Recover

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Modern Masters 2017 Edition (MM3) Common
Tenth Edition (10E) Common
Invasion (INV) Common

Combos Browse all

Recover

Sorcery

Return target creature card from your graveyard to your hand.

Draw a card.

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MM3

10E

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Recent Decks

Recover Discussion

Guero2017882 on Dimir Rat Colony

1 week ago

If your going to do blue. You should Try some draw power. Those rats will get wiped out by spot removal faster than you can draw into them. I like Opt you can also use, Chart a Course, Curious Obsession,which gives them a bit more on the defense plus draw. Daring Saboteur will already be unblockable due to the Tetsuko. Costly Plunder is good as a sac block draw. Infernal Scarring can help you beef up the rats and draw when they get killed off.Recover would be good for when they spot off your tetsuko....there's plenty of ways to do this but try these out and let me know how it goes!

TheNocholas on Nicol Bolas, the Ravaging Superfriend

2 weeks ago

I am also unfamiliar with the super friends build but I have tried to build planeswalkers protection and support into my Jace Mirror Madness and The Old Grixis Mill. Cards like Recover and Release to the Wind become valuable late game plays. Nearly kill off Teferi with chain viel and blink him to have the new copy see all the extra plays!

SereneTsunami on 5 Color Meteor Golem

4 weeks ago

Supernatural Stamina does exactly what you want and at instant speed. Recover may also fit a bit better then Tormenting Voice, but I'm not sure.

bazzboda on Mortician Pauper

1 month ago

DragonHaiku thank you for the suggestion, however I am a little concern about getting rid Recover because as this deck is rather low on lands I will often discard my four mana cards with Insolent Neonate and get back them back with Recover, or inversely get the Insolent Neonate back and a new card to discard to it. Regarding Undying Evil I don't have any consistent ways to sacrifice when I want, so I can't really draw this and then be able to use it to full effect.

Araignee thank you for the suggest, I will definitely consider and likely will swap the Read the Bones with Altar's Reap.

DragonHaiku on Mortician Pauper

1 month ago

You'll probably get more value from Undying Evil over Recover; in particular, the synergy it has with Ingot Chewer, Augur of Skulls, Insolent Neonate, Kathari Bomber, and echo card mechanics. Undying procs on any death, including sacrifices. It's an incredible combo card. Also, Unearth for consideration as well.

Strangelove on Elendra Brawl-Prototype

3 months ago

So I'm thinking 24 lands is what you need. If you think there's a card worth keeping, show me the card you'd cut instead. 3 drops needed to be smoothed out.

-1 Supernatural Stamina not good

-1 March of the Drowned not good

-1 Duskborne Skymarcher I can see you want flyers, but none you had are worthwhile. 1 drops suck without ridiculous draw. Either you tempo 1 drops or ditch all the ramp.

-1 Skymarcher Aspirant same deal

-1 Duskborne Skymarcher same deal

-1 Authority of the Consuls you don't need lifegain. If you need an evasive anthem, there's Victory's Herald or Dawnfeather Eagle and that's about it.

-1 Anointer Priest you don't need lifegain.

-1 Treasure Map  Flip really slow, not really ramp. If you want to scry, sure.

-1 Martyr of Dusk not good

-1 Pride of Conquerors not good. Victory's Herald or Dawnfeather Eagle if you feel you need to pump (you have others).

-1 Dusk Legion Zealot you'd rather have a good draw spell like Dark Bargain

-1 Oketra's Monument you don't have the token synergy (you have vamp synergy instead) and you don't need the ramp as much as you need bodies, draw, and removal.

-1 Recover not good. You'd rather draw something better.

-1 Cultivator's Caravan you don't really need ramp as much as you need lands and you'd cut a lot of flavor for the consistency this provides

-1 Manalith same deal

-1 Kambal, Consul of Allocation draws way too much hate and you don't need lifegain

-1 Sadistic Skymarcher not good

-1 Voracious Vampire not good

-1 Oketra the True strong card, but its not a vampire and you'd cut a lot of flavor for the consistency this provides.

-1 Paladin of the Bloodstained not good

-1 Fumigate you want one-sided wipe

-1 Call for Unity how are you going to guarantee something leaving on your turn? seems bad for +1/+1 that only grows at your end step, conditionally.

milse on

4 months ago

Interesting idea, but I think you can do better than Slippery Scoundrel. Maybe Wanted Scoundrels or dire fleet hoarder or Warkite Marauder or Hostage Taker or Deadeye Brawler or Deadeye Tracker.

Instead of Recover maybe Duress or Walk the Plank or Vanquish the Weak? Recover is really expensive and you need something to slow them down (or speed you up) while you're setting up your pieces. Maybe Sword-Point Diplomacy?

I think I'd go with Hostage Taker and Duress (with Walk the Plank and Vanquish the Weak in the sideboard).

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