Abrade

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon
Promo Set (000) Rare

Combos Browse all

Abrade

Instant

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*Abrade deals 3 damage to target creature.

*Destroy target artifact.

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Recent Decks

Abrade Discussion

KaladeshFavorer on Ramunap... oh wait no, Mono-Red Aggro

3 hours ago

Id bring it down to 2 Abrade instead of 3. It cant kill everything and in some matchups its second mode is useless. Nice Deck tho! +1

Argy on Merfolk Buff deck!

5 hours ago

I playtested this against Stompy Whompy Dinos.

Old-Growth Dryads was straight out bad.

It got no buffs, and helped the Dinos Ramp a lot faster.

In my opinion you'd be better off with Jadelight Ranger in your deck than Enter the Unknown. You get two chances to hit stuff, PLUS a body. You probably only want two or three copies.

Shaper Apprentice worked surprisingly well. I haven't seen that many people using it, so good thinking on its inclusion.

Once the 12/12 with Trample Ghalta, Primal Hunger hit the field you had to start blocking with your Merfolk, and losing them, or go down to nought.

I have seen people Mainboard Unsummon to help with that problem.

I don't understand why anybody builds a Merfolk Deck that doesn't include Kumena, Tyrant of Orazca.

Thing is a straight out win condition boss.

Unblockability, draw, or +1/+1 Counters?

Sign me up!

It also gets around cards that deal three damage to Creatures, like Abrade, Harnessed Lightning, and Lightning Strike, which are all over the meta, at the moment.

Use three or four copies of it.

The argument about wanting games to be over by Turn 4 or 5 just doesn't wash. With so much removal floating around, that ain't gonna happen.

Here is a link to what I consider to be an excellent Merfolk deck.

Rivals of Ixalan Merfolk by Corbin Hosler

That might give you some ideas on how to shape your build a bit better.

thegr8jr on Flame-Chained

1 day ago

Argy also Abrade for side is cool

Squirrelbacon on JTMS and Blue Moon

2 days ago

Hello! I actually have several suggestions, primarily for the sideboard believe it or not! I just put a list together last week for Jace, and I never liked the breaching Emrakul plan so I'm pretty set against that in general, here goes...

For the sideboard, mine currently is,

1x Abrade2x Ancestral Vision2x Anger of the Gods2x Dispel2x Negate2x Vendilion Clique4x Young Pyromancer

The only thing I'm not sure about is the full set of Young Pyromancer, however, I'd only consider going down 1x to add in maybe 1 Batterskull. Your other options are adding the Madcap Experiment + Platinum Emperion package, or maybe adding in some Jace, Vryn's Prodigy  Flip and maybe Harsh Mentor. There's a lot of flexibilty, you could add Chandra, Torch of Defiance or Chandra, Flamecaller. I have class now, so I'l leave this here and be back later as I have a few maindeck suggestions also! Nothing huge and probably more personal suggestions, but there's a lot we can do for your sideboard, especially if you know your local meta!

Snivy__ on "Mono" Red "Control"

2 days ago

I would probably cut the Open Fires for Abrades or Magma Sprays or Soul-Scar Mages. They can deal a lot more damage for less mana and Open Fire is literally a draft common because it's a 3 mana Lightning Bolt with no additional effects like Incinerate or Incendiary Flow. Even though those last two cards aren't standard legal, Soul-Scar Mage can get in for a lot of damage early, Abrade can either be a Lightning Strike or a Shatter, and Magma Spray can exile any creatures that come back such as Dread Wanderer, Scrapheap Scrounger and The Scarab God

multimedia on U/R Fun Stuff

2 days ago

Hey, looks good. A mixture of midrange and control.

I have a few main deck suggestions:

  1. Add 3x Abrade
  2. Add 2x Search for Azcanta  Flip
  3. Add 1x Field of Ruin and 1x Scavenger Grounds
  4. Move Suns and Coup to sideboard

Sideboard suggestions:

  1. Cut 4x Drake and 3x Strike
  2. Add more Scatter and Negate
  3. Add 1x Disallow
  4. Add 2x Suns and 2x Coup
  5. Add 1x Hour of Devastation

Good luck with your deck.


razelfark on U/R Fun Stuff

2 days ago

U/R fun stuff seems accurate. Not too sure about the Jace in the side, but everything else looks nice. You may want Abrade in side for the Vehicle match ups.

Argy on Flame-Chained

3 days ago

I don't think Silent Gravestone will work in my meta, with so many copies of Abrade running around.

They are loathe to Abrade my Metalspinner's Puzzleknot, as that is seen as a bit of a waste.

I think they will find Silent Gravestone a more worthy target.

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