Pillar of Origins


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Pillar of Origins


As Pillar of Origins enters the battlefield, choose a creature type.: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.

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Pillar of Origins Discussion

mbaggs on Here Comes the Sun

13 hours ago

Definitely include some sweepers, Wrath of God is a solid example. You typically want at least 3 or 4 board wipes (sometimes more, sometimes less, it really depends on the deck) in an EDH deck; I guess Pyrohemia can act as one but you do need a few more.

Card draw is also super important in EDH. Sylvan Library is pretty much the best you can get in green, Momentous Fall is also good in a deck with big creatures. Over all you probably want around 10 cards in the deck that can draw you more cards.

Ramp is also a necessity, especially in this kind of deck. Cards like Atzocan Seer and Pillar of Origins do fit with the tribal theme, but there are just better ramping spells out there. Birds of Paradise and other single mana dorks are very effective, and you can get them out on turn one. Other cards like Traverse the Outlands and Kodama's Reach are also quite good.

Making sure you have all this stuff is a solid start. I cannot stress enough the need for card draw in EDH. Card draw helps you rebound from your own, and other peoples' board wipes, it helps you find your ramp spells, as well as your creatures to cast with all of the mana you've ramped into. Card draw can help a shitty deck perform decently, while on the other hand, a lack of card draw can cause an amazing deck to fall flat on it's face. Oh also Sensei's Divining Top

Karns_Pyromancer on Arahbo EDH

6 days ago

Alright, so Arahbo isn't all that great with loads of artifacts. Arahbo is a tribal general,so play into that theme a bit more.You really should run more creatures and ramp, I think. Your land count is fine, maybe even high. You've got 4 ramp spells and 3 Rocks.

Artifacts: I'd trim a few to get just rocks (You're running 3) and good equipment. Things to keep would be Sword of the Animist, Boots/Greaves, Bloodforged Battle-Axe and Heirloom blade. You want things which provide advantage beyond combat and are useful on any creature. I'd suggest Selesnya Signet, Commander's Sphere, Selesnya Cluestone and Mind Stone as they provide ramp and late game draw. Pillar of Origins is also an option. As for the maybeboard, I'd add only Thaumatic Compass  Flip and Vanquisher's Banner.

Creatures: This is one of those weird tribes where they have options, but not enough. I think Felidar Sovereign and Regal Caracal are great for you. I also like Mirror Entity and Chameleon Colossus. If there're any clones or things like Polyraptor you can use, I'd suggest looking into it.

Enchantments: Authority and Sigarda's Aid aren't that great here. Aid wants to be in a Sram or Balan deck, Authority wants a different format. I'm not sold on Zendikar's Resurgence either. I've limited experience with it outside of discarding it. I'd suggest running Quest for Renewal as I think you're aggressive enough for it. Growing Rites and Overwhelming Splendor are fine here, I think. I'd also suggest Growing Ranks, Beastmaster Ascension and anthem effects like Gaea's Anthem, True Conviction, Spear of Heliod, Collective Blessing, so on and so forth.

Instants: I think you're fine here. Settle the Wreckage and Selesnya Charm could be nice.

Planeswalkers: Ajani, Caller of the Pride could be fun. Ajani, Mentor of Heroes and Ajani, Valiant Protector also have uses here.

Sorceries: I don't think the maybeboard options are any good for you. Overrun is a oneshot anthem, and Appeal to Authority is a meh combat trick. I also dislike Harvest Season, Hunter's Prowess, Soul's Majesty and Rout. You should consider Sylvan Scrying, Wrath of God, Rishkar's Expertise, and stuff like Primal Command, Dromoka's Command, Righteous Confluence, Verdant Confluence, Crib Swap, etc. You really want versatility and some removal.

Feel free to test and play around with these or other cards. Don't feel like you need to cut something that's working just because I say so.

dusterGGG on Crocodile Tribal

1 week ago

Your curve is kind of high, if you took out two banners and replaced them with Pillar of Origins it would help you power out your killer crocs faster.

GullyFoyle57 on Enraged dinos (Comments Welcome)

1 week ago

Hey hey! Did you consider Kinjalli's Caller as well as your Huntmasters, a few more of those mana ramp guys can really get your deck going faster. I'm also running some Pillar of Origins which can again help ramp into some bigger creatures. Of the enrage Dino's I love that you're running Needletooth Raptor and I really rate Sun-Crowned Hunters. Hope that helps, it might allow you to still run some huge Dinos.

Tmonster on Dusk rose tokens

1 week ago

General Recommendations: Coat of Arms, Door of Destinies, Metallic Mimic, Vanquisher's Banner, Konda's Banner, Adaptive Automaton, Mavren Fein, Dusk Apostle, Indulgent Aristocrat, Sanctum Seeker, Profane Procession, Bloodline Keeper  Flip, Necropolis Regent, Secure the Wastes, Martial Coup, Elspeth, Sun's Champion, Elspeth Tirel, Darien, King of Kjeldor, Heliod, God of the Sun, Ravos, Soultender, Vona, Butcher of Magan , Debtors' Knell, Merciless Eviction, Teysa, Envoy of Ghosts, Teysa, Orzhov Scion, Vish Kal, Blood Arbiter, Deathbringer Liege, Righteous War, Pillar of Origins, Cavern of Souls, Unclaimed Territory (meh), Intangible Virtue (meh), Kindred Boon (meh), Eldrazi Monument (meh).

