Choose one -
*Abrade deals 3 damage to target creature.
*Destroy target artifact.
Price & Acquistion Set Price Alerts
1 hour ago
This deck Is pretty all In and I like it a lot but I think you could make some improvements. I would probably play less metalwork colossi and more Gearhulks.Noxious Gearhulk and Combustible Gearhulk Provide good finishers, in fact even better in most case than Metalwork Colossus. I would also recommend some discard outlets such as Cathartic Reunion or Tormenting Voice. To add some more spice I would also probably put in some God-Pharaoh's Gift, they give more cards to hit for with Madcap Experiment. If you go up all of the Gearhulks and Gifts than the threat of being killed by an experiment is low. Asides from that I would recommend Hour of Devastation, Abrade and definitely Magma Spray over the Shocks Also maybe Indomitable Creativity as a backup. Don't take this comment as offense, just friendly criticism! I like this deck and I hope that this deck turns out the way you want it to!
2 hours ago
Thanks for looking Sogatog! While I agree that Bontu's Monument and Blazing Volley are pretty terrible Fling on the other hand has been awesome in the deck. I'll try out the deserts, Magma Spray and Hungry Flames for sure!
The price tag on Abrade is a bit much for the deck but I like its versatility it will be going into the not so ultra budget version.
3 hours ago
Bontu's Monument, Fling, and Blazing Volley (fits better sideboard) seem awful. You definitely want Ramunap Ruins. Desert of the Fervent, Hungry Flames, Abrade, Magma Spray, Snare Thopter, and Fleetwheel Cruiser could all be worth trying out.
9 hours ago
Hello fellow deck builders. I have been playing a Colossus deck this standard season with a few HOU additions. It has performed really well overall and is super fun to play. Lots of fun decisions throughout a game and a wins a good bit so that is always fun too.
That said, the bane of this deck has been W/U monument. While Abrade helps a lot, the deck is fast, can go wide and has so many ways to stop sweepers. In my build I opted for Radiant Flames over Sweltering Suns because the double red was scary in a grixis build, but Radiant Flames is TERRIBLE against Spell Queller. My question is would it be better to risk the double red of Sweltering Suns or just go big with Hour of Devastation since Spell Queller can't hit it? Thanks in advance and feel free to offer other suggestions. There is always room for improvement! Happy Brewing!
Here is the deck:Colossus of Devastation
PeeBee on UR Prowess
10 hours ago
I would suggest going up to x4 Soul-Scar Mage as you'll want to get on the board as early as possible and it now makes all your removable useful later on in the game.
I would go down a single Bedlam Reveler as you want to find one late game, but multiples are a bit useless, and the discard your hand trigger can sometimes work against you.
I cant really tell the purpose of Kari Zev's Expertise and feel it would be better replaced with burn spells to trigger prowess and allow for instant speed removal/prowess gain. An extra Shock some Magma Spray, Incendiary Flow, Abrade, Collective Defiance or Sweltering Suns would all be better.
However quite a lot of the cards arent optimal picks for that slot and i assume budget is a big consideration so i've tried to suggest cheaper cards.
13 hours ago
That's what I was thinking. The Afflict 4 means the opponent is likely to let it through under threat of taking 4 to the face no matter what, but at the same time, Wildfire Eternal is mediocre if I have no "deals X damage to target player" spells.
If I run into a control matchup for example, all my burn is worthless against them except for Abrade, and that only holds water if they've got their Torrential Gearhulk down. I might just try to build a deck around the afflict mechanic at some point. Possibly Rakdos so I can fully utilise Cut
20 hours ago
Hey, Ol_man, thanks for chiming in with some feedback!
I've made some adjustments tonight prior to playtesting with a buddy who came over. I added in one additional Choked Estuary in place of an Island as well as included a third Glimmer of Genius. I do like the card and it came up handy at the end of my opponent's turn 4. I liked that feeling a lot.
I also am keeping room for the Anticipates that I have in here. Both have their roles. Anticipate, more often than not, smoothed out my mana early in the game. Making sure I had the 4th or 5th consecutive land drop.
I'm hesitant on adding Aether Hubs in here, though. And maybe I'm just overthinking it a bit. I don't use Harnessed Lightning. If I did, Aether Hubs would be an auto-include. As of right now, I'm just not feeling them. Harnessed Lightning took a bit of a back seat for me when Abrade got printed.
Tonight I did some testing with a friend and this deck did well overall. Lost some games here and there but never lost a match! Played against a Fevered Visions control deck, an Energy Pummeler deck, and a Mardu Vehicles deck. All wins. The counterspells in this deck are key. I liked seeing both Anticipates and Glimmers when they came up. Hour of Devastation was a great clean-up.
Interesting interactions with The Locust God was that Anticipate and Supreme Will don't trigger the God, as they specify that the cards are "put" in your hand, not actually drawn. That was a bit of a bummer, but I'm willing to overlook it for now while the God is able to generate his own card draw for more flying tokens! He performed well!
And in my playtesting, I was able to ramp Chandra into Bolas on TURN 5! It felt so good with him coming out that early and he just straight up won the game.
Going to continue to test but this deck gave me all the good feels tonight. It played really well.
20 hours ago
In testing (which I've literally been doing all day on untap.in, played about 15 games and won about 9) 2x Pull from Tomorrow was too clunky with a lot of cards in my hand. However, i trimmed it down to 1 copy, and it worked great! I replaced it with another copy of Abrade, which was a lot better then I had expected. Overall, cool deck! I loved playing it! P.S. Why run 4x Highland Lake and only 3x Wandering Fumarole??? Wandering Fumarole is literally just a Highland Lake, but better... I switched the two numbers.