Loreseeker's Stone

Loreseeker's Stone


, : Draw three cards. This ability costs more to activate for each card in your hand.

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Loreseeker's Stone occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Loreseeker's Stone Discussion

hobolegs on Saheeli

2 months ago

Think you had mentioned that you already have Cascade Bluffs on the way, and Spire of Industry was a possibility we talked about, and you might want to consider Castle Vantress . I think now is about the time that you'll want to start honing in on what you want the deck to have a focus on; given the push for eldrazi and X spells, I think you could drop Brudiclad, Telchor Engineer and Thopter Engineer . I'd personally cut Reverse Engineer , Saheeli's Artistry , and Masterful Replication and start looking into more payoffs for Saheeli's +1. You may want to consider one or two of the following for casting on other people's turns to avoid as much trouble on your own turn: Shimmer Myr , Vedalken Orrery , and/or Leyline of Anticipation ; these will also play well into Unwinding Clock . I think Palladium Myr is droppable given if it doesn't have haste it's functionally a Worn Powerstone , and Pristine Talisman , Prismatic Lens , and Izzet Locket can be pretty underwhelming. Blue Sun's Zenith and Expansion / Explosion are draw spells that use Saheeli's ability as a payoff, and BSZ will shuffle back in. If you want more draw, Slate of Ancestry is good if you find yourself with a lot of creatures, Tower of Fortunes if you end up with a lot of extra mana to spend, and Loreseeker's Stone if you find yourself empty-handed most of the time.

Kogarashi on Multiple activations of card:Loreseeker’s Stone ...

9 months ago

Yes, you can do that.

It works because for each item on the stack to resolve, priority must be passed around the table without new things being added to the stack, and whenever someone adds something to the stack, they're the first player to receive priority immediately afterward.

So you would activate Loreseeker's Stone once. Then, when you receive priority immediately afterward, respond with activating Voltaic Key . Once Voltaic Key 's ability resolves and the Loreseeker's Stone untaps, priority will have to be passed again before the Stone activation can resolve. This is when you would activate it a second time, so the stack would have two Stone activations on it. Since your hand is still empty, it doesn't cost extra.

After this, assuming no other effects interrupt it, the two Stone activations resolve one after the other, and you would draw a total of six cards.

MESS1802 on Multiple activations of card:Loreseeker’s Stone ...

9 months ago

Let’s say I have a Loreseeker's Stone and a Voltaic Key on the battlefield under my control, available, and no cards in hand, could I activate the Stone once for , hold priority to activate the Key for to untap the Stone, then when the first draw three cards ability from the Stone tries to resolve, activate it again for to end up drawing six cards?

Cloudius on Angels with Ramp

1 year ago

+1 for an interesting take on a traditional Angels tribal deck.

Some recommendations:

1) Belbe's Portal - Cheats Angels from hand directly into play. Deters your opponents from attacking you too when this is untapped as you can "flash" in a beefy blocker anytime.

2) Sylvan Library + Abundance - Both are awesome cards on their own and have great Synergies when they're both online. Draw 3 cards every turn without paying life, anyone? Perhaps these can replace Dawn of Hope and Loreseeker's Stone .

3) Lifecrafter's Bestiary - When you mesh Scry with Card Draw, you get an awesome card. The extra to draw a card shouldn't be a problem since you're ramping hard with Karametra.

4) Teferi's Protection and Heroic Intervention - Protects yourself and/or your flying legion from board wipes and stuff.

I'll be back with more suggestions!

Jimmy_Chinchila on

1 year ago

For card draw in white you can use generic deck thinners to instead improve the quality of draws. Secluded Steppe , Drifting Meadow for example. Gift of Estates or Land Tax , Strata Scythe , Sword of the Animist options. Seer's Sundial , Mentor of the Meek , Tamiyo's Journal , Sea Gate Wreckage , Loreseeker's Stone actually draw stuff.

Recursion? Elixir of Immortality , Restoration Specialist pretty solid.

Hausar on Pillar of Justice

1 year ago

Fortress Cyclops makes for a fantastic beater and blocker when targeted by Aurelia, Exemplar of Justice's ability. It's also a favor include with the Boros watermark.

Your point about Skullclamp is very valid and something I hadn't noticed so I'll replace it with something else. I haven't had a game yet with Loreseeker's Stone so I haven't had a chance to play test it yet. I suspect it won't be as effective as excepted but I'm hoping it will be less

Cloudchaser.Kestrel on

1 year ago

I cannot suggest Thran Tome, and Loreseeker's Stone enough in Mageta. I've been playing a very similar build - but without the planeswalkers. I like that addition.

I'm also worried by your Starfield of Nyx? It seems like you'd hit over 5 enchantments fairly regularly.

WhichKing on Pillar of Justice

1 year ago

Very solid deck. I see some non-optimal choices but I presume its due to budget or flavour, like Fortress Cyclops. I do think that Skullclamp does not pull its weight in this kind of deck as you only have one token producer as far as I can see (that being Assemble the Legion). Maybe swap it out for Scroll Rack since you already have Land Tax? Or maybe even Sensei's Divining Top.

I don't think Loreseeker's Stone is worth it tbh. I'd rather have The Immortal Sun or even Staff of Nin.

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