In the Web of War

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

In the Web of War

Enchantment

Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.

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In the Web of War Discussion

elgosu1337 on Advertise your COMMANDER deck!

2 days ago

Writing a comment for you Cloudius.


Valor in the Primal Web of Warstorm Crusade

Commander / EDH* elgosu1337

SCORE: 7 | 166 VIEWS | IN 1 FOLDER


Revamped an old token ETB deck that pumps tokens with stuff like Primal Forcemage, In the Web of War, Valor in Akros, and Cathars' Crusade, and does damage with Purphoros, God of the Forge and Warstorm Surge. New cards included are March of the Multitudes so tokens can make more tokens, Divine Visitation to turn tokens into Serra Angels (which gives infinite ETBs with Requiem Angel and a sac outlet), Bramble Sovereign to make tokens of any creature, and Brudiclad, Telchor Engineer to turn tokens into other tokens and give them haste.

Please suggest any cool token generators or ETB effects!

elgosu1337 on Tana and Ravos: ETB

2 days ago

I like what you're going for here! If you're trying to use Panharmonicon to pump your tokens, you can consider Ogre Battledriver, In the Web of War, Boltwing Marauder, Primal Forcemage, Ambuscade Shaman, Valor in Akros, and Goldnight Commander. Chancellor of the Forge can quadruple the size of your army if you have Panharmonicon in play. Feldon of the Third Path can bring back dead creatures as hasty tokens, so you get double with Parallel Lives in play.

You can check out my token ETB deck for more ideas!

elgosu1337 on Windgrace, Lord of Tokens

3 weeks ago

Hour of Promise or Pir's Whim in place of Solemn Simulacrum. Horn of Greed for land-based card draw. Skullclamp could let you draw from the small tokens. Garruk's Packleader and Elemental Bond let you draw from the big ones. Deathreap Ritual and Smothering Abomination lets you draw from sacrificing tokens. Shamanic Revelation draws lots of cards and gains you life. Symbiotic Deployment works too.

Sporemound makes tokens from landfall and goes infinite with Life and Limb. Dunes of the Dead and Gods' Eye, Gate to the Reikai are lands that make tokens when they are sacrificed. Helm of the Host is great when equipped to creatures that make tokens. Blade of Selves might work too. Nacatl War-Pride is really strong with token doublers.

Growing Rites of Itlimoc  Flip, Mana Echoes, and Xenagos, the Reveler will generate a lot of mana from tokens. Druids' Repository adds mana when they attack, and Pitiless Plunderer adds mana when they die.

To make your tokens bigger, try Beastmaster Ascension, Guul Draz Overseer, Coat of Arms, Shared Animosity, Mazirek, Kraul Death Priest, Bloodspore Thrinax, Ogre Battledriver, or In the Web of War.

Hi_diddly_ho_neighbor on Smells Like Saskia's Spirit

3 weeks ago

I have a fond place in my heart for Saskia though my deck is long retired. I have a few suggestions of cards that I used to run which can ramp up your deck's explosiveness:

Haste is a Saskia deck's best friend, so: Ogre Battledriver, In the Web of War, and Urabrask the Hidden might all be solid inclusions (and are better than Fervor)

Cathars' Crusade is just busted alongside Assemble the Legion

Selfless Spirit is a better option over Dauntless Escort, but either are great.

You might consider Dolmen Gate or Conqueror's Flail for more protection. Also, the obligatory Lightning Greaves comment.

I'd replace Putrefy with Anguished Unmaking and then run Sunforger as it likely would be the best card in your deck. You could also run Crackling Doom, Path to Exile, and Aura Mutation (all tutorable by Sunforger).

Martial Coup might be a solid board wipe to include here and there are a bunch of token doublers in green and white you could consider.

Lastly (I know this is a lot of suggestions, sorry) I think your deck could use more card draw. 6 total cards that provide card draw seems a little low to me (I usually never go below 10 in my decks). Mentor of the Meek, Shamanic Revelation, and Skullclamp are all really powerful in this type of build. There are also other card draw staples in these colors like Sylvan Library, Read the Bones, Night's Whisper, etc. which you could consider.

