Pillar of Origins

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Pillar of Origins

Artifact

As Pillar of Origins enters the battlefield, choose a creature type. : Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.

Price & Acquistion Set Price Alerts

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Pillar of Origins Discussion

BelugaWhale217 on zurgo needs your help

1 week ago

cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.

Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals (http://www.mtglands.com/). Check EDHREC (https://edhrec.com/commanders/zurgo-helmsmasher) for more ideas.

KaladeshKat on Burning Magic

3 weeks ago

I don't understand what Pillar of Origins is doing in this deck? I would drop that, all copies of Act of Treason and Thud, then replace them with 4x Wizard's Lightning and 3x Banefire.

then drop Dual Shot, add in Risk Factor because you have no card draw in this deck. Tormenting Voice would be more card draw, or The Flame of Keld could be used with 1-2 cards in hand and then as a finisher.

Farycane on ASHNOD'S VICTIM - "Prey for Breya"

3 weeks ago

Hey :) could you add a description what exactly are your wincons? I see the Dramatic Reversal Isochron Scepter Combo for Infinite Mana With rocks. But what do you do if the scepter is removed, and so your Dramatic reversal. What do you imprint then?

Muddle the Mixture tutor for Isochron and dramatic reversal, but what to get if they are already removed?

Mercurial Chemister why him? I see the value with isochron but drawing two cards for 6 Mana in a full turn cycle or 4 cards for 7mana in two turns doesn't seem that god, correct me if I'm wrong I don't play that long.

Why Commander's Sphere Manalith ? Depends on what you need them for, Pillar of Originsnaming human works for breya and some cards and costs 1 less. Coalition Relic is better than Manalith in every way. I would prefer a Chromatic Lantern over manalith,too because there is no downside to do so.

Rune-Scarred Demon I know he's good, and works with the deadeye. But Diabolic Tutor is 3 Mana cheaper. Not sure about that but seems more reliable because you can keep open Mana. Or maybe Lim-Dul's Vault

Open the Armory it's just two cmc I see that. I assume we get the Nim Deathmantle Most of the times, or Sword of the Meek if we have the foundry ? Skullclamp if we really need draw?

What if Zulaport Cutthroat is removed?

What's With

Reshape - Tutor

Altar of the Brood - additional wincon if Zulaport dies

Tezzeret, Artifice Master - for Mercurial chemister maybe? Draws two cards most of the time without need to wait.

Cyclonic Rift - way too slow, I see that, but is a huge drawback for your opponents

Blood Artist - Zulaport again

Impact Tremors - Zulaport again

Disciple of the Vault - yep Zulaport again

Saheeli's Directive - semi-Loot/Tutor, awesome with Infinite mana

Time Sieve - with the ability of making xfinite thopters this can be awesome.

Tezzeret the Seeker - tutors, imo better that the demon, because he can do it Multiple times if you know exactly what you want and have blockers. Worst case next turn if he survives is Tutor for 1 CMC or ramping

Myr Retriever - maybe Scrap Trawler for more recursion?

All in all I like that Deck pretty much, but for Budget reason I'm gonna cut vampiric tutor for me.

As soon as it's build together I'll test it.

Hope for an answer:)

Farycane

RzrBladeMontage on Wall Tribal (Best Defense = Best Offense)

1 month ago

Thanks for replying so quick DangoDaikazoku! I have indeed watched After Story. No lie, I sobbed.

Thanks for your recommendations on the 3 drops, I was thinking a few of those as well. After looking over some more cards on Gatherer, I came up with a couple more ideas as well, if you wouldnt mind giving me your opinion? I know you're not used to the standard meta, which is totally fine.

The ones I'd like feedback on, and why I chose them, are these:

Main Board:

Chromatic Lantern, replacing 2 Pillar of Origins, opening another two 2 drops, which I would replace with Amulet of Safekeeping, Blink of an Eye, Board the Weatherlight, Discovery / Dispersal, Find / Finality, Revitalize, Root Snare, Search for Azcanta  Flip, Song of Freyalise, Thaumatic Compass  Flip, or I could add back some more walls.

March of the Multitudes, with the ability to convoke, this could be an alternate win condition, just in case my Arcades, the Strategist gets taken out somehow.

Militia Bugler, this allows me to scry 4 and grab any Wall I want, or Tetsuko Umezawa, Fugitive.

Quasiduplicate, for extra Walls, plus Jump Start.

Ritual of Rejuvenation, for life gain plus card draw

Wayward Swordtooth, land advantage, plus possible win condition

Side board:

Sinister Sabotage, counter spell, plus surveil to potentially get rid of something I dont need.

