Ogre Battledriver

Creature — Ogre Warrior

Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. *(It can attack and T this turn.

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Ogre Battledriver Discussion

jakeelephant006 on The Inside of My Skull Itches

4 days ago

Learn from the Past, Purphoros, God of the Forge, Cathartic Reunion, Mystical Tutor, Consecrated Sphinx, Well of Ideas, please don't build this deck? It looks pretty awesome, actually. You could probably cut Arcanis the Omnipotent, Staff of Nin, maybe Nin, the Pain Artist, Mercurial Chemister, and Ogre Battledriver. Maybe consider running some counterspells and some more bounce removal? Pretty solid and there's already some good suggestions.

Grahamatica on Theomok the token eater *need help*

6 days ago

It might help you to get some haste enablers for your commander so you can eat up 5 tokens and slam into your opponents face without giving them a full round of turns to deal with your 25/25.

Hall of the Bandit Lord

Swiftfoot Boots

Lightning Greaves

Anger

Brawn sac him and it will give your guy trample

Flamekin Village

Ogre Battledriver

Xenagos, God of Revels

Then for more creatures and protection

Arachnogenesis

Fresh Meat

Then one of my new favorite EDH cards : Heroic Intervention

bmorri9 on Krenko mob boss

6 days ago

you have 6 ramp cards in here, its a little low, so I'd say look at adding: Solemn Simulacrum, Caged Sun, Myriad Landscape and Chandra, Torch of Defiance .

This deck is also lacking card advantage, it will play out all the cards in its hand too quickly and you will not have enough gas to finish off everyone. for that I would look at Solemn Simulacrum and Chandra, Torch of Defiance again, as well as Outpost Siege, Forgotten Cave, Smoldering Crater, Buried Ruin, Mutavault, Ghitu Encampment, and Grenzo, Havoc Raiser.

Other cards to consider:

Boggart Shenanigans, Hazoret's Monument, Metallic Mimic, Goblin Lackey, Warren Instigator, Ogre Battledriver, Hellrider, Adaptive Automaton, Chaos Warp, Reverberate, Fork, Obelisk of Urd,

LuminAutopsy on

1 week ago

Yurie sorry it took me so long to reply, had final exams and work. thats a lot of suggestions. Malfegor is definitely on the maybeboard, he seems fucking hilarious. Ogre Battledriver is prob a no go, unearthed creatures already have haste and the 2 extra power doesnt matter much. Waste Not is interesting, id have to test it out, gets the maybeboard. Exhume is probably a no go, because it lets my opponents get something too, but its a super powerful effect so it gets the maybeboard. for Massacre Wurm and Sheoldred, Whispering One, i would love to run them both but im trying to keep this deck under a 150$ budget, so itd be one or the other. Archfiend of Ifnir is a nah, even with all my looting effects i dont feel it does enough on its own unlike the rest of the creatures to warrant a spot. Body Double lets me get any creature out of any gyard, but its very variable on its usefulness, still gets the maybeobard tho. Cunning Lethemancer is a nah, too small to warrant use and the effect is marginal, if i wanted to run an effect like that id run Necrogen Mists. Puppeteer Clique is interesting, and even though i dont get the persist trigger after unearthing it, the etb is ver powerful. Kazuul, Tyrant of the Cliffs has the same problem as teysa envoy of ghosts, where theyre just not gonna attack until they have a way to get rid of him. Lazav, Dimir Mastermind is a nah bc even tho we have a lot of symmetrical draw spells the chances of actually getting something useful is slim. Fated Return is too expensive to be blunt, even though instant speed reanimation is nice id rather use cheaper spells or just unearth something. Magus of the Wheel is a nice semi repeatable draw, so it gets the maybeboard. Corpse Augur is interesting, id have to playtest it first. Feldon of the Third Path is definitely an interesting card in its own right, and has the potential to be amazing, although the same applies for his potential to be underwhelming. Covenant of Minds is a no go bc giving ur opponents choice sucks. Charmbreaker Devils is a no go bc the randomness tied to its effect could screw me over, and most of my instants and sorceries are good enough as one shots, and even then i have Archaeomancer. Avatar of Woe is a nice repeatable destruction engine, but i dont feel that it fits with the deck. Extract from Darkness has the potential to be super powerful even if my opponents dont have anything in their graveyard because i can get somethin from my own. Overseer of the Damned is a no go, it doesnt do anything when unearthed aside from getting me a 2/2 and killing a dude, and i already have shriekmaw. Infernal Offering gives my opponent choice, and could potentially screw me over hard. Stormsurge Kraken is a nice untargetable beater, but once again it doesnt do enough for me. Skeletal Scrying makes me exile my gyard, so its a no go.

