Seasoned Pyromancer

Seasoned Pyromancer

Creature — Human Shaman

When Seasoned Pyromancer enters the battlefield, discard two cards, the draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.

, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

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Set Rarity
Modern Horizons (MH1) Mythic Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Seasoned Pyromancer Discussion

Tata on When She Smiles (At Death)

1 month ago

Do you have Grenzo, Dungeon Warden to be effective? Your deck doesn't have all that many creatures. Have you considered Corpse Connoisseur , Goblin Engineer , or Seasoned Pyromancer ?

Do you think Tithe is worthwhile in Mardu?

nUKe13 on nUKe13 Mardu Pyromancer

1 month ago

Piolun I think if we were more token centered, like Aristocrats, then Spark Harvest would be worth it. Right now, in the build, the tokens are more of a side theme. I think if you main boarded Goblin Rabblemaster or used some other token generator, it might be worth it

bankrupt_on_selling those are all great removal spells in our colors that I have used or still use at one time or the other. Fatal Push and Dreadbore are essential right now, with a myriad of planeswalkers and some cheap/big creatures coming from Jund decks. Dreadbore also helps us stay somewhat competitive against Tron based decks. As for Path to Exile , if you forgo playing Blood Moon , I would play 2 copies. Since I have Blood Moon in the side, I took out the Path to Exile , since I don't want to give my opponent basics to negate Blood Moon . The choice is up to you. I personally reverted back to a control/stun Mardu Pyromancer, in which Blood Moon can steal us some games.

YamishiTheWickedOne I LOVE using Hazoret the Fervent . Dog Mom gives us a big, beefy, hasty, indestructible creature that can also burn late. We don't want to see multiple copies, which is why I just play the one. I think she is still Modern applicable, even with more available exile based spells.

JacenSolo29 hmmm... with Lightning Skelemental and the other Rakdos elementals, it comes down to what you want your deck to do. The Rakdos elemental deck is fast and stun heavy, with a crap ton of discard. It can be weak to counter and control decks, and even graveyard hate, but might have an edge to Tron due to speed. I think, again, it's up to you. I wouldn't play them here simply because I want to value with Lingering Souls and Young Pyromancer . Therefore, you would need to change the build here to be, I think, solely Rakdos and hit hard, and hit fast. Unearth is good with Seasoned Pyromancer and the elemental creatures, but doesn't go well with Bedlam Reveler and Hazoret the Fervent . Test it out!

Thank you all for your comments! Sorry that took so long! School got busy, but I'm looking forward to continuing to test this in the new Modern Meta!

Chasmolinker on [[Primer]] - Jund Midrange

1 month ago

DotaFerShota Honestly Seasoned Pyromancer should be another Tireless Tracker . But, I haven’t played this deck recently. I’ve been pretty busy lately (more than normal). As for the match report I just used html tables for that.

PhyrexianPreator on Temur SMASH

2 months ago

Really like what you got here.

These are just suggestions, I do realize most people (understandably so) don't like spending tons of money on mtg.

Seasoned Pyromancer , Collector Ouphe , Magmatic Sinkhole and Wrenn and Six .

Collector Ouphe is purely a side-board card. Emry and Urza decks are strong and anything that can stop them from gaining infinite mana is a blessing.

Seasoned Pyromancer is just to draw cards and get extra creatures in play when you are in a tight spot.

Magmatic Sinkhole acts like fatal push/path to exile in your deck due to all of the fetches. Also works well with Pyromancer. Sadly only works on creatures that have 5 or less toughness and no form of protection.

Wrenn and Six is expensive.... However, the card advantage it generates is unbelievably good. Even if you switch some lands out for the cycling lands like Lonely Sandbar , Tranquil Thicket and Forgotten Cave you will be able to beat your opponent just with shear card advantage. Sadly, as I mentioned Wrenn and Six is pricey.... This would be a consideration rather than a must include.