Austere Command, because you can save your tokens.

Strionic Resonator mainly for your general, but it can work for anything that triggers.

I won't try to sell this to you that much, but Mirage Mirror or Mirror of the Forebears can have some trickery to it if you play it right. Can also feel bad if you don't have any creatures on the field.

Late game when you don't need mana: Barren Moor, Polluted Mire, Desert of the Glorified, Desert of the True, Drifting Meadow, Secluded Steppe

jpsuchecki on Tazri FAIR ally

2 weeks ago

Panharmonicon should be in this deck. NOt only with it trigger on the creature's own ETB but it will trigger all your Rally types a second time.

Your lands need a lot of fixing. You have no fetch lands (not even the cheap ones such as Terramorphic Expanse or Evolving Wildsand I don't see any staples such as Command Tower or Exotic Orchard. Consider swapping out guildgate type cards for similar to cards like Prairie Stream. I'm suprised you're ruing a Pillar of Origins but not a Unclaimed Territory . Pain lands are good keep those.

I see you only have 0.5 cards of board wipe. Might want to consider more.

I also see only two things that give you some kind of card draw. Maybe throw in a Rhystic Study?

I see two mana rocks (and. one of them is limited). You're not even not even using a Sol Ring?!?!? Since most of your lands come in tapped this is going to put you a turn behind almost everytime and you have nothing to make up the difference.

A Blood Sun would fix most of your land problems. It would still give the land bonus without having to suffer them ETB tapped. Also Joiner Adept or Chromatic Lantern works nicely in 5 colors.

If you found this helpful, please return the favor.

Aileesan on Aetherflux Storm

2 weeks ago

I feel like Bone Saw and Cathar's Shield might not be valuable in the long run. Some other artifacts that might be better drops:

Pillar of Origins - Pick Artifact, you get mana if you don't need the artifact.
Sentinel Totem - Scry is always good, and it's a good stand in for an anti-zombie deck
Prying Blade - Bone Saw, but with potential to make more artifacts!
Gleaming Barrier - Wall, when it dies, makes a token.

Love the idea, look forward to hearing how it goes!

Guyvas on Zacama EDH deck

3 weeks ago

This is my first time building an EDH deck and I was curious what could be improved.

7 Mountains

8 Forests

8 Plains

Golden Guardian  Flip

Zacama, Primal Calamity

Gishath, Sun's Avatar

New Horizons

Orazca Raptor

Nest Robber

Traveler's Amulet

Xenagos, God of Revels

Gyre Sage

Iroas, God of Victory

Kinjalli's Caller

Otepec Huntmaster

Majestic Heliopterus

Colossal Dreadmaw

Ravenous Daggertooth

Charging Tuskodon

Tilonalli's Knight

Forerunner of the Empire

Tilonalli's Crown


Overgrown Armasaur

Sun-Collared Raptor

Path of Mettle  Flip

Raging Regisaur

Mosswort Bridge

Knight of the Stampede

Stampeding Horncrest

Luminous Bonds

Kodama's Reach

Nissa's Renewal

Radiant Destiny

Wayward Swordtooth

Trapjaw Tyrant

Siegehorn Ceratops


Stone Quarry

Thunderherd Migration

Tranquil Expanse

Gruul Turf


Shake the Foundations

Frilled Deathspitter

Ghalta, Primal Hunger

Zetalpa, Primal Dawn


Sunpetal Grove

Orazca Frillback

Boros Garrison

Silverclad Ferocidons

Etali, Primal Storm

Strength of the Pack

Thrash of Raptors

Sun-Crested Pterodon

Graypelt Refuge

Cherished Hatchling

Reckless Rage

Blinding Fog

Pillar of Origins

Atzocan Seer

Sky Terror

Raging Swordtooth

Crash the Ramparts

Slash of Talons

Frenzied Raptor

Selesnya Sanctuary

Sun-Blessed Mount

Huatli, Dinosaur Knight

Goring Ceratops

Burning Sun's Avatar  Flip

Unclaimed Territory

Huatli's Snubhorn

Bonded Horncrest

Pterodon Knight

Shining Aerosaur

Huatli's Spurring

Rallying Roar

Kazandu Refuge

Snapping Sailback

Territorial Hammerskull

Commune with Dinosaurs

Mayael's Aria

I want to add in a boardwipe like Wrath of God or Planar Cleansing and switch something out for Wakening Sun's Avatar and then I don't have Command Tower or Reliquary Tower in and don't know if they're "required".

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