Abrade

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon
Promo Set (000) Rare

Combos Browse all

Abrade

Instant

Choose one -

*Abrade deals 3 damage to target creature.

*Destroy target artifact.

Abrade Discussion

mmcgeach on Xantcha Combo-Control

7 hours ago

@thebeetle2000: Yeah, I like Abrade . It's super versatile. There's a lot of artifact that you want to kill and also some creatures. Particularly there's a lot of stax artifacts you want to get rid of, and also some stax bears, too. And sometimes you can snipe someone's combo piece.

Squirrelbacon on Purge the heretics 2.2

1 week ago

I know that it was also suggested above, but with the meta changing some and the graveyard decks being silly right now, I think a few things could be changed for relatively inexpensive.

Sideboard:

Sweeper--> With how the meta is right now, I feel that Volcanic Fallout isn't exactely what we're looking for here. Maybe instead we look at Pyroclasm now, since it's significantly cheaper than the others. Personally, I think that Anger of the Gods is your best bet since it exiles threats... Arclight Phoenix and Dredge are a real thing.

Flex--> 4 Wear / Tear seems excessive, but if it works for you keep at it. I'd also recommend graveyard hate. It can be as cheap as Tormod's Crypt or Relic of Progenitus , to slightly more expensive in Rest in Peace to the silly cards like Surgical Extraction or Leyline of the Void

Also, I agree with above that Abrade is a real card. I love seeing Abrade in almost all matchups.

Maindeck:

Have you thought about going more burn-y?

Rift Bolt --> Just another 3 damage to the face. Feels decent.

Light Up the Stage --> Much better with spells than with creatures, but if the curve is low enough it's basically -draw two cards.

Eidolon of the Great Revel --> Probably will hurt them more than it will hurt you. That's why burn plays them as a 4 of. Plus, storm just makes a frowny face at the spirit dude.

This is all just ideas and my personal opinions so if you have any questions about my ideas please ask! I know you're on a budget, so I tried to keep the options pretty friendly overall. Have fun!

SharpRaptor on Brion Stoutarm (Giants)

1 week ago

Part 2

Enchantments

Ajani's Mantra - Too slow. Way too little impact. We don't have triggers off life gaining a lot so we can replace this.

Rise of the Hobgoblins - We aren't really interested in the effect towards our gameplan. The first strike can be nice. But not the best thing we can be looking at.

Scourge of the Nobilis - We don't have anything that we really benefit from putting this on. Brion already has lifeling, and his sacrifice ability is based on the sacrificed creatures power so we don't want to pump him either. Then putting it on a creature we want to sacrifice is setting ourselves up to loose out on cards by 2 for 1nning ourselves. There are some other enchantments that we may play that recur themselves but we will come back to those later.

Maybe Enchantments

Searing Meditation - I really want to like this card but it seems rather low damage for mana investment keeping 2 up all the time. However if we end up with a lot of ways to gain lots of individual triggers. Then this could be worth it.

Instants

A couple of these are just upgrade them but keep the same idea. These ones are all effects that we want but probably not this exact version. And we might want more of them.

Condemn can be replaced with Swords to Plowshares (or maybe just have both)

Crush Underfoot could be Fall of the Hammer . It means that a non-giant can use it, though you lose out on the minor ability to search up a removal spell with your Giant Harbinger

Shatter could be Abrade as it gives more flexibility. Or one of the ones that include white that can hit enchantments too.

Others should probably just be replaced, maybe with more version of the above effect.

Pact of the Titan - The free 4/4 with flash is pretty good. But unlikely to win you the game with it. It effectively costs you 5 mana for it and because it doesn't have Haste it isn't winning you the game before you have to pay for it.

Soul's Grace - A card that only gains you life in one burst is usually not worth it. If it did something else too then maybe. But not just life gain.

Sorceries

Giant's Ire - Just isn't worth it really. It doesn't do enough for the mana.

Maybe Sorceries

Feudkiller's Verdict - While this effectively could be a 6 mana 5/5 that gains you 10 life on enter. Which isn't bad, it could still sometimes be stuck in hand unable to make the 5/5. So while this can be decent, It can be bad.

Lands

We can afford to cut 2 or 3. I usually recommend 36-7 with around 10 nonland mana sources. Because this runs a lot of big guys, we want to consistantly hit our mana so we want 37.

