Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon
Promo Set (000) Rare

Combos Browse all



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*Abrade deals 3 damage to target creature.

*Destroy target artifact.

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Recent Decks

Abrade Discussion

enpc on Boros KikiTwin

1 day ago

Since you have Dualcaster Mage, you could consider Twinflame as another combo outlet. Abrade feels like more value value than Return to Dust given how many other removal effect you already have. Arch of Orazca is good card advantage given your colour identity.

Xica on American Control

1 day ago


So whats Lightning Bolt gonna do against Hollow One, Gurmag Angler, Bloodghast, or Flamewake Phoenix? I mean its just the second most played deck in the dormat, so who cares....

(In my humble opinion poor old bolt is exquisitely useless against H1 decks. Moreover one of the main reasons behind the deck's success is that it has "hexproof" from both Lightning Bolt & Fatal Push.)

Its a removal spell until turn ~3, after that in the wast majority of cases it becomes a burn spell. I mean its used like discard, to disrupt early game, but has a mode where it can go to the dome, once it becomes useless.

And yes it will be played in jeskai. Still i would advocate diversifying the removal suite, by cutting some number of bolts in the main for Abrade - since the latter is much much better against the two most common decks (+ affinity), and not significantly worse in many other matchups - except maybe things like ponza?

Shane on HereBeMonsters

2 days ago

Sheltered Thicket and Hashep Oasis seem good here. I would replace the Drover of the Mighty with Llanowar Elves. Also you don't have a lot of enrage. I would cut the Dual Shots for Abrades and replace Reckless Rage with Blossoming Defense for some protection.

razelfark on DeathStar

2 days ago

Just a warning if you planed to take to an FNM, your deck is not "standard" legal. If you are wondering what is not standard legal in your deck you can see them listed to the "illegal" cards posted to the right of the window bellow the deck price and mana curve charts.

As for things to help your deck, You are running high on your mana cost for spells like Blessed Light and Fiery Intervention. You may want to change these out for Seal Away for earlier removal option, or Ixalan's Binding so you can remove any non-land permanent threat from the board (this includes planeswalkers).

Other spell options you might want to consider are Lightning Strike and Abrade for early removal spells.

I am not sure if you are trying to be a a r/w control deck or if you are trying to win by creatures. Rest of my suggestions would rely on knowing this. Since you said you did not want to sacrifice the sorcery and instant spells. If you want to be spell focused I would probably suggest a large change on the creature options.

Hope my suggestions are along the lines of what you are looking for.

xyr0s on American Control

2 days ago

This the top 10-most played creatures in modern according to mtggoldfish.

1 Noble Hierarch 2 Snapcaster Mage
3 Street Wraith
4 Bloodbraid Elf
5 Thalia, Guardian of Thraben
6 Scavenging Ooze 7 Tarmogoyf
8 Birds of Paradise
9 Reflector Mage 10 Phantasmal Image

If this is the list of commonly occurring creatures, Lightning Bolt seems like a very reasonable removal spell. That perhaps explains why it is the most commonly played non-creature spell, according to the same site.

Is anyone playing Abrade over Lightning Bolt? Haven't seen any do that, but I haven't looked for it either.

Also, it's misleading to look at only one function of a card that has several, and where its flexibility is the whole reason to play it.

Xica on American Control

2 days ago

Well we got one DankStompy stating that esper control is strictly worse since Fatal Push is worse removal than Lightning Bolt...

This is why i made my comment, i didn't really expect to be swarmed by people bullshitting me about how its the most versitile and strongest removal ever printed at its mana cost.

Why are people running Abrade over Lightning Bolt in decks that don't depend on the reach provided by the "deals 3 damage to player" mode, if bolt is so great?

multimedia on Jeskai Control

3 days ago

Hey, it's going to be hard to splash red for a double red card Sweltering Suns with only 11 sources of red in the manabase. I think the red splash is good for Abrade. It kills Vehicles, the things that UW Control have trouble with especially Heart of Kiran.

Abrade also gives you more early game removal spells that you can use on aggro creatures and save Seal Away for bigger mid and late game creatures. I like the one/two punch removal of Abrade and Seal main deck with Teferi. Consider 3x Abrade and 3x Seal?

I think Harnessed Lightning is too hit or miss because it's possible that you don't have four energy so you can't use it to kill Heart of Kiran early game. I could see playing it a 1 of because in the mid and late game you will most likely have energy to use with Harnessed and it's good with a lot of energy.

A alternative to Sweltering is Fiery Cannonade as it only has one red in the casting cost. If you're wanting a sweeper to combat 2/2 Knight tokens in the mirror then this does that at instant speed good with Teferi.

yaeldemers on Basic Gideon Exert Deck

3 days ago

I don't know if you're still brewing around this deck, but what I'd do is pretty straightforward :

First, I would not go on the cartouche / Trial of zeal way. Doing so frees 8 card slots, which lets you play around a bit more. I would remove Impeccable Timing and Onward // Victory for three copies of Abrade (or Lightning Strike if you're on a budget) - this does not only improve the removal package but gives consistency.

Then, to increase the power of the exert mechanic, I'd play three copies of Always Watching . They not only buff your creatures but also keep them from tapping when exerting.

Finally, on the creature side of the deck, I'd try to add at least one Glorybringer, two Nef-Crop Entangler and I'd remove the Resolute Survivors in order to bring back the original Devoted Crop-Mate, which helps you win grindier games.

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