Ogre Battledriver

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning (DDN) Rare
Magic 2014 (M14) Rare
Promo Set (000) Rare

Combos Browse all

Ogre Battledriver

Creature — Ogre Warrior

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. *(It can attack and {T} this turn.}

Price & Acquistion Set Price Alerts

DDN

M14

Ebay

Recent Decks

Ogre Battledriver Discussion

elgosu1337 on Tana and Ravos: ETB

3 days ago

I like what you're going for here! If you're trying to use Panharmonicon to pump your tokens, you can consider Ogre Battledriver, In the Web of War, Boltwing Marauder, Primal Forcemage, Ambuscade Shaman, Valor in Akros, and Goldnight Commander. Chancellor of the Forge can quadruple the size of your army if you have Panharmonicon in play. Feldon of the Third Path can bring back dead creatures as hasty tokens, so you get double with Parallel Lives in play.

You can check out my token ETB deck for more ideas!

Pikobyte on Wort, the Raidmother "X Gon' Give It To Ya!"

1 week ago

Nice deck, +1. Tooth and Nail can do crazy things in here. Copy it and go for Ogre Battledriver and Avenger of Zendikar at the first resolve, then go for Chancellor of the Forge and Craterhoof Behemoth on the second resolve for a big and wide hasty army. If you want some extra damage add in Dualcaster Mage and Purphoros, God of the Forge for the first resolve, copying the original spell for a total of 3 resolved and some extra etb-damage triggers.

Some cards sadly above 10$, but maybe you can trade or already have them. Hope this helps

TheMadRocketeer on RG Dragon Beatdown

1 week ago

I like this deck a lot. I found a Lathliss, Dragon Queen in the most recent pack I opened, and it made me want to make a Commander deck out of it. I mostly play 60 card Casual, though, and this looks a lot like the deck I had in mind, translated to Casual. You seem to have covered the bases well.

As to suggestions, check out my Ruric Thar, May I? deck. It operates on a nearly all creature basis, but it's Green-Red like this one and runs Forgestoker Dragon, which would fit well here. Inferno Titan is a major player too. They combo soooo well with Nightshade Peddler to clear a path to victory or just remove the creatures that are hurting you. Ogre Battledriver can help with Haste. Orcish Lumberjack is awesome ramp, though you'd want to shift to a few more Forests if you run that.

Skullion123 on Gobo-Focused Krenko

1 week ago

Add:

  • Burn at the Stake: Great win condition for decks where you have boatloads of creatures.

  • Blasphemous Act: Boardwipe for if things get out of hand.

  • Goblin Recruiter: Great tutor for goblin decks.

  • Coat of Arms: Turns all of your goblins into very large creatures that usually wins the game unless someone deals with it the turn you play it.

  • Shared Animosity: Another great way to win games.

  • Vanquisher's Banner: Lord effect for your goblins and a card draw engine. Definitely a plus.

  • Chaos Warp: Arguably the best red single-target removal spell in the game.

  • Hammer of Purphoros: Haste enabler, and allows you to do something with the extra mountains you no longer need during late game.

  • Goblin War Strike: Win condition for some games.

  • Ogre Battledriver: Haste enabler that also buffs your creatures.

  • Battle Squadron/Reckless One: Another win condition. While the haste on Reckless One is nice, I would recommend Battle Squadron due to the deck not having any other answers to flying creatures besides burn spells, and it'll likely have haste anyway from the many other haste enablers you have in the deck.

  • Massive Raid: Targeted creature or player removal.

  • Reverberate: Used to copy someone's win condition, or copy an opponents counterspell to counter their counter. All-around great card, very versatile.

Drop:

  • Mogg War Marshal: Not a bad card, but you already get a bunch of 1/1's from Krenko. There are just better cards to have in your deck.

  • Beetleback Chief: Same reason as Mogg War Marshal.

  • Grenzo, Havoc Raiser: Doesn't really synergise with what the rest of the deck is supposed to do.

  • Sparksmith: This is a fun card for obvious reasons, but will also likely get you killed.

  • Buried Ruin: You don't have enough important artifacts for this to be necessary.

  • Hellraiser Goblin: There are better haste enablers without the drawback of forcing you to attack.

  • Coldsteel Heart: Goblins don't really cost a lot of mana, so you likely won't need the ramp. That, and this is pretty slow as far as ramp goes.

  • Goblin Chainwhirler: This is a terrific card in standard, but not neraly as much in EDH. Unless your playgroup meta has a lot of creatures with one toughness, this card isn't going to do much.

  • Snow-Covered Mountain: Is there a reason you're running these over regular Mountains? If not, the hefty price tag on these lands is why I'd choose to stay away from these. Edit: I just saw Scrying Sheets. If this is your only reason for snow lands, I don't think it's really necessary.

  • Mutavault: While this does help somewhat, it's not by that much. It doesn't help your deck enough to be worth the $12 price tag.

  • Squee, Goblin Nabob: Unless you play against a lot of discard-oriented decks, this doesn't do a lot to help you.

  • Red Elemental Blast/Pyroblast: Unless you play against a lot of blue counterspells, I would drop this for some better components. There's a specific card later on I wold replace this with anyway if you're having issues with your stuff getting countered.

