Abrade

Abrade

Instant

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  • Abrade deals 3 damage to target creature.
  • Destroy target artifact.
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Trade

Have (2) pskinn01 , gildan_bladeborn
Want (1) illsv

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Abrade occurrence in decks from the last year

Modern:

All decks: 0.09%

Red: 1.71%

Legacy:

All decks: 0.1%

Commander / EDH:

All decks: 0.02%

Red: 0.18%

Abrade Discussion

Magic_Aids on ▷ Gideon Tribal Deck! ◁【THB】META SLAYER!

3 weeks ago

Archangel_of_Entropy Black could work! I went with red cuz Abrade be dabbing on dem haterZ!

gato91 on izzet prowess BURN

3 weeks ago

Hi, in your image of the deck it's a Bedlam Reveler but you don't have it in your list, in a prowess deck it's useful to use 1-2 copies to do a hand refill. Another suggestion in the main list it's to include Dig Through Time or Treasure Cruise, I prefer the Dig over Treasure, because can search deeper the 2 sparks or threats you need to finish the game and it's instant speed.

For your side I suggest the following cards, but remember that you must adapt it according with the metagame of where you play:

  • 2 Abrade - Can be used to hit creatures and artifacts.
  • 2 Aether Gust - can buy you enough time to kill you opponent.
  • 2 Dive Down - protect you creatures and count for prowess
  • 2 Sorcerous Spyglass - Can Give you information and turn off walkers and troublesome abilities.
  • 2 Tormod's Crypt - Graveyard hate always important, normally it's better use Grafdigger's Cage but turns off the Arcanist.
  • 2 Lava Coil - Removal that exile
  • 2 Mystical Dispute - Cheap counter vs control
  • 1 Negate - Cheap counter vs heavy non-creature spell decks.

Icbrgr on Tron Wurms

4 weeks ago

No problem! I think on its face Quicksilver Amulet is probably better than Dramatic Entrance. My only insight to advocate for dramatic entrance would be because the artifact/activated abilities hate being sideboarded in game two when the opponent brings in Pithing Needle/Abrade.... dramatic entrance can also just be straight up counter-bait.... when the opponent sees dramatic entrance they will counter it if they can, but if your gonna amass the mana to cast the wurm anyway then they will likely just run out of counters.. at least that's why I use it.

Somthing else to consider if aggro is problematic in conjunction with Elderscale Wurm maybe instead of Tron Lands/Urza's Tower ect ect. Would be using Defender Ramp with Axebane Guardian/Overgrown Battlement, Wall of Blossoms, Wall of Roots, Carven Caryatid... granted this completely warps the deck into something else entirely but I figured I'd mention it.

Good luck with the brew!

Kazierts on Blind Eternities Summoning

1 month ago

Yeah... I know that feeling of selling cards I shouldn't have.

Since you are crazy enough to wanna hear my suggestions, then here I come. I have to say one thing before though. A sideboard is somewhere you can put cards to switch between matches to fix your deck's weak point. So, even if have one Garruk, absolutely mainboard him. That would make the deck more consistent. Having him in the sideboard doesn't help.

Mutiny is another card that just isn't good. It's too unreliable as it needs your opponent to have at the very least two creatures and one of them needs to be strong enough to kill the other, in which case you'll kill the weaker but will still need to deal with a strong creature. Kozilek's Return isn't budget friendly. However, it's a good boardwipe that doubles if you cast a big Eldrazi, clearing the way for an attack. If you strictly want a single target removal you could use Lightning Bolt , Wild Slash , Abrade or, if want to have as few colors as possible, Reality Shift .

Same goes for Spark Harvest . Too unreliabe and sacrificing the resources you'll need to accomplish your goal doesn't seem good. You can use Dismember instead as really few creatures can survive -5/-5 and you wouldn't need a black source anymore.

Mist Intruder is just generic, and ingest isn't a really good mechanic. Run Eldrazi Skyspawner instead. It's one mana more expensive but also ramps you for one mana.

