Gut Shot

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
New Phyrexia (NPH) Uncommon

Combos Browse all

Gut Shot

Instant

( can be paid with either or 2 life.)

Gut Shot deals 1 damage to target creature or player.

Gut Shot Discussion

Dancing-Blade on Artifwhackts

4 days ago

hellhole3927 A lot to reply to, so forgive me if I miss anything. As I said in the earlier post, Atarka's Command would be worked into the sideboard, not mainboard. This would most likely be in place of the two Skullcrack 's. Don't think it is wholly necessary mainboard, especially as Signal Pest essentially acts as Bushwhackers 9-12 anyway.

Legion Loyalist is a card that has eluded me since this deck's conception. I'm aware how powerful he is and have always wanted him in this list in some fashion, but I have no idea where the room is. Possibly in the sideboard to help with things like Lingering Souls . That said, Kytheon, Hero of Akros  Flip and Toolcraft Exemplar are quite key to the deck. The synergy between Kytheon and Bomat Courier (ie. Courier allowing Kytheon to flip on turn 2 easily and then Gideon protecting Courier to allow for a load of card draw later if needed) is something I'm quite fond of and is very powerful in practise. As for Toolcraft Exemplar , he just hits like a truck.

When I speak about BTE being able to cast only Reckless Bushwhacker and Destructive Revelry , I'm aware that artifacts could be cast with them as well, however my point was that realistically, these are going to be cast beforehand. In my opinion, BTE is something that you cast when you intend to go off that turn, after emptying your hand of all other things you want to cast on the turns earlier.

I'd have to say no to adding more Kuldotha Rebirth 's as well. Having ran 3 of them in the past, this proved to be too much. Drawing two is often unnecessary. By extension, I have to disagree about Goblin Piledriver as well. Goblin's isn't really the theme here; artifacts is more so.

I do however, really like your point about Gut Shot . Realistically makes a lot of sense. I'll definitely consider it.

hellhole3927 on Artifwhackts

5 days ago

Adding Atarka's Command would be totally worth it in my opinion, it would act like a third bushwhacker. What I think would be best for your deck is to cut Kytheon, Hero of Akros  Flip for Legion Loyalist and cut Toolcraft Exemplar for Atarka's Command . I'm not sure what I would cut for Burning-Tree Emissary it was just an idea, it kinda acts like a larger Memnite . Also if you do add Atarka's Command then the green mana (from Burning-Tree Emissary ) would be able to be used for Atarka's Command , Signal Pest , Bomat Courier , Reckless Bushwhacker , and more Burning-Tree Emissary . The next things I would consider adding would be 2 more Kuldotha Rebirth , Goblin Piledriver , and Gut Shot . BTW, since 8 whack decks are usually super aggro based Gut Shot seems like a great addition here... Turn 1) drop some tiny creature/develop a board state, Turn 2) pay 2 life into Gut Shot to kill a Noble Hierarch , etc and now you can cast any 1 of your 12 Bushwhackers (assuming you add Atarka's Command and played a land for turn).

goblinguiderevealpls on Candy Cane

1 week ago

guttersnipe is just terrible in modern.. 3 mana that could easily have just been another bolt, and there is a million better options than shock, most of which are fairly cheap.

some shock replacements include:

Wild Slash

Flame Slash

Searing Blaze

Skullcrack

Shard Volley

Deflecting Palm

Collateral Damage

Gut Shot

Molten Rain

Chained to the Rocks

guttersnipe could be replaced by plenty of lower cmc creatures not seen in regular burn decks

Young Pyromancer

Firebrand Archer

Kiln Fiend

Goblin Arsonist / Goblin Grenade

Mogg Fanatic

Keldon Marauders

Seeker of the Way

Soul-Scar Mage

Abbot of Keral Keep

sideboard you could and should run more artfact and enchantment hate like

Fragmentize

Wear / Tear

Smash to Smithereens

or even just the very basics in Smelt and Demystify

nUKe13 on nUKe13 Mardu Pyromancer

2 weeks ago

Metropolis39 thanks for the comment! I’ll give examples and reasoning for excluding manlands and Nahiri, the Harbinger (I assume, rather than Nahiri, the Lithomancer , since you didn’t specify).

First, manlands come in tapped. In modern, speed is the name of the game and we want our lands active by turn one. We can’t fetch for them and if we open up a hand with only a manland, it’s an auto mulligan. Manlands also usually require a lot of mana investment and don’t contribute to the Young Pyromancer / Bedlam Reveler gameplan.

