Abrade

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon
Promo Set (000) Rare

Combos Browse all

Abrade

Instant

Choose one -

*Abrade deals 3 damage to target creature.

*Destroy target artifact.

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HOU

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Recent Decks

Abrade Discussion

Hamrik on UR special moon

9 hours ago

BraxTune i made some changes ... +1 Abrade it is good agains all creature deck, Hollow One and Aether Vial -2 Thunderous Wrath it is realy bad card, so situational, +1 Cryptic Command u need more counter spell and card advantage, and + 1 Temporal Mastery becouse it is realy brutal with Thing in the Ice  Flip or turn 2 extra turn and your turn "2" blood moon with jace is good too

JeppeFugl on Angels of Fire ~ Boros Midrange [GNR]

2 days ago

Hi DeadStrife. Thanks a lot for the comment and the up vote! It is great to get some feedback, even when we still are in spoiler season, so a lot can change.

I would like to answer each of your points:

I would not go below 25 unless I would cut two 5 drops. This deck and standard in general, you need to hit your land drops. This deck really wants to be able to play on curve, and at least be able to potentially activate Resplendent Angel at some point consistently. The deck does lack card draw. Losing Chandra, Torch of Defiance really hurts this deck, and I have considered many different options, and Mentor of the Meek could come into the mainboard, but I think it would hurt the overall gameplay game 1. Huatli, Warrior Poet is just a bit of testing and for fun. Ideally she would be the new Tajic ! Or Ajani, Adversary of Tyrants, but you would need to play 8-12 two drops for him to shine. Weatherlight is sweet! Always wanted that card to work, but is a little slow. Abrade not being in standard anymore might make it work. Sarkhan's Unsealing is a no-no. Lyra Dawnbringer is the only way to trigger the card, and to make it work you need to play much more higher end creatures.

The problem I have with Boros Challenger is that the mentor ability lends itself to be better in an aggressive deck. The power level is a little low, and Mentor does not strike me as a great constructed ability you want to be build around. If you want to synergize your creatures and play with the mentor ability, I would play Goblin Banneret and Boros Challenger. Aurelia, Exemplar of Justice and Legion Warboss does have mentor, but I would argue that this a just extra topping, since we are playing them for the static abilities. As I told Southland,Knight of Grace is better. Also gets the trigger with History of Benalia.

I am going to change a lot of the numbers and the deck in general the next weeks to come. Still needs some testing, but it could be a fun deck to play at FNM. I tend to tune things and see how far you can take it, so please comeback in a bit of time and check it out again if you are interested. Again, thanks a bunch for the comment and suggestions!

Another thing I'm considering is adding blue to really spice things up, and make it as close to Jeskai Aggro we saw in INN-RAV standard, but Mantis Rider might be a bit too good for standard again ;)

vomitpile on 4C Devastation

3 days ago

I play a similar list but without the land destruction angle and removing the black cards, more focused on early interaction with Abrade and Blink of an Eye and Banefire is my big finisher. Have you tried The Mirari Conjecture? It's such a powerful engine card for recycling removal and ramp spells, and the aftermath cards give it a lot of flexibility. Sorcerous Spyglass helps with control a lot out of the sb also, name whatever their main threat is (Teferi, Hero of Dominaria is generally what you're wanting to stop) and you can out grind anything at that point. It's cool to see someone else on a similar plan, I'm hoping GRN gives us some decent ramp, the guildgate things seem interesting in something like this but it would need a powerful payoff card to really consider it. I've started figuring out ways to keep the deck alive after rotation and have come to think that focusing on The Mirari Conjecture more heavily might be the best option. Good luck!

peterark on Red Dragons

5 days ago

The deck features several early removal options Abrade, Lightning Bolt, Lightning Strike and Anger of the Gods to try and maintain us in game in the early turns. Lightning Bolt and Lightning Strike are also an option to close the game at a late stage.

We have some ways of generating card advantage with Chandra, Torch of Defiance, Sarkhan, Fireblood and Bomat Courier.

Goblin Chainwhirler serves a double function: he is a good blocker and a nice board wipe from early small creatures.

The main finishers are Glorybringer, Stormbreath Dragon and Thunderbreak Regent.

This deck is meant to be a budget deck below $250.

Please give your feedback.

Thank you.

peterark on Red Dragons

5 days ago

The deck features several early removal options Abrade, Lightning Bolt and Lightning Strike to try and maintain us in game in the early turns. Lightning Bolt and Lightning Strike are also an option to close the game at a late stage.

We have some ways of generating card advantage with Chandra, Torch of Defiance, Sarkhan, Fireblood and Bomat Courier.

Christpunchers666 on Izzet unblockable? I do believe so.

6 days ago

Green333 I play tested last night and made some changes to the deck. With this deck I went 4-0. Even though I won every match I can see that some changes were necessary. I added two Protean Raider's and a play set of Abrade. I actually put the Abrade in before I started playing. I took out Gleaming Barrier all together along with Storm the Vault  Flip. thanks for your input on the deck I'll see how it does this FNM.

Patdypat on R/U Dragon Family

1 week ago

Hey Wade_Watts92, you mostly Sideboard after the first game. The counters you mostly take in against blue decks or other control decks. The first thing that you take out is the both Spit Flame for the spell pierces. The next thing you would attack is 1 Shock for the Negate. If you are against Artifact heavy decks go and put those Abrade in for Lightning Strikes. Banefire is also nice to play against Fog to have the last points of reach. Mostly you cut 1 or 2 Shock for them.

Always look at the deck you playing against and ask yourself what that deck wants to do. Example W/U control doesn't really want to play creature and so Shock , Lightning Strike or Spit Flame won't do anything for you. That's why you want your counters in there and the Banefire. Counters for the teferi or karn and Banefire is a glorified Lightning Strike that doesnt get counter at x=5

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