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  • Abrade deals 3 damage to target creature.
  • Destroy target artifact.
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Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon
Promo Set (000) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Abrade occurrence in decks from the last year


All decks: 0.09%

Red: 1.71%


All decks: 0.1%

Commander / EDH:

All decks: 0.02%

Red: 0.18%

Abrade Discussion

YamishiTheWickedOne on What a Horrible Night to Have a Curse

1 day ago

I finally got around to updating my sideboard.

Damping Sphere is for storm and tron

Nihil Spellbomb is a better Relic of Progenitus in Black. Cheap, fast grave hate.

Collective Brutality is for Death's Shadow, Burn, etc.

Liliana, the Last Hope is for tokens.

Ashiok, Dream Render is more grave hate and buys me time by locking down fetches.

Abrade is creature and artifact hate. Self-explanatory.

Dragon's Claw helps me not die to burn, and outlast them as their hand gets smaller.

Daedalus19876 on Operation: Desert Storm

1 week ago

Seems like a pretty good Neheb deck! I am surprised not to see Wheel of Fortune in here, though -- just not affordable? I'm a great fan of Winds of Change in mono-red: it's great for screwing up decks that carefully search their library for specific cards, or manipulate their topdecks. Have you considered Gemstone Array to let you save mana over turn boundaries? Finally, I am a huge fan of Abrade and Lightning Bolt in EDH: Bolt hits a LOT of relevant commanders, and can be a Dark Ritual in this deck.

Durkle on Temur Snow Control

1 month ago

Interesting. I actually had this same idea a few days ago. My list is a lot more tempo-y though, and is mostly just an excuse for me to play more Royal Scions. Absolutely in love with that card.

The Royal Snowmen is my list, for reference.

I feel like you might benefit from a few more red spells. I think currently you're a little heavy on counterspells and pretty light on removal. Abrade and Magmatic Sinkhole come to mind immediately as things you could potentially benefit from. Also Archmage's Charm, but that's obviously for a different reason. That's just me though.

Have you played this in paper at all? I still need to pick up the actual snow stuff for mine, but as soon as I do I'm gonna try to get some games in. I'd be interested to know if you have any results with this deck so far.

Gelectrode95 on Insert Coin To Play - [Primer]

1 month ago


Yeah, sure. The combo you're referring to is this one: Zndrsplt, Eye of Wisdom + Frenetic Efreet + Vedalken Orrery, Leyline of Anticipation or Emergence Zone, in the "Winning with Zndrsplt" panel.

Since you can't predict how many coin flips you'll win, you always need to put an high amount of triggers on the stack ("infinite") with the efreet, to be sure to win enough of them to do what you want (in this case draw your deck). If you can't play Thassa's Oracle at instant speed, you lose the game by milling yourself and that's why you need a flash enabler.

This combo, once started, can be stopped essentially in two ways:

1) You lose Zndrsplt, Eye of Wisdom. In this case, you won't be able to draw your deck and you'll have activated your efreet's ability infinite times for nothing. But that's all.

2) You lose your Vedalken Orrery or Leyline of Anticipation.

With every trigger, your opponents can do something in response. So if you put 10.000 triggers on the stack and someone targets your Vedalken Orrery with Abrade, you can respond to that by putting other 10.000 triggers on the stack. In this way you'll be able to finish your combo at instant speed without even letting resolve Abrade.

But if the first trigger of the efreet's ability resolves and THEN one opponent cast Abrade (for example responding to the second trigger) targeting your orrery, you can't do the same thing, since the efreet would be already dead or phased out. You'll proceed resolving the remaining 9.999 (well, not all of them, just enough to draw your deck). You'll draw Thassa's Oracle but you won't be able to flash it, so you'll lose the game by milling yourself.

That's why you need to get rid of Zndrsplt, Eye of Wisdom before this happens, and the only way to do it without a flash enabler is by using Chaos Warp. In this way you can let resolve all the efreet's triggers without drawing more cards than you need (you can remove the homunculus right after drawing the last card in your deck), cast Thassa's Oracle at sorcery speed (if it's your turn) and win the game.

The reason why Chaos Warp works in this scenario is because you're targeting your commander and you can decide to put it in the command zone instead of your library.

SennepSild on Mwonvuli Takeover

1 month ago

Hey I play tons of Ponza and have done for years. I play mostly on MTGO so you local meta might be different if you play at a store, but here is my take on the cards. I think I wrote a smaller book of a comment sorry about that.

first off Inferno Titan!, turn 2 moss into turn 3 titan is the most powerful thing ponza can do. Remember he can be pumped with his ability and often swing for 12 or more damage (when targeting face with the ability) plus he shoots stuff down planeswalkers and creatures alike both when he is played, but also when he attacks. The absolute best finisher for the deck.

I love Bonfire of the Damned and have played with everything from 1 to 4 copies in my main board, the one sided board clear feels so good, but I have come to realise it is just too conditional. It is too reliant on the miracle, i kept telling myself it wasn't but it really is, 7 mana for 3 damage is not worth it, you are already dead to aggro and if you have enough mana to shoot someone down with a big spike you should have already have won. Anger of the Gods in the sideboard are just better wipeing you own dudes does not really matter if the opponent just loses to a wipe and the exile of creatures is so important vs graveyard stuff.

You play Boom / Bust which i have experimented with as well, you say it cost less than Pillage, this is not true as you need 2 mana and a untapped fetch in order to play it, so that is 3 mana, plus you need a fetch to play it that is super conditional even with 8 fetches. And depending on Bust part to win the game is not something you should never wish to happen.

Artifacts, one thing Ponza loses to is Aether Vial, all the land disruption does nothing against it. So in order not to lose to that i suggest to main board Pillage or Abrade they are so good with the flexibility doing what the deck is already trying to do and able to remove artifacts when needed is super useful. Other cards they help against is Cranial Plating in affinity, Oblivion Stone the only answer tron really has and Arcum's Astrolabe which bypasses all moon activity and of course all the stupid artifact creatures that randomly appear like Walking Ballista and Myr Superion.

I know you play Primal Command for all the artifacts and such nonsense, I have played it myself in the past, but for 5 mana it is really slow and to that it is also quite conditional on its effectiveness some games it can just outright win it like mill or somthing, but more often you will lose with it in hand and it is the worst. searching for a big guy to finish with is not much good either as you would much rather play the big guy insteal of the command and i have so often lost with the searched up guy in hand as the opponent will know to kill off your mana dorks or keep a counter in hand because you revealed your plan.

your Eternal Witness Stampeding Serow combo is cute, but playing cards that are not just good on their own are a big mistake, blue deck might get away with it, but green really relies upoun mana effectiveness. I see how you can use witness's with other cards in your deck and be able to slowly grind value out, but in reality something like Tireless Tracker would be much better as it just gives value by existing and can end the game.

Okay how to win vs the bad matcups like burn, storm and control. It is so hard to win vs storm, you already use Scavenging Ooze, but other cards i use on and off is Cindervines, Weather the Storm and Damping Sphere.

to win against burn the most effective strategy I have used is the Madcap Experiment and Platinum Emperion combo. otherwise Obstinate Baloth and Kitchen Finks works, the baloth having added bonus of being really good against Burning Inquiry and Liliana of the Veil.

lastly control, i absolutely hate control. oh well here the best thing is getting a Blood Moon out turn 2 it is so important that running stuff like Magus of the Moon is very much worth it. otherwise there is of course Thrun, the Last Troll and Choke.

Hope i helped you out in some way and not just made you angry or something.

itsdarsh on Sean's Kaalia Stax

1 month ago

Hi! Nice deck! Have you considered using By Force instead of Abrade?

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