Breath of Life


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters Uncommon
Seventh Edition Uncommon
Starter 2000 Uncommon
Starter 1999 Uncommon
Portal Second Age Common
Portal Common

Combos Browse all

Breath of Life


Return target creature card from your graveyard to the battlefield.

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Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


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Breath of Life Discussion

PartyJ on Glory be unto God

5 months ago

Welcome on T/O!

Hope you will experience lots of interesting decks, new ideas and some good feedback on what you have build.

I saw you just joined here, so knowing that each start somwhere can feel somewhat strange, let me help you by giving a some piece of advise :)

After reviewing your decklist, I came up with a several interesting cards. I a not sure what your budget is, but I think my suggestions might help you get this deck ongoing to eventually an improved list:

Have fun deckbuilding. If you need help, you can always summon me me.

If you would like some inspiration other than mono-white, click here


K34 on Reanimator in Commander?

6 months ago

You'll need some self mill of some sort, you gotta fill your graveyard. You can't rely on your 1 copy each of entomb and buried alive. You can do like Mulch type stuff in green, Grisly Salvage in golgari, (don't forget Jarad's Orders if you're doing ), Tireless Tribe in white, Dark Deal in black, so on and so forth, however, blue has the best self mill power. Breakthrough is my favorite, but there are a bunch of blue options like Windfall or even Careful Study.

For what it's worth, each color other than black can reanimate something, even if it's clumsy and not as good: Breath of Life, Resurrection, Refurbish, Argivian Restoration, Reincarnation, Feldon of the Third Path, Mimic Vat (there are many, less popular options)

K34 on Reanimator in Commander?

6 months ago


MsSysbit on Lin sivvi rebal

6 months ago

I just wanted to condense my thoughts of who to add and what to cut and why. Add: Jhovall Queen and Cho-Arrim Bruiser. These are big bodies you can tutor and abuse that fir your anthems. Cho-Manno, Revolutionary as can you say instant speed tutoring this to stop any hint of combat? Whils on that note I'd go Sphere of Safety to discourage anymore attacks at you and running so many enchantments as is. I love the Revivalist and think you could use more so let's try adding: Breath of Life, Resurrection, etc as more ways to preserve these locks and Elixir of Immortality both as a life bastion, thwarter of grave hate, and essentially lets you get back all your guys to reuse yet again! As for drop Zealots en Dal, Citadel Siege, Changeling Hero, Aven Rift watcher, Task Force, Ranmossian Commander(you have enough of these and he is the weakest link imo as 2/4 for 4), etc. Make some room for more focus, preservation, and bombs and you ahould have a blast winning man!

Sloanan on Odric Give Me Everything

7 months ago

I posted this on reddit, but this might be a little bit easier to read since you can just look at the cards this way:

I've had a Odric deck myself ever since he came out and he's one of my favorite decks. Not the most competitive, but way better than you would think, considering it's a mono deck. I'll put some suggestions below but note that they're not all going to be budget options. No clue how much you're willing to put down on these, but frankly most of them are well worth it.

So up first, I'll point out Odric's biggest flaw: You can be absolutely ruined by a boardwipe. As such, I'd recommend putting some anti-wipe options in there. Personally I think you could do with cutting a lot of the instants you have and swapping them out for protection stuff. My personal favorites (in descending order) include Eerie Interlude, Ghostway, Scapegoat, Rootborn Defenses, Make a Stand, and Brave the Elements (which can also make for a good finisher depending on your opponent). Creaturewise, Avacyn, Angel of Hope is ideal if you can get your hands on a copy, as that'll save your board even before combat.

Up next is your mana base & ramp. 36-38 lands is ideal. Being mono-colored, you don't need a whole lot of fixing. However, there are some utility lands I would recommend putting in there for varying reasons. Emeria, The Sky Ruin is perfect in this deck, as it will get you back any creature that was killed each turn. I'd also suggest Mistveil Plains. It's not necessary, but giving you some form of recursion (that you'd admittedly have to tutor for) is useful. I generally suggest fetchlands if you care to thin your deck at a quicker rate, but they're thoroughly unnecessary if you don't care to plop down that much money. Some ramp lands wouldn't be a bad decision at all, such as Ancient Tomb or Temple of the False God.

Continuing off of that and going towards ramp n' fixing, if you can afford a Land Tax, then I'd say get it. If you get it in your opening hand, you're generally going to hit your land drop every turn (and draw into less land, which helps in the long run), plus it is a great combo with Scroll Rack later in the game (getting you three extra cards in hand per turn). If you add something like Ghirapur Orrery, which admittedly can backfire on you, you can ramp into some big threats fairly quickly. Personally I'm not a fan of single-use land fixers like Knight of the White Orchid or Tithe or similar cards, BUT I can definitely see their use, so I leave that up to you. Pearl Medallion is also fantastic, as it drops the cost of your spells. I'd absolutely suggest Sol Ring & Caged Sun. They're perfect for the deck. One other "semi-ramp" spell I'd recommend is Urza's Incubator. Odric does best with a human/angel subtheme, as they'll usually have your best keywords. So picking Angels when playing the incubator, you make casting them that much easier.