Yurie on

3 weeks ago

LuminAutopsy Yeah u were right about that dragon but i have better sugestions now: Malfegor Ogre Battledriver Waste NotExhume and more, later ill give all the card sugestions, are you going to play with this deck 1 vs 1 or 1 vs 2 or more?

apowers77 on Like a Boss

3 weeks ago

Hey Darrell this is Austin. I haven't really gone through what should replace what but just a list of what to take out and to add in. The cards that are going on the add list should help speed the deck up and cards that should be taken out are either to slow or just not as good as other cards that are on the add list. Now it's your deck so you do what you want, but these cards should help out a lot. Alright here we go.

Take out:1. Akki Drillmaster2. Aligned Hedron Network3. Banefire4. Faithless Looting5. Flameshadow Conjuring6. Frenzied Goblin7. Goblin Assault8. Goblin Bushwhacker9. Goblin Diplomats10. Goblin Guide11. Goblinslide12. Grenzo, Havoc Raiser13. Hellion Eruption14. Lightning Bolt15. Manabarbs16. Mizzium Mortars17. Mountain18. Mountain19. Need for Speed20. Ogre Battledriver21. Possibility Storm22. Predator Dragon23. Pyretic Ritual24. Quietus Spike25. Raid Bombardment26. Seething Song27. Smuggler's Copter28. Throne of the God-Pharaoh29. Warbreak Trumpeter30. Warstorm Surge31. Zo-Zu the Punisher

Add in:1. Breath of Fury2. Brightstone Ritual3. Caterwauling Boggart4. Cavern of Souls5. Coat of Arms6. Door of Destinies7. Goblin Chieftain8. Goblin Chirurgeon9. Goblin Lackey10. Goblin Matron11. Goblin Recruiter12. Goblin Ringleader13. Goblin War Strike14. Krenko's Command15. Mana Echoes16. Massive Raid17. Moggcatcher18. Nykthos, Shrine to Nyx19. Price of Glory20. Purphoros, God of the Forge21. Reforge the Soul22. Sensei's Divining Top23. Shared Animosity24. Shattering Spree25. Staff of Domination26. Stranglehold27. Swiftfoot Boots28. Thousand-Year Elixir29. Vandalblast30. Warren Instigator31. Wheel of Fortune

Mr_crazydude on How does Ogre Battledriver and ...

3 weeks ago

In a typical game of 4 players (yourself and 3 opponents):

I have an Ogre Battledriver on the field equipped with Blade of Selves and attack 1 opponent. This creates 2 tokens attacking the other 2 players as well. The original player gets attacked with a 3/3 ogre, but what about the tokens?

Will the tokens entering the field trigger each other entering? In other words: are the tokens attacking the other 2 players 5/3 (only 1 trigger from the original card) or 9/3 (tokens triggering as well).

ultima333 on Gib's Gobbos

4 weeks ago

Some budget cards that I would suggest:

Sword of the Paruns lets you untap Krenko as long as you have mana, as well as giving a static buff to your goblins.

Ogre Battledriver provides haste to all your creatures when they enter, as well as making your standard goblins hit much harder when they come in.

Swiftfoot Boots are a must for any deck that relies on your commander tapping immediately. Lightning Greaves as well.

Skirk Prospector turns all of your goblins into tasty mana, and combos very nicely with Sword of the Paruns if you reach critical mass.

Impact Tremors is like a mini-Purphoros, making all your goblins hit when they enter. Boggart Shenanigans is similar, making your opponent hurt when they leave. Hellrider makes your goblins do an extra 1 direct damage on attack.

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