Marwyn, the Nurturer

Marwyn, the Nurturer

Legendary Creature — Elf Druid

Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

: Gain an amount of equal to Marwyn's power.

Start Commander Deck Browse Alters View at Gatherer

Trade

Have (3) orzhov_is_relatively_okay819 , metalmagic , Azdranax
Want (3) yourfavoritenoob , Etinifni , LeAtomicTurtle

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Marwyn, the Nurturer occurrence in decks from the last year

Standard:

All decks: 0.08%

Commander / EDH:

All decks: 0.02%

Green: 0.48%

Marwyn, the Nurturer Discussion

WarpedZerghead on Kraj-Maga Tap Dancing

1 week ago

I really like the benefits from Plaxcaster Frogling, Spike Weaver and Sporeback Troll and am considering adding those functions to the deck. Viridian Joiner and Marwyn, the Nurturer are great ramping options but I am trying to get lower a turn-count to get Kraj out faster - though they are great rampers, they kick off later. You''l notice how all but 1 of my ramping creatures costs 2 mana and just 1 for less: at 3CMC Gyre Engineer brings a blue and green into play immediately. But, this does not mean theres value to test out so I'd give Marwyn a shot since she is able to get a +1/+1 counter on herself fairly easily.

The 'untap' creatures I have considered but I am trying to link full synergy into creatures that are viable Kraj components; the way I see it is the most important unction to untapping Kraj is if it can do so itself, although I can see how the 'untap creature' capability can offer additional ramp by untapping a ramper rather than Kraj using the ability otherwise. A Ramp-Ramper.

In the case of Seedborn Muse and Intruder Alarm (sick card btw), I do not feel as concerned about being able to untap my stuff each turn since Kraj can and will handle everything. With Intruder Alarm I don't want to give my opponents the option to untap although this mechanic can absolutely be busted in the right deck. Writing this I noticed the Murkfiend Liege in the deck and is probably something I can be flexible with to replace too. I'm not sure if you've "Playtested" the deck but you'll notice that Kraj is the absolute center of it all, he ramps and kills everything the moment he has a tap and untap source. The way the cards are selected for this deck is that the odds of getting the winning combo - through either luck of draw or tutor - are very high. I just added a Combo Breakdown section to the description, basically match any of the two ('Tap' and 'Untap') and go from there.

Looking at your suggestions makes me realize that the deck needs a creature benefit at 3 CMC or less, some 4 CMC can be useful but I want Kraj up and dancing ASAP.

WarpedZerghead on Kraj-Maga Tap Dancing

1 week ago

I really like the benefits from Plaxcaster Frogling, Spike Weaver and Sporeback Troll and am considering adding those functions to the deck. Viridian Joiner and Marwyn, the Nurturer are great ramping options but I am trying to get lower a turn-count to get Kraj out faster - though they are great rampers, they kick off later. You''l notice how all but 1 of my ramping creatures costs 2 mana and just 1 for less: at 3CMC Gyre Engineer brings a blue and green into play immediately. But, this does not mean theres value to test out so I'd give Marwyn a shot since she is able to get a +1/+1 counter on herself fairly easily.

The 'untap' creatures I have considered but I am trying to link full synergy into creatures that are viable Kraj components; the way I see it is the most important unction to untapping Kraj is if it can do so itself, although I can see how the 'untap creature' capability can offer additional ramp by untapping a ramper rather than Kraj using the ability otherwise. A Ramp-Ramper. From those I could add 2 of the 2 CMC ones, probably Kiora's Follower and Seeker of Skybreak because I want to rely on 0 tap artifacts in the deck

In the case of Seedborn Muse and Intruder Alarm (sick card btw), I do not feel as concerned about being able to untap my stuff each turn since Kraj can and will handle everything. I'm not sure if you've "Playtested" the deck but you'll notice that Kraj is the absolute center of the deck, he ramps and kills everything the moment he has a tap and untap course. Writing this I noticed the Murkfiend Liege in the deck and is probably something I can be flexible with to replace. The way the cards are selected for this deck is that the odds of getting the winning combo - through either luck of draw or tutor - are very high. I just added a Combo Breakdown section to the description, basically match any of the two ('Tap' and 'Untap') and go from there.

JustinWunderlich on Ezuri's Claw

3 weeks ago

PurePazaak Well like you said, Sage of Hours lol. Other than that, Champion of Lambholt, Cultivator of Blades, Fathom Mage, and then a bunch of conditional mana dorks that can win the game with Staff of Domination like Gyre Sage, Marwyn, the Nurturer, Viridian Joiner, There is much work to be done on my list. I'm new to playing Ezuri but I like it so far. Thanks for the suggestions. I'll test them out some time.

Hunt381 on Damia, the Sage That's Stoned

1 month ago

king-saproling I actually like all your suggestions! I’m going to run through the list and see which cards would be suitable swaps! And I already had Marwyn, the Nurturer lol. Thanks for the help once again!

multimedia on Back to the trees (Nemata EDH)

1 month ago

Hey, don't see very many Nemata decks.

Consider building around the idea of making infinite green mana? With infinite green mana + Nemata + Fecundity you can draw your deck since Nemata is a mana sink and a sac outlet. Blasting Station can be a win condition with infinite tokens from Nemata without needing to attack. Temur Sabertooth also can be a win condition without needing to attack or without Nemata. Sabertooth is a good card when you can make a lot of green mana.

Cards to consider adding:

Equip Mantle to Selvala/Marwyn/Joiner to make infinite green mana. Guardian + Sabertooth + Selvala/Marwyn/Joiner is another infinite green mana combo and Guardian is pump for tokens. The idea is to make infinite green mana and with Fecundity + Nemata draw your deck until you find Station or a card that can cheat Station onto the battlefield.

An option for a win condition with infinite green mana without Nemata is Sabertooth + Acidic Slime to destroy all your opponents lands and mana rocks. Sabertooth is good with Hydra since Hydra can be a repeatable way to cheat an enchantment or artifact onto the battlefield. Hydra is like Wave, but is a creature which is easier to tutor for/recur then Wave.

Force is a very good instant removal spell for green in Commander. Snow-Covered Forest are better with Extraplanar Lens because your opponents have to have a Snow-Covered Forest on the battlefield to get the ramp bonus. A normal Forest won't give them the bonus and it's much more likely that your opponents have a Forest and not a Snow-Covered Forest.

I offer more advice, good luck with your deck.

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