Slaughter the Strong, could potentially board wipe my opponent

Sprouting Renewal, convoke, plus 2/2 creature, or artifact/enchantment removal

Sylvan Awakening, potential alternate win condition

Unwind, counter plus untap lands

Broken Bond, artifact/enchantment removal, plus land advantage

RzrBladeMontage on Wall Tribal (Best Defense = Best Offense)

1 month ago

DangoDaikazoku Hey man, thanks for your comment! First of all, love the name! Immediately made me sing the song in my head haha. I appreciate your input on my deck, so let me just explain why I picked some things.

I put in Pillar of Origins for two reasons. One, I could declare either Wall or Dragon, allowing me to get a free mana with either, also freeing up mana on my board for potential combos, extra creatures, etc. I also picked it because it's an artifact, and would go well with Tezzeret, Artifice Master Zero ability, allowing me to draw two cards, if I have three or more artifacts on the field. I have Tezzeret's Gatebreaker in for three reasons, one is that it allows me to basically scry 5 cards, and seeing as how most of the deck is Blue or Artifacts, I'm almost guaranteed to find something I could use from it. Reason two being it's another artifact for Tezzeret's draw ability, and reason three, I could always use it as a backup in case both of my Tetsuko Umezawa, Fugitive or Suspicious Bookcase's are in the graveyard, exiled, bottom of my deck, etc. I only kept Novice Knight in there for a decent one drop creature, so I could totally substitute in two more Wall of Vines instead. Putting in some three drops is probably a good idea as well, do you have any recommendations? I'm looking on gatherer now, but any advice would be appreciated. I'll also totally add some counter spells to my sideboard. Thanks again for your comment!

DangoDaikazoku on Wall Tribal (Best Defense = Best Offense)

1 month ago

I'm not all too familiar with the standard meta, but I'd suggest more three drops to curve out. If Unmoored Ego is a problem for you, I would suggest sideboarding in counterspells to prevent it from resolving since Ego appears to be more of a game two type of card. I also think you're running a lot of two drop cards that you could shave off a bit. Pillar of Origins doesn't seem the best in my opinion, because most of your Walls cost generic mana, or are mono-colored. I guess you could name Dragon with it, but it seems like a waste to spend that on one creature in your deck. You might want to add some three drop cards to allow you to curve out better as well, since you aren't running any right now. Tezzeret's Gatebreaker seems a little high on the curve for what it is. I would much rather run cantrips like Opt instead because it feels more consistent and mana efficient than a four CMC five card dig spell, and it's second ability is useless with Tetsuko on the field. I would also cut Novice Knight because it doesn't seem to be benefiting from anything in this deck since you're not running enchantments or equipment. Wall of Vines is one of the better one drop Walls in standard, so I would add a couple of those in Knight's place. I hope that's enough advice for now, I know I threw a lot at you but if you have any questions feel free to tag me and I'll find my way back here. :)

Unlife on Victory Brings Honor, Defeat Brings Shame

2 months ago

I have a mono white deck and my experience has been that it requires a lot of fine tuning to get it where you wants. I'm not sure your budget so I'll just throw down a bunch of ideas and you can pick what works.

I agree that Extraplanar Lens and Snow-Covered Plains can be helpful but in general you need some more white mana rocks. Marble Diamond, Tooth of Ramos, Darksteel Ingot, Pearl Medallion, Thunder Totem and Tithe can all help with this. Pillar of Origins maybe work too.

You need some removal, or at least restrictions. Swords to Plowshares, Path to Exile, Darksteel Mutation, Prison Term, Oblivion Ring are all options. Rout, Fumigate and Mass Calcify are great board wipes as well.

You could use some tribal support, Metallic Mimic, Adaptive Automaton and Thalia's Lieutenant are both creature based options. Herald's Horn, Door of Destinies, Coat of Arms, Heirloom Blade, and Kindred Boon

I hope this info is helpful

Silverdrake on Moltenheart (Skred-Dragons)

3 months ago

Neat. Glorybringer is alright, but the fact that it has to exert to get the full value makes it a lot worse imo for modern. You could consider swapping some number of them (I'd recommend all 3 but maybe that's just me) for Thundermaw Hellkite. Lingering Souls tokens will chump you all day long, this guy stops that. Also very good against Spirits, which has been picking up popularity in the modern meta too. Will even tap down an enchanted Slippery Bogle so you can push dragons through. And if you're really mean it kills Birds of Paradise. All in all I think it's a better 5 mana hastey dragon for modern than Glorybringer is. You could keep 1-2 Glorybringers in sideboard for matchups where you need heavier removal (idk, jund maybe? 4 dmg won't always kill a goyf though). I also think running Blood Moon in main might be a mistake. You're not looking to lock your opponent out of the game so much as you are to aggro them out with big flyers. It could be replaced with more rocks (Pillar of Origins comes to mind) to help the aggro plan or more beaters to make sure you hit your gas. Don't get me wrong, BM is a great sideboard card for you, but I don't think it plays well enough into your plan to warrant running it maindeck.

Whatever you decide to do, good luck and have fun! Looks like a fun list!

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