Ogre Battledriver


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Speed vs Cunning (DDN) Rare
Magic 2014 (M14) Rare
Promo Set (000) Rare

Combos Browse all

Ogre Battledriver

Creature — Ogre Warrior

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. *(It can attack and T this turn.

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Ogre Battledriver Discussion

slim_chanc3 on Marchesa, The Roses' Thorn

1 week ago

I really like your set up. I may have to get myself a Dimir House Guard, Fleshwrither and Jokulhaups. I have a slightly different take on it: http://tappedout.net/mtg-decks/big-turns-engine/ ... Anywho, Living Death... That's a tough one. You may have to much life gain to ensure you keep getting your dethrone triggers. My knee-jerk response is Kokusho, the Evening Star. It contributes straight damage to all players and gains you life, sweet. However it doesn't have a lot to contribute to swinging... You have a good lineup for turning things sideways and loading up +1/+1 counters (Marton Stromgald, Drana, Liberator of Malakir, Ogre Battledriver, and Urabrask the Hidden). Then creatures with those counters matter (Herald of Secret Streams and Oona's Blackguard). It's not that Kokusho isn't good in your lineup. Without Graft or something to help you throw silly amounts of counters on it without Dethrone, you need to swing and Kokusho doesn't do that for you. I can hear you already: "What about Unspeakable Symbol?" The three card combo is nice, but that's what I would do.

ClockworkSwordfish on Buckfast Powersmash

1 week ago

I'd go for something like Glitterfang over Torpid Moloch. How much does the Moloch do for your strategy, anyway?

You might also be interested in cards like Hell's Thunder, Lightning Shrieker and Ogre Battledriver. It helps to have evasion tacked on. I made an EDH deck with a similar idea a while ago that you might get some ideas from. Death of a couple stings

phenaxgodofdecentpuns on Fight Me IRL

2 weeks ago

@greyninja Thanks so much for your suggestions!!! Momentous Fall, Ogre Battledriver, and Xenagos, God of Revels are all cards I want to add to the deck!! I think it'd really help out the fight theme! An I'll update it with some of the new fight cards from the SOI and Amonkhet sets!

greyninja on Fight Me IRL

2 weeks ago

If youre looking to refill your hand quick; I'd suggest Hunter's Insight and also Momentous Fall if something will die anyway. Maybe Mouth / Feed, or Soul's Majesty on your commander. Gotta keep pace w blue players

Ogre Battledriver is one that goes very well with infect creatures. As does Xenagos, God of Revels

It all depends on budget. There's other really expensive cards too. I think your deck looks fun +1 from me!

Hopefully you'll swing by my gruul deck for ideas and an upvote!

Vlad_The_Inhaler on Mighty Morphin Temur Creatures

3 weeks ago

Treehugger003 thank you for the suggestions! Pilgrim's Eye is good and I completely missed it. I will need to try out Ogre Battledriver but my haste giver is Urabrask the Hidden I have tried Temur Ascendancy , Temur Sabertooth , and Soul of New Phyrexia I will probably re-add the sabertooth but I usually don't have enough mana up to use Soul's ability. Great suggestions though, and I will definitely try playing with them again.

Treehugger003 on Mighty Morphin Temur Creatures

3 weeks ago

Pilgrim's Eye would seem to work well here.

Soul of New Phyrexia would also seem to work well.

I may have missed it but I'm not seeing anything that grants creatures haste. If you primal surge having 1 or 2 creatures or enchantments that grant haste is a must. Ogre Battledriver and Temur Ascendancy work well.

Temur Sabertooth is another card that lets you bounce creatures.


TheWallinator74 on

1 month ago

Your force is formidable, but there are plenty of Warriors you should look into for upgrades. A few particularly useful options include Archetype of Aggression, Bloodmark Mentor, Heartlash Cinder, Neheb, the Eternal, Ogre Battledriver, Paragon of Fierce Defiance, and Vengeful Firebrand.

You seem to want to attack a lot, so why not more than once a turn? Combat Celebrant, Savage Beating, World at War or, my personal favorite, Aggravated Assault are all great tech to keep the beats going.

Why stop at just hitting more though? Red offers plenty of way to apply even more damage every time you hit something. Try out Furnace of Rath, Dictate of the Twin Gods and especially Gratuitous Violence for extra pain.

Other than those, all I can think of that you may want are some basic staples in Red. Blasphemous Act and Chaos Warp are the best removal you can pack in this color. Mana doublers like Caged Sun, Extraplanar Lens, Gauntlet of Might and Gauntlet of Power will help you out a ton. Other useful tech such as Insurrection, Shared Animosity and Valakut, the Molten Pinnacle can give you the extra boost your deck might want.

Granted, not all of these are cheap, but just keep them in mind for long-term goals. Mono-Red is tough to play well in this format, so you'll need plenty of help to attain victory. Good luck!

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