Pillar of Origins

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Pillar of Origins

Artifact

As Pillar of Origins enters the battlefield, choose a creature type. : Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.

Pillar of Origins Discussion

Tyrant-Thanatos on Slime-ageddon

2 weeks ago

Do you play a particular format, or just kitchen table with friends?

Either way your mana curve could use a bit of work. you have a lot of 3 and 5 cmc cards in here. I don't know what kind of card pool/budget you have access to, but you may consider some generic tribal support cards, such as: Steely Resolve , Descendants' Path , Stoneforge Masterwork , or Pillar of Origins .

Given how much token generation you have in here, Parallel Lives could be worth looking at as well.

You may also want to run a few more lands. 20 is pretty slim. I'd recommend 2-4 more probably, unless you include some ramping options, like the previously mentioned Pillar of Origins , or effects like Rampant Growth .

Also Ugin's Conjurant is honestly a horrible card, and it doesn't really fit your theme. Endless One is a better card and is a budget card.

This looks fun though. I love seeing people brew with unusual tribes.

enpc on Zerg Rush

1 month ago

I would swap Pillar of Origins out with Fellwar Stone . Unrestricted mana is better. Cultivate or Kodama's Reach could be Nature's Lore since you can get non-basics with it.

Mirari's Wake is super slow and couuld be cheaper ramp. I don't know how you feel about running non-sliver cards, but stuff like Birds of Paradise , Avacyn's Pilgrim , Elves of Deep Shadow , etc. should be here. More low end ramp means yo ucan get your commander down faster which means spewing out slivers sooner.

Would recommend swapping Rupture Spire out with Mana Confluence . I don't think you need ot be running 38 lands, especially if you work to pull your curve down a bit (try targetting something more like 2.5 average CMC). In that case you could free up 2-3 lands for other cards.

Jaysands on Changeling Tribal

1 month ago

Urza's Incubator Arcane Adaptation Herald's Horn Vanquisher's Banner Pillar of Origins Kindred Discovery Kindred Charge Conspiracy Peer Pressure Xenograft

I know some of these get up to the $10-$15 mark but worth checking out. Also check out ixalan block or commander 17 has some more generic tribal things.

xaarvaxus on Morophon's Dragons

1 month ago

Pretty much any mana rock will be better than Manalith . You may have enough other ramp to just drop it entirely though you could replace with something with cheaper CMC like Pillar of Origins or Coldsteel Heart .

Lands definitely need an upgrade: Command Tower is a must as well as Exotic Orchard . Duals and fetches are off your list but I'd invest in a Stomping Ground at the very least.

I'd dump the double of Thought Collapse and go with a less color intensive counter like Swan Song , Stubborn Denial or Arcane Denial .

You could really use some additional removal. Some suggestions: Swords to Plowshares and Path to Exile will permanently get rid of a creature; Vandalblast , Wear / Tear , Crush Contraband , Force of Vigor , Krosan Grip are all good ways to deal with problematic artifacts and/or enchantments; Beast Within and Chaos Warp are great catch-alls. You obviously don't need all of these but you should think about adding 2-3 so you have a chance to break up some decks' gameplans.

damwing on Sliver Destruction

2 months ago

Hmm looking through your decklist, I feel like you could profit from some more early ramp, and from cutting some win more cards. I like the inclusion of Armageddon etc, however Ghaji just feels like you don't really need him.

I would cut Avacyn, Angel of Hope , Child of Alara , Gahiji, Honored One , Sliver Queen , Terminus , Hallowed Burial , Merciless Eviction , Pillar of Origins , Herald's Horn , Door of Destinies , Darksteel Forge , Call to the Kindred .

Instead I would Play Nature's Lore , Three Visits , Search for Tomorrow , Skyshroud Claim , Vampiric Tutor , Fellwar Stone , Fact or Fiction , Intruder Alarm , Living Death , Patriarch's Bidding , Teferi's Protection , Mana Drain

Vipy5 on Father of Infect

2 months ago

If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math

I am not an expert in mono, but for you I recommend adding:

Mana Crypt pricey but spicey

Charcoal Diamond goes so well with Sol Ring

Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate

Extraplanar Lens

Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.

Myriad Landscape can go in almost any edh deck

Nykthos, Shrine to Nyx is solid in any one- or two-colour deck

Lake of the Dead has a downside, but you won't care when you're using it (trust me)

Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.

Petrified Field to protect valuable lands.

Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.

I'm not sure how I feel about Temple of the False God , but it is an EDH classic.

Other mono ramp

I ended up finding so many mono ramp cards I thought I might as well make a more full list.

Solemn Simulacrum is a good catch-all

Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.

Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often

Nirkana Revenant is good in the right deck

Bog Witch is kind of weird, but has fringe uses

I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix

Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff

Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?

Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black

Sol Ring every edh deck should include this

Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids

Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring

Pillar of Origins for tribal decks

Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate

In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment  Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern

Thought Vessel if you fill your hand

Chrome Mox is usually worth the card disadvantage

Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential

Mox Amber if you usually have your commander/a legendary thing out

Mox Diamond if lands in your graveyard is a good thing

Mox Opal if you have 2+ extra artifacts

Black Market is good if you tend to sacrifice/kill a lot of creatures

Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana

Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game

Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not

Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn

Carnival of Souls is fun with some creature-based combos

These mostly work for combo/explosive turns

Bubbling Muck for explosive/combo turns

Dark Ritual for getting a turn 2 Crypt Ghast , etc.

Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned

Spoils of Evil for lategame combos

Rain of Filth must be used with caution

Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard

Phyrexian Tower eats your creatures

Cabal Coffers is a staple

It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .

Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.

yumharu on Dysnomia's Spooky Scarecrow Shenanigans

2 months ago

Padeem, Consul of Innovation can be really good here? Reaper King has a mana cost of 10 so Padeem, Consul of Innovation will let you draw and proetct your artifact.

Adaptive Automaton is a second Metallic Mimic , i think it's a must have.

if you can go play Shimmer Myr instead of Raff Capashen, Ship's Mage .

Foundry Inspector instead of Jhoira's Familiar .

Saheeli's Directive can be very fun.

Eerie Interlude will protect all your creature and trigger enter the battelfield effect of Reaper King

Kindred Charge will also trigger enter the battelfield effect and can help tou finish the game.

Pillar of Origins can reaplece one of your mana artifact.

WUBRG87 on Gishath hungry! Gishath want eat!

3 months ago

raptor20 , I had Pillar of Origins in here initially and yes, while it is good ramp for tribal, I found that when I'm one mana short of casting a game winning non-dinosaur spell it made me want to cut it, So i did. Thanks for the suggestion though!

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Pillar of Origins occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%