Overall I really like your deck.

hungry000 on Looking for cards for a ...

3 months ago

Hi, I'm looking for some cards for this deck: Ephemerate Reanimator

Here's a quick outline of the game plan:

  1. Dump things in the graveyard with Stitcher's Supplier , Satyr Wayfinder , Champion of Wits

  2. Use Footsteps of the Goryo to reanimate Woodfall Primus , Moldgraf Monstrosity , or sometimes Siege Rhino

  3. Ephemerate reanimated creature (if not Moldgraf Monstrosity ) to keep it around

  4. If there's nothing to reanimate or no reanimate spells, jank them out with Ephemerate value

I'm looking for some better creatures for graveyard stacking, like ones with a Satyr Wayfinder effect that get a creature or sorcery instead of a land.

Some lower cmc general-use creatures that can incidentally put stuff in the graveyard (ex. a creature that gains you life and lets you discard) would be good to know about as well since that would round out the Ephemerate value plan. I'm considering Seasoned Pyromancer , but it's pretty off-color and there might be better options in BGuw. (I'm not against off-color card suggestions though)

nUKe13 on nUKe13 Mardu Pyromancer

3 months ago

guero388 Thank you for the comment! Honestly, I haven't had too much time to play/test recently, but previous experience helps with the new decks as well. Mardu Pyromancer is a very particular build that often rewards experience of the match up to understand timing and sequencing. Most decks in Modern become more rewarding and more powerful based on the time invested. Stick with it! And, if it's not your cup of tea later, take a break, try something else, and find your niche.

Mellro I am very excited about Eldraine (mainly for the classic European fantasy theme, but also the big changes that will come to Modern). Chandra, Acolyte of Flame will need more testing, but I am always hesitant about Planeswalkers in Mardu Pyromancer. I have seen (and we could still use): Liliana of the Veil , Liliana, the Last Hope , Nahiri, the Harbinger , and Chandra, Torch of Defiance . I ask myself: "What does Chandra, Acolyte of Flame add to the build that these other Planeswalkers don't?" First, basic +1 ability does nothing for advantage, unless we start running Mardu/Boros Super Friends with Nahiri, the Harbinger , Tibalt, the Fiend-Blooded , or any of the Chandra variants. The second ability (+0) does give us hasty tokens, but we have to sacrifice them, so only 2 damage is mediocre. I don't think Mardu Pyromancer is a token deck, per se, but it uses tokens to out value and out grind the opponent, through chump blocking and chip damage. Also, if we wanted a 3 cmc token generator, we would run Hordeling Outburst . The "ultimate" (-2) is actually one of the reasons I would consider running her, if only to consistently use Ransack the Lab for recursion and grinding. However, the deck runs at a slow, consistent rate, that we aren't trying to get rid of our hand incredibly quickly. Also, we run Bedlam Reveler and Seasoned Pyromancer for hand card advantage. I don't think we need Chandra, Acolyte of Flame .

Mellro touching on the new lands from Eldraine, specifically the Mardu colors: Castle Ardenvale is too expensive (in cost and requirement) for just 1 token. Castle Locthwain may be ok on an empty hand (and I would consider it), but Mardu Pyromancer usually doesn't run out of cards, unless Hazoret the Fervent is on the field and encourages emptying the hand. Castle Embereth is not bad on an established board. However, it feels like a "win-more" card, and Mardu Pyromancer (in my opinion) isn't a token deck looking to pump an endless amount of tokens on board; its purpose (again, in my opinion) is to outlast and out grind the opponent. Basically, tokens are like a cherry on top of a VALUE sundae. Castle Locthwain is the one I would consider, if only to give the option to dig for an answer. At this point, spending 3 mana to draw one card might be a bit of a heavy price. I would need to test them more.

saturn999 Thanks for the enthusiasm! We are still out here going strong!

