|Commander / EDH||Legal|
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Pillar of Origins
As Pillar of Origins enters the battlefield, choose a creature type. : Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.
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|Have (4)||Themasterpirate , Reliva , orzhov_is_relatively_okay819 , predation|
|Want (12)||zgriffin1989 , Darklowi , Zepcos , gmoseronover , kvfd1719 , vashaclarens , afeuling , zephyrmoth , SimonM9d , BrownstoneCowboy , DocMockingbird , Evrilis|
Pillar of Origins Discussion
1 week ago
I have a mono white deck and my experience has been that it requires a lot of fine tuning to get it where you wants. I'm not sure your budget so I'll just throw down a bunch of ideas and you can pick what works.
I agree that Extraplanar Lens and Snow-Covered Plains can be helpful but in general you need some more white mana rocks. Marble Diamond, Tooth of Ramos, Darksteel Ingot, Pearl Medallion, Thunder Totem and Tithe can all help with this. Pillar of Origins maybe work too.
You need some removal, or at least restrictions. Swords to Plowshares, Path to Exile, Darksteel Mutation, Prison Term, Oblivion Ring are all options. Rout, Fumigate and Mass Calcify are great board wipes as well.
You could use some tribal support, Metallic Mimic, Adaptive Automaton and Thalia's Lieutenant are both creature based options. Herald's Horn, Door of Destinies, Coat of Arms, Heirloom Blade, and Kindred Boon
I hope this info is helpful
2 weeks ago
Neat. Glorybringer is alright, but the fact that it has to exert to get the full value makes it a lot worse imo for modern. You could consider swapping some number of them (I'd recommend all 3 but maybe that's just me) for Thundermaw Hellkite. Lingering Souls tokens will chump you all day long, this guy stops that. Also very good against Spirits, which has been picking up popularity in the modern meta too. Will even tap down an enchanted Slippery Bogle so you can push dragons through. And if you're really mean it kills Birds of Paradise. All in all I think it's a better 5 mana hastey dragon for modern than Glorybringer is. You could keep 1-2 Glorybringers in sideboard for matchups where you need heavier removal (idk, jund maybe? 4 dmg won't always kill a goyf though). I also think running Blood Moon in main might be a mistake. You're not looking to lock your opponent out of the game so much as you are to aggro them out with big flyers. It could be replaced with more rocks (Pillar of Origins comes to mind) to help the aggro plan or more beaters to make sure you hit your gas. Don't get me wrong, BM is a great sideboard card for you, but I don't think it plays well enough into your plan to warrant running it maindeck.
Whatever you decide to do, good luck and have fun! Looks like a fun list!
1 month ago
I can't believe I'm saying this, but I think it has too much ramp. I count 10 mana rocks, 7 Cultivate effects, 1 mana doubler, 5 things that reduce the cost of creatures/dragons, a Savage Ventmaw, and a Sarkhan. That's A LOT. I think having five cost reducers might be overkill as having more than one on the field doesn't often give you full value.
Instead, (I know you said the land base was unfinished, so potentially ignore this part) I would go to something like 37 lands and slightly fewer ramp effects. I particularly don't love the creature-based reduction like Dragonlord's Servant and Dragonspeaker Shaman because those are so easily killed. I'd also remove Pillar of Origins because there's a lot more non-Dragon spells in the deck than Dragon spells. Commander's Sphere would be a good replacement.
1 month ago
Random cards that could be good for the tribe or a creature dying
1 month ago
devastated-heart Thank you for the feedback!
I don't feel like the damage from Thunderbreak Regent is a large enough deterrent to include in the deck. I am not a big fan of planeswalkers, especially with high cmc. I am only including Sarkhan Unbroken because his first and second abilities are good additional utility.
The Immortal Sun WOW! This has to be my favorite suggestion that you made.
Lastly I think that I like Shard Convergence over Hour of Promise for three reasons. First I like the lower cost, second it sets me up for the next 3-4 land drops, and third I don't really have any non-basic lands that don't have a basic land type that I would want to search for that desperately.
THANKS AGAIN!! I love the feedback. Please feel free to share and upvote so that i can potentially get some more great feedback.
1 month ago
As far as what to take out for Mirrorwing, I suggest dropping any of your non-Dragon creatures. Surrak Dragonclaw seems like one of the first things I’d drop in that situation. Something like Taigam, Ojutai Master achieves the same goal, is less demanding, and is lower on the curve.
I would also find room for a few key pieces such as Thunderbreak Regent, Lathliss, Dragon Queen, and possibly Sarkhan, Dragonsoul. For these, I would personally take out Scourge of the Throne, Sunscorch Regent, and maybe Niv-Mizzet, Dracogenius.
For any more basic structure questions, feel free to check out my in-progress deck here: Draconic Domination
3 months ago
I suggest playing 4 Heartless Summoning. It'll ramp you 2 mana instead of 1, and the downside isn't bad at all when you can play 5 mana dragons on turn 3. I'd replace the Pillar of Origins or Dragonlord's Servant with it. If you go that route, you'd also be able to go down a couple lands, which would let you play more creatures such as Thundermaw Hellkite or Stormbreath Dragon (both of which are good dragons you should try out).
3 months ago
Prismatic Omen is a good choice for five color deck, IMO. Darksteel Ingot, Coalition Relic, Chromatic Lantern, Mana Bloom, Mox Amber and Pillar of Origins are super great Mana fixers, and I love Path of Ancestry/Cavern of Souls in this deck. I am glad you included Maelstrom Archangel, great angel!