  • Commander's Sphere: While the ramp and card draw is nice, you don't really need it. Your goblins don't cost a lot, and the card draw is pretty minimal.

  • Foundry Street Denizen: This would be an extremely good card if it had trample. Unfortunately, the lack of trample, and the rather low toughness of 1 means it will likely just get trump blocked by some tiny creature your opponents control and die.

elgosu1337 on Windgrace, Lord of Tokens

3 weeks ago

Hour of Promise or Pir's Whim in place of Solemn Simulacrum. Horn of Greed for land-based card draw. Skullclamp could let you draw from the small tokens. Garruk's Packleader and Elemental Bond let you draw from the big ones. Deathreap Ritual and Smothering Abomination lets you draw from sacrificing tokens. Shamanic Revelation draws lots of cards and gains you life. Symbiotic Deployment works too.

Sporemound makes tokens from landfall and goes infinite with Life and Limb. Dunes of the Dead and Gods' Eye, Gate to the Reikai are lands that make tokens when they are sacrificed. Helm of the Host is great when equipped to creatures that make tokens. Blade of Selves might work too. Nacatl War-Pride is really strong with token doublers.

Growing Rites of Itlimoc  Flip, Mana Echoes, and Xenagos, the Reveler will generate a lot of mana from tokens. Druids' Repository adds mana when they attack, and Pitiless Plunderer adds mana when they die.

To make your tokens bigger, try Beastmaster Ascension, Guul Draz Overseer, Coat of Arms, Shared Animosity, Mazirek, Kraul Death Priest, Bloodspore Thrinax, Ogre Battledriver, or In the Web of War.

Hi_diddly_ho_neighbor on Smells Like Saskia's Spirit

3 weeks ago

I have a fond place in my heart for Saskia though my deck is long retired. I have a few suggestions of cards that I used to run which can ramp up your deck's explosiveness:

Haste is a Saskia deck's best friend, so: Ogre Battledriver, In the Web of War, and Urabrask the Hidden might all be solid inclusions (and are better than Fervor)

Cathars' Crusade is just busted alongside Assemble the Legion

Selfless Spirit is a better option over Dauntless Escort, but either are great.

You might consider Dolmen Gate or Conqueror's Flail for more protection. Also, the obligatory Lightning Greaves comment.

I'd replace Putrefy with Anguished Unmaking and then run Sunforger as it likely would be the best card in your deck. You could also run Crackling Doom, Path to Exile, and Aura Mutation (all tutorable by Sunforger).

Martial Coup might be a solid board wipe to include here and there are a bunch of token doublers in green and white you could consider.

Lastly (I know this is a lot of suggestions, sorry) I think your deck could use more card draw. 6 total cards that provide card draw seems a little low to me (I usually never go below 10 in my decks). Mentor of the Meek, Shamanic Revelation, and Skullclamp are all really powerful in this type of build. There are also other card draw staples in these colors like Sylvan Library, Read the Bones, Night's Whisper, etc. which you could consider.

I hope some of these comments help and happy deck building!

Last_Laugh on Marchesa, The Black Rose - Primer

1 month ago

I have several suggestions...

Metallic Mimic - Abuse those etb/death triggers on everyone's turn instead of once per round. It doesn't need a lot of creatures of the same type... i.e. name zombie and sac Gary over and over. If you add this, I'd replace Merciless Executioner with his zombie twin Fleshbag Marauder.

Spellskite - You can redirect the same spell/ability on the stack to set your life where you need it... and using it normally is great too.

Toxic Deluge/Last One Standing - Cheap boardwipes are good here. Deluge is obviously a nice way to get off the throne too. Also consider Jokulhaups.

Spellseeker - Search your library for target Cyclonic Rift lol. Also consider Imperial Recruiter.

Ogre Battledriver/Urabrask the Hidden/Hall of the Bandit Lord - Haste is huge with Marchesa and you're lacking here...

Sadistic Hypnotist - Discard seals games.

Goblin Bombardment - Excellent sac outlet here and you can always hit yourself to get off the throne.

Cards I'd cut:

Dreadbore - unless you've got superfriends decks you face consistently.

Decree of Pain - Jokulhaups is better here and has a cheaper cmc. You don't need extra cards when you just win.

Unstable Obelisk - I know enchantments are a pain but wow this effect is expensive.

Last_Laugh on Attack the throne!

1 month ago

Well I'm back again with more suggestions.

Drana, Liberator of Malakir allows you to attack away from the throne when needed and deserves a slot.

Consider Legion Loyalist, the haste on this guy makes him a nightmare for your opponents, first strike/trample is real, and Marchesa brings him right back if they waste a blocker/removal... all for 1 mana. Other hastey creatures like Falkenrath Aristocrat, Zealous Conscripts, and Yahenni, Undying Partisan get counters immediately and are really good in the deck. Haste in general is great here lol, consider Urabrask the Hidden and Ogre Battledriver.

I'd run Last One Standing over Bontu's Last Reckoning also.

Feast on the Fallen, Skull of Orm, Star of Extinction, Bontu's Last Reckoning, Slumbering Dragon, Scorched Rusalka, Demanding Dragon, and Nicol Bolas, Planeswalker are what I'd suggest for cuts.

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