Gut Shot

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
New Phyrexia (NPH) Uncommon

Combos Browse all

Gut Shot

Instant

( can be paid with either or 2 life.)

Gut Shot deals 1 damage to target creature or player.

Price & Acquistion Set Price Alerts

MM2

NPH

Ebay

Recent Decks

MDN 35 / 13
MDN 3 / 3

Gut Shot Discussion

PIZZ_PAZZ on Super Ballsy

1 day ago

ahhh I see. It didn't say so on the tappedout thing, so I looked it up and it is banned. I'll probably replace it with Gut Shot, for free damage, and versatility.

JKRice on Kiln fiend

2 days ago

This was the first modern deck I ever built, so I have some suggestions

as you probably already know, the way to win with this deck is to get to 20 damage or ten infect counters. This means you have some thresholds to meet. The following suggestions will help you meet those thresholds in the most efficient way possible.

Section 1) Creatures

1: although Guttersnipe and Delver of Secrets  Flip are strong choices, there are better alternatives. I would suggest taking them out, especially since neither of them are auto-buffed by your spells like kiln fiend.

2: Monastery Swiftspear is one of the better cards in a kiln fiend deck, as it is auto buffed by your spells and has haste. You can sometimes get a turn 2 kill with swiftspear, something that doesn’t happen with guttersnipe or delver. I would reccomend four of them.

3: Immolating Souleater can be extremely good with this deck. If you pay 18 life to Maine him a 10/1, then play either Tainted Strike or Assault Strobe, you kill them.

4: Elusive Spellfist is a great card depending on the meta. Currently, with very board heavy decks like humans at the top of the meta, this is a strong choice.

5: Thing in the Ice  Flip would be a decent sideboard card, since you want to sling a ton of spells in one turn.

Section 2: Spells

1: I would take out Faithless Looting, Lightning Bolt, Mana Leak, Opt and Serum Visions. Even though these are good choices, you want a turn 2 - turn 3 kill, not consistency with your draw

2: Mutagenic Growth is your best buff spell, growing kiln fiend by 5 and monastery swiftspear by 3 for zero mana. This + assault strobe + Tainted Strike on kiln fiend is a win. Two of these + assault strobe or two of them + Tainted Strike on kiln fiend is a win. Three of them + assault strobe or three of them + Tainted Strike on monastery swiftspear is a win, which is possible on turn 2. This is the best card to help you reach your damage threshold.

3: Tainted Strike is an amazing card, growing kiln fiend by 4 and swiftspear by 2, while giving them infect. This along with Assault Strobe should be the main win conditions.

4: Because of the damage it gives you for the efficiency in mana, I would have four Assault Strobe and only two Temur Battle Rages. This is because it will accelerate your win by one turn, allowing you to beat out decks like storm or bubble hulk.

5: Manamorphose is surprisingly good in this deck. It grows kiln fiend by three and monastery swiftspear by one, while fixing your mana and replacing itself in your hand. This essentially means you have a 56 card deck, giving you more consistency in drawing into a threat or a win condition.

6: Blossoming Defense is a great card, saving your creatures at instant speed and buffing them. However, I would add two more Apostle's Blessing instead of this if possible, because it potentially makes your creature unblockable.

7: Gut Shot can function as a pseudo-Mutagenic Growth, pinging them for one and growing your creatures. I would only reccomend 2 or less.

Section 3) Lands

Obviously much of what I have recommended doesn’t fit with your manabase. These are some budget and nonbudget options for your lands.

1: I wouldn’t reccomend this, but if you want to be a complete troll, put in Gemstone Caverns. This allows you to kill someone on your first turn, because monastery swiftspear has haste and Mutagenic Growth is zero mana, meaning you only need one mana to play Tainted Strike or Assault Strobe after three mutagenics.

2: Gemstone Mine is a good choice, as the downside won’t matter because you will probably kill them turn 3.

3: Mana Confluence/City of Brass could give you the mana consistently you need to play 3+ colors. If you do run these, I wouldn’t reccomend playing Immolating Souleater.

4: the pain lands (Karplusan Forest/Yavimaya Coast etc.) are great budget choices in the deck. Again, don’t run these with immolation souleater.

5: fastlands (Botanical Sanctum, Copperline Gorge etc.) are also good in budget, as the downside won’t matter because of the speed of your deck. Also, you can run these with Immolating Souleater because they don’t ping your life total

Well i hope that helped but I’m fine if it didn’t

JKRice on Kiln Fiend but with Thing in the Ice

3 days ago

I haven’t seen this type of deck before but it seems fun. There are just a few things I would change.

