Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Modern Masters 2017 Edition (MM3) Common
Tenth Edition (10E) Common
Invasion (INV) Common

Combos Browse all



Return target creature card from your graveyard to your hand.

Draw a card.

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Recent Decks

Recover Discussion

SereneTsunami on Black/White Life Giving

1 month ago

I think B/W lifegain vampires is a good deck and fun to play. I would play it as is and find which of the creatures you like best, and keep adding the ones you like while removing ones that don't work out. I would concentrate on lifegain and flying. Sadistic Skymarcher is a great card in my deck. Removal is very importnat cause most vamps are not very beefy. I would try Walk the Plank in stead of Impale and Recover instead of Waltz. Life gain and card draw can really help out new players buy time while you learn your deck. Lots of folks will tell you it's wrong, but Sword-Point Diplomacy is a great card for card draw in black.

Guero2017882 on Dimir Rat Colony

2 months ago

If your going to do blue. You should Try some draw power. Those rats will get wiped out by spot removal faster than you can draw into them. I like Opt you can also use, Chart a Course, Curious Obsession,which gives them a bit more on the defense plus draw. Daring Saboteur will already be unblockable due to the Tetsuko. Costly Plunder is good as a sac block draw. Infernal Scarring can help you beef up the rats and draw when they get killed off.Recover would be good for when they spot off your tetsuko....there's plenty of ways to do this but try these out and let me know how it goes!

TheNocholas on Nicol Bolas, the Ravaging Superfriend

2 months ago

I am also unfamiliar with the super friends build but I have tried to build planeswalkers protection and support into my Jace Mirror Madness and The Old Grixis Mill. Cards like Recover and Release to the Wind become valuable late game plays. Nearly kill off Teferi with chain viel and blink him to have the new copy see all the extra plays!

SereneTsunami on 5 Color Meteor Golem

2 months ago

Supernatural Stamina does exactly what you want and at instant speed. Recover may also fit a bit better then Tormenting Voice, but I'm not sure.

bazzboda on Mortician Pauper

3 months ago

DragonHaiku thank you for the suggestion, however I am a little concern about getting rid Recover because as this deck is rather low on lands I will often discard my four mana cards with Insolent Neonate and get back them back with Recover, or inversely get the Insolent Neonate back and a new card to discard to it. Regarding Undying Evil I don't have any consistent ways to sacrifice when I want, so I can't really draw this and then be able to use it to full effect.

Araignee thank you for the suggest, I will definitely consider and likely will swap the Read the Bones with Altar's Reap.

DragonHaiku on Mortician Pauper

3 months ago

You'll probably get more value from Undying Evil over Recover; in particular, the synergy it has with Ingot Chewer, Augur of Skulls, Insolent Neonate, Kathari Bomber, and echo card mechanics. Undying procs on any death, including sacrifices. It's an incredible combo card. Also, Unearth for consideration as well.

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