Pillar of Origins

Pillar of Origins

Artifact

As Pillar of Origins enters the battlefield, choose a creature type. : Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type.

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Set Rarity
Ixalan (XLN) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Pillar of Origins occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Pillar of Origins Discussion

Azeworai on Animar Elemental Tribal

1 week ago

Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.

Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.

Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.

Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.

Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.

I would perhaps include more elementals and/or more creature tutors. Perhaps specific creatures for situations, such as Collector Ouphe and Reclamation Sage.

If budget so allows, Thassa, God of the Sea, Rhystic Study, Sylvan Library, and Cyclonic Rift are as good as they are played.

Specific to your deck, Vivien, Champion of the Wilds just seems lovely.

Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.

I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.

Some counter magic is always great; Supreme Will, Counterspell, and Forbid are some favourites of mine.

That shall be all from me!

I do have a couple of tribal decks along the same route as this if you so wish to peer upon them: Eladamri, Leader of Skyshroud The River Anew

Good luck and happy casting.

TangoWithTojo on The Ultimate Scarab God Deck

1 month ago

I never knew about Kindred Discovery . But I feel like I have almost too much card draw as of right now, especially once I throw in Kindred Discovery . Regardless though, that's definitely getting added.

Also I'm surprised I forgot Gilded Lotus exists. I use it in like every EDH deck I own.

Lastly I'll be replacing Pillar of Origins with Heraldic Banner because that's just a no brainer.

And btw I actually took out Vanquisher's Banner and Phyrexian Arena from the original deck plan and replaced them with Door of Destinies and The Immortal Sun respectively. I figured that The Immortal Sun was overall better than Phyrexian Arena since I can ramp to it fairly easily, it reduces the cost of everything I cast and buffs my creatures while shutting down all planeswalkers and giving me card advantage every upkeep. It was just too good to pass up. Same thing with Door of Destinies . The fact that this deck swarms zombies so fast would give that card an absurd amount of counters and make my board state explode.

Thanks though! If you have any more recommendations I'd love to hear them.

xaarvaxus on The Dragon Gun (EDH) - Zirilan of the Claw

3 months ago

Steel Hellkite has been reprinted often enough that its pretty much a budget card now. Firebreathing and removal on a stick and you can use your Manifold Key to untap it after combat.

Ryusei, the Falling Star is also budget and can give you a 5 point Earthquake if you have a sac outlet of some sort. Speaking of, I'd add a Quake in place of Hordeling Outburst .

Dragonspeaker Shaman is needed cost reduction for your scaled beasties though looking on Card Kingdom.com, the price on this is a bit higher than I would have guessed. Would still be a very good investment for the deck.

Icon of Ancestry is an anthem and search for more dragons.

You really need more artifact ramp here. Budget options [under $1] include: Star Compass , Mana Geode , Pillar of Origins and Hedron Archive . If you're willing to bump up and spend more than $1 per rock: Mind Stone , Worn Powerstone , Wayfarer's Bauble and Fire Diamond are more powerful options. Sol Ring is an obvious choice as well and if you can afford to splurge on one, I would.

By Force is a really nice mass artifact removal spell that will go a long way towards slowing down the table to give you time to launch the dragon airforce.

Too bad on Sundial of the Infinite , it would really make the deck much better by mitigating Zirilan's drawback.

Vash13 on Reign of Fire

4 months ago

RECENT UPDATES: Pillar of Origins out Extraplanar Lens in (as well as snow lands), Reito Lantern sadly out cause i like this one but it was never as handy as I wanted it to be so Empowered Autogenerator is in adding to the ramp package. Ive also added Mirage Mirror and Grip of Chaos replacing Minion Reflector and somthing else i cant remember tho, Grip of Chaos i havnt played yet but its mainly there for fun till i find somthing better.

aogoli on Planet of the Apes

4 months ago

Have you considered ramp? I believe this could help: Wild Growth with other art style, Pillar of Origins , Myriad Landscape , and maybe Rhonas's Monument .

Soul's Majesty or Colossal Majesty may help to draw more if you judge it necessary. And if you like the draw idea, this may enhance it Summit Apes .

Sheltered Thicket has two types, mountain and forest, so it helps with Kird Ape . Maybe you can focus on your lands to surprise your adversary with Primal Bellow , you may try Ash Barrens or Evolving Wilds . Or, following the shout style: Roar of the Crowd .

Also, one Gorilla Titan and a few Hooting Mandrills forms a good team.

Why 3x Grunn, the Lonely King when you can use some variety, like Ancient Silverback ?

I dont know if you would like to mix apes with equipments, like with O-Naginata , or high tech things like Infiltration Lens , and Skullclamp . It would be nice and funny.

In fact this deck can use a lot of cards ideas. So I believe you will maintain it opened for new ideas you may have for quite a while.

earth24122004 on How Humanity Works

4 months ago

My first modern deck how Humanity works. by using raging aggro by putting stuff like Thraben Inspector , Boros Elite and buff them with stuff like Coat of Arms or Honor of the Pure could be good late-game buffs.

Removals- In this case, there will be no stuff like Path to Exile because it's kinda budget so I've have decided to put stuff like Fiend Hunter , Banisher Priest or fast spell-like Celestial Purge , Seal Away , Sunlance etc.

Mana ramp- Since this an aggro deck so it should include too much mana ramp for the help, But this case for sparing I've have decided to include Talisman of Hierarchy , Pillar of Origins for an emergency.

Tyrant-Thanatos on Slime-ageddon

6 months ago

Do you play a particular format, or just kitchen table with friends?

Either way your mana curve could use a bit of work. you have a lot of 3 and 5 cmc cards in here. I don't know what kind of card pool/budget you have access to, but you may consider some generic tribal support cards, such as: Steely Resolve , Descendants' Path , Stoneforge Masterwork , or Pillar of Origins .

Given how much token generation you have in here, Parallel Lives could be worth looking at as well.

You may also want to run a few more lands. 20 is pretty slim. I'd recommend 2-4 more probably, unless you include some ramping options, like the previously mentioned Pillar of Origins , or effects like Rampant Growth .

Also Ugin's Conjurant is honestly a horrible card, and it doesn't really fit your theme. Endless One is a better card and is a budget card.

This looks fun though. I love seeing people brew with unusual tribes.

enpc on Zerg Rush

7 months ago

I would swap Pillar of Origins out with Fellwar Stone . Unrestricted mana is better. Cultivate or Kodama's Reach could be Nature's Lore since you can get non-basics with it.

Mirari's Wake is super slow and couuld be cheaper ramp. I don't know how you feel about running non-sliver cards, but stuff like Birds of Paradise , Avacyn's Pilgrim , Elves of Deep Shadow , etc. should be here. More low end ramp means yo ucan get your commander down faster which means spewing out slivers sooner.

Would recommend swapping Rupture Spire out with Mana Confluence . I don't think you need ot be running 38 lands, especially if you work to pull your curve down a bit (try targetting something more like 2.5 average CMC). In that case you could free up 2-3 lands for other cards.

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