In the Web of War

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Rare

Combos Browse all

In the Web of War

Enchantment

Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.

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In the Web of War Discussion

ZombieCat on Krenko, Mob Boss

1 day ago

Cards I'd cut:

Caged Sun - It's over the curve of the deck

Helm of the Host - Not really needed

Slate of Ancestry - No reliquary tower

Stoneforge Masterwork - Not needed

Sword of the Paruns - Not needed / doesn't help the deck

Goblin Warrens - Not worth it

In the Web of War - Shared animosity is in your build, good.

Mass Hysteria - Fevor and Hammer are fine

Rise of the Hobgoblins - Nope

Kyren Negotiations - Not worth it

Burn at the Stake - Not worth it, need to lower your curve

Descent of the Dragons - Lower your curve

Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve

As for what I'd add...

Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff

Beetleback Chief - Value

Goblin King - This is a wincon with Blood Moon

Blood Moon - Shuts down strip mine and other annoying lands

Goblin Piledriver - THIS is goblins

Imperial Recruiter - Value

Legion Loyalist - Trample

Ogre Battledriver - Value, haste +2/+0

Reckless One - Value when you have board state

Nykthos, Shrine to Nyx - Value

Ancient Tomb - T2 Krenko

There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.

StopShot on Two Heads ARE Better Than One!

3 weeks ago

Heroic can be an ability that's hard to abuse, but there are options to do so if desired. One such method would be Cloudstone Curio for instance. If you have the artifact on the field and your commander you could rapidly cast and recast two different auras on your commander such as Dragon Mantle and Cartouche of Solidarity though any two combination of auras/enchantments would also work. This can also be further abused with Sigil of the Empty Throne.

Another mechanic you can abuse with your commander is the deathtouch keyword. Since your commander has Vigilance, First Strike, and Trample throwing in deathtouch would be an easy way to pile over damage with trample. Furthermore vigilance and first strike with deathtouch also makes your commander a lethal blocker as well as incentivizing big creature decks to swing more at their opponents rather than lose their best creature when attacking you. I would suggest possibly adding Basilisk Collar.

Another strong card to consider would be In the Web of War which not only gives your creatures haste but can work as a repeated Rally the Peasants whenever you have a bunch of tokens enter the battlefield. Speaking of Rally cards you might want to consider Rally the Righteous which can actually target your commander. In essence that spell reads your creatures gain +3/+1 trample and vigilance at instant speed which is pretty good when you're going wide.

Forkbeard on Krenko, Mob Boss: Mobocracy

1 month ago

Fervor & Hammer of Purphoros are great, but I'm already running 5 mass haste cards (Goblin Chieftain, Goblin Warchief, Akroma's Memorial, In the Web of War, Ogre Battledriver) + 4 more single target haste enablers for Krenko (Flamekin Village, Lightning Greaves, Swiftfoot Boots, Thousand-Year Elixir). Haste is important for this deck, however I like the additional utility all of my current haste effect choices have and I'm not sure what I'd swap out to make room for those 2 cards.

Mokan on Valduk - Why not ALL the archetypes?!

1 month ago

elgosu1337 Whoah, thanks for the feedback!

Now that I think about it, Rite of the Raging Storm is like a 5 mana equipment/aura that just gives 1 elemental +2/+0, which is totally abysmal! :DD Anywho, I'd totally replace it, and Pandemonium seems like a strong contender, but i'm not sure how sold I am on cards that could benefit my opponents against me, since I don't have much experience with commander.

That being said, Nim Deathmantle seems a bit steep of a cost. I'm also not keen on Inquisitor's Flail and Golem-Skin Gauntlets, because beating my opponents down with my commander is not my best win condition, and I'd rather protect him anyway. My criteria for equipment like those is that they should at least help his survivability or provide some utility - hard line offence is not enough. When you do the math Bludgeon Brawl turns out like a really expensive equipment that has a chance to "draw" me another one (which doesn't seem worth it).

Homura and In the Web of War should be treated like the same +2/+0 effect by large in this deck, but I'm not sure if I'd cut the token generator X spells in favor of those - it'd take some thinking. Finally - Panharmonicon is really intriguing (although I don't know if I have enough support for it yet), Masterwork of Ingenuity seems quite ok, but Sculpting Steel is the bomb! Sadly, Semblance Anvil is virtual card disadvantage, so I'm not too sure how worth it is to play it in a mono red.

I'm really grateful for the feedback, and if you have any more suggestions, I'm open!

elgosu1337 on Valduk - Why not ALL the archetypes?!

1 month ago

I really like what you're trying to do with the Elementals, especially the Indomitable Creativity and Dragon Throne. You could try In the Web of War as another Ogre Battledriver and Pandemonium as another Warstorm Surge. Panharmonicon helps all of that. Homura, Human Ascendant can make your Elementals fly if you can find a way to sac him.

Cheaper equipment would be helpful. Golem-Skin Gauntlets and Masterwork of Ingenuity are cheap and strong. Inquisitor's Flail should double your damage. Nim Deathmantle can revive Valduk if he dies. Semblance Anvil can make all your artifacts cheaper.Bludgeon Brawl allows you to equip your mana rocks as well. Sculpting Steel can become whatever you need.

I would probably skip Firecat Blitz and Tempt with Vengeance since they are more mana-intensive. Rite of the Raging Storm doesn't synergize with your other stuff and can help opponents with sac outlets.

elgosu1337 on Advertise your COMMANDER deck!

1 month ago

Writing one up for you skyburial.

Wizards now have their aggro potential unlocked thanks to Inalla, Archmage Ritualist and Naban, Dean of Iteration.


Inalla, Aggromage Ritualist

Commander / EDH* elgosu1337

SCORE: 9 | 94 VIEWS | IN 2 FOLDERS


Inalla, Archmage Ritualist makes more Wizards and Naban, Dean of Iteration pumps them with Ambuscade Shaman, Boltwing Marauder, Ogre Battledriver, and In the Web of War, and then deals damage with Warstorm Surge.

elgosu1337 on Could Aggro Wizards be a ...

1 month ago

Yes it is, I have a version with Inalla, Archmage Ritualist that uses Naban, Dean of Iteration and Panharmonicon to trigger Inalla, Archmage Ritualist and Flameshadow Conjuring to make more tokens, and Ambuscade Shaman, Boltwing Marauder, Ogre Battledriver, and In the Web of War extra times to make the wizards bigger.


Inalla, Aggromage Ritualist

Commander / EDH* elgosu1337

40 VIEWS | IN 2 FOLDERS


elgosu1337 on Inalla, Arch Musclemancer

1 month ago

If you really want to do aggro, Door of Destinies and Coat of Arms are obvious anthems, maybe Obelisk of Urd as well. Since Inalla gives extra ETBs, Naban and Panharmonicon can enhance Ambuscade Shaman, Boltwing Marauder, Ogre Battledriver, and In the Web of War. Kindred Charge can help end games. Flameshadow Conjuring can make even more copies. Replace Heat Shimmer with Twinflame.

Drop the monuments, the fixing cards, and some of the weaker creatures and play more lands, Command Tower, and signets. Drop Psychic Trance for Voidmage Prodigy or Glen Elendra Archmage or something. Drop the Arcane Adaptation stuff. Drop Gray Merchant since you don't have that much black costs.

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