Abrade

Abrade

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  • Abrade deals 3 damage to target creature.
  • Destroy target artifact.
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Printings View all

Set Rarity
Double Masters (2XM) Common
Hour of Devastation (HOU) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Legacy Legal
Canadian Highlander Legal
Casual Legal
2019-10-04 Legal
Block Constructed Legal
Commander / EDH Legal
Arena Legal
Historic Legal
Leviathan Legal
Pioneer Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Unformat Legal
1v1 Commander Legal
Limited Legal
Tiny Leaders Legal
Duel Commander Legal
Pauper EDH Legal
Vintage Legal
Highlander Legal
Pauper Legal

Latest Decks as Commander

Abrade Discussion

LeaPlath on Felidae Cult

2 days ago

I think you are misunderstanding some of the fundamentals of good deck design.

So basically you do not want random hate cards or situational cards main board. You want a strong game plan and every card should contribute to your game plan. Flexibility is good but cards have to serve multiple purposes in a wide range of common situations. For example a card like Abrade is good because it is both removal for creatures and artifacts, where as Sundering Growth is not good as the populate only happens if your opponent plays artifacts or enchantments.

You also want to never be presenting a 2 for 1. So those auras are pretty lackluster. You say they are for a flyers deck but a deck that is purely fliers isnt a realistic thing to be attacking? Generally the decks are doing something else with their flyers and it is better to attack that angle.

This is not a toolbox. A toolbox needs a solid engine card that lets them see the cards they want at little cost and repeatably. Birthing Pod, Fauna Shaman and Survival of the Fittest are example of toolbox enablers because they let you find the cards you need and if you draw a card that doesnt help you such as your artifact hate creature against a deck with no artifacts, you can turn it into a card that does help you.

The creatures you are playing suggest a more aggressive deck, not toolbox. I would advise cutting Crypt, Fissure, Growth and Fountain and reconsidering your ratios. Cut the top end. Cap at 4 mana. 23-24 lands. Maximize the things your cats do well which is be a bit above curve and rewarding you for playing cats.

BravoDancer84 on Jund in Pioneer?? Say It Ain't So...

1 week ago

ThisIsMyAccount thanks for the suggestions! Yeah, been really thinking about Scooze and popping it in mainboard for sure. Been running Goblin Rabblemaster with success but I might leave him sideboard potentially to make room for it. Also, totally whiffed on Abrade being a potential option for sure. In this particular list, do you feel like Collective Brutality is a better option than Duress?

ThisIsMyAccount on Jund in Pioneer?? Say It Ain't So...

1 week ago

Gotta get Scavenger Ooze into the mainboard. The large amount of removal you're playing could be all for nothing if your opponent has a graveyard recursion theme.

Abrade, Collective Brutality, and Golgari Charm are sideboard considerations.

multimedia on Kess, Discard Mage

1 week ago

Hey, nice start on a budget.

Consider expanding on instants/sorceries trimming creatures? The power of Kess comes from being able to cast an instant/sorcery from your graveyard on your turn therefore you want to take more advantage of this especially draw and dig. Could start by cutting half the creatures from the creature base and adding mana efficient spells that Kess can cast from your graveyard:

A powerful repeatable effect on a budget with Kess because she has flying is Whispering Madness. Cipher Whispering to Kess and then when she does combat damage to an opponent everyone wheels their hands for no mana cost to you. A repeatable wheel fills your graveyard up with spells to then cast with Kess. Can even cast Whispering from your graveyard with Kess and then Cipher it to her or another creature you control. The act of discarding a card to Whispering means that if the card has a madness cost you can pay that cost. This is a way to discard a lot of cards with madness while at the same time able to pay the madness bonus cost.

A wheel makes all players discard their hands and draw cards, but you can prevent your opponents from drawing with Narset, Parter of Veils and Notion Thief. Notion is $0.50 not $2. With one of these cards in your control then your opponents don't draw cards after they discard their hands.


For the manabase you would be better off playing more basic lands then lands that always ETB tapped such as the three Vivids, Transguild Promenade, Cinder Barrens, etc. Exotic Orchard could replace Promenade. My advice for the manabase on a budget is build it around more basic lands and include dual lands that have interaction with basic lands or are good budget dual lands:

I offer more advice. Good luck with your deck.

EpoH on Wort, The Whore Mother

2 weeks ago

Reeeaaaaly liked your deck, looks pretty solid and fun to play! I also, for the life of me, cannot get rid of Dragon Broodmother

Has Young Pyromancer shown good results for you? It never did a lot for me and it was mostly just a blocker, but that's because my LGS meta revolves arround early infect damage haha

Have you consider the new MDFL? Bala Ged Recovery  Flip is pretty cheap and Valakut Awakening  Flip can get arround bad hands, be a "3 mana: Draw a card" aaand it can be a land!

Decimate was one of the best cuts i made in my deck, traded for Abrade and between Kaalia of the Vast, Rafiq of the Many and that god-forsaken Land that turns into an flying infect creature, i think it was pretty worth it but, then again, kinda early hitting playgroup.

Again, i really liked the way you've built this. if you'd be so kind as to take a look at my wort, and see anything i might improve, i'd really appreciate it ;)

Wort, Burning Raid

EpoH on Wort the Raidmother Tokens

3 weeks ago

Interesting to see Isochron Scepter here!

I really love Wort and really liked seeing the increasing power subtheme here

Also, i've found that most times i played i'd rather have an instant response in hand like Wild Ricochet or Reverberate rather than Dualcaster Mage, mostly because of the copying thingy. Also i would say since you already have Valakut Awakening  Flip in here, Bala Ged Recovery  Flip would fit right in, also "doubling" your chances to get a Regrowth in your hand.

i'll list a few cards i think go well with the Scepter in this deck if you don't mind, some of them might not be as budget.

Sigmafie on The Color Bosh

3 weeks ago

RNR_Gaming: Thanks for the feedback. I think Karn Liberated is an overreach in this deck and does not fit very well. Thought-Knot Seer I will avoid because it is not a creature I can recur, and getting 1 card out of 99 just isn't all that strong, particularly when it's in the hand and not from the library. Chaos Warp I refuse to play on general principle at this point as I just can't stand the card. I may change that later on due to this deck and would be willing to try it, but my results with it have always been lackluster. I do like Abrade and Possibility Storm conceptually so those may be worth taking looks at.

ThisIsMyAccount on Blue Moon??

3 weeks ago

The reason I said I would go down 1 Spell Snare is because, just in my personal opinion, I think it is best when used as a one of when you run 4 copies of Snapcaster Mage. You also have another copy in the sideboard so running 2 in the main is just a lot overall and could get you into trouble in certain matchups that coincidentally don't have many 2 CMC cards worth countering.

I think I would also consider running Aether Gust or more copies of Ceremonious Rejection in the in the sideboard in place of Mystical Dispute and Essence Scatter. I believe Essence Scatter in particular can be replaced with really anything because it doesn't seem super relevant to counter creature spells when you have 4 Lightning Bolt, 1 Abrade, 1 Izzet Charm, 1 Magmatic Sinkhole, and 1 Flame Slash for removal and you can easily flash those back too with Snapcaster Mage. Essence Scatter just seems super redundant.

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