Ogre Battledriver

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning (DDN) Rare
Magic 2014 (M14) Rare
Promo Set (000) Rare

Combos Browse all

Ogre Battledriver

Creature — Ogre Warrior

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. *(It can attack and {T} this turn.}

Price & Acquistion Set Price Alerts

DDN

M14

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Ogre Battledriver Discussion

zephyrmoth on Budget EDH for everyone, only $40 / 3.5 tix

2 days ago

Not sure if this list is still active, but Goblin Trashmaster seems like a great replacement for Ogre Battledriver in my opinion. The damage potential is immensely higher even if you lose a haste enabler on a stick.

elgosu1337 on Sek'Kuar, The Meat Master

5 days ago

Really like what you're doing here by repeatedly killing creatures and turning them into tokens. Also a big fan of Ogre Battledriver and Primal Forcemage effects, which I've used to great effect in many decks. Ghoulcaller Gisa is great to convert the pumped tokens into many pumped Zombies (even more so with Coat of Arms). Token doublers like Parallel Lives and Doubling Season also help, especially when you stack the token generation, e.g. Emrakul's Evangel into Descent of the Dragons turns each land into 4 Dragons. They also give infinite ETBs with Tooth and Claw which deals infinite damage with Pandemonium or makes infinite beasts with Fresh Meat or 2 token-doubling enchantments.

If animating lands is the main game plan, you might want a couple more land ramp spells like Skyshroud Claim and Harvest Season (which doubles your lands when you tap all your lands then animate them). World Shaper is great to bring back your lands, and also contributes to the creature count.

I have a very similar deck concept in a General Tazri / Zada, Hedron Grinder shell, do check it out below!

Neon Emrakul's Evangelion

elgosu1337 on Krenko, Mob Boss

6 days ago

I would suggest focusing on having large numbers of low cost Goblins and ones with utility rather than big ones. Battle Squadron, Voracious Dragon, and Berserkers' Onslaught could be cut.

You might cut some of the anthems, or just play more efficient ones. Vanquisher's Banner gives card draw which is really helpful for this deck. Adaptive Automaton is worth a shot as a 2 CMC Goblin lord. Goblin King gives mountainwalk which could be relevant in multiplayer games. The new Goblin Trashmaster is a lord that also provides artifact removal. Ogre Battledriver and In the Web of War give haste and also pump your Goblins, so could replace Hammer of Purphoros.

Goblin Lackey and Warren Instigator can put into play any Goblin from your hand. Goblin Chirurgeon can protect Krenko. Sensation Gorger and Slate of Ancestry provide more wheeling.

Mana Echoes could be good to generate mana whenever you make or play Goblins, and also goes infinite with Umbral Mantle or Sword of the Paruns on Krenko if you would include those in your deck. Thornbite Staff can untap Krenko for free whenever a Goblin dies, so it goes infinite with any sac outlet. Ashnod's Altar is another good one.

ZombieCat on Krenko, Mob Boss

3 weeks ago

Cards I'd cut:

Caged Sun - It's over the curve of the deck

Helm of the Host - Not really needed

Slate of Ancestry - No reliquary tower

Stoneforge Masterwork - Not needed

Sword of the Paruns - Not needed / doesn't help the deck

Goblin Warrens - Not worth it

In the Web of War - Shared animosity is in your build, good.

Mass Hysteria - Fevor and Hammer are fine

Rise of the Hobgoblins - Nope

Kyren Negotiations - Not worth it

Burn at the Stake - Not worth it, need to lower your curve

Descent of the Dragons - Lower your curve

Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve

As for what I'd add...

Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff

Beetleback Chief - Value

Goblin King - This is a wincon with Blood Moon

Blood Moon - Shuts down strip mine and other annoying lands

Goblin Piledriver - THIS is goblins

Imperial Recruiter - Value

Legion Loyalist - Trample

Ogre Battledriver - Value, haste +2/+0

Reckless One - Value when you have board state

Nykthos, Shrine to Nyx - Value

Ancient Tomb - T2 Krenko

There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.

Bababad on Scary Mary, Engine Carry

1 month ago

Ogre Battledriver with mary out has given me the ability to just dump all my mana into tokens (pending mary size) and generate an army of 3/1 haste dorks.

one turn I had a 5/5 mary, Shared Animosity and this guy out. turned mary into tokens, those tokens came in as 3/1'2 and became 7/1s when they attacked. felt amazing and essentially one shotted the control mage at the table

(noting my favorite new synergies to justify cuts and get started on the primer)

onehitterquiter on Aurelia - Keywords & Combat steps

1 month ago

Cool deck! Mask of Memory and Rogue's Gloves might be good ways to draw more in here. Knollspine Dragon too. Masterwork of Ingenuity might be rad as well. Two Helms of the Host? Don't mind if I do!

I must implore you to play Stonehewer Giant most of all, for he can fetch two equipment (which enter and auto-equip for a mere 2 mana) per turn thanks to Aurelia. He also has vigilance, meaning he can swing and fetch at the same dang time what what!!!

Other considerations might be Tithe and Mistveil Plains (for use with Sunforger), Elemental Mastery, Gratuitous Violence, True Conviction, and Ogre Battledriver.

Regoober on That Mardoo That You Do (Alesha)

1 month ago

Very cool! Much Budget (Which I like).

I feel like the next step is to get certain creatures into your graveyard. You've got all the discard outlets I like (Cathardic Reunion, Key to the City, Etc.). One I'd consider, but may be a little too late-game with your ramp is Grimoire of the Dead. You've got some great sac outlets, too. Goblin Bombardment might be a good add. With your ETB triggers, Panharmonicon seems good.

If you like Ambuscade Shaman, there's Ogre Battledriver, too.

Replacing Valor in Akros with Cathars' Crusade was the best thing I ever did in my creature deck(s).

I really like your assortment. I think Key to the City, Sol Ring, Skullclamp and Reconnaissance are all must-includes. I would cut the 2 Archetypes and Crovax as they are the weakest targets for recursion. Costly Plunder is probably next (Skullclamp just does so much more work!). Mardu War Reaper is "meh," but I could see it holding value as a sideboard (Agent of Erebos does it so much better).

Temple of Silence, Temple of Triumph, and Temple of Malice are budget duals that have a better effect than the life gain ones. Just a thought.

If you end up sinking in some money, definitely Entomb.

Very cool. Great usages of Ebonblade Reaper, by the way!

hasty on Najeela, the Blade-Blawesome

1 month ago

bulletmonkey97, thanks for the suggestions. I already have Secure the Wastes and Ogre Battledriver in the deck. I did throw in Rushblade Commander. The way I am building the deck leaves me open to going wide or tall so I don't really want to add more token gen (Oketra's Monument). I also feel like I have enough evasion (Blood-Chin Rager). I may test Mirror Entity in the future, but as I said, I'd rather just play the big crazy warriors than go full token theme.

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