Hamletback Goliath is cute altough being nothing else. It's not bad per say, but offers nothing more than just a big body. No protection, no evasion, not even trample. Even if it becomes a 40/40 it can be blocked by a 1/1. Just as a comparison, Hamletback Goliath can be destroyed, bounced or exiled, but Ulamog, the Ceaseless Hunger can't be destroyed and Emrakul, the Aeons Torn has protection from an absurd amount of things while simultaneously having evasion. You're investing a lot of mana in those Eldrazi and they "pay you back" by impacting the board as soon as they come in and are rather resilient. Rather than the Goliath, you could use Emrakul's Hatcher , Beanstalk Giant , Oblivion Sower or even Drowner of Hope . Here's a more organized way to explain:

  1. Emrakul's Hatcher - Not nearly as big and has no potential to grow, but helps you "ramp". Also is a red card, so makes you have to properly adjust your manabase accordingly.

  2. Beanstalk Giant - Not as big, but can grow really big if go all in the ramp plan as it also helps you ramp by being a ramp spell.

  3. Oblivion Sower - Can be searched with From Beyond and disrupts the opponent while also stealing their lands and ramping you.

  4. Drowner of Hope - Sort of a Control(?) option. It can sacrifice you scion tokens to tap your oppoent's most troublesome creature and it's also searchable by From Beyond .

I've been writing a lot. Feel free to agree or disagree with what I said. Just because I think something would be better it doesn't it will be better or that you should like it, after all, the deck is yours.

Also, if you could change the format to Casual it would help a lot. When writing these comment, TappedOut can directly show you cards I want to suggest. However, since the deck is labeled as Unknown format, anything I try to recommend ends up being recognized as illegal.

jam736 on Dino DNA

1 month ago

Cut Eerie Interlude . Go to two colors, red and green. Replace with Reckless Rage . Reckless Rage triggers enrage for most of your creatures.
If you have a Marauding Raptor out, it will kill Otepec Huntmaster . Replace with Wild Slash or other low cost removal. This will help remove creatures and planeswalkers and gets better after you play the big creatures.
Remove Domri, Anarch of Bolas and replace with 2x Shifting Ceratops and 2x Flame Sweep .

Think about how to deal with the following for sideboard cards:
1. Planeswalkers
2. Gain life against burn
3. How to exile anything

Abrade in the side that can deal with both creatures and artifacts.
Thrashing Brontodon is good in the side.
Run 2x Rampaging Ferocidon in the side. Good against life gain weenie decks.

griffstick on The Rage of Achilles | Haktos EDH

1 month ago

Suns_Champion, it's perfect. I think that there really is no other way to build this. I think you went a tad bit to light in removal. Mostly because of cards like Ghostly Prison , Prison Term , Pramikon, Sky Rampart and other cards that can keep you from attacking. Maybe add 4 more removal cards. Like Cleansing Nova to get all the artifacts and enchantments stopping you. Maybe add Chaos Warp , maybe add Smoke since you will only be attacking with one creature anyway. Maybe add Silent Arbiter , maybe add Abrade , maybe add Crush Contraband

8vomit on These cards should be banned

1 month ago

@Argy the situation you just described is very fragile and would definitely not be competitively viable. it lacks any for of ensuring you get your pieces, as well as any form of protection. Fatal Push . Abrupt Decay , Anguished Unmaking , Abrade , Assassin's Trophy , even Naturalize or Fragmentize are just a few of the many options that land before this combo can go off.

thinkoriginal on Rising Phoenix

1 month ago

For the SB, I've been sticking to (lately, at least) 4 counters, 4 burn spells, 4 planeswalkers, and 3 "other" slots. This covers Combo, Aggro, and Control. The "others" are meta dependent, but for me it has been another Crackling Drake for when an X/4 flying battering ram would only be better with another copy to cast, and then a choice between Abrade , Fry , or Aether Gust .

My counters, burn, and planeswalkers:

Mystical Dispute / Negate

Anger of the Gods / Mizzium Mortars / Magma Spray

Both Chandras you've listed, little Saheeli, and no-draw Narset

As for Anger of the Gods vs. Sweltering Suns , while it is a non-bo with Phoenix, Anger's exile effect is too good to pass up. I do, however, like the cycling ability on Suns, and its ability to chain into Phoenix recursion if you need to sweep your own side at the same time. I would say it's meta dependent, as well. If U/W control is very popular where you play, bring Anger of the Gods , because resilient threats will be the anti-meta cards you need to worry about, with creatures from Black Aggro, Dredgeless Dredge, and Hardened Scales needing to be exiled as opposed to killed. Against a more aggro-dense meta, Suns might be better for the card filtering.

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