|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Choose one -
*Abrade deals 3 damage to target creature.
*Destroy target artifact.
Price & Acquistion Set Price Alerts
|Have (25)||Atroxreaper , Vergil_Redgrail , darthnuchi , Totally_A_Spy , ZombieSam , Sprx101 , dekayd747 , rainbowofdeath , killstars , NightLight5454 , Archegos , , damo_rox , duff87 , silvereh , BrenBrix , nakni , tripledecker , mymanpotsandpans , Esquire_ , saj0219 , Vasbear1 , firemind12 , golgarigirl , gildan_bladeborn|
|Want (27)||Sharpie1584 , CrotchRocket , shootersam12 , corruptgargoyle , kovellen , r_giskard , Dragonsound , conus_senecas , snowmaster55555atgmaildotcom , buildingadeck , jkdhfgui , ryuzaki32667 , coadster , skaspels , TheSuperDodo , asdfSchnitzel , CaptainBamboo , Sharkfists , jtaddeo , rockleemyhero , rocsta_ , TheFanatic , flipdipple , golgariizzet , NobleSlay3r , hardhitta71194 , Blue_Otaku_No.1|
19 hours ago
2 days ago
BR is another good choice for Guttersnipe, getting access to Sovereign's Bite as another good way to leverage playing against aggro. Sword-Point Diplomacy is pretty solid also, and this lets you go heavier on creatures like Viashino Pyromancer and Soul-Scar Mage since you are almost mono red splashing black. Without a massive payoff card like Kiln Fiend or Delver of Secrets Flip, UR blitz/counterburn type decks just don't feel worth it to me since burn to the face is a much more proactive gameplan but that's totally personal preference. The Flame of Keld, Doublecast, Abrade and Banefire are some other solid choices. Good luck.
4 days ago
Alright I'll counter: How do you deal with Abrade then? That takes out a Skilled Animator OR the thing it's enchanting in one shot either way. The Antiquities War is also fairly slow but it synergizes with artifacts rather well.
BUT I only threw out suggestions as I'm pretty new to Magic. :) If I had the 6 Planeswalkers, I'd throw them in my deck as well. The other question I'd have since you're running U/B vs my only running B is what about Tezzeret's Touch? I suppose it would have a similar fail to Metamorphic Alteration but it could also give the Skilled Animator effect a bit more consistency.
5 days ago
Shock should be main board because with guttersnipe, it's 4 damage to the face. It also takes out Llanowar Elves, Glint-Sleeve Siphoner, and a bunch of 2 toughness creatures. Magma Spray is good for removing eternalize creatures, but I'd only run 2 of the card because shock is a little more versatile
You somehow missed Abrade when looking at standard burn spells. One of the best spot removal cards in standard and stalls a lot of decks
Dive Down is a card you should consider. Guttersnipe is only 2 toughness so it's prone to nearly every single standard legal removal card in the meta. Dive Down helps prolong it's life and add's an extra 2 damage to the face for protecting your guy
Anticipate is standard legal once again and really helps you dig for the cards you need to win the game.
Banefire ends games in this deck. I would strongly recommend you playtest this card as I think you'll find it to be a strong card in this deck
6 days ago
6 days ago
-I would run at least 2x Seismic Shift in the sideboard because it has the potential to win you the game. -You also need artifact removal in the sideboard like more Abrades or some other red artifact removal like just running Smelt would be fine. There are probably better ones out there but you definitely need some artifact removal. Violent Impact Would also be fine
1 week ago
Hey, looks fun, but not sure if it's competitive. How does this deck beat red aggro? If you can't beat red aggro in Standard then it's pretty hard to be competitive.
Consider Gift of Paradise? It's been one of the best ramp spells in Standard for quite some time now. The 3 life gain is very much wanted to help in aggro matchups. Paradise into Hour is a play that has been done since the beginning of this year. Being able to play Hour turn four and get two Deserts thus creating two Zombies is a way to stabilize in aggro matchups.
Consider Druid of the Cowl? The 3 toughness is wanted with a mana dork right now it's good to block aggro turn two and ramp other turns. 3 toughness means it doesn't die to ETB Goblin Chainwhirler, Shock or Spray. More early game ramp lets you play Hour more consistently. Consider Pelakka Wurm. It's a stabilizer for ramp.
Consider Temur instead of Sultai? Red for Banefire. It's a great spell to use ramp with because it's a win condition that control has a lot of trouble stopping--Negate can't stop a six or more mana Banefire. Abrade gives you a nice removal spell to slow down aggro in the early game kills Chainwhirler or Heart of Kiran without any fuss. It also gives you a main deck answer to artifact graveyard hate or Scavenger. Sweltering Suns and Hour of Devastation are board wipes that can help you in aggro and midrange matchups. Devastation kills Gods and Planeswalkers.
