-game or late-game. Heroic Intervention does add a layer of protection unlike anything else in the deck. This swap could work. I'm willing to experiment.

I don't remember a time I whiffed on Summoning Trap. With 26 creatures currently in the deck, the odds of hitting at least one are in our favor. The instant-speed of this spell has been attractive as well. The overall return on the investment of six mana (with so many creatures in our deck that cost 6 CMC or more) is worthy of its deck slot. I prefer its inclusion.

The continued inclusion of Chord of Calling may have been an oversight on my part. Without the presence of Gaea's Cradle and a swarm of tokens, casting Chord of Calling to flash-in a now absent Craterhoof Behemoth seems misguided. It will be difficult to take advantage of its convoke mechanic. We want our creatures tapping for combat, not tapping in order to cast a spell. As my only copy of Worldly Tutor is spoken for, I will need to look in a different direction. Perhaps including Savage Ventmaw or Kozilek, Butcher of Truth?

Not a fan of Worldspine Wurm? Your assessment is correct: I'm never casting this for . HOWEVER, with Sneak Attack, Summoning Trap, Quicksilver Amulet, Tooth and Nail and Selvala's Stampede I'll never have to. Worldspine Wurm's performance has been spectacular and I am unable to justifiably remove it from the deck list at this time. It has been too good.

Participating in an EDH/Commander game without seeing at least one Superfriends deck has become as rare as winter roses for me. Star of Extinction has been a great way to deal with planeswalkers. Destroying a solitary land is nothing ground-breaking. I am not a proponent of land destruction. However, Maze of Ith is way too popular and I never bore of destroying it and then wiping the board. There's a lot of tribal in my meta and sending 20 damage everywhere helps to keep the battlefield clear. I used to run Starstorm. The instant-speed potential of Starstorm is great. Holding up mana to cast it instead of casting spells during my turn is not great. Questing Beast is definitely a bad mamma jamma. Perhaps I can find room for Questing Beast by swapping it in for one of the aforementioned unfavorable cards...?

Hmmm, well, to summarize:

I plan to keep Worldspine Wurm, Summoning Trap and Star of Extinction in the current deck list. They are quite helpful and have proven their usefulness historically in my meta.

I will definitely play-test and game-play a swap of Rampaging Brontodon for Atarka, World Render. This should not be a difficult transition, as previously mentioned.

I can Tinker with an exchange of Mana Geyser for Heroic Intervention. Perhaps the added protection will prove to be more beneficial than the somewhat pricey ramp spell. We shall see.

I will remove Chord of Calling from the deck. As stated, I believe it was an oversight to leave it in the deck list. Perhaps Questing Beast can take its place. I like that idea.

Thanks for the evaluation!

dichia on How to ramp fast

1 month ago

lagotripha. For now I'm using Early Harvest and I've been able to cast a turn 3 Avenger of Zendikar a couple of times, but I do like Dramatic Entrance. I will probably use it.

I noticed that playing a turn 3 avenger with only 5 lands, is still better than a turn 4 or 5 with 6/7 lands, since it's faster, and starting from turn 4 I can begin buffing the 5 plant tokens. One or two tokens less didn't make a big difference by far.

Also Quicksilver Amulet seems good. I will give it a try.

Life from the Loam and Splendid Reclamation on the other hand don't convince me because I don't get lands in the graveyard in anyway. I don't even use fetchlands since I'm mono-green. Am I missing something?

lagotripha on How to ramp fast

1 month ago

Sounds like you need to check out the Life from the Loam or amulet titan primers. They should have engines you can use.

Getting a quick avenger can be achieved by cheating cost with Quicksilver Amulet or Dramatic Entrance.

Theres also the option of building something like Splendid Reclamation, or druidic vow. Getting lots lands onto the battlefield is usually something you have to build the entire deck to support, and the battle is surviving the card disadvantage while doing it quickly.

I did get one pretty quick from an (etb basic land into play) , Wall of Omens Overgrown Battlement flicker wall tribal list, but it's not amazing.

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