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Marwyn, the Nurturer
Legendary Creature — Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
: Gain an amount of equal to Marwyn's power.
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Marwyn, the Nurturer Discussion
12 hours ago
These are your best creatures: Evolution Sage, Hexdrinker, Huatli's Raptor, Managorger Hydra, Mistcutter Hydra, Tuskguard Captain. I suggest you increase most of those creatures to a full set (4x each) and cut the rest.
You currently have 69 cards included. That number should be reduced to 60. I suggest cutting all the Instants, Sorceries, and Enchantments except Pledge of Unity. If after all the cutting there is room left over, I've outlined a number of spells that will add dynamism and range both with the creatures above and with other spells below.
I believe good lands are more important than Planeswalkers. Llanowar Reborn and Oran-Rief, the Vastwood are perhaps valuable enough to consider. Sunpetal Grove , Canopy Vista , Temple of Plenty , Fortified Village , Temple Garden , Windswept Heath are all worth considering, depending on your budget. Swapping out your slow lands for those listed above will improve both speed and reliability.
My thoughts on +1/+1 counters decks: Hardened Scales is overkill, over-rated, and slow. It's a very powerful card that doesn't necessarily speed decks to a win. The best +1/+1 counter decks include only low CMC creatures that can repeatedly provide their own counters. Creatures, especially any that get really big, will get removed pretty consistently. So getting lots of creatures down and swinging quickly and consistently is essential. This is all, of course, just my 2 cents.
I'll point out that there are enough creatures and spells that it's very possible to build solid mono-white or mono-green +1/+1 creature decks. I actually think it's easier to build a solid deck staying mono-colored - it's possible to go mono-color tribal with Humans, Soldiers, Elves, Allies, Oozes etc. The advantage to going tribal is more than just synergy - it's also a handy framework to round out a deck with advantages while also keeping the deck focused. Going tribal also opens the door to Cavern of Souls and Unclaimed Territory . I'd go so far as to say there are so many really solid +1/+1 counter spells, one of the hardest things about building a deck is narrowing it down to a well-honed point. I'm not saying I think you need to go mono-colored and/or tribal here, just pointing out ways to help focus the deck.
6 days ago
Thanks dingusdingo!!! This is a really fantastic list! I'm absolutely going to be looking in to Priest of Titania and Elvish Archdruid and maybe seeing if i can double down on two combos with Arbor Elf and Utopia Sprawl . Plus getting rid of three Marwyn, the Nurturer in favor of Primal Command sound like a great idea!
2 weeks ago
Changelog (29/5/19, 28/5/19 for USA)
3 weeks ago
3 weeks ago
The core components of hardened scales are expensive because they don't have good replacements, but that doesn't mean you are out of luck.
The big secret to 'upgrade paths' is that its often cheaper to look at the expensive cards and see what decks you can build with them, then build an entire deck around the next bunch you get in rather than trying to keep running the same strategy.
If I was looking at starting with scales and foothills, I'd look at an Abzan Gavony Township / Karn's Bastion 'counters matter' deck- the golgari hydras list would be a good start for the kind of cards to look at- creatures that put counters on themselves. I feel that most of the hydras would not fare excellently in my current meta, so some scouting is advised.
However where you look should be different- cards recently in print but rotating out of standard are way cheaper, often to the point that modern archetypes are defined after a set rotates out of standard- as was the case with hardened scales. When combined with cards that 'didn't make the cut', or were one-ofs in nieche decks you get something pretty great.
A bunch of merfolk with a +1/+1 counter theme are rotating, and its worth testing sutai merfolk- I doubt it'll be great for you unless you are planning to build into full merfolk.
Marwyn, the Nurturer and Incubation Druid offer an interesting combo option with older cards like Viridian Joiner and Gyre Sage , that may become a playable archetype, and is notable because Umbral Mantle / Training Grounds /manland is already a thing.
I expect Vivien's Arkbow to retain some of its price as people realise how good it is in modern, which is neat as an artifact supporting the kind of midrange strategy you'd want to transition into an 'artifacts matter aggro' list.
Affinity tools like Springleaf Drum , Ornithopter , Signal Pest , Vault Skirge , Cranial Plating and Etched Champion are all still relatively cheap, Thoughtcast and Galvanic Blast and are likely playable in a more midrange strategy, even if that will likely leave you weak to all the affinity answers floating around.
All told, muck around with some decklists before going out and buying a bunch of cards- there is a lot out there which might work great, given tinkering time. If you want to play right away, jump in with the most budget list involving scales and constrictor you can find, then build out based on what you think is a good deal.
1 month ago
Monomanamaniac: The issue with Joraga Warcaller is that it doesn't do anything the deck wants. We are never trying to win through combat because of how fragile it is in a competitive scene. With the exception of Selvala, Heart of the Wilds , Marwyn, the Nurturer , and perhaps Yeva, Nature's Herald herself (commander damage in a pinch?), I don't really care about the power and toughness of my creatures.
The deck's primary goal is two things: Get infinite mana and an outlet for that mana. Yeva enables the combos at instant speed to make them harder to interact with.
Elvish Piper : Beyond awesome and used to make my Great Oak Guardian and Temur Sabertooth lines cost 3 mana to go infinite. I also loved its ability to bring things out at instant speed without worrying about them being countered. As the deck became more and more optimized, Elvish Piper started feeling too narrow, so it inevitably didn't make the cut. It fell into the "fun card" category, but not optimized, so it ultimately had to be cut.
Heroic Intervention : is great for wrath effects, but the only wrath-like effects I encounter now are Cyclonic Rift and Toxic Deluge . However, the most important thing to note with this deck is that all Wrath effects are sorcery speed, beyond a couple rocks and dorks our field never looks menacing enough to boardwipe it, since we always play our pivotal combo pieces at the end of your opponent's turn. When we are boardwiped, I usually tap out all my dorks and float the mana, wait for priority to shift to me after it resolves and cast Yeva, which allows us outvalue sorcery speed wipes. This is also the reason my pod has moved away from wrath effects. The hexproof is as relevant as the Pro UB from Autumn's Veil .
1 month ago
MagicalHacker I will keep an eye out for it! But I apologize, as I may have worded my last post poorly. The deck I'm tearing apart is Karametra which seemed slow/clunky as a ramp type general and I was contemplating building Marwyn, the Nurturer , Feather, the Redeemed or Arixmethes, Slumbering Isle .
Marwyn would be another ramp general but is much faster. She has the support of elves and can achieve infinite mana quite easily even without Marwyn which is nice. Seton, Krosan Protector was another thought but druids are a bit more limited and are mostly useless without Seton (aside from Gilt-Leaf Archdruid ).
Feather seems fun/easy to build but I tore apart my Zada deck which was very similar (granted it focused on generating tokens which is what my Purphoros deck did). Voltron isn't necessarily my thing (Both Rafiq and Karlov taught me this) so I will probably abstain.
Lastly, Arixmethes is the only one not like anything I've made before but that might be due to it's type/color. Can also easily go infinite green but seems slower than Marwyn. However he is in Simic colors which can enable more shenanigans. A 12/12 is amusing for general but non-sea creature themed decks are a little harder to come by!
Marwyn, the Nurturer occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.02%