I hope some of these comments help and happy deck building!

elgosu1337 on Krenko, Mob Boss

2 months ago

I would suggest focusing on having large numbers of low cost Goblins and ones with utility rather than big ones. Battle Squadron, Voracious Dragon, and Berserkers' Onslaught could be cut.

You might cut some of the anthems, or just play more efficient ones. Vanquisher's Banner gives card draw which is really helpful for this deck. Adaptive Automaton is worth a shot as a 2 CMC Goblin lord. Goblin King gives mountainwalk which could be relevant in multiplayer games. The new Goblin Trashmaster is a lord that also provides artifact removal. Ogre Battledriver and In the Web of War give haste and also pump your Goblins, so could replace Hammer of Purphoros.

Goblin Lackey and Warren Instigator can put into play any Goblin from your hand. Goblin Chirurgeon can protect Krenko. Sensation Gorger and Slate of Ancestry provide more wheeling.

Mana Echoes could be good to generate mana whenever you make or play Goblins, and also goes infinite with Umbral Mantle or Sword of the Paruns on Krenko if you would include those in your deck. Thornbite Staff can untap Krenko for free whenever a Goblin dies, so it goes infinite with any sac outlet. Ashnod's Altar is another good one.

ZombieCat on Krenko, Mob Boss

3 months ago

Cards I'd cut:

Caged Sun - It's over the curve of the deck

Helm of the Host - Not really needed

Slate of Ancestry - No reliquary tower

Stoneforge Masterwork - Not needed

Sword of the Paruns - Not needed / doesn't help the deck

Goblin Warrens - Not worth it

In the Web of War - Shared animosity is in your build, good.

Mass Hysteria - Fevor and Hammer are fine

Rise of the Hobgoblins - Nope

Kyren Negotiations - Not worth it

Burn at the Stake - Not worth it, need to lower your curve

Descent of the Dragons - Lower your curve

Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve

As for what I'd add...

Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff

Beetleback Chief - Value

Goblin King - This is a wincon with Blood Moon

Blood Moon - Shuts down strip mine and other annoying lands

Goblin Piledriver - THIS is goblins

Imperial Recruiter - Value

Legion Loyalist - Trample

Ogre Battledriver - Value, haste +2/+0

Reckless One - Value when you have board state

Nykthos, Shrine to Nyx - Value

Ancient Tomb - T2 Krenko

There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.

StopShot on Two Heads ARE Better Than One!

3 months ago

Heroic can be an ability that's hard to abuse, but there are options to do so if desired. One such method would be Cloudstone Curio for instance. If you have the artifact on the field and your commander you could rapidly cast and recast two different auras on your commander such as Dragon Mantle and Cartouche of Solidarity though any two combination of auras/enchantments would also work. This can also be further abused with Sigil of the Empty Throne.

Another mechanic you can abuse with your commander is the deathtouch keyword. Since your commander has Vigilance, First Strike, and Trample throwing in deathtouch would be an easy way to pile over damage with trample. Furthermore vigilance and first strike with deathtouch also makes your commander a lethal blocker as well as incentivizing big creature decks to swing more at their opponents rather than lose their best creature when attacking you. I would suggest possibly adding Basilisk Collar.

Another strong card to consider would be In the Web of War which not only gives your creatures haste but can work as a repeated Rally the Peasants whenever you have a bunch of tokens enter the battlefield. Speaking of Rally cards you might want to consider Rally the Righteous which can actually target your commander. In essence that spell reads your creatures gain +3/+1 trample and vigilance at instant speed which is pretty good when you're going wide.

Forkbeard on Krenko, Mob Boss: Mobocracy

4 months ago

Fervor & Hammer of Purphoros are great, but I'm already running 5 mass haste cards (Goblin Chieftain, Goblin Warchief, Akroma's Memorial, In the Web of War, Ogre Battledriver) + 4 more single target haste enablers for Krenko (Flamekin Village, Lightning Greaves, Swiftfoot Boots, Thousand-Year Elixir). Haste is important for this deck, however I like the additional utility all of my current haste effect choices have and I'm not sure what I'd swap out to make room for those 2 cards.

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