1: Thud is a more mana-efficient version of fling. Even though it isn’t an instant, in my opinion the mana efficiency is more important m, especially because most of the time it will just be used as a finisher.

2: I don’t really like Peek in the deck. Personally, I would prefer Quicken, which lets you play thud or a cantrip at instant speed, but the information peek it gives you about the opponent’s deck is always useful.

3: Lightning Bolt would be a very useful removal spell for the opponent’s board, even if it doesn’t draw you a card.

4: I think you should add in the remands. You have this listed as a tempo deck, but there isn’t very much control. Remand would change that.

5: I agree with grubbernaut about young pyromancer. I would consider adding two to the mainboard to give you extra board pressure

6: your manabase is fine, but a possible option could be Sulfur Falls.

7: Simian Spirit Guide is a possible way to get a turn one thing in the ice. However, since it is not a spell, it would be dead unless it was in your starting hand.

8: You run a lot of spicy four-ofs that could easily be cut for more control-ey cards. I think Repeal, Mana Leak, Spell Snare, and maybe even Mission Briefing or Snapcaster Mage could fit in somewhere. Obviously don’t put all of those in, they’re just possible choices.

9: I think Mutagenic Growth would be a better alternative to Gut Shot, as it grows your creatures so they deal more damage. Net damage is one more than gut shot.

10: Blood Moon is a REALLY good card, and I think you should consider putting one in the mainboard

Zomboss75 on Modern U/R Counterburn

5 days ago

Hello Cereal_Killer. Thank you for all the suggestions. ( I forgot that B meand black not blue, oops.)

I do agree with most of your suggestions as Manamorphose does not do much while testing. I currently do not have any extra Mana Leak but will add them in when I get them. I might swap out Negate for Rift Bolt, more Lava Spike, or more Izzet Charm but will need to playtest more. Jace, Vryn's Prodigy  Flip and Torrential Gearhulk is there because I don't have Snapcaster Mage or Jace, the Mind Sculptor. I do not have any more Baral, Chief of Compliance but want to add more. Not sure about Chandra, Torch of Defiance, she might be added at a later date. No Scalding Tarn as I want to go semi/decently budget. Gut Shot seems good against an opponents turn one Noble Hierarch and other things like that while not losing tempo on my part. Pyroclasm, Relic of Progenitus., and Echoing Truth seem good but I don't know what to replace them with. Again, thanks for all the help!

Cereal_Killer on Modern U/R Counterburn

5 days ago

Seems a nice idea, but, first of all, this is UR, not BR or BU as you have written in the deck's name and in the description

Now, In my opinion Manamorphose does nothing here, I'd change it with some Serum Visions or Telling Time if you want to draw cards

I'd also reduce Disallow up to 2 copies and add some more Mana Leak

Personally I'd put Negate in sideboard and I'd remove it from main. You could add Rift Bolt, another Izzet Charm or one more Lava Spike

I don't really like also Jace, Vryn's Prodigy  Flip. When it's a creature it is easily destroyable and when he is a pw you'll use it to do the same thing Snapcaster Mage does (card that I personally prefer to Torrential Gearhulk)

Baral, Chief of Compliance it's really good here. Have you considered putting some more copies?

Do you think Chandra, Torch of Defiance could fit this deck?

Land part: if you want to spend some money you could add Scalding Tarn

Sideboard: Alpine Moon is the cheap alternative to Blood Moon

Gut Shot does nothing

Maybe some Pyroclasm, Relic of Progenitus, Echoing Truth?

thijmnesoy on Mirari Storm

1 week ago

Suggestion: Gut Shot? And maybe even Gitaxian Probe Pretty cool deck! The Thousand-Year Storm just gives everything storm, which is a pretty amazing effect, maybe there are some other ridiculous combos with it. But I think free cost cards are also pretty ridiculous with it. So see if you like these cards in the deck. And have a nice day ^_^

Shryr_Distorted on 12 Bolts

1 week ago

Rift Bolt takes more time but on the upside it would be 2 dmg more in either way cast with or without The Flame of Keld. Otherwise Gut Shot is more flexible.

Whatever. Nice build and i am waiting for tournament results!

jomnepo on 12 Bolts

1 week ago

Rift Bolt can be a flex slot card. In my play testing Rift Bolt was a little underwhelming for me. It was a tad bit slower than I've expected. I'd be more okay to run Gut Shot in my main thinking that the final The Flame of Keld lore counter would make Gut Shot turn into a free Lightning Bolt.

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