Elemental Mastery

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Tokens

Elemental Mastery

Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."

Price & Acquistion Set Price Alerts

SHM

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Elemental Mastery Discussion

ClockworkSwordfish on Brudiclad

3 weeks ago

Elemental Mastery and Firecat Blitz both seem like great ways to get a ton of tokens, ready to transform! Tempt with Vengeance is also effective, though I suppose it could backfire once in a while. Wurmcoil Engine is an all-around great card that can also give you worthwhile tokens to turn things into.

Jedne2 on Omnath

2 months ago

I'd suggest removing these cards:

Brambleweft Behemoth - It's a 6/6 for 6 with trample, yes it's an elemental but there are far better ones, especially for 6 mana.

Drove of Elves for 4 mana, you'd want something stronger than this, it's not an elemental, and the only real upside is that it has hexproof.

Nissa's Encouragement It's not really worth to have, considering that the cards it gets you aren't that great.

Nissa, Genesis Mage there are better nissa walkers out there

I'd suggest these cards:

Ashling the Pilgrim you can build up a boardwipe, and with omnath triggers, you could easily kill everyone.

Briarhorn gives you either a 3/3 blocker with +3/+3 on target creature for a combat trick, or you can evoke it, get the +3/+3 anyways and then you get to deal damage with Omnath.

Brighthearth Banneret makes your ele's cheaper

Fertilid 2 land for 3 + 4 mana instant speed fetch too.

Flamekin Harbinger topdeck Eletutor for 1 mana. Really recommend this card, plus elemental decks are the only decks which can really run this.

Greenwarden of Murasa It's effectively a big, double eternal witness.

Incandescent Soulstroke lets you cheat out an elemental which then gets sacrificed later.

Multani, Yavimaya's Avatar gives you ways to return lands to your hand for more landfall triggers.

Skullmulcher gives some card draw.

Soul of the Harvest I know it doesn't work with all the tokens you make, buuuut it does give draw.

Undergrowth Champion gives you a nigh indestructible blocker so you can go wild with your attacks.

Walker of the Grove gives you a 4/4 ele when it leaves the battlefield.

Akoum Stonewaker gives you a 3 mana Spark Elemental on landfall.

Budoka Gardener gives you extra land draws/elemental generation

Rakka Mar makes Spark Elemental tokens

Chandra, Flamecaller gives you two Spark Elemental per +1 plus gives you a wheel effect with 0 ability.

Flamekin Village gives a creature trample, and is an ele land

Primal Beyond is also an elemental land.

Raging Ravine is also an elemental land

Nissa, Vastwood Seer  Flip fetches a land, plus the walker is nice for landfall.

Skarrg Guildmage makes a land 4/4 for 3 mana

Waker of the Wilds does the same thing.

Cinder Glade, Sheltered Thicket, Stomping Ground are all mountain forests and can be fetched.

Vivien Reid gives some nice card draw.

Animist's Awakening with the amount of ramp you have, you could easily have a massive awakening.

Chord of Calling is a pretty good tutor in green.

Khalni Heart Expedition Gives you moooooore ramp, but more importantly, double landfall triggers at instant speed.

Crop Rotation is an instant speed landfall.

Harrow more instant speed landfall.

Perilous Forays Sacrifice your free landfall elementals for 1 misc, get a tapped basic, and another elemental.

Sakura-Tribe Elder for more instant speed landfall.

Scapeshift gives so many landfall triggers its a fantastic card in this deck. Extra props if it's paired with The Mending of Dominaria

Tireless Tracker gives you 2 mana card draw for landfall.

Maybeboard:

Embodiment of Fury + Embodiment of Insight if you want to go down an awaken line, this card may be interesting.

You could also go down the land destruction line with Faultgrinder Ember Swallower

Forgotten Ancient can be a real all star when buffing up your board.

Grave Sifter could be a nice include to let you replay elementals, but considering that people are bringing tribal decks, maybe not.

Elemental Mastery makes 1/1 tokens, but to get the real bang for its buck, you'll need to sacrifice the tokens to Ashnod's Altar

If you went down the burn route, Hostility would be a fun card.

Rite of the Raging Storm is a pretty fun card in multiplayer.

Sylvan Awakening is okay, and pretty funny to kill someone with 2/2 lands.

Eternity Vessel Can make you live forever

Indomitable Creativity you can destroy your own elementals to get other creatures.

Kamahl's Druidic Vow upside is that you can get heaps of lands, downside is that you don't have /that/ many legendary permanents.

Constant Mists will protect you from damage all the damn time.

If you wanna be super mean, Tectonic Break to destroy everyone's lands, except that you'd have way more lands out than anyone else. Boom // Bust Destructive Force Devastating Dreams From the Ashes Thoughts of Ruin Tremble Wildfire

mpereira86 on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

2 months ago

I must say I'm having a ton of fun with this deck, and it's only build somewhere between this and the budget version. Can't wait to complete it. Also, I must add that Tempt with Vengeance and Elemental Mastery are adding a lot of sacs to this deck and also combined with Craterhoof Behemoth makes the opponents cry. Please keep updating the deckVexenX. I'm also following Guerte's deck, Om_rath is just awesome!

DrkNinja on Gruul lands wins

3 months ago

These cards are absolutely NESSECARY in any omnath deck and will give you a HUGE advantage in any game.

These are cards that, I run in my deck because they all are apart of my gameplan to combo out and kill all of the players at the table, and I play in a 6 man pod.

And if you want to play test the combo version of the deck, or just do me a solid and upvote the deck, here it is


Zendikar's Omnipotent Rage

Commander / EDH DrkNinja

124 VIEWS | IN 1 FOLDER


onehitterquiter on Aurelia - Keywords & Combat steps

4 months ago

Cool deck! Mask of Memory and Rogue's Gloves might be good ways to draw more in here. Knollspine Dragon too. Masterwork of Ingenuity might be rad as well. Two Helms of the Host? Don't mind if I do!

I must implore you to play Stonehewer Giant most of all, for he can fetch two equipment (which enter and auto-equip for a mere 2 mana) per turn thanks to Aurelia. He also has vigilance, meaning he can swing and fetch at the same dang time what what!!!

Other considerations might be Tithe and Mistveil Plains (for use with Sunforger), Elemental Mastery, Gratuitous Violence, True Conviction, and Ogre Battledriver.

Kingtalk on Flipping Out and Flippin You Off

4 months ago

Crazed Firecat and Molten Sentry are just general upside for coin flipping and board presence. Elemental Mastery gives Okaun the ability to go pretty damn wide (potential win-con). Mana Clash gives you a good deal of flips usually, Fighting Chance flips a lot of coins for cheap. I'm actually brewing my deck tech for these guys as we speak, I like what you got!

onehitterquiter on NAYA--Samut, Voice of Dissent. All will be reigned

5 months ago

Reconnaissance!! Why? Because Samut has vigilance, so you can swing with her, use her ability to untap one of your other doods during combat, then untap her with Recon and remove her from combat. Meaning you get to untap her for free each turn. It gives all your dudes pseudo-vigilance too (use it at the end of combat step to untap all your dudes that swung). I would also have to recommended Elemental Mastery

WBG on Turn 4 Win 80% of the Time

5 months ago

Why did you take out Presence of Gond and replace it with Elemental Mastery? It costs 3, not 4, and if you run it as an infinite combo, either way you end up with infinite 1/1s, who cares if you get them quicker with X. Also, in your plan, you said turn 3: Elemental Mastery, but it costs 4.

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