Lavaclaw Reaches - 3 mana for a 2/2 that can get bolted, pushed, or removed before we can actually use it, does not work. Also, Mardu Pyromancer does well with 3-4 lands. So we would only activate and not pump it with the current gameplan.

Shambling Vent - the only one I would somewhat consider. Lifelink is nice with fetches and shocks, and 2/3 is not bad, but still bolt/push fodder while also entering tapped. Still doesn’t add to original gameplan.

Needle Spires - 4 mana for a 2/1? No, thanks. This can be hit by Lightning Bolt , Fatal Push , and even Gut Shot . For 4 mana we could get Hazoret the Fervent , or a combination of spells to fuel Young Pyromancer and Bedlam Reveler .

Nahiri, the Harbinger - as for planeswalkers, I personally don’t like them since their typing doesn’t add to the instant/sorcery gameplan. I mentioned why I don’t use planeswalkers in the primer, but, specifically for Nahiri, the Harbinger , I like the current list for flexibility and adding to current gameplan. Planeswalkers dont seem to add a quick enough clock for us. Nahiri, the Harbinger is nice for card draw and removal, but Mardu runs the best removal in Magic, so we don’t really need that. Plus, Surgical Extraction helps with exiling problems and adds to instant/sorcery count and it’s at instant speed, whereas Planeswalkers are sorcery speed.

I hope this answers your question/recommendation!

Dete on Pauper Explosions - turn 2 win!

2 weeks ago

i would take out Flailing Soldier and a Goblin Motivator , Prey's Vengeance , Brute Force or Giant Growth to add Monastery Swiftspear your choice of how many, Vines of Vastwood or Apostle's Blessing for protection, Gitaxian Probe or Manamorphose for filling your hand and having a more consistent way of dealing damage with either Kiln Fiend or Monastery Swiftspear and maybe add Gut Shot but i don't like it very much.

Immolating Souleater is an okay plan B.

my guess is you would want 12 creatures and 14 if you keep the 2 Goblin Motivator . and maybe drop 1-2 Assault Strobe or Temur Battle Rage .

well forgot Monastery Swiftspear is not legal, but im too lazy to re edit the comment so Immolating Souleater is the other choice you got, wish gives you the option to use Built to Smash .

Snogglesworth on Pauper Explosions - turn 2 win!

2 weeks ago

The turn-2 win is definitely rare. Almost as rare as my turn-2 win Dimir deck. I love the concept though. I would add Gut Shot just for the raw damage, let alone the removal for any blockers.

hesperos on Merfolk

3 weeks ago

edengstrom1 elves is nearly always a loss but the best way to beat elves is Gut Shot , Echoing Truth and Vapor Snag . if you have them a Chalice of the Void on one is really good too.

HalbrechtHalbrecht on Death in the Shadows

1 month ago

Hey, it was my pleasure! I was feeling stuck on my own decks, and yours was fun to distract myself with. XD

Yes, playstyle definitely accounts for it. I'd have to consciously choose to play like that! That said, have you never encountered the situation where you get 1-2 hits in with Phyresis, nearly killing them with Infect, and then they remove that creature + all enchantments? Then you cast a second creature (or maybe you already did, back when you had no more buffs to play), and start buffing him. But he's going to be starting fresh on their normal life total, drastically increasing the clock, whereas if that first creature had never been using Phyresis, you'd pick up right where you left off with the second creature. Granted, that's an edge case, but still, definitely plausible. Or is this deck really an "eggs all in one basket", "if the first creature gets knocked out, probably not gonna win" kind of deck? (That's not a criticism, by the way. I'm just trying to comprehend a playstyle that's foreign to me!)

I would agree that Unnatural Endurance is better than Thrull Retainer simply because the opponent doesn't see it coming. Why give them extra info?

Since you don't mind using your life as a resource (and since you're presumably fine with off-color cards like the Probe), why not replace Street Wraith with cards that'll actually give you a benefit for your life? There's Rouse from my version, which you used to have in your Maybeboard (that was a card I was NEVER sad to draw!), as well as the other 1-CMC Phyrexian spells — Gut Shot and Mutagenic Growth .

They don't replace themselves with a card like the Wraith or Probe do, so if that was the main point of those cards, then obviously they're not good. They're probably better in the version I posted that specifically included card draw.

One last "free" cycler I guess I should mention is Edge of Autumn . I say "free" because you can sac a tapped land you've already used that turn. But losing a land is sorta like paying a mana on your next turn, especially if you don't have a land drop to replace it, so.... not in love with the card. But it's an option if you're finding that you're running out of life TOO quickly. ;)

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Gut Shot occurrence in decks from the last year

Modern:

All decks: 0.22%