Recover

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Modern Masters 2017 Edition (MM3) Common
Tenth Edition (10E) Common
Invasion (INV) Common

Combos Browse all

Recover

Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

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Recent Decks

Recover Discussion

Renkai on Mono Black infinite

1 week ago

Murphy77 So I like the ideas but Dusk Legion Zealot is just Elvish Visionary the card is really good for this deck, especially with Bontu's Monument.

As for Tomb Robber I don't understand how that is a sac outlet, but Tomb Robber is a nice way to pitch extra lands, or copies of our legendary cards, or even Oathsworn Vampire. That is actually worth trying possibly in Live Fast place.

I like the number of Fatal Push and Ravenous Chupacabra removal is very heavily needed. Recover is an interesting idea for sure I think I could make room for it somewhere.

As for Dead Man's Chest That is an interesting one as well that would need some testing. I'm about to change around some of the cards with your idea's and see how it looks.

Murphy77 on Mono Black infinite

1 week ago

I have been watching this deck for a while and have always felt that it needs some minor tweaks to become a really competitive deck. I worry about the costs of Dusk Legion Zealot and Live Fast and about the cost/benefit balance.

Tomb Robber in place of Dusk Legion Zealot would give you an added sac outlet, allow you to explore and run through your deck quicker and doesn't cost you life.

Recover in place of Live Fast allows you to choose a card that you add to your hand (which is often better value). With 4 Fatal Push and 3 Ravenous Chupacabra in your deck, I do, however, still like the idea of Dead Man's Chest in this slot, combining disruption and card steal (which should work against most agro decks).

GentlemanLucha on Madara Empire (Tribal Human Grixis needs help)

2 weeks ago

I would either take out Toshiro Umezawa or put in a lot more instants. Cyclonic Rift is really nice, especially with Overload, but if that's your only instant, then Toshiro isn't doing much for the cost.

I'd also consider adding cards like March of the Returned or Recover to be able to bring back some creatures you've sacrificed. Since you only get 1 copy of each card that isn't a basic land, you're not always going to get Patriarch's Bidding, even with your card drawing.

And, lastly, I'd say get some dual lands and/or Evolving Wilds and Terramorphic Expanse. Since you're already a little mana-light for Commander, you don't want to also not have the colors you need when you do get your land.

MagicalHacker on RIX Staples Lists updates

3 weeks ago

These are the cards from Rivals of Ixalan that made it onto one or two of my lists:

Did I miss anything from RIX? Did I miss anything from another set? What list should I make next? Leave your feedback here or on any of my 22 lists! Thanks!

chadsansing on Athreos, God of the Shadowborn

1 month ago

This does look like fun!

I'd second the suggestion for more card draw. Maybe test with synergistic cards that include a destroy/sac or graveyard manipulation cost like Altar's Reap, Costly Plunder, Dredge, Gravepurge, Merciless Resolve, Parting Thoughts, Ragamuffyn, Recover, Skulltap, Urborg Uprising, or Vampiric Rites. Erebos, God of the Dead, or Underworld Connections might help here, too.

A Soldevi Adnate might be handy for a tiny bit of ramp if you ever get stuck without enough apostles, and an Ashnod's Altar would be an excellent source of punishing ramp if you're stuck at 5 or fewer apostles.

Happy brewing!

HarroHunter on Selenia Suicide

7 months ago

If you really want to hurt yourself then Curtains' Call should be an Ashes to Ashes and Recover should be Reanimate.

Neotrup on When does a spell fizzle?

9 months ago

To be clear, Recover cannot be cast if there is not a creature card in the grave to target. If there is a card to target, but it's somehow removed before Recover can resolve, Recover will be countered and it's controller will not draw a card. Gravepurge is only countered by the game rules if it's (a) cast with targets and (b) has all it's targets removed when it tries to resolve.

CrazedGinger on When does a spell fizzle?

9 months ago

So I'm playing a casual game with 2 other friends (everyone is using tribal decks) my board is loaded with human werewolves and a single Immerwolf. My opponent on their turn, to prevent my humans from transforming, casts Footbottom Feast or Gravepurge or something like that regardless of the fact there are no cards in any graveyards.

My question is can he resolve this spell and still draw, even though he isn't returning anything?

Would the outcome in this scenario of been different if she cast Recover?

Does a spell "fizzling" count as being cast and prevent my humans from transforming?

I realize "fizzling" is a term the community made up but in just about every example I it has to do with the words [target card-type] or spells with additional costs that can't be paid.

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