After that, we're on to White's biggest problem as a color in EDH: The lack of good card draw. Frankly, there's just not much in the color that will get you that many cards, aside from a couple of cantrips. Fortunately, that's what artifacts are for! If you're willing to pay for them, I'd absolutely recommend the following: Mind's Eye, Alhammarret's Archive, Scroll Rack, Skullclamp, and Staff of Nin. Skullclamp is great if you can produce tokens, such as with your Nahiri's +2, for instance.

Another issue with Odric is that his ability only works at the start of combat, meaning that your opponents can either kill whatever creature you've got out that they need dead (or even just Odric himself) to avoid a nasty combat sequence. So there's two ways around this. You need to have some protection for him & your troops, for one, so things like Lightning Greaves, Darksteel Plate, or Swiftfoot Boots are great to keep them safe (or Champion's Helm if you're feeling fancy). The other method is simply redundancy. If they keep killing Odric, for instance, plop down a Akroma's Memorial and keep the keywords alive! Aside from the memorial, I also recommend True Conviction, Heliod, God of the Sun (who also gives combat indestructible to urrbody once he's a creature with Odric out!), and Concerted Effort for Odric Redundancy (plus it triggers at each upkeep, so if you've got some good protection going on they're gonna have a bad time).

Some little fiddly bits I'd suggest having are more removal, such as Path to Exile, Swords to Plowshares, Return to Dust, Oblation, & Unexpectedly Absent. If you've got reliable ways to trigger indestructibility, boardwipes can help you out - I'd suggest Austere Command in particular due to it's flexibility. You can also surprise the absolute shit out of someone using Debt of Loyalty. White doesn't have a whole lot of creature theft spells, so that gets some jaws dropped whenever I play it. Also, Crackdown is excellent in this deck. Put that down, maybe cast a Subjugator Angel, and you've locked most of your opponent's fatties out of the game!

Tutors are also great in a deck like this, so I'd suggest things like Enlightened Tutor, Steelshaper's Gift, Open the Armory, Idyllic Tutor, Stoneforge Mystic, Stonehewer Giant, Thalia's Lancers (for any legendary), etc.

Recursion/resurrection is always good, so stuff like Sun Titan, Loyal Retainers, Resurrection, Breath of Life, False Defeat, and so on are strongly suggested, along with the previously mentioned Emeria.

Lastly, we get to your creatures. They're the key to winning with Odric, after all. Looking through your deck, I think many of the creatures could be juuuuuust a little bit more efficient. I'm not a huge fan of relying on equipments to give my creatures keywords, so I usually prefer creatures with static abilities, so things like Archangel of Thune, Angel of Invention, Bruna, the Fading Light, Gisela, the Broken Blade, Baneslayer Angel, (noticing an angel theme?). Admittedly there's not much with indestructible and trample, but I suppose that's what stuff like Avacyn and your Emrakul are for. I'd also really really recommend a couple of hatebear & tax cards since you're playing white - stuff like Archangel of Tithes (nasty with vigilance), Angel of Jubilation (stops sac fodder shenanigans and Toxic Deluge), Thalia, Heretic Cathar (slows decks down), Aven Mindcensor (stops fetching/tutors), etc. Can't say no to Elesh Norn, Grand Cenobite as well. Mix in some good token producers such as Elspeth, Sun's Champion and all-around good cards like Cathars' Crusade and you should have a pretty formidable little deck!

RexStrangelove on Atraxa Maybeboard - Ideas Seeking ...

8 months ago

So I, like many of you, am sitting in a place of giddy excitement as I wait for my new Breed Lethality deck to arrive. I knew it was the one I wanted the very moment they were spoiled, and I was Vindicated to see it outselling even the much-touted Bromance (which is also a completely solid choice, along with everything but Yidris).

Anyway, as I sat waiting, I got to looking through my old cards, plucking out anything that looked particularly juicy for the new deck. My landbase is upper-mediocre for sure, and I still need to grab a few pricier staples (i.e. Archangel of Thune and Doubling Season), but I actually found a surprising number of cards which may totally merit a spot in the lauded 99.

Basically, what I'm hoping to get out of this thread is to pick a few other players' brains about how good my card choices are. If you see something that's like a "OMFG holy shit definitely put that in there," let me know and explain why. If you see anything that's like a "Wow, I maybe see what you were thinking, but that will honestly serve you no good at all," then do the same. With no further ado:




So yeah...if anyone can offer any reasons that any of the above cards would or wouldn't be good choices, I'm all ears. Budget is a concern (I already have all the cards on this list)), but I'm WAAAAY open to hearing better suggestions than the ones I made.

Atraxa is the tits, guys and girls. I haven't been this pumped for a new commander since Kaalia and Animar. Let's put our heads together and perfect this like I know we can.

Gattison on Let's build around Unplayable Commanders; ...

10 months ago

How about graveyard manip + samurai tribal?

Samurai support:
Takeno, Samurai General
Sensei Golden-Tail
Indebted Samurai

Sands of Delirium

Artisan of Kozilek
Breath of Life
Bruna, the Fading Light
Colfenor's Urn
Emeria, The Sky Ruin
Enduring Renewal
False Defeat
...and so on

I guess you would need artifact tutors too, like Enlightened Tutor... might be too fragile. But still would be cool when it goes off.

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