Artifacts

Armillary Sphere - This doesn't actually ramp us it helps us hit out land drops though which is a good thing. However there are a couple of other cards which do similar while being repeatable or having other effects that go with it

Paradise Plume - We want mana ramp, this is possibly just too slow though. Rocks that tap for 1 colour are usually 2 mana. Our 4 mana rocks tap for multiple mana usually.

Zarathoustra on Pyro Prison

2 weeks ago

Isn't Smash to Smithereens better than Abrade ?

hesperos on Pyro Prison

2 weeks ago

Abrade is much better than Magma Jet . Magus of the Moon is not really good right now.

TaegukTheWise on Grixis [League of Super Evil] Control

3 weeks ago

Wandering Fumarole is a main board pick for me, mainly due to the low density of creatures that control decks usually carries, so a land that can turn into a win condition against other control decks, or a blocker against more aggressive decks is very much needed. I would trade it out for Lavaclaw Reaches due to the fact that its colors are a lot easier to get to and add to your deck based on how wizards seems to not like the enemy color pairings but its also more expensive than a pick I would rather use over lavaclaw: Mishra's Factory , since it can be a very cheap attacker that allows you to keep up counter magic more effectively and turn it into a 3/3 after summoning sickness passes when you need to block. on the topic of lands City of Brass does more harm to you than good, especially against aggressive matchups, or storm.

I don't know about Volrath's Stronghold in a deck that doesn't: A: have very many creatures, and B: is not focused on a creature combo like Kiki-Jiki, Mirror Breaker and Pestermite . And even then you have Kolaghan's Command to get back a threat anyway. If you want better recursion against a good portion of decks that's repeatable and punishes aggro decks look for The Scarab God , or if you want a cheap walker that can do that, look for Liliana, Death's Majesty , she makes 2/2 zombies while putting stuff in the bin for Tasigur, the Golden Fang , and reanimates something like Platinum Emperion after an Abrade .

Red Elemental Blast seems like a very specific pick, I'm wondering what kind of meta garners that kind of pick, but i'm not judging.

Liliana of the Veil is a good card, however I don't see how she fits with the decks overall strategy, yes she discards fueling delve, and makes an opponent sacrifice a creature, but resolving her doesn't win the game in the way Jace, the Mind Sculptor does, nor does she have the broad utility that you need for her to be that good in this type of deck. She's not good for card advantage and in fact it enables reanimator strategies where she's played in and helps decks that are more efficient than you are get ahead, and her creature removing capabilities are hindered by opposing tokens (which in that case I recommend Pyroclasm ). she's a good card, but she doesn't do that much for you.

Stifle is more of a tempo pick, but if it works it works, however if your looking for a better version that has more of a control outlook try Disallow .

So if you're stuck on what points to put in, I would do the following assuming you either have the card or don't care about price: Ancestral Recall 7, Dig Through Time 1, and either Treasure Cruise , True-Name Nemesis , or Mana Drain 1 = 10. Otherwise, you can stick with Demonic Tutor and try using the tutors fairly instead of using it for a combo: Demonic Tutor 3, Vampiric Tutor 3, Dig Through Time 1, Treasure Cruise 1, True-Name Nemesis 1, Mana Drain 1 = 10. However if you want to try adding combo to your list cheaply, like I have with my Grixis control deck with Kiki combo your two points for treasure cruise and true-name would instead go to Mystical Tutor at 2. However there's still at least one more point spread, which does involve combo and changing some of your deck's dynamics and cards to support it which can hedge into dedicated combo or a control shell to protect it, and again if you don't care about price: Time Vault 6, Demonic Tutor 3, Dig Through Time 1 = 10. To find the time vault deck, go through my page and go to "recently viewed" and look for "Grixis Vault control" from the Canadianhighlanderdatabase.

That's all for now, but I might comment again based on whatever feedback you need.

xander11 on The Ten Plagues: Locust God cEDH | *PRIMER*

3 weeks ago

I would recommend pulling Abrade I just personally don't see much use for it with everything else you have in the deck. I hope this helps out

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Abrade occurrence in decks from the last year

Modern:

All decks: 0.09%

Red: 1.71%

Legacy:

All decks: 0.1%

Commander / EDH:

All decks: 0.02%

Red: 0.18%