Rite of the Raging Storm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2015 (C15) Uncommon

Combos Browse all

Tokens

Rite of the Raging Storm

Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player puts a 5/1 red Elemental creature token named Lighnting Rager onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."

Price & Acquistion Set Price Alerts

C15

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Recent Decks

Rite of the Raging Storm Discussion

MegaMatt13 on Marchesa, Political Queen of Pillows

1 week ago

precociousapprentice, thanks for taking the time to respond. I agree with you about Erebos. He's been in the deck for a while and performs very well. Shutting off opponents' lifegain is actually quite valuable too. It prevents opponents from "getting out of range" of being killed in the later game. I think I'm going to keep Twilight Prophet for now. She is performing decently and having a flier with reasonably high toughness can be valuable in the deck too.

I haven't cut Curse of Opulence yet...it's just on my list of potential cuts. I agree with your reasoning behind it. I'm just wondering if there may be another option that fulfills that function better. I put Rite of the Raging Storm back in a couple updates ago and it fulfills that role beautifully, giving each opponent a beater that can be used to attack anyone EXCEPT me. I'm thinking of giving Orzhov Advokist another chance in this role. Again it allows opponents to attack anyone except me and gives them a buff to do so. I think my main concern with Curse of Opulence it that it forces me to pick one opponent to put the target on...my hands are on the bloody weapon. Rite of the Raging Storm and Orzhov Advokist provide a general incentive without forcing me to choose who opponents should target.

Any further thoughts on this?

DrukenReaps on Auto-sac creatures?

2 weeks ago

Rite of the Raging Storm isn't a creature itself but works really well with Kresh by making the exact kind of creature you want.

Take a look through these too since you can pay 0 for X which will often make them 0 toughness. Could work out alright.

https://scryfall.com/search?as=grid&order=name&q=t%3Acreature+mana%3A%7BX%7D+commander%3ABRG

shub on Stompy Stompy Creatures

1 month ago

Consider swapping out Ball Lightning for Rite of the Raging Storm.

onehitterquiter on gahiji the traffic cop

1 month ago

Great first EDH deck, and really nice commander choice/idea! Cards that give everyone dudes like Goblin Spymaster, Tempt with Vengeance, Alliance of Arms, Genesis Chamber, Sylvan Offering, and Rite of the Raging Storm could be a lot of fun! Kazuul, Tyrant of the Cliffs and Grenzo, Havoc Raiser also seem fitting here :) Nice deck!

Wintermoon on squee, goblin cannonball

2 months ago

Hey, interesting deck. I don't play much mono red so there isn't much I can help with except for a card I think could help you, specially in regards to triggers, Rite of the Raging Storm. The elementals entering the battlefield will trigger Warstorm Surge, Impact Tremors, Flayer of the Hatebound, etc... And when they die at the end of turn they will also trigger Goblin Sharpshooter, Vicious Shadows, Outpost Siege, etc... Plus it is one extra attacker you have to inflict some more damage in combat and also generate more mana with Neheb, the Eternal. Good luck, hope the decks works well!

Mokan on Valduk - Why not ALL the archetypes?!

2 months ago

elgosu1337 Whoah, thanks for the feedback!

Now that I think about it, Rite of the Raging Storm is like a 5 mana equipment/aura that just gives 1 elemental +2/+0, which is totally abysmal! :DD Anywho, I'd totally replace it, and Pandemonium seems like a strong contender, but i'm not sure how sold I am on cards that could benefit my opponents against me, since I don't have much experience with commander.

That being said, Nim Deathmantle seems a bit steep of a cost. I'm also not keen on Inquisitor's Flail and Golem-Skin Gauntlets, because beating my opponents down with my commander is not my best win condition, and I'd rather protect him anyway. My criteria for equipment like those is that they should at least help his survivability or provide some utility - hard line offence is not enough. When you do the math Bludgeon Brawl turns out like a really expensive equipment that has a chance to "draw" me another one (which doesn't seem worth it).

Homura and In the Web of War should be treated like the same +2/+0 effect by large in this deck, but I'm not sure if I'd cut the token generator X spells in favor of those - it'd take some thinking. Finally - Panharmonicon is really intriguing (although I don't know if I have enough support for it yet), Masterwork of Ingenuity seems quite ok, but Sculpting Steel is the bomb! Sadly, Semblance Anvil is virtual card disadvantage, so I'm not too sure how worth it is to play it in a mono red.

I'm really grateful for the feedback, and if you have any more suggestions, I'm open!

Sizorninja77 on Thrax's Revenge

2 months ago

Thanks for the feedback! I had Grave Pact to begin with but I decided to take it out, and I have 3 token spawners in there but I do feel like I need more, and Ill definitely think about Rite of the Raging Storm

kamelyan on Thrax's Revenge

2 months ago

With all the sac outlets you have (minus Bontu the Glorified), you'll need some fodder; I recommend token fabrication.

Ophiomancer and Bitterblossom provide constant supply of sacrifices. Make a token, sac a token, Dictate of Erebos forces opponents to sac, many "when a player sacrifices" triggers.

You should also include Grave Pact to back up the flashing version.

Phyrexian Reclamation will get back any unfortunate nontoken creatures that have found themselves in the grave.

Rite of the Raging Storm is my favorite. Opponents get a free creature that they must sac, and they can't hit you with it? Better with Goad or "creatures must attack each turn if able".

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