|Commander / EDH||Legal|
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|Betrayers of Kamigawa (BOK)||Rare|
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In the Web of War
Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
In the Web of War Discussion
2 months ago
thanks Akuhiki, In the Web of War is exactly what i need
2 months ago
You might be interested in this enchantment In the Web of War
2 months ago
Another awesome deck. I've never heard of In the Web of War . I really wanna put this into my new phoenix tribal.
4 months ago
dude it's red... there's a buch of haste permanents to enabler that like Anger , Urabrask the Hidden , Ogre Battledriver , Hellraiser Goblin , Fervor , In the Web of War , Hammer of Purphoros , Ashling's Prerogative , and so on...
5 months ago
I like the deck (but hate the Keldon Firebombers ) i have a few suggestions for you.
Godo, Bandit Warlord doesnt seem to do much for you other than to fetch an equipment of wich you seem to only be running three of anyway so that doesnt seem very good. Fanatic of Mogis is also a creature that doesnt seem to do much and seems to be a worse bogardan hellkite. Vance's Blasting Cannons Flip also feels a bit meh to me.
As for suggestions though, i have a few (of wich only a couple is jank, i swear!) lets start off with prevention mechanics. There is some burn in your deck but i still feel like you could maybe add Leyline of Punishment or maybe Insult / Injury to get through fog effects like Solitary Confinement and Constant Mists .
You could also slot in some damage doublers like Gratuitous Violence and Furnace of Rath to speed up the combat damage. With the cheating and power of your creatures you could benefit from Bedlam to just bypass the blockers. Also mono red Have you considered Blood Moon ?
Brand might be good depending on how much theft effects you face, and Last Chance for that extra turn when the opposition is tapped out within lethal. Seize the Day is a good extra turn spell that gets your commander an extra combat to sneak something in. Maybe a In the Web of War for more power when you sneak creatures in.
As for ETB effects how about Bludgeon Brawl + Vulshok Battlemaster to get a creature that gets power and toughness equal to the converted mana cost of all non creature artifacts in play.
Just a few thoughts.
5 months ago
You can definitely make Omnath, Locus of Rage competitive. I have a friend who plays it.
Ramp is your best friend. And Sac Outlets are your best friend along with some wrath effects.
Cards that you need to make the deck function better are Explore type effects: Oracle of Mul Daya , Azusa, Lost but Seeking , Exploration , Explore , Enter the Unknown , Journey of Discovery , Mina and Denn, Wildborn , Summer Bloom , Wayward Swordtooth ... These work to great effect in getting the most out of Omnath's triggered ability and might hinder your opponents' plans of sweeping the board.
Also, you should be running more lands than the usual EDH deck because you want to be able to keep playing lands.
Recursion is also what will assist in the control metas: Regrowth , Eternal Witness , Den Protector , Greenwarden of Murasa , Recollect , The Mending of Dominaria ... These will help you maintain use of the cards that get removed. Also it allows you to let your general go to Graveyard and get it back to cast it for regular CMC.
You could also use some triggers upon a creature entering the battlefield: Electropotence , Impact Tremors , In the Web of War , Mana Echoes , Warstorm Surge , Purphoros, God of the Forge , Colossal Majesty , Elemental Bond ...
The world is your "oyster" good sir! So have at it. And happy shuffling. Hope this helps.
6 months ago
8 months ago
Alright so I'm not the greatest in playing red as it's not really my forte, but here are the cards that I see that you can cut away.
- Berserkers' Onslaught
- In the Web of War
- Burn at the Stake
- Goblin Grenade
- Kindred Charge
- Hammer of Purphoros
The reason for the above cards is that for an aggro deck, you want to be constantly applying pressure and for the 5 cmc slot it has to be usually game ending or have at least an effect that gives you an insurmountable advantage. Like Code of Arms is great at 5 cmc due to the fact it can give your creatures more than +20/+20 the time you drop it, whereas the other two enchantments give your creatures only a +2/+2. The other one shot things are cute but sometimes it will be dead in your hand, there are other better consistent effects that you can run. Grenade is good in a constructed format but in commander games 5 is not that great. Hammer is also just too easily destroyed having multiple types makes more prone to removal.
In the Web of War occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%