Consider Chandra, Torch of Defiance? She's ramp, shes draw and she's removal. Everything you want for a Planeswalker here.
Consider this creature base:
- 4x Druid of the Cowl
- 3x Excavator
- 3x Wayward Swordtooth
- 2x Tatyova
- 1x Multani
- 1x Pelakka
Consider this other spells package:
- 4x Paradise
- 4x Hour
- 1x Scapeshift
- 4x Abrade
- 2x Sweltering
- 1x Devastation
- 1x Banefire
- 1x Mending
- 1x Karn
- 1x Chandra
For the sideboard I recommend Arborback Stomper, Glorybringer, Magma Spray for aggro matchups. Negate, Nissa, Vital Force, more Banefire for control matchups and Vivien for white control matchups. For midrange matchups more Devastation, more Tatyova, Glorybringer, Tyrant, Vivien and Sandwurm Convergence.
Good luck with your deck.
1 week ago
Hey dude, thought I'd comment it on here.
So let's round out my observations before we move to my opinions.
Win Conditions you have included are: Rolling Stones , Assault Formation , Wakestone Gargoyle , Vent Sentinel and Dragonshift. Of those, Wakestone doesn't really have a way to go off unless another win con is already out. So Wakestone + 1 or Vent Sentinel and Dragonshift are the only current ways to win a game.
Tokens- Coral Barrier , Hornet Nest , Golden Guardian Flip , Sprouting Phytohydra , Dragon Fodder , Parallel Lives , Kiora, the Crashing Wave. Coral Barrier does provide an evasion creature, and 1/1's with evasion are often under-rated. Hornet nest is great if you can keep it alive, and okay if it dies. Golden Guardian is an okay card if you can get some tokens out of it, but it doesn't die to anything in your deck right now. Sprouting Hydra is probably the best token card in this deck as it lines up with all of your themes, it has serious potential for combos. Dragon fodder doesn't belong here. Swap it out for a late game threat like Vigor for wall wins, or Luminarch Ascension if you plan to keep the token theme. Parallel lives is at best okay in this deck, if you had more than 10 things that made tokens, I would say its definitely important. Kiora is an okay planeswalker but I'll talk about her in a second.
Ramp- Ok so there's not enough of it. Overgrown Battlement , Ulvenwald Captive Flip , Sol Ring, Cryptolith Rite. Commander games are won by casting several cards in a turn. Firm believer that if you have green, you run green ramp. Period. Bonus, Ulvenwald Captive is terrible ramp.
Card Draw- You're covered here. I think you have enough card draw.
Planeswalkers- Special Note, I think Kiora is a fun planeswalker, but she's not amazing in this deck. It'd be better to see something like Ajani Goldmane , or Elspeth, Sun's Champion for added tokens, boardwipes, and counters, as well as their emblems enable your win conditions.
Ok so now I'll start by suggesting things you could add to this deck.
Wall of Denial - My favorite Wall.
Tree of Redemption - Can get ugly dude. 0/40 is kinda great in a lifegain deck.
Kodama's Reach - good solid ramp.
Cultivate - Same as above.
Comet Storm - You have ramp, play a ramp board clear.
Kindred Summons - Pick wall.
Fireball - Very versatile in rampy decks.
Vandalblast - You have red, you need good artifact hate.
Supreme Verdict - Favorite Board Wipe
Wrath of God - AKA the Reset Button
Azorius Signet - Ramp
Izzet Signet - Ramp
Aetherflux Reservoir - Can become a win condition (that can be fetched with fabricate) if you have a strong life gain game.
Ajani Goldmane - Can combo with some win cons, has good passive benefits from behind the army of walls.
Elspeth, Sun's Champion - Same reasons as Ajani, but can also board clear creatures with 3 or greater power, so not your walls.
Now we move on to cards I suggest removing.
Murmuring Phantasm - It's not bad, it just doesn't provide an additional benefit. You could find a better card for sure.
Abrade - Swap for better removal. I suggest Comet Storm, or Vandalblast.
Lightning Helix - Okay so IDK what this is in here for. Its a good card in a tempo deck. You can do bigger and better with 2 mana. Play the long game.
Ghostway - Looks okay with EtB triggers. Is good against boardwipe, but honestly, you have walls. They probably won't die that often, and if they do, you won't be bouncing more than 2-3 back to your hand. Is that honestly worth holding up 3 mana?
Parallel Lives - Get to the 10+ token generators, and this card is waaaaaaay better. As it stands now you may get 2-4 extra tokens in a game, if you draw it.