Thanks again for your comments! The Modern Meta Match-Ups section is improving and I hope to have it completely done here soon!

nUKe13 on nUKe13 Mardu Pyromancer

3 months ago

YamishiTheWickedOne I’ve seen the recent builds with Stoneforge Mystic . I think it is a good creature with a great ability. I also think it has been, somewhat, power crept. I think you could build Mardu Pyromancer around it; I think this build, currently, can forgo having to make room.

Bedlam Reveler is straight gas. Honestly, it provides so much advantage in the mid game. I don’t play the full copies since Seasoned Pyromancer does its effect in a sense. As for Unearth + Fulminator Mage , if your meta is all Tron and Titan decks, go for it. This current build maxes out on sorcery and instants to take advantage of Young Pyromancer , Seasoned Pyromancer , and Bedlam Reveler . But I do like Fulminator Mage and Unearth is pretty versatile as well. That’s the nice thing about Mardu Pyromancer: it allows the creator and pilot to personalize the build.

nUKe13 on nUKe13 Mardu Pyromancer

3 months ago

I have been AFK testing this new variant of Mardu Pyromancer and I think I have the ratios and inclusions that bring back that old familiar feeling of Mardu Pyromancer! I want to address some of the previous comments that I have now archived. Everything here on is brand spanking new!

JacenSolo29 I want to address some of the suggestions you made. As you can see, I actually did include one of them, so thank you for the suggestion! Kaya's Guile is a magnificent midrange/control inclusion that just fits perfectly in the sideboard against grave decks (few and far between, but still existent) and against burn for the life gain, edict/sacrifice effect, and chump blocking token. I usually bring it in in place of Kolaghan's Command or Bedlam Reveler for extra sustain. Honestly, a perfect inclusion for Mardu Pyromancer that just screams: "I do Orzhov things"! As for Monastery Mentor , it is always on my radar. I want it to work, but it just seems like an extra Young Pyromancer and always feels a turn late. I want to keep working on it, but it just doesn't fit, especially with being a splash color in the overall theme of the deck, it needs more testing.

YamishiTheWickedOne I want to try to address all your previous comments, that are under the first "update" tab. First, Seasoned Pyromancer is straight GAS. Literally, the nuts and the perfect breath of life that the deck needed to remain competitive. It's so good, that I've even seen it in Jund and Grixis Control decks as a sideboard option for card draw. Honestly, we need the full 4 copies and I would never EVER side out any of them!

YamishiTheWickedOne I tried Dreadhorde Arcanist , and it works well if you max out on every 1 cmc drop, like Inquisition of Kozilek , Thoughtseize , Fatal Push , and Path to Exile . However, since Faithless Looting got the ban axe, we need Ransack the Lab for card draw and it is 2 cmc and doesn't fit well with Dreadhorde Arcanist . It's an honest maybeboard card, but with the current build, it doesn't work.

YamishiTheWickedOne Blood Moon delays the inevitable against big mana decks. We need proactive choices that don't stall, like Fulminator Mage , Molten Rain , or Pillage . I've opted for Pillage so as to also kick some artifact behind, like Tron's plethora of artifacts and the occasional Affinity, since we can also destroy their manlands. Also, having sorcery spells help for all our creatures to trigger some type of additional VALUE advantage, minus Hazoret the Fervent .

YamishiTheWickedOne as for Yawgmoth, Thran Physician ... I don't like it, personally... it feels very "win-more" and doesn't work with the consistent in all the cmc of the cards. Besides, Plague Engineer literally takes a Phyrexian dump all over Human and other tribal decks. Yawgmoth, Thran Physician might need more testing, but I have not been excited to play him on turn 4 compared to other cards and combinations. Maybe one day he will be "emergency ban worthy" (really funny reference since I also was a Yugioh player before MtG), but as for now, he's "meh".

Thank you all for being so interested in the build and keeping the comment section alive and thriving! I appreciate the support and the enthusiasm! Here's to the future of Mardu Pyromancer!

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