|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
|Promo Set (000)||Rare|
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*Abrade deals 3 damage to target creature.
*Destroy target artifact.
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3 hours ago
Id bring it down to 2 Abrade instead of 3. It cant kill everything and in some matchups its second mode is useless. Nice Deck tho! +1
5 hours ago
I playtested this against Stompy Whompy Dinos.
Old-Growth Dryads was straight out bad.
It got no buffs, and helped the Dinos Ramp a lot faster.
Shaper Apprentice worked surprisingly well. I haven't seen that many people using it, so good thinking on its inclusion.
Once the 12/12 with Trample Ghalta, Primal Hunger hit the field you had to start blocking with your Merfolk, and losing them, or go down to nought.
I have seen people Mainboard Unsummon to help with that problem.
I don't understand why anybody builds a Merfolk Deck that doesn't include Kumena, Tyrant of Orazca.
Thing is a straight out win condition boss.
Unblockability, draw, or +1/+1 Counters?
Sign me up!
Use three or four copies of it.
The argument about wanting games to be over by Turn 4 or 5 just doesn't wash. With so much removal floating around, that ain't gonna happen.
Here is a link to what I consider to be an excellent Merfolk deck.
That might give you some ideas on how to shape your build a bit better.
2 days ago
Hello! I actually have several suggestions, primarily for the sideboard believe it or not! I just put a list together last week for Jace, and I never liked the breaching Emrakul plan so I'm pretty set against that in general, here goes...
For the sideboard, mine currently is,
1x Abrade2x Ancestral Vision2x Anger of the Gods2x Dispel2x Negate2x Vendilion Clique4x Young Pyromancer
The only thing I'm not sure about is the full set of Young Pyromancer, however, I'd only consider going down 1x to add in maybe 1 Batterskull. Your other options are adding the Madcap Experiment + Platinum Emperion package, or maybe adding in some Jace, Vryn's Prodigy Flip and maybe Harsh Mentor. There's a lot of flexibilty, you could add Chandra, Torch of Defiance or Chandra, Flamecaller. I have class now, so I'l leave this here and be back later as I have a few maindeck suggestions also! Nothing huge and probably more personal suggestions, but there's a lot we can do for your sideboard, especially if you know your local meta!
2 days ago
I would probably cut the Open Fires for Abrades or Magma Sprays or Soul-Scar Mages. They can deal a lot more damage for less mana and Open Fire is literally a draft common because it's a 3 mana Lightning Bolt with no additional effects like Incinerate or Incendiary Flow. Even though those last two cards aren't standard legal, Soul-Scar Mage can get in for a lot of damage early, Abrade can either be a Lightning Strike or a Shatter, and Magma Spray can exile any creatures that come back such as Dread Wanderer, Scrapheap Scrounger and The Scarab God
2 days ago
Hey, looks good. A mixture of midrange and control.
I have a few main deck suggestions:
- Add 3x Abrade
- Add 2x Search for Azcanta Flip
- Add 1x Field of Ruin and 1x Scavenger Grounds
- Move Suns and Coup to sideboard
- Cut 4x Drake and 3x Strike
- Add more Scatter and Negate
- Add 1x Disallow
- Add 2x Suns and 2x Coup
- Add 1x Hour of Devastation
Good luck with your deck.
2 days ago
U/R fun stuff seems accurate. Not too sure about the Jace in the side, but everything else looks nice. You may want Abrade in side for the Vehicle match ups.
3 days ago
I think they will find Silent Gravestone a more worthy target.