|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
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Rite of the Raging Storm
Creatures named Lightning Rager can't attack you or planeswalkers you control.
At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lighnting Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
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|Have (9)||frederiklw , thekingpinBR , MattN7498 , bpiser95 , Fwaffle , Zelpoke , rockleemyhero , coyler2016 , mycheze|
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Rite of the Raging Storm Discussion
1 month ago
Pia and Kiran Nalaar could definitely work, yeah. And the shock damage is surprisingly relevant against small, annoying creatures. But what to cut...I'm not entirely convinced on Dark-Dweller Oracle since I would rather not lose my tokens to get card draw. Thanks for your thoughts! :)
Suns_Champion: Thanks, man! Crafty Cutpurse belongs in the "sideboard" of this deck once I've tuned it a bit further (I can steal opponents' tokens directly, AND do janky things like the ones you mention!). Flameshadow Conjuring and Feldon of the Third Path are both things I've been considering: what would you cut? The only problem with them is that they require me to cast my large things rather than cheat them in somehow...and Rite of the Raging Storm is cute, but it doesn't help me build up a large number of tokens. Hmmm. Similarly to the last thing, what would you cut?
Thank you both for your thoughts!
1 month ago
Oh yeah, Rite of the Raging Storm might be fun too. Love that card.
1 month ago
Great list so far. Here are you my suggestions:
I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.
War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.
Glacial Chasm is good protection. Sit back and watch the world burn.
Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.
If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.
As far as what to swap out:
Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.
Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).
Blood Sun works against you too much.
Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.
Rite of the Raging Storm might also be too cute, but it's hard to judge.
Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!
1 month ago
I'd suggest removing these cards:
Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.
Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.
Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.
Nissa, Genesis Mage there are better nissa walkers out there
I'd suggest these cards:
Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.
Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.
Brighthearth Banneret makes your ele's cheaper
Fertilid 2 land for 3 + 4 mana instant speed fetch too.
Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.
Greenwarden of Murasa It's effectively a big, double eternal witness.
Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.
Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.
Skullmulcher gives some card draw.
Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.
Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.
Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.
Budoka Gardener gives you extra land draws/elemental generation
Flamekin Village gives a creature trample, and is an ele land
Primal Beyond is also an elemental land.
Raging Ravine is also an elemental land
Skarrg Guildmage makes a land 4/4 for 3 mana
Waker of the Wilds does the same thing.
Vivien Reid gives some nice card draw.
Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.
Chord of Calling is a pretty good tutor in green.
Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.
Crop Rotation is an instant speed landfall.
Harrow more instant speed landfall.
Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.
Sakura-Tribe Elder for more instant speed landfall.
Tireless Tracker gives you 2 mana card draw for landfall.
Forgotten Ancient can be a real all star when buffing up your board.
Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.
If you went down the burn route, Hostility would be a fun card.
Rite of the Raging Storm is a pretty fun card in multiplayer.
Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.
Eternity Vessel Can make you live forever
Indomitable Creativity you can destroy your own elementals to get other creatures.
Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.
Constant Mists will protect you from damage all the damn time.
If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire
1 month ago
Nice i really like this deck, take a look at
i will be monitoring this deck!
1 month ago
scumbling1 They do make a good point and it is something I've given consideration to when making the deck. The biggest problem for me at the moment when it comes to incorporating sacrifice outlets is that I don't have a lot of creatures in this deck. Only 12 creatures in total, one token generator (Rite of the Raging Storm), and one way to steal the opponent's creatures (Insurrection). This means that in many situations these cards will be dead draws. That's why I wanted to err on the side of running more single targeted removal and boardwipes so that I can get rid of Xantcha that way if she becomes troublesome while still having the versatility to use them as removal if needed.
Even when I do get Xantcha back under my control, the opponents have to pay 3 mana to deal 2 damage to me. That's a lot of investment for not a lot of damage; and by this point there are, at most, two opponents left to pay that mana (barring any Homeward Path shenanigans) if we're assuming a 4 player game.
With that all being said, I actually would love to run both High Market and Phyrexian Tower in this deck for that added peace-of-mind and way to get my commander back into the command zone. But for budget's sake I think I'll just add High Market for now. I should be getting the rest of the cards for her in the mail today so I'll be able to start playtesting and see what works and what doesn't!
1 month ago
This is awesome. +1! Varchild's War-Riders is a great find! love Valduk in here too!
Some suggestions from another mono-red player:
Neheb, the Eternal. He should be self explanatory, but if not, he gives you so much mana in the 2nd main phase it's stupid. This will let you tap out, attack, then after that cast your entire hand, or equip whatever you want to whoever you want. Want to pay for Loreseeker's Stone? He's your Minotaur. Want to Skullclamp and entire army of 1/1s? Can do boss. Can't recommend him enough. He also combos with Aggravated Assault if you're into that.
Helm of the Host might be fun! Extra (non-legendary) commanders for extra tokens AND even better, you can sack one of them to get all the survivors and keep your original Varchild. Also combos with Godo, if you're into that.
Mimic Vat might be awesome here too... Exile Varchild with it, pay three mana every turn to attack, give tokens, sac at end of turn, get tokens. Something to consider.
Great deck! I might make one now haha!
1 month ago
Thanks everyone for the comments! Individual replies below.
BolasFucks: Phyrexian Processor certainly can make a big token, but the life cost is risky and the tokens don't trample. Angrath's Marauders and Borderland Behemoth can frequently deal more than 40 damage for each token without having to pay life. Mechanized Production is a good alternate wincon and also a way to copy an artifact, but currently most of the things in this deck worth copying are nonartifact, and it needs to last through all my opponents' turns before I can win with eight artifacts of the same name.
Ben773: The myriad cards are decent but not the most powerful things to be doing. Crush of Tentacles removes all the tokens we have already made. Precursor Golem tokens are vulnerable to spot removal on the original. Gold-Forge Garrison 4/4 is not worth it. Copying the 5/1 tokens from Rite of the Raging Storm means they all get sacrificed at end of turn. Metallurgic Summonings is already in the deck. Infinite Reflection costs a lot of mana and only affects nontoken creatures. Mirror Mockery tokens can't be copied since they only appear after Brudiclad's trigger is over. Flameshadow Conjuring is a card I quite like from my other decks and might try out in this. Inferno Titan dealing 3 additional damage per token is quite little. I'm trying to include a few more card advantage options. I do have Pact of Negation and Spell Swindle as counters. I might also include Force of Will and Swan Song as low mana cost options.